Arkck
Arkck
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- Arkck
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Unknown really just needs some minor number tweak's to be way in a stronger spot but it seems bhvr doesn't not want to change those numbers ( Uvx Cooldown, Weakened duration and Weakened buffer)
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The problem with Unknown is you have a three-second window to get a follow-up hit. You need three hits to get it down. Three seconds is too punishing if you miss once, all your progress is gone. A simple, easy fix would be to increase the Weakened duration to 12 seconds. That gives you a five-second window instead of three, still short but it gives much-needed wiggle room. Another thing to do and I know, it’s for accessibility, is lower the Weakened buffer to 1 second flat instead of 1.25 seconds, because 1.25 is too much currently. Alternatively, you could lower UVX cooldown to 6 seconds and increase the Weakened duration to 12 seconds to keep it accessibility Friendly
Now, another way you could buff Unknown because it seems the devs don't want to increase the buffer timer, the Weakened duration, or the UVX cooldown or mess with any of those numbers is to, hear me out, make Vanishing Box Basekit (without the downsides) . I know you might be like, that’s too strong, but hear me out it has counterplay Right now, if three survivors are on a generator and one of them is already Weakened, that one already Weakened can finish the gen, and the other non-Weakened survivors can hop off Before the generator finishes. That’s built-in counterplay and makes the Weakened status more of a threat in the match. And making it so if a survivor is Weakened, they're given a choice to keep it to finish gens for none weakened teammates and be at risk, or try to find the Unknown to get rid of it incentivizing killer survivor interaction . Also, currently when Unknown interrupts a survivor who is getting rid of a hallucination, they get Weakened. I think another buff is should be if you get rid of a hallucination, you should become Weakened.These two changes would massively help Unknown. They would buff him without touching the parts that it seems the devs don’t want to change at all.
Unknown had a lot of his add-ons buffed in the 9.2.0 patch, which is great. But the thing is, a lot of them are still fundamentally bad, because they don’t support how you actually want to play Unknown.
Last Known Recording reduces hallucination visibility to survivors by 35% or 25%. But you want to hide hallucinations behind walls and line-of-sight blockers, so this doesn’t help.
Hypnotist’s Watch inflicts Exhausted for 15 seconds with a 10-second cooldown. That’s not good, because it’s only a 6% Hinder, and it’s only on direct hits—which you usually want to avoid as Unknown.
Serum Vial inflicts Exhaustion, but it actually encourages survivors to cleanse hallucinations. If they know they’ll be Exhausted while in range, they’re more likely to go seek it out and get rid of it—completely against your success.
Rabbit Foot—it’s once in a blue moon that it does anything. It inflicts Hemorrhage on survivors injured by and Weakened for 45. That’s such a bad add-on that you could only get value from it if you made a whole build around it, and even then...Unknown needs a addon past to have more fun and unique addons like spring trap or pyramid head new addons
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I love the original chapters and I hope we get more in the future
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/454886/unknown-weakened-buff-question
I think basically it refreshes but with more time added enough for a 2nd shot if you miss the first
That's what I assumed, I just wanted make a post asking to see if maybe a dev or community manager would respond, because I saw another post of someone asking about twins compensation on the forms and them getting a response so I figured why not try it.
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Unknown
Franklins Demise/weave attunement/lethal pursuer/Friends till the end
Addons front page article and blurry photo or oss report and blurry photo for the 5 second teleport cooldown reduction
The point of this build is to hit survivors with franklins so they drop their item, Then you place your hallucination on the item so they cant pick it up without cleansing the hallucination and when they start cleansing your hallucination you can see it from anywhere with weave and easily teleport to interrupt the cleanse weakening them and giving you a free hit
you can also place the hallucinations in the aura of the item and teleport when they go to pick up the item which is usually better then the point of the build at least in the games ive played using this build.
Friends til the end and lethal are just a great duo that gives you lots of information, To start it helps you find your first chase and gives you information on the obsession when you hook showing the aura of the obsession letting you teleport to your closest hallucination to start a new chase, friends til the end is one of unknowns best perks and the main reason lethal is here is to buff friends till the end more
I love this build with unknown (My Main) Its surprisingly useful with how much information it gives and how easily you can capitalize on that information
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I Love Forced Hesitation I use it on Bubba Because if you get a down with the chainsaw and You see another hindered survivor maybe hanging around for a flashlight save most of the time its another down, Its also good with save the best for last as with 6 stacks you can down a survivor very easily
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You Should Try Gearhead and surveillance as both give you information on where to send guards to get hunts which is time there off gens or just potential hits
And try map of the realm it makes hunts way easier to get
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I would love a Blighted Knight skin as I think it would look amazing since his visual design is so strong, The same goes for Dredge and Singularity
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I believe its fair as its really just a guessing game of guessing either were the survivors going to be or were the killer is going to flick to but its a guessing game that requires skill and map knowledge which I would say makes it fair
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@RpTheHotrod said:
I've seen this uncommonly. Just a cheat that's running around. Heck, I had a bully squad about a week ago that had it an unlimited amount of times. Everything you'd hit them they would proc endurance and the animation never played. Even multiple times in a row in a chase.
That makes sense as it seemed kinda inhuman of how they got a perfect dead hard every time no matter what I was kinda suspicious of going against sublte Cheaters but didn't want to accuse people if I wasn't fully sure
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@Taxman232 said:
Blink and you'll miss it. Dead hard only lasts for 0.5seconds now my dude.
Aldo next to no one is running it anymore.
What games are you getting most people are still using dead hard for me and using it really affectively without the animation and I thought it was people using it well until some one got an endurance at a window while they had a had no item (so no styptic) and a build of dead hard, prove thyself ,boon circle of healing and unbreakable so there was no way for them to get an endurance and this is the second time this has happen and I'm just confused like how can that happen
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/341192/people-dead-harding-with-out-the-animation
If theres no animation are you sure its deadhard and not another endurance perk or a styptic agent
its like there using a styptic but most of the time they just have dead hard which confuses me more
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Blight as I love how there's always more to learn with blight
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Blight as I love how he as so many ways to use his power and so much to learn even for me I've played so much blight and am still learning new things about him
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22 games with blight I've stopped counting as my mmr has been horrible after the update
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@Dunkinspunkin said:
"guys I think mmr is broken because sometimes I lose!"
Once you have 500 hours in this game, you should know all you need to reach a soft skill cap. You aren't new anymore. More hours won't mean better players. Mmr working fine.
mmr isn't broken when you lose but just how inconsistent it is kinda fells broken,all I really want is just a fair game for both sides which I don't have anymore
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3078931#Comment_3078931
Let me quess why - Trickster because he has 0 counterplay in some scenarios and you just predrop hold W againts him. Bubba because most bubba players camp and Blight because they usualy tryhard, you see them offten and run best addons / builds.
I understand bubba and trickster but its unfortunate about blight as I love bight but sucks as so many people tryhard with him as he's the most fun killer to play and play against when they play causally or you play causally only thing is that's rare to find
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when I first started playing blight I would always get rpd for 4 or 6 games in a row
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check out Lilith omens blight guide on YouTube that's what helped me, as for flicks the best way to learn is to bind q and e to look left or right so your using your mouse and pressing one of those buttons to use 2 inputs at the same time making it so you can do flicks you couldn't normally do on a lower sensitivity