Killer Idea - The Mistwalker

The Mistwalker

Movement Speed - 4.6 M/S (115%)

Terror Radius - 32 meters

Power: Reality Tears -

You have the ability to place portals to the dark world anywhere on the map, that allow the Killer AND the Survivors to enter and exit the dark world. Placing or removing a portal takes 2 seconds and you may have up to 9 placed portals by default. There is one portal in the center of the map at the start of the trial that cannot be removed. (Note: this is to ensure that Survivors ALWAYS have a way to enter an exit the dark world. Also the starting portal doesn't count towards your 9 portals meaning you can have a total of 10 portals).

The Killer may see the aura of all portals at all times.

Placing a portal has a distinctive auto que that can be heard by Survivors within 12 meters.

You may utilize portals any time you are standing on them, even if you are carrying a Survivor. Using the secondary power button. Using a portal is instantaneous.

Survivors may use a portal by holding M1 and preforming a 3 second channel. When this channel ends the portals aura will turn yellow for the Killer signifying it's use. Survivor portraits will also indicate if a Survivor is in the Dark World or not.

The Dark world:

In the Dark World, the walls, windows and generators are simply illusions. They have no collision and may be walked through freely but cannot be interacted with. Pallets do not exist in the dark world. Players in the dark world and players outside of the dark world cannot see or hear each other. Hooks however are fully functional.

While the Killer is in the Dark World he moves at 5 M/S (125%) and is undetectable. The Killer can still place portals while in the Dark world.

While a Survivor is in the Dark World they do not leave scratchmarks.

The Killer starts the trial in the Dark World.

Perks

  • Binding Chains - Whenever a Survivor stops working on a generator they receive the Hindered status effect, reducing their movement speed by 10% for 2/3/4 seconds
  • Curtain's Call - After the last generator is powered, all Survivor action progress will regress at 1/2/3 charges per second while not being preformed for the remainder of the trial. (ex: Healing, wiggling, exit gate switches ect)
  • Loners Demise - After downing a Survivor, any Survivors that work on a generator within the next 15 seconds will scream and gain the Blindness and Oblivious status effect for 45 seconds once the 15 seconds is up. Has a 80/70/60 second cooldown.

Comments

  • This is interesting. I will watch your career with great interest.

  • @bLoodSLoth97 said:

    This is interesting. I will watch your career with great interest.

    Are you Mitzifallen?

  • Oh. Well in that case if your interested I've already made a bunch of other Killer ideas you could check out.

  • Added the perks. Will add addons soonish

  • Interesting idea. Are survivors able to destroy portals like against the demo? I think either way could work.

  • @Erohnic said:

    Interesting idea. Are survivors able to destroy portals like against the demo? I think either way could work.

    No, they can't.

    However unlike with Demo it doesn't do anything to the Survivors by itself and if the Killer isn't using them it can be exploited for stealthy faster movement (at the risk of being intercepted with no way to loop).

  • I like it. Why are you so good with ideas

  • @Erohnic said:

    I like it. Why are you so good with ideas

    You know, if you're going through all my older idea's then out of the ones you haven't already commented on here are my 2 favorite:

    @NuclearBurrito said:

    Lore - A loyal worshiper of the Entity even before being pulled into the fog the Acolyte is very used to making sacrifices.

    Weapon - Ornamental Dagger + Blood vial (when hitting a survivor he has an animation of the blood dripping into a vial

    Movement Speed - 115%
    Terror Radius - 32 meters
    Height - Short

    Power: Blood Ritual - Every time the Acolyte hits a survivor he gains a blood token. He can channel M2 (2 seconds) to expend 2 tokens in order to call upon the entity's favor giving him a choice of 3 essence orbs: Green, Red and Blue which can be selected from simply by looking at the appropriate orb and pressing M1.

    Once an Orb is obtained pressing M2 again will consume the currently held orb which will grant you a temporary Absorption buff depending on the color of the Orb used for 20 seconds and then a permanent Essence buff also dependent on the color when the duration runs out. Each Essence buff may be collected multiple times and stacks with itself indefinitely.

    The effects are:

    • Green - Increase your movement speed by 0.2 M/S and your vault speed by 20%. Essence effect - Increase your movement speed by 0.04 M/S
    • Red - Increases your pallet and generator breaking speed by 25% and decreases your Successful Attack recovery by 50%. Essence effect - Increase your pallet and generator breaking speed by 5%
    • Blue - Decreases your terror radius by 10 meters and increases your Lunge duration by 0.2 seconds. Essence effect - Decreases your terror radius by 2 meters.

    Add ons from most common to least common

    COMMON ADDONS

    • Cursed branch: Start with 1 Green essence
    • Blood stained cloth: Start with 1 Red essence
    • Unopened letter: Start with 1 Blue essence
    • Talisman: Slightly increases summoning speed (-0.25 seconds)

    UNCOMMON ADDONS

    • Alm of Haste: Moderately increases the absorption vault speed increase of green orbs. (+5% vault speed )
    • Alm of Bloodlust: Moderately increases the absorption attack cooldown reduction of red orbs. (+12.5% attack cooldown decrease)
    • Alm of Secrecy: Moderately increases the absorption lunge range increase of blue orbs. (+0.05 seconds lunge)
    • Canvas Talisman: Moderately increases summoning speed. (-0.5 seconds)
    • Decorated vial: Increase absorption duration by 10 seconds

    RARE ADDONS

    • Aged Alm of Haste: Increases the effect of green essence moderately. (+0.02 M/S haste)
    • Aged Alm of Bloodlust: Increases the effect of red essence moderately. (+2.5% pallet breaking)
    • Aged Alm of Secrecy: Increases the effect of blue essence moderately. (-1 meter TR)
    • Rotten Talisman: Considerably increases summoning speed. (-0.75 seconds)
    • Crystal necklace: Moderately increases all Absorption vault speed, attack cooldown and lunge duration effects.

