ArrowTheGreat11
ArrowTheGreat11
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- ArrowTheGreat11
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Comments
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@HatCreature said:
This has no counter play, old D-Strike had an unofficial and sloppy counter that Killers had to come up with which was never reliable. Current D-Strike has counterplay and can be worked around by slugging or not going after them again.
Your version punishes the Killer for not tunneling, so if I hook you then come back to the hook as you get rescued and but chase the other guy that's not tunneling. So lets say I chase them but lose them, no idea where they went and I'm at a loss. I walk around and hear a Gen being worked on, see you fully healed and it's been well over a minute and chase you down and BAM D-Strike. That is clearly not a tunnel yet I got punished for chasing you and not someone else, that's not fair that I just happened to find you and get punished for not avoiding you.
You can still tunnel with the current DS and not get hit with it. I’ve looped killers way longer than 60 seconds and by the time I go down again, the DS is gone. It shouldn’t require a timer, at least not in a chase
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@Pulsar said:
Rank reset will knock you back several ranks on the 12th or 13th of every month.
Yeah, I got that. But what determines my rank being reset? One month it’ll go from 6 to 13 and the next it’ll go from 1 to 10
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/622403#Comment_622403
This is as invalid as an arguments can get. Just completely ignoring what im trying to point out. NOED is a perk in the game that i would like to use from time to time, saying that i should just not run it. Is just as ######### of an answer as saying just dont get found when the gens are done or just cleanse all totems as a solo player. A totem counter on the HUD is to OP and anyone that can't see that are clearly biased or simply to inexperienced.
to sum up.
Bad answer.
Totem counter in HUD to OP
Solo players still need a way to get swf info. (see above my and others recomendations)
Totems are just as important as generators and the gens notify you once completed. Totems can be done the same way. There’s nothing too OP about being notified when a totem is broken. Maybe not a counter, but a noise notification would work too
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/619932#Comment_619932
Okay since you can't imagine why it is to strong on your own here are 2 strong valid points.
- Having a totem counter in the HUD will garante 100% cleansing rate against NOED if the team knows how to cleanse totems. They will make sure all totems are cleansed on the last gen or camp the last totem and break it right after it activates. It is basically the equivelent of you as the killer seeing the timer on someone having DS or the progress bar of the last gen that activates adrenaline it is simply to strong. Since you hard counter perks with no effort.
- It will also make the survivors more efficient with their cleansing and searching for totems and not wasting time searching for totems that may or may not be there. making games even shorter than they already are (And last i checked the community wants something to stall the game not make it faster.)
Then just don’t bring NOED and watch survivors waste time by not doing generators
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/617327#Comment_617327
Depends on ranks tbh. What I see in my eyes:
Dwight-
Baby Dwights, hide in lockers, barely does anything but cute.
Decent Dwights(me)- usually runs his 3 teachables, decent in chases.
Evolved Dwights, actually good at chases, has helpful perks like Prove Thyself, Borrowed Time, etc (E.g. Puppers)
Meg-
Baby Meg- The second they hear a terror radius they yeet out from the generator and throw down every pallet they see immediately.
Meghead(me)- runs full on running perks but can actually be efficient sometimes
Toxic Megs- Flashlights, t-bags, generally the quickest to DC. Will body block
Claudette-
Baby Claudette: usually nice and actually efficient and lucky, survives long.
Efficient Claudettes: when Claudettes are using strategic builds or meta builds but are actually good players (e.g. Painreliever) can be stealth based
Healer Claudettes(me)- straights up have healing perks only and very useful, generally more stealth based.
Toxic P3 Claudettes- what literally no one likes. Tbags, flashlights, farming, urban evasion, you name it. (E.g. when Ochido was at max toxicity before he calmed down) spams self care also. Will body block.
Jake-
Baby Jakes- cute, often times can be seen sabotaging a hook, you will end up slugging them a lot.
Normal Jake(me)- all of them are actually decent and usually chill meme people and smart
Legacy Jake- the ultimate Jakes, they can fill any role and play all types of builds and still get good games. (E.g. Monto)
Nea-
Baby Nea- usually decent for a new player, spams Urban Evasion.
Solo Nea(me)- usually plays solo and runs helpful perks. Still has urban evasion and focuses on rescues and gens equally. Decent in chases.
