bLoodSLoth97
bLoodSLoth97
About
- Username
- bLoodSLoth97
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Comments
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@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/3003500#Comment_3003500
Same, in fact I've never read his lore either lol I just remember when he came out I was like "he's my type, imma simp for this man". I'd be happy with a David mask too.
He is quite the handsome fellow. He's an introverted architect who never felt complete with his abilities, but I don't see how someone can turn buildings into some drippy headwear.
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@Xx_Daniel_xX69 said:
I also agree, it feels like a treasure hunt in a way and you don't wanna just run around all game. Also on the note of next year, I'm hoping for a Felix mask as he's my survivor main.
I second this idea... although I don't know what his could even look like.
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Yep. Everyime I vault when playing survivor it feels like an anime. I get three or four different shots of me vaulting before I flop on the ground.
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I mainly play survivor because my frames when playing killer are horrendous.
Deathslinger's projectile has an incredibly tiny hitbox. This means it can go through things. This also means that it can miss you by an inch. He can't down you with his power unless you're within m1 range. You can maneuver yourself to prevent getting in his m1 range. Deathlsingers who are able to nail shots even 80% of the time get my respect. He requires a lot of skill. Honestly, most of the time I can avoid being shot just by weaving back and forth.
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@fcc2014 said:
I have adopted a new rule for myself when i play. If you jump off the hook(with Deliverance) when i'm right there with borrowed time and willing to take a hit to stay injured for the next 60-90 seconds or run away to self heal when i'm willing to heal you, I will not get me off a gen to come get you on your 2nd hook.
I also do not look fondly on my fellow survivors who bait killers to down them again just to use ds. Getting unhooked just to run to the killer to down them just to use ds and get downed again within 30s wasted my time. You won't get a 2nd rescue.
I hate the survivors who bait the killer right after I saved them because it deprives me of my safe hook rescue points and my benevolent emblem.
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I try my best not to bring the killer to other survivors and when I do I usually immediately try to go a different direction. I save people only when the killer is gone unless I have BT and then I will wait until the tr is barely left to still give them a free hit. If I don't have BT I usually let someone else save them if the killer is camping.
If someone has not contributed to doing anything all match, they've actively run the killer into me and are overall a greedy dirtbag I will prioritize my book struggle points over your escape through hatch.
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Show of Futility + Broken Cogs new meta?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1352173#Comment_1352173
You are absolutely able to move with the mirage out. It would be kinda useless if you couldn't.
And yes all of those scenario's are exactly what I was going for.
Seems like it would be a pretty high skill ceiling killer with a lot of potential. Cool.
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The idea seems interesting and perks seem really good. However, does broken cogs have a cooldown or prevention from making a 3-gen impossible? Seems like Forever Freddy could come back to life. Reminds me of the tank from L4D. Nicu.
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Reminds me of a weird twist on The Spirit. I like it. Are you able to move while your mirage is out? If so this would make for some pretty interesting combinations. For example, the add-on that injures the survivor could be followed up by an attack from the real Wendigo. Or, you could chase two survivors at once. Interesting idea, I like it.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1352054#Comment_1352054
Are you Mitzifallen?
No.
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This is interesting. I will watch your career with great interest.
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Your builds seem to be pretty good. One thing you can try is replace PGTW with Ruin. New ruin is actually pretty good on Pig because when they have hats on the gens are naturally regressing. If survivors are running spine chill, a counter you can use is to approach them while looking another direction to not activate it. BBQ is pretty good on any killer really. You can try STBFL I guess and use only use her ambush on the obsession. I hardly play killer and I usually play Demo but these are some suggestions.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1351284#Comment_1351284
With the way the current boxes are, if the Pig wants to screw someone over by camping a box, they have a 1/4 shot of guessing the correct box (assuming they aren't using any add-ons that change the number of boxes).
With the way your idea is implemented, if searching multiple boxes is mandatory, you are only making it easier for the Pig to protect a box that a Survivor will have to search. If you make it so they have to search 3 boxes, the Pig has a 75% chance of screwing over the Survivor. If you make it so they have to search 2 boxes, the Pig has a 50% chance (in addition, Pigs who aren't actively attempting such a cheesy tactic are being punished because a Survivor who knows they only have to search two boxes has SO much less pressure placed on them).
