Almo
Almo
About
- Username
- Almo
- Joined
- Visits
- 6,045
- Last Active
Comments
-
OINK
-
The absolute worst thing I have ever been called in post-game chat was all because I....
ran Lightborn. They were so angry that I had run Lightborn.
-
Sorry did not know you were on the forum! I've played with Caff too! :D
-
@TheStabbiNAngeL said:
Yeah actually,I played against @Cornpopers_Evan and Mushwin they beat me ,but Mushwin is to adorable to play against so that mostly had something to do with it and I, couldn't catch Cornpopers
I also played against Yerv
I've played quite a few games with Cornpopers. :)
-
OINK
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2239194#Comment_2239194
Will there be a killer perk/offering that turns boon totems to same color as hex totems to confuse survivors? 😂
:O 😂
-
They're blue!
(Work in progress, actual color may be different upon release)
-
@Phasmamain said:
Try wraith or Ghostface if that’s your style. Pig could work but she’s quite weak
Pig isn't weak; that's a misconception among a lot of the players. She's not the strongest, that's certain. But she shouldn't be described as "weak", either.
I recommend playing a Killer you have fun with, and don't worry about whether they're "top tier" or not. Previous recommendations of Wraith, Ghostface and Pig all make sense given what you've told us. :)
-
MMR is not yet actively creating matches. It is still taking data in the background. We will let you know when it starts making matches! :)
-
You can find people to SWF with on the Discord server!
-
My results were weird. Hag, Trickster, Nurse, someone else top 4.
The killers I like most came out like this
5th was Huntress, 6th trapper, 12th pig, bottom was Executioner.
-
Quite happy with the profile pic I have now. :)
-
Lithe because Feng was the first Survivor I played.
-
Bob, then Pig. Those two and Feng are the only characters I have at P3. :)
-
Thanks! It's always nice to hear cool stories like this. :)
-
I find IQ fun. I especially like hooking someone who's been zapped, and then hearing the scream when someone gets near to unhook. Gives you that extra bit of warning of the unhook. When QA first said, "Oh hey, this happens on unhooks, is that intended?" The answer was, "No, that wasn't intended, but it's awesome and we're keeping it." :D
-
I booted up Aug 2018, after being asked "What do you think about DbD?" It struck me as:
- Hardcore
- Difficult to learn
- Fun
- Amazing atmosphere and audio
I had no idea the maps had any random elements, so I assumed everybody just knew where the gens were, and that I'd learn those eventually.
After a weekend, I came back and said, "Yes, I like it. Why?" "How would you like to work on it?"
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2198327#Comment_2198327
I've looked at it I just can't god damn stand the camera angles in each room, when I first saw it I thought it was so terrible. Why keep it in the 2016 remake
Because this is Resident Evil (at least the early games). These camera angles give the game control over what you see and how you see it. It's meant to be able to generate the kind of fear movies can do but games with "normal" controls and cameras cannot.
Having said that, I can see why newer audiences find it strange and annoying. :) Also, I know that games can make some kinds of fear that movies cannot.
-
Surveillance is one of my favorites. There's just so much value in knowing when a gen stops regressing. And of course the Ruin synergy cannot be overlooked.
-
@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2182288#Comment_2182288
how do you determine if this addon overperforms?
It's not simple. There are a bunch of factors I have to monitor. I'm afraid I can't go into any more detail than that.
-
I will point out that Huntress's exhaustion addon now only inflicts it for 5 seconds. We're still watching this one closely.
-
Check out Scorpionz's stream. He's a pig main and can do magic with her.
-
@M1MASTER said:
I can't believe people defend the horrible default FOV of killers in this game.
Even an ACTUAL competitive game like Counter Strike that never let you change the FOV, still has it big enough so that people don't get motion sickness.
Every argument against higher FOV is just dumb. It feels like some people have only played DBD in their life and nothing else.
I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.
-
If you fail to give any input for two consecutive hook skill checks, you will die right then.
-
@marciamarciamarcia said:
I just earned my first Merciless Killer with Pig, and it was against pretty decent Survivors too. That match was both fun and challenging. I think I might continue to play Pig as one of my regular Killers. 🐷🐷🐷
OINK
-
OINK
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2142527#Comment_2142527
Wait, are you referring to Stake Out's bonus staying when performing an actual great skill check? If so, could you keep that as a feature for the perk? Would be awesome.