Toxic Nea- usually spams flashlights and self care. (Used to be No0b3)
Ultimate Nea- efficient in flashlight saves and chases, can play really well and get epic plays. Sucks at gens though (No0b3 now)
Laurie-
Normal Laurie- will have DS, usually are good players
Toxic Laurie- has Object of Obession and DS, will tbag and body block.
(You are either one of these two, Laurie mains)
Bill-
Chill Bill- will have borrowed time, efficient and good, more likely to attract full team Bills.
Weird Bills- they are either trolls or something, they will do stupid or annoying stuff. They can be toxic cocky players but can be destroyed.
Epic Bills. They are epic.
Ace-
Normal Ace(me soon)- very lucky, likely to accidently find glitches.
Efficient Ace- like normal Ace but has meta perks
Salty Ace- any Ace with special cosmetics and soaps post game chat salt.
Feng Min-
Normal Feng(me)- actually decent in everything.
Unusual Feng Min. They will have special cosmetics that makes them look toxic, but they are actually not.
David-
Baby David- usually okay players, can be killed easily. Will have dead Hard.
Normal David- efficient in everything, will have dead hard. They have a higher chance of being spicy though.
Toxic David- cocky and will have flashlights and shirtless on. They can be destroyed though.
Quentin-
Boring Quentin- they are rare, but they are usually chill players
Stupid Quentin- they think they can he toxic then get destroyed.
Tapp-
Just Tapp. They are very rare. They usually come from the shadows and are actually good players
Kate-
Normal Kate- very nice and will save you, decent chases.
Good Kate- great at chases and will have unusual builds. (E.g. Trut3lent) Will prioritize smart desicions best.
Toxic Kates- rare but can be destroyed.
Adam-
-normal Adam, will save you just for Autodidact and deliverance. They can rarely be decent
-not normal Adam. Good at chases. Above applies.
Jeff-
Normal Jeff- good people, more altruistic. Very loud though. Will have aftercare.
Emo Jeff(or cool Jeffs)- either will be toxic or actually one of the best teammates you can get. Will bodyblock to save you and sacrifice himself for you.
Jane-
Big Booty Jane- very good postures, actually can be decent. Will have Head on. Will also heal you a lot.
Ash-
Normal Ash- decent teammate, can be good chasers and savers
Cocky Ash- more active play, but they can be destroyed by mistakes they make. But are good players.
I can agree to most except Meg and Jane. My Jane build is straight gen rushing while my Meg build is similar to how you portray Feng. Good at everything haha. I think most Meg players are chill though
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Mettle of Man
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It’s crazy how people can tell how certain players will play based on the characters they run.
it seems like all Claudettes just play immersive and don’t contribute whatsoever
Nea are completely toxic
Feng Mins are the best players in the game
Dwights are always running around clueless
Davids are the hero we all need
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Second objective? Y’all ever heard of Ruin? Literally every survivor scrambles in fear to go find the totem instead of working on the generator. If you can’t stop someone from doing a gen in 80 seconds without Ruin then you’re not a good killer lol
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I feel like it would be best to just do the gen regardless of the regression. You’re giving the killer the benefit by not working on the generator
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@ProfoundEnding said:
It probably won't be. They do make certain collections available with shards for a limited time every once in a while, but not single outfits.
That’s unfortunate 😔
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@Nocta said:
This may sound stupid, but I bought the game with a plan of being a killer main, cause I thought as a surv it will be like playing something along the lines of outlast. And I'm a chicken for horror, so I thought if I'm the killer I will not be scared. After a couple of tries, I went onto surv path as well just to test it out, but found the killer route more fun. I bought myself the legion dlc and begun playing as the legion, and that is were the problems begun occurring. The salt and pure rudeness was just overpowering. I'd do the gg at the end and if someone wrote something back i'd read it just out of curiosity. And the amount of venom spat at me was just hard. I know I shouldn't take it hard, but as a freshe to the game, constantly reading stuff like how bad I am and how I should "learn to play the game" or that I am cheating if I did hang someone was just unpleasant. I was bad, but I was new too so not surprising. Now as I improved I get more salt for killing survs, but I don't care anymore. I just close the chat. Overall, between killer and surv, I've noticed that survs are more rude, salty and toxic in chat than killers.
It’s because you played as Legion