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bakedpot8oesbro

bakedpot8oesbro

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  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743162#Comment_3743162

    It is hex with requirement on top of it, where effect is worse than normal perk. In what world is that good?

    The duration is shorter than blind/stun killer gets and it's not difficult to run blind on most maps, especially for such a short duration.

    It's so bad I wouldn't even consider it noob stomping perk.

    girl….. if u don’t stop @ing me. we obviously will never see eye to eye. so what is the point. my notifs are filled w you atm just completely disregarding everything i say on multiple different posts 😭😭😭

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742825#Comment_3742825

    And I remember your post where you said hex: two can play is a good perk.

    Looks like we've all said some goofy stuff, huh?

    it is a good perk idk being blind when u stun the killer is pretty good

  • it’s literally just an eye for an eye but go off

  • @Souplet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742769#Comment_3742769

    That's a really mature thing to do and surely, it helps driving the community to a better place

    it’s a game

  • @Royval said:

    survivors get strong perks way too often

    so we’re just straight up lyin now huh

    edit; ur the entitled skull merchant crying about survivors ruining your event aren’t u 😭 ofc you lyin

  • cross progression isn’t a thing yet but will be hopefully by the end of this year. you will have to start fresh in the meantime i’m pretty sure

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742348#Comment_3742348

    this perk is constant aura reading across like the majority of the map

    The value of that perk is fully in control of survivors. If killer got so much aura reading, you screwed it.

    I have never used that combination, simply because it works only on noobs and I don't really need a perk against those.

    If survivors give up their items in corner of map, I just lost two perks.

    I don't really get why are you complaining when you use Object of obsession. That's ultimate counter perk against this. You can drop your item on purpose in most main buildings and killer is screwed.

    Basically only maps where it is kinda broken are Midwitch and The Game. But BHVR didn't mind how it works with boons, so it shouldn't be an issue now.

    no it’s not 🤣 if a survivor is running around picking up items to move to the edge of the map, they’re not on gens = gg. if they pick up their item, the killer can SEE that, survivor gets oblivious = dead

    nice way to call everyone a noob because they lose to someone who can see their aura 24/7, i would LOVE to see you play against someone with this build, without object of obsession.

    im complaining because i shouldn’t have to run a perk EVERY game in the chance that someone will bring this dumb op combo and stomp the lobby. i’m complaining because object is locked behind a paywall. im complaining for my people darling. the survivor mains.

    it’s broken on EVERY map. doesn’t matter what map doesn’t matter where. it is broken full stop. i cant understand how you fail to see this? but then again i can. i see you comment on almost every survivor post on this forum.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742781#Comment_3742781

    Disliking boring "gameplay" on specific killers doesn't automatically mean the rest of the game isn't worth it.

    I would advise not throwing out the baby with the bathwater...

    LMAO u ate icl

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742783#Comment_3742783

    If you're finding practically every killer of the game unfun, you don't enjoy the game.

    ”practically every killer” and it’s the 5 most boring killers to play against. sure bud. you know it all i guess.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742685#Comment_3742685

    If you're finding this many killers annoying, you might not actually enjoy the game at all.

    this is not true. many people enjoy playing this game but BHVR has a tendency to implement killers who are not fun to go against. and have been prone to doing this for a while. just because people don’t like a bunch of killers doesn’t mean they don’t like the game, at all. i’ve seen you say this in response to many people too. people have opinions that differ to yours. if you enjoy playing against all the killers, congrats. but that doesn’t mean everybody else should, too.

  • @DragonMasterDarren said:

    After having a half a hour of my time wasted by a pair of degenerates on Blackwater Swamp, I think it's about high time there be a system in place to deal with people who have no intention of progressing the match and instead just want to hide in a corner somewhere, here's what I suggest

    First, improve AFK crows, make them take less time to spawn, make t hem take longer to get rid of, make them trigger noise notifications as soon as one crow spawns, and remove the ability to keep them at bay by constantly swapping lockers and repeatedly dropping/picking up a item

    Second, if a killer isn't in chase for 5 minutes, trigger killer instinct on the nearest survivor every 5 seconds

    I don't know if these systems would be abusable by quite frankly I don't really care, I just want something in place that makes dealing with survivors who want to waste everyone's time as much as possible outside of reporting