I will consider it! But we have to be very carful with anything that increases repair speed. :)
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2129314#Comment_2129314
@Almo is it possible for you to clarify this?
This is actually a bug. But I'll at least consider what would happen if this were the design!
-
My addition would be I'm All Ears, as some others have said. I use this on any ranged Killer. It's really cool. :)
-
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2109977#Comment_2109977
I think the game calculates the movement speed slightly differently tho.
OLD RAT LIVER
3.68 m/s * 1.09 = ~4.011 m/s
NEW RAT LIVER
3.86 m/s * 1.035 = ~3.995 m/s
These numbers are correct.
-
@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/2102117#Comment_2102117
The reduced detection range just makes no sense.
Note: it is reduced by 5 degrees. That's narrower, not shorter. It gets more accurate as Totems are cleansed.
-
@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2087976#Comment_2087976
you cant get out with a trap on your head and you cant get a trap off if you're being chased.
That said, I'm sure they will learn the hard way. We all did, right?
You can get out with an unactivated trap. If the trap is put on after the Gates are powered, it's not active and you can leave with it on.
Also, you can take the Hatch if you find it regardless of having an activated trap on your head.
-
@Crowman said:
I don't think you can right now. His knives don't count for Chaser emblem.
I got Trickster Adept tonight. It's definitely possible. The Survivors that match weren't even terrible. There were a few games with terrible Survivors, but not that one. :D
-
It's a playbalance consideration. If you could turn it off or even down, it would be an advantage over people who didn't since it would not muffle the sounds of the Survivors.
-
I've accidentally necroed threads on other forums from like 10 years previous. :D
-
@[Deleted User] said:
Its used for statistics. You should try to fill it out as often as you can remember.
Yes, we check through fun ratings on occasion looking for information on player perceptions. Please fill these out. :)
-
@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/1885055#Comment_1885055
Actions speak louder than words.
Bullying us won't help! :)
-
I want Psyonix to give me back my "Change Preset" button between matches. I have like 25 car presets and I like changing between them a lot!
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1884595#Comment_1884595
How often do you play as nurse?
Hmmm.... not really sure. Not often enough to be great with her, but I get 4k often enough to be happy playing her. :)
-
Plaid Flannel taught me exactly how Nurse's blinks work. Max range, how it delays going through walls, etc. Personally, I recommend trying it.
-
@iamAlpha800 said:
https://forum.deadbydaylight.com/en/discussion/comment/1866173#Comment_1866173
What is your Twitch channel name? I want to follow! 🥺
almo2001 :)
-
The Jan 2021 Developer Update went live. And a whole ton of people I'd never seen in my Twitch channel showed up to say they were really looking forward to getting to play with the new stuff! That was pretty cool of them. :)
-
@MasonOliver123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859774#Comment_1859774
So you can reply on survivor posts but ignore all the DS changes post - what the hell is going on over there at all
I cannot comment on anything that has yet to be announced. We decide as a team what's to be made public, and there has been no public announcement regarding DS.
-
We kept aura reading so that it does SOMETHING when you use it alone.
-
I have Devour Hope with 5 tokens and Undying. Someone cleanses DH. The totem disappears. The Undying totem is now a Devour Hope totem with 5 tokens, and the Undying perk shuts off.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1860053#Comment_1860053
I’m not so sure about that now.
If antidote can remove ALL negative status effects, perhaps they’ll leave Solvent Jug exactly as it is
Antidote only removes the negative effects of the Tonic.
-
@Nobsyde said:
on paper, I love this change.
I just hope the visual indication on which bottle you have equipped is evident enough (I mean, before throwing the bottle), or dramah will ensue very quickly :P
There are some VFX in the lower left corner to tell you which one you have equipped.
-
Personally one of my favorite updates in this release. I've been playing with the updated Fixated in playtests for a while, and I really like it.
-
We don't want it triggering on getting downed by an addoned Bear Trap, or going down to Deep Wound, etc. It's better game design if we don't start stacking up a series of exceptions.
