Avarice10
Avarice10
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Hold M2 to win
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I agree it needs a buff, while it's true SB, Lithe and DH didn't have a passive, these perks were consistently used on any map. Whereas BL requires maps that have a drop, and dropping usually puts the survivor at a severe disadvantage because of the stagger, that's why the passive on this perk was so useful, it opened up drops to be reliable places to juke if the survivor had the perk, but now it's a one trick pony and map specific, the nerf destroyed what made it unique.
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@teamdehn said:
https://forum.deadbydaylight.com/en/discussion/comment/1574875#Comment_1574875
so you are contending that a killer should be able to keep 2-3 mental clocks going on how long its been since they saw and downed a survivor they were not intending to tunnel? a clock that doesn't start when they hook, but starts after they get unhooked? all too often i see survivors search out the killer after being unhooked with DS to get "value" out of the perk. why are you advocating for such a baby hand holding perk. tunneling killers should be punished to an extent however survivors who jump into a locker, those that jump right on a gen, or heal brazenly at the base of the hook knowing they are better served as a sacrificial lamb to get the 5 second stun off this is not very sportsmanlike.
DS really isn't that OP, killers get DH, and that has an inbuilt mori. Sure the totem can be destroyed, but it can be combined with haunted grounds or hex hunt, and with the new hex perk it'll be even stronger.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1574789#Comment_1574789
Being farmed is NOT being tunneled according to most killer mains. Killer mains have no argument here.
I think killer mains also forget that if a killer is tunneling you after being unhooked, the survivor is not necssarily going to go down within the first few seconds after being unhooked, their rscuer may have had BT allowing the person to take a hit and run, meaning a chase now started, and a chase can last easily up to a minute, depending on the skill of the survivor, killer, and if there aren't any dead zones around the hook. 60 seconds definitely does protect you from tunneling because what tunneling is, is a killer not breaking off the chase of one survivor and chases can last for some time.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1574598#Comment_1574598
DS isn't supposed to be an anti-tunnel perk...why do you think they haven't changed it by now? Ignorance? No, it's because they no that there's nothing wrong with the perk, it's just the community that's confused at how a perk can help prevent tunneling and simultaneously be useful outside of tunneling scenarios. Here's a hint: A perk doesn't have to be specifically designed to counter something in order to counter it naturally. Think Fixated and Spirit.
This is true, DS never was an anti tunnel perk, it's a perk that let's the survivor have a guarantee wiggle, the original was too strong, because if all 4 survivors had it, all 4 survivors could stun the killer on their first down.
The new DS is in a good place, the condition for it to activate is after you've been unhooked for 60 seconds, if the killer tunnels you they get stunned, if the killer finds you within those 60 seconds they also get stunned. It's in a good place right now, anyone who had to deal with the original DS would know that.
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I'd prefer borrowed time being part of the base kit, I don't like being farmed, no one does. DS is too strong to be part of the base kit, it would have to be a super weak DS for it to be part of base kit, like 30 seconds, or something.
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@xEa said:
Beside the Killer main fraction, most people hate Deathslinger or at least dont enjoy him. Pyramid Head, Deathslinger and Spirit are pretty much the "Unfun Triforce" for survivors.
We don't talk about Pyramid head.
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@Buttercake said:
Nerf him! Nerf him!
I don't think nerfing him is necessary, I just want the killer to be fun to play against. The Nurse is OP in the right hands and I still have fun playing against her, they pose an interesting challenge and you got to get your mind games right or you're dead.
Trouble is I just don't get the same enjoyment from the Death Slinger.
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