    Also, rework Blackwater Swamp into something that doesn't resemble a flaming dumpster fire, please and thank you, I hate this realm and not being able to find survivors because of its colour pallet and the dense foliage is one of many reasons why

    icl if the killer tunnels or camps i will make my mission to not be found and to waste as much of their time as they did mine. i’m just petty like that.

    but anyways the killer instinct suggestion is not awful but would be rewarding the killer for not being able to find anyone which kind of defeats the purpose of the game (scary hide and seek- as described by one of the devs a few years ago) and if someone is swapping lockers etc they’re not afk so there’s no reason for them to spawn crows.

    swamp needs reworked sooo bad, if they do it justice who knows.

    i don’t really think there’s anything they can do if im being completely honest

  • @Phantom_ said:

    This map rivals the Game with the amount of nonsensical pallets it has. Does it really need to have two pallets between every rock and all of them back to back and leading perfectly to shack and a jungle gym?? And don't get me started on how awful it is during this event.

    Do the devs even play their own game anymore? Because this is just insane.

    they’re testing new tile formations on that map and majority if not all of the tiles on that map are unsafe/require stun to prolong chase which is why there’s so many. don’t insta break and play around them = downed surv

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741707#Comment_3741707

    if survivor could see your aura and u couldn’t see theirs all hell would break loose.

    Except survivors can do it already?

    Key has addon to show you killer's aura on demand.

    And there is several perks to show you a killer's aura on location, or after action.

    While hooked, after unhooking, while standing still, after dropping a pallet, when killer kicks anything, when hitting great skill check, after finishing generator, after healing slugged survivor, when survivor gets injured, whenever killer sees you.

    a key has charges. runs out eventually. this perk is constant aura reading across like the majority of the map. i play with object on because of how unfair and brainless this perk is. i see the killers aura 24/7. and it’s funny that the moment i can see their aura too they either dc or lose. because they no longer have that advantage of knowing my every move and the ability to win every mind games.

    if you’re defending this perk it tells me everything i need to know about you and your boring play style.

  • @Laendra said:

    I've been experimenting with Weave Attunement with other perks, and I have to say that it is too strong both by itself and with additional perks. 12m radius is too much reach, especially combined with Franklin Demise and Lethal Pursuer. There is no way for the survivors to avoid this, other than to not bring in any items or pickup any items during the match. If you load in and see that all 4 survivors have items, quickly change to Weave Attunement and Franklins and you are almost guaranteed a 3/4K, whether they have distortion or not. I've been on the receiving end of this "current meta" many, many times now as well, and once I see that combination, if I am not in a SWF, I feel the need/desire to give up the match, because I know how it is going to go, unless the killer is incompetent.

    funny to see everyone defending this dumb perk combo icl😭 if survivor could see your aura and u couldn’t see theirs all hell would break loose.

    make it work like object of obsession where if you see survivors auras inside of dropped item zones the survivor automatically sees yours too. it’s only fair if you wanna make the game thAT unfun and predictable.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738672#Comment_3738672

    also i love how youre speaking so condescending towards me because i have an opinion which differes to you

    What you are doing is not giving an opinion, you are stating something that is objectively and factually not true. What you are doing is the equivalent of affirming that the sky is red and shielding yourself with "It is my opinion" when everybody else points out you are wrong.

    And yes, excuse me for not remembering the perk that had its name changed and have a 1.32% pick rate according to Nightlight because it is still not viable and nobody uses it. The same perk that, according to you, allows you to turn your brain off as it wins games for you. The joke makes itself.

    ok i’m done replying to you after this. these are my opinions. opinions are not facts, they’re opinions. you can’t be right or wrong about an opinion. this is a forum for feedback and suggestions. i give my feedback based on my experience and you’re saying my opinions aren’t valid because they’re not YOUR opinions. you should work on being more open to hearing other peoples thoughts and your attitude towards them instead of doing whatever this is. i don’t want to be spoken down to because you disagree with me. don’t agree? fair. don’t disrespect me because my opinion is different to yours over a game. thank you.