    VERY RARE ADDONS

    • Rotted Alm: Moderately increases all essence effects.
    • Cultist Robes: Orbs cost 1 less blood
    • False Idol: start with 1 of each essence
    • Sentimental Relic: The first time you absorb each color Orb all Survivors will receive the exposed status effect equal to it's duration and you will not receive it's essence afterwards.

    ULTRA RARE ADDONS

    • Iridescent Alm: Each orb grants an additional essence. Reduces the Absorption duration by 15 seconds.
    • Bloody Offering: Your first 3 orbs are free, tremendously increases summoning speed. (-1 second). Additional orbs will cost 1 more blood than normal.

    Perks:

    • Ritual of sacrifice - You may kill 1/2/4 survivors who have been rescued from the hook after the summoning phase (Note: This only saves the time between picking them up and hooking them since they are dead on hook at this point)
    • Hex: Devotion - Each hooked survivor increases your movement speed by 5%. This effect is persists for 5/10/15 seconds after the survivor is unhooked. These effects are disabled if the hex totem is broken
    • Curse of solitude - A random survivor is the obsession. Anyone who does a cooperative or altruistic action with or on the obsession or has a cooperative or altruistic action done to them by the obsession gets exposed for 20 seconds. The obsession gets a 15/10/5% action speed bonus to non-altruistic non-repair actions preformed alone and an additional 5% bonus for each other dead survivor

    SURVIVOR PERKS:

    • Hyper Sensitive - Pain fuels you. You gain an additional 50% speed when getting hit by the killer for the (first 1 second)/(1.5 seconds)/(entirety) of the speed boost.
    • Without a trace - You escape with nothing left from you. When the exit gates are powered you leave no scratch marks for 40/50/60 seconds.
    • Fleet feet - You make your way around easily. While healthy and not in the killer's terror radius or in a chase you run 4%/5%/6% faster

    Credit to @L3gi0nMa1n for most of the addons and @8obot1c for the Survivor perks

    @NuclearBurrito said:

    This was one of my older idea's and I thought I could execute it better now.

    The Shadow

    Movement speed: 4.6 (115%)

    TR: 24 meters

    Height: Medium

    Power: Black Mist - The Killer emits a Mist inside of the inner half of the terror radius. This mist is opaque to Survivors outside of it. Survivors inside the mist have their screen go monochrome and cannot differentiate from inside and outside the mist. Additionally they will become Oblivious until they exit the Mist. The Mist will disappear when outside of the Killers Terror radius.

    The Killer has 2 Abilities related to the Mist: Expanding the Mist, and Locking the Mist.

    Expanding the Mist is channeling for up to 3 seconds, during the channel the Terror radius will increase by up to 100%. Afterwards the Terror radius will gradually fade back down to it's base level over 10 seconds.

    Locking the Mist grants the Killer the Undetectable status, and drops an invisible decoy that continues emitting the Terror radius. if the Killer exits the Mist his movement speed becomes 4.4 M/S (110%) and he needs to be in the mist for 3 seconds to regain full movement speed. Exiting the decoy Terror radius entirely will cancel the lock. If the Mist was expanded locking the Mist will halt the Terror radius from decaying.

    The Killer has a visual ring representing how far the Mist goes and where it is if it's locked.

    Perks

    • Creeping Dread - If a Survivor working on a Generator, sabotaging a hook or healing enters within 8 meters of you they will immediately receive a skill check. This can only activate on each Survivor once every 20/15/10 seconds.
    • Twilight Approaches - Start the trial with 3 tokens. Consume a token every time you strike a healthy Survivor. At exactly 3 tokens: Instantly down the Survivor. At exactly 2 tokens: You suffer no successful attack cooldown. At exactly 1 token: You receive a 5% movement speed bonus for 20/25/30 seconds.
    • Ravenous Hunter - Gain bloodlust 50/75/100% faster. Gain an additional 2% extra movement speed per tier of bloodlust.

    Addons

    Brown

    • Survivors inside of the Mist are blinded
    • Increases your maximum expanded Terror Radius by 25%
    • Your expanded Terror radius takes 2 seconds longer to decay
    • You do not emit a red stain

    Yellow

    • Increases your maximum expanded Terror Radius by 50%
    • Your expanded Terror radius takes 3 seconds longer to decay
    • Re-entering the Mist restores your movement speed 1 second faster
    • You expand the mist 50% faster
    • Negative status effects cannot be removed from Survivors while they are inside of the Mist (Deep Wounds doesn't count for this). Timers on negative status effects will be paused until they exit the mist.

    Green

    • Your expanded Terror radius takes 5 seconds longer to decay
    • Re-entering the Mist restores your movement speed 2 seconds faster
    • You expand the mist 100% faster
    • Survivors that exit the Mist receive a 5% Hindered status effect for 10 seconds
    • While outside of the Mist you are invisible to Survivors inside of the Mist

    Purple

    • While outside of the Mist you see the aura of Survivors inside of the Mist
    • The Mist lingers for 5 seconds after leaving your terror radius
    • Survivors inside of the Mist have their repair, sabotage, gate opening and repair speeds decreased by 50%
    • You may exit your Decoys terror radius without unlocking the Mist

    Red

    • The Mist fills your entire Terror radius
    • While there are no Survivor in the Mist and you are in the Mist move 10% faster. While there is at least 1 Survivor in the Mist and you are outside of the Mist move 10% faster. Otherwise move 5% slower.


  • Slightly reworked Loners demise because it was too easy to counter.