AshleyWB
AshleyWB
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- AshleyWB
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Have you seen Clowns mori on Ash with puppet finger? Practically slitting his throat.
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@ClogWench except it isn't skill vs skill. Especially when there is a timer until all gens are done and perks like adrenaline, deliverance, bt etc discounting your 'victory' of winning the Chase.
The killer has no mindgame potential if the survivor can clearly see the red stain through obstacles. Survivors can keep killers busy for ages which is why they are often left alone and killer defends objectives instead.
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Personally if you think survivors should be untouchable if they are able to loop well, that's not balanced especially so when the killer is doing their all to catch them.
Map design is too imbalanced a lot if the time. Literally 90% of walls have gaps to see the red stain through so even the simplest loop you can be at for a minimum 10 seconds with little effort.
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Some of these comments attacking your suggestion are really harsh and damaging to anyone who ever wants to make new suggestions, because they most likely will face a barage of toxicity and anger from people not wanting change at all.
Good ideas however for the pallet block perk, I feel like a condition needs to be included to make it balanced. Example have it so if a survivor passes the same pallet gap twice it becomes blocked (5,10,15secs) it shouldn't be too problematic as there are plenty if loopable areas. It's not like the loops disappear.
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I don't dc, those meddling kids do. It's simply a matter of patience really, if you can withstand the worst possible scenario you're fine until someone else doesn't want to and leaves. Then it gets choppy.
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I have a phobia of hex ruin nurses
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No claurophobia is a killer perk which slows down heal speed. Maybe understand the context before making a post. You can get claurophobia on all killers as it's a teachable, you can't pick and choose what your opponents build is. (×:
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You people are so unfun, you just come round and poke me constantly and follow me when I'm doing something important like a gen. Plus you make my friends disappear into the abyss. When it gets to 1v1 you raise your game and become desperate to kill the final guy.
It's not your fault, i blame the devs for messing up the power and killer mechanic for legion. You people desperately need a re work because I can't stand you.
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Urban evasion - Bush inspector - leaves lobby
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I can confirm head on must be broken as it's only worked 5/70 times for me. Replicated all the requirements.
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@Bbbrian2013 filthy legions never change, all those dcs were with good reason.
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Whispers imo is really good if it's activated and you do a quick sweep of an area to narrow down the location of the survivor. Is annoying when the hooked survivor is still highlighted by whispers.
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Beast of prey - you may think it's useless but its so rarely used it does catch out survivors a lot around loops and mind game areas. Plus 30% bloodpoints bonus in the hunting category.
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Matchmaking = Game breaking bug
Been the case for a while but nothing has ever been done to fix this.
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The only stupid comments I see here are the ones saying "I played against true before, he shouldn't be allowed to play the camping tunnelling bad killer main" literally so dumb.
The devs didn't do anything towards other streamers mass dcing, why does everyone suddenly care about someone saying that true is considering it. To me some of you are bashing him because you just dislike him, if that's you then you're sad pathetic and also stupid.
Dcing is against the rules however if it takes place due to what I would call a game breaking bug in the match making system itself, then you have to understand how challenging that is for all streamers.
If you as a fog whisperer are there to spread awareness of the game and you're stuck in the menus looking for a lobby for 40+ mins everytime then what message is that telling new players? Dbd = lobby simulator.
The method of dcing is important in terms of whether 4 other players matches will be spoiled. True is a decent and fair person so he will not load into games just to quit. He would either play a whole game and dc at the exit as the last guy leaves or play casually and not care about killing everyone.
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With the game being called dead by daylight maybe when there is 1 survivor left. There is a 2 or 3 min timer until daylight as in sunrise. The killer will see bleeps of your aura every 30 seconds. This would replace hatch opening up on last survivor.
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Dcing is only part of the game if someone decides to dc. When someone decides to dc they should be unable to play the game after 2 dcs in quick succession and bloodpoints decay on each dc(-8%)
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If you see a serial killer irl you better know how to loop. If that fails theres no dcing
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/55779/change-the-conditions-required-for-a-mori
So you want moris changed again?
So your idea is similar to Michael's stalk, So what happens when a killer just chases one survivor and fully builds up his bar to completion ? He'll just moris whoever has been tunneling. ..
What about if he keeps chasing/breaking chase on the same survivor? Again tunneling and that survivor is now dead.
If anything this idea is just as bad as legions ability
You obviously can't just chase one survivor all game and mori everyone.