  • killswitch ds? do you want survivors to start rioting?🤣

    fr tho that bug is game breaking idk why it’s not killswitched.

    edit: i mean the bug where u start flapping about as if you’re still on the killers shoulder and can’t vault pallets or windows

  • that’s the thing with meme perks, they’re only meme-y for so long then it’s back to “get on generators or die”, for me anyways with how strong killers are now it’s a case of; i’d rather not watch you playing a guitar doing nothing for 20 seconds when i could be progressing a gen. it sucks you just want to have funny moments and everybody else just wants to win but this is dbd now unfortunately.

  • @HaunterofShadows said:

    I was willing to hear you out until you called Devour braindead, when it's probably one of the best designed perks in the game.

    It rewards you for completing your objective, rewards you for not camping, and works best when you don't tunnel. And it's incredibly high risk-high reward. Because it's effect is so powerful, it can be permanently removed, and survivors are informed of its existence before it reaches its most powerful stage.

    Aside from hexes that don't spawn throughout the match, its probably the only good hex perk left. None of the others provide a good enough effect that justifies them being able to be permanently gotten rid of.

    is it badly designed? no. i never said it was. i said it was brainless, you’re already winning if you’re maxing your devour stacks. you’re just winning harder once you have 5 stacks and go around mori-ing your opponents 1 by 1. i’ll be honest with you i just don’t like the idea of exposed status effects and never have. that’s just me. you can disregard everything i said because of my opinion on 1 perk though be my guest.

  • @Depressedlegion said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738605#Comment_3738605

    And perks like sprint burst, lithe, windows, and distortion aren't braindead?

    tell me where i said that. i’m seeing a whole lot of twisting of words now.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738605#Comment_3738605

    But not even the ones that don't need a combo are "brainless" (whatever you meant with that, specially after saying "survivors have to work for the majority of their perks"), and obviously they don't win games for you. You would know it if you had played Killer long enough to really see the viability of those perks, instead of sticking to those few times when Devour Hope wasn't cleaned 14 seconds after the match started.

    they’re pretty brainless lmao. also i love how youre speaking so condescending towards me because i have an opinion which differes to you… and you had google the perks? so the person who apparently hasn’t played enough (me) knows more perks than you. food for thought isn’t it.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738519#Comment_3738519

    · Weave attunement / Franklin's: Require 2 slots, that survivors bring items to the match, and warn survivros that their aura is being revealed.

    · Knock out: Useless against SWF or if you can't down people fast enough + you need a build to support it if you pretend to slug.

    · Devour Hope: Hex perk… 😂

    · Pop: Requires downing someone, hooking him, and getting to a gen to kick it before the effect expires or the gen gets done, often meaning that you should get out of your way or give survivors distance and prioritize kicking the gen.

    · Pain Res: Requires downing someone, only works 4 times per match, pray that RNGesus blessed you and didn't spawned all the scourge hooks on the same side of the map (forget about it in multi-level maps), get to the scourge hook before the most progressed gen is done, it triggers even if the gen only has 1% progress so you can waste charges, and only triggers on 1º hook so if you find the same survivor twice in a row is useless.

    · NOED: Hex perk (🤣) that only works on the end game so you play the rest of the match with only 3 perks, it notifies survivors on use the moment it is active, and the totem shows its aura to survivors. If you haven't killed anyone during the match, good luck if the totem survives enough time to down someone.

    · Enduring / Spirit Fury: Again, two slots, depend on survivors using pallets and is only useful after at least 3 pallets are dropped. In other words, by the time you make use of it after 3 loops one gen can get done. Also, it requires survivors to not predrop the next pallets after it activates.

    · Rancor: It warns the obsession by showing him your aura and only let you kill the obsession, which means finding and downing him first in the end game. There are few perks more situational that need an entire build to support it than Rancor, if you pretend to do anything more that get 1K with luck.

    · Cruel limits: I even forgot this perk existed (really, I had to look it up on the wiki). It only activates when a gen is done, and it's almost useless in maps with few vaults or a lot of pallets. If you aren't chasing someone when it triggers, most than probably you won't even get to make use of it.

    · I’m all ears: Aura perk that is only useful to a bunch of killers that can use its power through walls, and if any other survivor that you are not chasing vaults something 40 meters from you, they just took away their usefulness (in fact, they should reduce its range to 8 meters so it can only be activated by the survivors you are chasing).

    · No where to hide: The same as Pop (- downing and hooking) and any other perk that requires you to kick the gen.

