Azarath
Azarath
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- Azarath
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Comments
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@GoodBoyKaru said:
Wait did they enable it again? Afaik it's still off,
No, they haven't and I'd much rather they leave it on. At least it's a sign they're working on it and not just "We've received enough feedback on the Beta so we're reverting what made you content in the first place, ######### you"
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@Demonl3y said:
They never said they dont need a health chapter. Their team is big enough now to do content AND health updates at the same time. There are different teams dedicatet for each thing like balance, bug fixes, outfits and content etc.
Inform yourself before you talk trash like that.
Is that why they took so long to even get a hotfix out for 4.2.1? Because their team is so big they could afford to wait a week or two? Let's face it, their team is probably either the worst coders I have ever seen or their team still isn't big enough for this game
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Every killer will also reply to the complaining survivors "haha salty scrub" or "ggez get better"
Like, yeah no #########, you're making the game unfun for 4 players. I'd be pissed too if I was the guy who's on the hook watching my teammates play the game while I sit there with the killer.
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@Emikol said:
Seems a lot of people as of late are jumping on the "cheaters" post bandwagon. I've played from the games release and sit about 2k hours. I've seen maybe four blatant cheaters and several I was suspicious of.
Overall though I feel like a lot of these posts are people being outplayed and just suspect cheaters.
I've literally played against 3 people who could run to the other side of the map within seconds, and when they Dead Hard it's so fast it noclips them through walls and the camera struggles to keep up, all within the entirety of the past 2 months. So no, they're definitely not outplaying anyone
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@Mandy said:
Compound 21 has not yet been changed, the text has changed on the add on but this has not been implemented on the Live build at the present time.
Then why change it first if it doesn't do what it mentions?
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@Zeus said:
Yeah..it's a well known issue. Hotfix very soon. Like tomorrow soon.
"Hotfix" greatest joke I've seen so far
"We currently looking into the heartbeat bug"
"Looking"
Update was 7 days ago, a patch would most likely come out in a month or 2 because BHVR
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@IIITweedleIII said:
Why does rank and pip matter to you all? I'm genuinely curious
Cause we need the Rank 1 achievement
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@[Deleted User] said:
There are a lot of bugs. Some in places where it makes absolutely no sense. Hooks are bugged. Windows are bugged. Sounds are bugged... HOW. How did they manage to break The Legion, again? C'mon.
https://us.v-cdn.net/6030815/uploads/5G60B1NU2ODL/old-man.jpg
It's like every DLC is a stress test to see how much the game can handle before breaking
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@Zeus said:
The PTB they released wasn't really close to the launch patch. They did a lot of changes and they did not update PTB to test them out. Which is why there's so many bugs. They need to update PTB continuously. What's the point of not letting consoles have access to PTB when it is not getting updated continuously.
Who in the everloving ######### would not update the PTB after changes? Then what the hell is the point of having a PTB? Might as well make it live there's literally no difference
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1611483#Comment_1611483
Do you respond to every post you see on the forums? It's not even part of his job to be on here. Maybe try a bit of empathy next time instead of jumping straight into attack mode.
It's not his job, but by doing so people aren't going to have high expectations of their own issues getting solved if this was the case
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It's BHVR, you really think they're going to put in that much effort to input a replay feature
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Freddy is almost a guaranteed depip. He has too much pressure and survivors fall asleep way too quickly, alarm clocks are not worth the travel.
I suggest just going for enough points to not depip against a good Freddy because you're not escaping
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1582965#Comment_1582965
Where are you playing “32 floors below level ground” with internet? And why would you be playing DBD there? Someone get the popcorn, STAT
I've tried to watch Youtube in a underground facility before and the loading times were goddamn 7 minutes for a 30 second ad, but then you have DBD's connection and i'd rather be waiting the 7 minutes
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This thread is so much circlejerking with the devs lol that I'm bewildered why you guys even defend them. The main reason why I can't even drop pallets is the godtier "dedicated servers" connection and the amount of killers playing from the moon on the server I'm on that I've had better connection 32 floors below level ground. How are you guys going to defend the connection now?