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I mean the twitch challenges have gotten 50+ games out of me in the last few days. It's something to do. They could be good. I'm at 220 out of 24k players in the April tourney and I've had some really bad games too.
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I feel like a tournament for insta heal swf meta perks isn't far away.
It would make sense if you were competing with others in that tournament but you're not. It's the general playerbase you are playing with.
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Stop fixing Identity V Queen and fix your own.
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@Shad03 said:
I wouldn't mind Clementine. But I would love Lee.
His personal perks would be:
I'll Remember That
Choices Matter
Leave Me Behind
I'll remember that - any survivors who fail a skillcheck within 12 m of you are highlighted in red for 30/45/60 seconds
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I eat Clementines for breakfast.
Sweet Clementine such a shame for I must pip.
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Identity v and dbd are by the same team aren't they?
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Rework ruin but make gens harder at base
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@[Deleted User] said:
No lunge after blink
You can lunge after all blinks
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NOSKIN
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Billy hitbox for chainsaw slightly narrower
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Swf and solo must be similarly equipped same so with killers.
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She can still do rapid blinks but they would have less range giving her less presence across the map but closer presence to other killers.
Billy refueling chainsaw too will give him less map presence making killers similar in mobility. Then balance can truely be made.
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I mean everyone knows nurse is super strong giving her a few limitations would be good for balance.
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When you do a super long single blink the bar must replenish before you blink again.
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Range depends on how much power left. Single blinks can be made to travel longer distance but second blinks would not follow.
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I mean you would be able to blink with the bar half empty.
Recovery time for full bar is...5 seconds
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Like what spirit has except for nurse
Would you see it as a nerf
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I'm still waiting for Billy and nurse nerfs. Freddy buff, hag, trapper everyone else buff. Spirit is fine. Legion needs rework. LF needs rework in terms of a more meaningful power.
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We'll give legion a top hat
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Nurse will have a slightly decreased blink window and increased fatigue to make up for her killer tier.
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Moris can only be used once without a mori offering. Whether you built it upto 2 moris or just 1.
This idea is about activating chases as much as possible and building up bloodlust in chase. When you are getting looped you are being fed bloodlust to then punish the survivors.
I said before about dropping chases rewards you, i meant it as in dropping chase will bank your bloodlust.
Pallet stuns decrease your bloodlust saved up by quite a lot making it NOT a helping hand for lesser skilled players. If the killer has earnt a mori, they can be pallet stunned to make them require more bloodlust to mori.
This works with other stuns too except blinds.
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So killer balance isn't needed because noed exists?
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If killer is struggling and not hooking or downing survivors they get a slight push to bridge the gap in skill. Nothing extreme.
If killer is playing really well they will be penalised by receiving less bloodlust as they are in control.
Mori offerings can make for a new strategy of playing killer for moris rather than hooking. Calling for more diverse games.
I forgot to mention that when a mori is available killer base speed is 110% 4.6mps the same as hag. And the chase music becomes slightly more intense and quicker paced.
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Having a mechanic which helps to maintain a level playing field in game is a good concept for balance mechanic.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/402861#Comment_402861
I call it a stupid idea for pvp games to attempt noob players beeing hand holded to destroy skilled players.
Its like that stupid blue shell or rocket from Mario kart. You suck and someone is better than you? Haaa, use that item to boost yourself towards and destroy that skilled player on his 1st place. You don't deserve it, but hey who cares right?
Yeah, stupid concept.
Except balance isn't a stupid concept. For someone who has a lot to complain about when it comes to balance you contradict yourself by not wanting it.
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It just sounds difficult, its just a bar which fills up. It has 4 segments which form a entity vine in the top right bottom and left edges if the screen.
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Ebony moris will no longer be free kills on the camped survivor. It'll give you a boost in achieving bloodlust but ultimately require you to play well.
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Compensation as in balancing the game inside of the actual match that's being played. I call it balance-ception.
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Insta heals should just be a really quick progress bar which requires no skill check. Almost like the cure sickness action but faster.
Instas use syringes, it should be an easy heal where you put it in and wait 1 second then bam. None of this insta rubbish.
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Even if a 14 m radius of hook was revealed if further than 50m away would give you the option to be chasing one guy and stopping the save being made.
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@NoShinyPony yes but I don't know the figures. Iridescent evader and compensation distraction point thingys in the next nearest complete emblem. Even in games where I've been chased all game and end up with just evader this would give me a little more.