    · Make your choice: Who in the Entity's name uses this perk outside a meme build?

    These are your "brainless perks with no conditions that win you games"? Really? Because it seems to me that, again, this only proves that you haven't played Killer long enough to even test those perks seriously.

    just because some require two perk slots doesn’t make them any less brainless and i didn’t say no conditions i just said brainless bud

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738519#Comment_3738519

    Sorry, calling a niche counter perk for full item team as "no brain" is ridiculous, you can literally get zero value for it unless you change loadouts depends on enemy item usage

    ???

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738378#Comment_3738378

    you really think someone with over 5000 hours gets matched with incompetent survivors?

    Yes, specially when you play with a new Killer as your MMR for that killer is low, and specially when you obviously haven't played Killer as much as you claim, so who knows if you have even activated the rubberbanding.

    and that i’ve never actually played killer?

    Like I said, obviously, you haven't played killer enough, or you won't be saying half of the things you are saying. Simple as that.

    that’s crazy if i do say so myself

    No, it is obvious from the things you are saying. In fact, I would love to know what killer perks are those that allow you to "turn your brain off and win games without even having to try".

    alright, you’re entitled to your opinion. i’m not gonna gobble your head off for having a different opinion to me.

    but a few perks id categorise as brainless would be; weave attunement/franklins, knock out, devour, pop/painres, noed, enduring/spiritfury, rancor(would be good if they couldn’t kill you at 0hooks in end game and was just aura reading after gen completion and maybe a timer on exposed status), cruel limits, i’m all ears, no where to hide, and make your choice… to me, they’re brainless, but there you go.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738115#Comment_3738115

    If you can't think killer is a challenge, it's just that you never matched with any competent survivors, meaning you haven't actually playing the killer

    sure, it’s not like i’ve played the game for years and developed my own opinion based on my own experiences. go play a game with the recent killers and killers with recent reworks and tell me it is a challenge. you really think someone with over 5000 hours gets matched with incompetent survivors? and that i’ve never actually played killer? that’s crazy if i do say so myself. i’m not talking about playing trapless trapper, or pig. i’m talking about where dbd is headed and has been heading since ~~~ knight and skull merchants release.

  • @adsads123123123123 said:

    chucky got really strong chase perks, batteries included which gives you haste around competed gens, friends til the end reveals obsession and gives exposed status/hex 2 can play- a good chase perk once again

    Yeah you probably need to play some killer if you think Batteries and Included and Hex 2 Can Play are good perks. They are by far some of the worst perks ever released. Also, if noob killers can easily destroy experienced survivors, you should be able to switch to killer easily. No reason to play survivor anymore.

    if you read what i said, i said in comparison to the survivor perks they release…and i find killer boring so i dont play it, survivor is more of a challenge.

  • @Soundwave_11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/416845/dbds-current-state

    TBH I don't think I'll want to be playing their other IPs that they're going to release. This is for two reason.

    First just blatantly ignoring the players needs, and being so out of touch on what is needed from both a killer and survivor perspective is so uhhg. Like who would've thought that nerfing gen slowdown would increase slugging, tunneling, and proxy camping (sarcasm). But yeah, fix this game first lol (I know it will never be perfect but at least have deeper consideration????).

    Second, from the the first reason above, I don't want to get invested in a game that will have little and poor management, like they've done with DBD. Yes, they give cool skins. Yes the content they release can be great. But that should compliment a game that is properly managed, balanced, and thought out…

    i honestly wouldn’t blame you for not wanting to play their other games. it’s a shame they prioritise cosmetics and licenses over overall game health.

  • @yogi42 said:

    Sparked up a dbd addiction been playing non stop for a month at least

    Been pretty much doing 50/50 killer and suv and i think a few things need to be looked at

    First off where are hag players? Havent vsed a single one?

    I found out you can wipe her traps away now? If so maybe they should increase her movement speed cause thats really all shes got

    And also anti tunnel needs a rework

    I dont tunnel as a killer its boring for both sides

    However why is someone able to flashlight save, blind me after pallet stuns after around 30 seconds of chase and then decisive strike me when i finally down them

    I didnt tunnel them yet they go after me while i chase someone else yet im being stunned by an anti tunnel perk

    Same goes for unhooking...il go after the unhooker just to have the unhooked body block me to take the hit and then say i was tunnelling????