Even if you make it so a Survivor can scramble the combination, you're still making it so that Survivor is now wasting time to get a combination of boxes that the Pig isn't defending. If the timer is active while this is going, that Survivor is now stuck choosing a lesser of two evils by having to look for someone who will scramble the order of boxes.
Seems like it's the toxic players that ruin any chance of fun... oh well, I tried.
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@Vox_Nocturne said:
https://forum.deadbydaylight.com/en/discussion/comment/1351286#Comment_1351286
I was literally thinking that the moment I posted, but didn't add it! So long as they change the sound when they scream. Both screams are equally horrific (in a good way!)
Don't they both like cry as you get closer? Maybe they could have like a smaller huntress humming thing going on.
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@Vox_Nocturne said:
https://forum.deadbydaylight.com/en/discussion/comment/1350369#Comment_1350369
That would be similar to SCP-096 The Shy Guy, who goes into a rage when looked at. Whichever, that would be a new, inventive power that actually encourages survivors to not look and rely on ears, etc. That would be a new playstyle - good idea, I like it!
SCP-096 could also make for a neat legendary skin for the witch.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1350451#Comment_1350451
What stops the Pig from following the Survivor to the first box they need to go to and camping that box?
Nothing really, and there will always be people who do this. This is just a huge waste of time to secure just one kill. Also a survivor could bait a killer into believing that the box they need is not the one they ran to. You could also make it that the RBT's timer is paused while within 8 meters of the killer.
Edit: in addition, to prevent the pig from camping one box after all survivors have hats a survivor may adjust the RBT on another survivor. This would scramble the remaining box(es) that they have to search.
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I have an idea that would change the way her power works. Here goes:
- The jigsaw boxes are now all numbered with little signs by the puppet.
- When a RBT becomes active on a survivors head they will hear a series of beeps telling them which boxes they need to search. The sequence is random.
- The survivors must search the jigsaw boxes in the order of the beeps for them to remove the RBT.
Other details I should mention, the pig does not hear the code. This is to prevent box camping. The beeps in the code are only repeated when the sequence is failed. Failing the sequence does not kill the survivor and only has negative effects based on current addons. The addons that add another jigsaw box could also add another number to the sequence. The code is only given to survivors when their hat is active. This means that taking off the hat without knowing the code may be risky depending on the addons the pig is using.
They can still search boxes when it is not active but the puppet will laugh at them.
You would not only have to remember the code but also which boxes have which number.
I think it would make for a fun memory game.
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Jamesserton's Happy Souls animation. In the video at 4:20 they are invaded by bLoodFArt97 and xXR0tt3nSaWsageXx. 20 seconds later the two knights are dead followed by the dancing invaders. My friend and I found this so funny that we decided to start our new Dark Souls 2 run as these characters.
A little change and It became my new gamertag, much better than my previous one.
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Maybe the witch could have a power like survivors looking in her direction fills her power bar. When its filled she enters a very fast state with instantdown. Otherwise she is slow. Flashlights and firecrackers and other stuns will charge the power moderately. The counterplay to the power would be to look away from the witch would also allow the killer to better direct the chase and mindgame easier.
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I second this. Also, give her a bigger snoot as well as more squeak.
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Make the snoot a little bigger and I think we'll have ourselves an A tier killer.
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You've made a mistake with placing the pebble so low. The council will decide your fate.
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Otzdarva/Notzdarva is probably my favorite content creator in dead by daylight or in general. I also really like watching No0b3, FarmerJohn, Yerv and JRM. I used to watch a lot of Monto and he was like the first person I watch.
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It's funny, I have never and will never burn any map offerings because I have respect for all players and I don't know if one of them hates a specific map.
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I have been experiencing the same problem over here. When I would miss the demon strike my camera would flip to a random direction away from the survivor. Another problem I've had is when charging the attack, it would reset the animation causing me to have to charge in again. I play on PC and have been having this problem regardless of the perks I am running. I am currently running Sloppy, Ruin, BBQ, and Whispers.
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@BlueFang said:
DBD Playerbase:
https://i.kym-cdn.com/photos/images/original/000/970/975/23c.gif
Haddonfield:
Made an account just for this...
Thank you.