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@Spirez said:
Drop your pallets earlier.
Wouldn't stun and puts me in a disadvantage cause the killer can
A) Walk around and hit me due to unsafe pallets
B) Destroy pallet easily without me getting enough distance
C) Is probably a legion and will fast vault hit me
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1579117#Comment_1579117
You won't get any argument from me. But this is BHVR. That's why Overwatch is my main game. I just play this one on the side when bored. They want to run it like a cheap indie game? I'll play it on the side like one. 🤷♂️
Yeah, BHVR seems to break so much stuff than actually fixing things they should be a demolition expert
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/186738/hill-glitch-is-still-active-why
Because they stated the fix isn't coming until the DLC patch in a couple of weeks.
What kind of Developers wait to fix an actual game breaking bug in the next update? They should just push it live ASAP
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1569966#Comment_1569966
You said it yourself it is in beta stage.
The whole point of the update is to actually change the hitreg and i'm not seeing any changes lol. In fact it made things worse at my side
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Hit validation got even worse, i've seen hatchets and swings that look like a mile away but hit
but hey it's BHVR, maybe another 2 fixes will do the trick
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The beta barely did anything lmao i'm still getting hit 1-2 seconds after killer swings
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1562437#Comment_1562437
Learn the map then. Most dead ends are due to breakable walls. Dont blame the devs for u not being aware.
Why is it even there in the first place? Dead Dawg Saloon has a dead end room to grief and block with
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@InsaneNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1562455#Comment_1562455
That map is bad for killer as well, but the only maps that can compare to ormond are haddonfield, disturbed ward and mothers dwelling
Killers can literally end chases in like 15 seconds cause there's a big ol field of nothing at 2 sides of the map
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@InsaneNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1562348#Comment_1562348
I have. It's called ormond
Misspelled Dead Dawg Saloon
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Surprising you guys missed my point. There's no counter, no skill involved, no timing needed. Just turn one corner and you're cucked by the Devs cause that house you went to had an owner who thought having an empty ass porch was a good idea. The fact that you guys are covering for them really makes it saddening that this is the direction you want the game to go in
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@InsaneNurseMain said:
Ever heard of being out positioned?
Ever heard of bad map design?
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@Aven_Fallen said:
The Ping in the Lobby you see as Survivor is your own Ping to the Server. You cannot see the Killers Ping (but the Killer can see your Ping ingame, which is kinda odd). So with Dedicated Servers, you dont know what you are going against, the Killer can be connecting from a different continent and you only see it once he hits you from miles away.
But Devs wanted to implement a Server Check regarding Hits, which means that at least the really stupid Hits from Miles away should not be that much of an issue anymore. There will still be weird Hits, because thats just how latency works, but it will not be that extreme anymore.
And yet they'd rather focus on cosmetics rather than improving Quality of Life changes? Legitimately out of 10 matches i've played at least 7 of them will be from China, and not a good thing to happen cause they're all teleporting around and hitting insane downs that shouldn't be possible. Dedicated servers did nothing IMO if I'm still experiencing the same thing as P2P.
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I find Spirit the least fun to play with out of all killers. There needs to be a spottable indication of when she's spirit walking. There needs to be more counter gameplay against her so it doesn't turn into a reddit 50/50 challenge of throwing a pallet early. I honestly want to DC against her the moment I see one.
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@orangegoblin said:
because at the end game if the gates are 99% the killer has no choice. You can't punish camping for that very reason.
Read above reply
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@Cheers said:
Is it annoying to face. Yes. Absolutely yes. Sometimes in certain situations it's logical, other times people are just having a bad day and need to release some anger. Some are even just memeing. Regardless, its here to stay atleast in the near future.
I get camping if there's 2 survivors left and you know the last guy is going to save him, so you can secure a kill. But camping after a single save or literally the first survivor is not the way the game direction should be heading towards.