    I might as well tunnel as this point? I dont mind the fact there are anti tunnel mechanics in the game but they need a looked at

    i disagree with the whole “anti tunnel needs a rework” because DS isn’t solely an anti tunnel perk and there’s nothing wrong with survivors using their perks oppressively to help their teammates out. a survivors goal is to waste as much of the killers time as possible whilst their team works on gens to escape. all they’re trying to do is buy time.

    edit: you can either eat the DS or slug them for pressure until it runs out whilst putting more pressure on gens or another survivor, they will either get picked up by their team or left on the ground. but don’t fall for the bait into chase if you know they have DS is all i’m saying.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3737148#Comment_3737148

    You think hex: two can play is a good perk.

    Alright folks, wrap it up. We're done here.

    in comparison to majority of latest survivor perks, yes :)

  • @Emeal said:

    I don't think anyone is gonna excuse your tone, you are just making it really hard to understand your problem with the game and determine what would be a solution to the problems. Its a very hard to read that, you could do with being a lot more constructive.

    i thought i was quite clear if im honest, im not the most articulate so i find difficulty explaining things but yeah i think i was pretty clear. you can reread it if you’ve misunderstood something. :)

  • @Rickprado said:

    Its too many things to adress, but as many people have commented, killer is not that easy as you are saying, specially if you are playing a low tier killer or going against good survivors (if its both, then good luck!!).

    To be fair, i play quite a lot of survivor - with friends and sometimes Solo - and most of time we lose because one of us messed up and couldn't hold the killer for long (except when is a Nurse or a Billy, then the match is boring and thats it).

    I think although there is many survivor perks that are very bad, the survivor meta is even more diverse than it was before. People are sleeping on good perks and mad that the old ones - which were quite broken, TBH - are not as godlike as they were.

    On SoloQ, i had some absurd situations where someone tried to bodyblock a killer right in front a hook, got downed and disconnect because the survivor didn't wiggled out - the killer had just picked up the survivor, the body block was impossible. On other situation where someone hide inside a locker close to a 99 gen, got found and DC'ed.

    SoloQ is a problem very hard to solve, specially because most of the time the issues comes from your team gameplay, and this is too hard to fix without breaking the game. I still wish the devs give some love for solo, specially when come to info perks and some basekit features which could make more easy to coordinate when you are not playing with friends.

    Anyway, take your time. Maybe you are just burned out of the game.

    you’re right it’s too many things.

    but yeah solo q is all over the place you’re right, and no it’s not burn out because it doesn’t matter how many breaks i take i come back and the same issues arise. that and i’ve never been burnt out from gaming, and if it is burn out, it’s quite telling considering dbd would be the first and only game ive ever been burnt out from. but im almost certain its not burn out, especially because i know of many many people who have said the same thing about dbd as me.

    not a lot of people on here will agree with me because majority of people main killer and ive seen the replies to posts of people who express their opinions like me (survivor main opinions that is). and without getting myself banned i know there’s a few not so very nice people who don’t even allow themselves to hear the opposing sides thoughts without calling bs. ;) but yeah. too many things. is what it is at the end of the day. probably not gonna come back to this forum i just wanted to express my thoughts.

  • @ad19970 said:

    Yeah this definitely is a post I disagree with. Solo survivor can be rough, no doubt, but killer isn't easy if you go against good survivors. And the new killers they release aren't all incredibly easy to pick up. If you get stomped by someone who has very little experience with killer as an experienced survivor, that is on you or your team.

    Also, killers perks aren't better than survivor perks in my opinion. Both sides have some very good perks, and a lot of bad perks.

    When it comes to maps, BHVR has been doing a great job in my opinion. Haddonfield and Forgotten Ruins are an exception to this, Haddonfield is just killer sided and Forgotten Ruins has problems for both sides.

    Mage Hand is currently overtuned, but it's already confirmed that it will be getting a nerf that will allow survivors to have some counterplay against that ability.

    you can disagree that’s fine, but i think it’s more telling that a killer is too over powered if someone with little experience can stomp a team of 4 experienced survivors.

    for perks, it’s been a reoccurring theme now where survivors get meme/bad perks that barely do anything, whilst killers get let’s say for example, weave attunement - dropped items give aura reading across a large sections of the map, paired with franklins the killer has walls on anyone in the dropped items radius and survivors get what? a perk which increases skill check bonus (might as well run resilience)

    same with alan wake; they get a boon which reveals chests/generators, or there’s deadline which increases the chance of skill checks like i don’t see how it’s fair that survivor perks are so bad and barely benefit them, even CoL is mid. meanwhile killers get perks that actually assist them in chase. there’s unforeseen, makes the killer undetectable to assist in chase and survivors get generator auras… likeeeee??

    even xeno got good chase perks, granted ellen’s perk chemical trap was probably the last decent perk survivors got, her other 2 perks are awful because you never get a chance to put them to use.

    chucky got really strong chase perks, batteries included which gives you haste around competed gens, friends til the end reveals obsession and gives exposed status/hex 2 can play- a good chase perk once again, the last good chase perk for survivor before chem trap was mft, was it op? yes. but now killer has a bunch of perks to increase haste, assisting in chase and survivors get to stand still and play a guitar…

    like surely you see how useless survivor perks are in comparison? just always so mid.

    as for the maps situation, no they’re not awful but coldwind has a massive portion of the map with just rocks and empty space since its rework and because they class the tractor as a viable tile, even though killers can just swing across it making it useless, theres no tiles around them to connect to so you just die. haddonfield is a good example and that map is where most of my frustration stems from when it comes to map reworks because if they think that is a balanced map, god knows how they’re going to rework future maps, forgotten ruins i couldn’t even tell you because i can’t see anything.

    it’s good mage hand is being nerfed because atm like i say, free hit wonderland its very much a thing for killers with the likes of trickster/twins/singularity/xeno/chucky/skull merchant…

    but anyways excluding all that there’s too many reoccurring bugs, too many fomo cosmetics, too many licenses instead of fixing their game. just a whole lot of frustration which drives me to not want to play anymore because it’s like they don’t actually care about the game and just want to rake in as much money as they can as soon as they can you know, just my opinions

  • i’d recommend nowhere to hide, lethal persuer, brutal strength and unforeseen if you’re going for a fun gen kick build, unforeseen is good for sneaking up on survivors. but it comes with a risk of being gen rushed with no slowdowns. trade brutal for a gen slowdown perk if you want some gen regression too.

    edit: just don’t use thana bc it’s awful unless played on plague. or dying light… that perk sucks.

  • @MrMori said:

    You should play some killer so you can gain knowledge and understanding of the game at a deeper level, then you'll be able to better gauge if the game is healthier than before or not. From what I'm reading you're pretty much only playing one side, and only solo q. That gives you a very limited understanding of the game in my opinion.

    I will say this though, you're right about survivor perks. The fact that such a large portion of the perks are useless is a travesty, and right after meta shakeup in 2021 was super fun because lots of perks felt fresh and usable. They should do way, way more survivor and killer perk buffs to underused perks.

    Solo q is also awful. Basic communication like showing your own perks to teammates during gameplay, making simple callouts, or even showing the self unhook bar of survivors on hook to everyone should absolutely be implemented. The whole point of the survivor hud update was to add info that is easy for SWF to communicate, but not for solos.

    Other than that, I'm really liking the killer updates they've been doing, they've mostly been buffing basekits and stuff to make killers less addon reliant, and I'm really liking the direction it's going. And remember killers aren't just getting buffs either, just last patch, almost all the strongest regression perks were nerfed, at the cost of Buckle Up and Background Player, which were pretty problematic. And these perks are still viable, btw, just not as annoying.

    i have over 5000 hours i dont need to play anymore to come up with another opinion. i dont just play one side i have all characters on both sides unlocked and i play everyone about the same. - except this years releases because i dont find them appealing. ive got multiple p100s etc. this isnt just a one sided nit pick, this is my experience with many years of gameplay. killer has been made far too easy and it almost requires 0 skill to get downs anymore. i like some of the killer changes (billy and doctor, although i still believe billy is overtuned) but the negatives outweigh the positives in my experience im afraid.

    edit:

    and besides this isn’t solely a balance complaint, this is a complaint about the game as a whole. its just lacklustre now in my honest opinion, a money grab if you will.