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anonymous456

anonymous456

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anonymous456
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  • @Poweas said:

    @anonymous456 said:

    @Poweas said:

    @anonymous456 said:

    @Poweas said:

    @anonymous456 said:

    @Poweas said:
    1- Nice idea.
    2- Er kind of OP we don't want them getting across the map even faster then they can rn
    3- Actually sounds fun
    4- Broken af.
    5- The numbers could be like
    1 unhook= 3% more speed up to a maximum of 15%?
    6- Op af like number 4.

    Nice ideas they're pretty fun.

    Thanks for the feedback we didn't think too much on the killers side of these perks i guess but from now on we will consider the killers side when thinking of ideas, but with the transporting killer one it could actually benefit the killer in a way as they may spawn near other survivors and they wont even know about it but yeah it still is op your right

    Honestly if you want a perk to transport faster you can use SB, It's probably the strongest exhaustion perk because it can cheat dumb killers out of a hit, counter clown with the speed to counter his so ur a little faster then him, Wraith's speed burst, Nurse if u predict her coming, Spirit if u hear her, Billy cause of the distance and Pigs dash. And on top of that it helps you get around the map faster. Combined with Vigil, (which needs a buff badly to like 40% now that the exhaustion change has happened) Sprint burst can get u across the map faster. It's still ridiculously OP and versatile. We dont need the transport perk when hitting a skill check if we got Sprint Burst. ^^

    i don't like the sprint burst personally due to if i want to run to the next generator it will be used up leaving me to have to wait for it to recharge and i don't like the fact that there could be the killer near and i didn't see them so i could have wasted my sprint burst and crawling is too slow for me. but your argument makes sense and i agree now that everyone has said that it is way too op.

    Sprint burst is so op. The exhaustion changed nothing. I wish they brought back double exhaustion and nerfed SB since balanced landing isn't as reliable.

    lithe is not reliable either i swear it doesn't give me the Sb all the time even when i have it.

    You have to be in chase for it to prop. If you use it when out of chase it wont work. I wish it did when out of chase since it would be so much more useful.

    i didn't know that but it is when i'm in a chase that i don't i always get it anyway as that is when i need it and it just seems like i'm just running normally. i don't know that if it just my account that it is like this or that i'm just too tired to notice tbh. do you sometimes get this too?

  • I know I said be honest but you could have thought of a nice thing to say too to go along with that such as ' but good try though' that would have even been better. Just a thought   ;)   :p 
  • @Poweas said:

    @anonymous456 said:

    @Poweas said:

    @anonymous456 said:

    @Poweas said:
    1- Nice idea.
    2- Er kind of OP we don't want them getting across the map even faster then they can rn
    3- Actually sounds fun
    4- Broken af.
    5- The numbers could be like
    1 unhook= 3% more speed up to a maximum of 15%?
    6- Op af like number 4.

    Nice ideas they're pretty fun.

    Thanks for the feedback we didn't think too much on the killers side of these perks i guess but from now on we will consider the killers side when thinking of ideas, but with the transporting killer one it could actually benefit the killer in a way as they may spawn near other survivors and they wont even know about it but yeah it still is op your right

    Honestly if you want a perk to transport faster you can use SB, It's probably the strongest exhaustion perk because it can cheat dumb killers out of a hit, counter clown with the speed to counter his so ur a little faster then him, Wraith's speed burst, Nurse if u predict her coming, Spirit if u hear her, Billy cause of the distance and Pigs dash. And on top of that it helps you get around the map faster. Combined with Vigil, (which needs a buff badly to like 40% now that the exhaustion change has happened) Sprint burst can get u across the map faster. It's still ridiculously OP and versatile. We dont need the transport perk when hitting a skill check if we got Sprint Burst. ^^

    i don't like the sprint burst personally due to if i want to run to the next generator it will be used up leaving me to have to wait for it to recharge and i don't like the fact that there could be the killer near and i didn't see them so i could have wasted my sprint burst and crawling is too slow for me. but your argument makes sense and i agree now that everyone has said that it is way too op.

    Sprint burst is so op. The exhaustion changed nothing. I wish they brought back double exhaustion and nerfed SB since balanced landing isn't as reliable.

    lithe is not reliable either i swear it doesn't give me the Sb all the time even when i have it.

  • @Vietfox said:
    anonymous456 said:

    @Vietfox said:

    GT_Legend2 said:

    I kinda wish it wouldn’t happen, it’s be nice to trick survivors by walking over your trap making them think it’s safe. 
    

    The trapper is a little messy, so many things could be changed for the better for both sides

    @GT_Legend2
    

    Both sides my ass. If the killer steps into his own trap they deserve that, especially since they are highlighted.

    even though they are highlighted if you are in a chase your not going to be concentrating on the traps are you i've done it a couple of times and i've lost the survivors because of it. (i'm a terrible killer as it is but still )

    @anonymous456
    That's exactly why traps shouldn't be changed. We need more players willing to dedicate time and get better instead of asking to be feed with a spoon.

    You make a good argument.

  • @Poweas said:

    @anonymous456 said:

    @Poweas said:
    1- Nice idea.
    2- Er kind of OP we don't want them getting across the map even faster then they can rn
    3- Actually sounds fun
    4- Broken af.
    5- The numbers could be like
    1 unhook= 3% more speed up to a maximum of 15%?
    6- Op af like number 4.

    Nice ideas they're pretty fun.

    Thanks for the feedback we didn't think too much on the killers side of these perks i guess but from now on we will consider the killers side when thinking of ideas, but with the transporting killer one it could actually benefit the killer in a way as they may spawn near other survivors and they wont even know about it but yeah it still is op your right

    Honestly if you want a perk to transport faster you can use SB, It's probably the strongest exhaustion perk because it can cheat dumb killers out of a hit, counter clown with the speed to counter his so ur a little faster then him, Wraith's speed burst, Nurse if u predict her coming, Spirit if u hear her, Billy cause of the distance and Pigs dash. And on top of that it helps you get around the map faster. Combined with Vigil, (which needs a buff badly to like 40% now that the exhaustion change has happened) Sprint burst can get u across the map faster. It's still ridiculously OP and versatile. We dont need the transport perk when hitting a skill check if we got Sprint Burst. ^^

    i don't like the sprint burst personally due to if i want to run to the next generator it will be used up leaving me to have to wait for it to recharge and i don't like the fact that there could be the killer near and i didn't see them so i could have wasted my sprint burst and crawling is too slow for me. but your argument makes sense and i agree now that everyone has said that it is way too op.

  • @Vietfox said:
    GT_Legend2 said:

    I kinda wish it wouldn’t happen, it’s be nice to trick survivors by walking over your trap making them think it’s safe. 
    The trapper is a little messy, so many things could be changed for the better for both sides

    @GT_Legend2
    Both sides my ass. If the killer steps into his own trap they deserve that, especially since they are highlighted.

    even though they are highlighted if you are in a chase your not going to be concentrating on the traps are you i've done it a couple of times and i've lost the survivors because of it. (i'm a terrible killer as it is but still )

  • @Vietfox said:
    Because physics. Plus ur traps are highlighted, don't complain.

    not complaining, just asking

  • @Saint_Ukraine said:
    anonymous456 said:

    Why is it that we have to put up with many bad players? i know i'm not the only one who gets annoyed when terrible survivors are put into my team as it only makes it more work for the people who actually do the game. there needs to be a resolution to being put in a team with bad players. i'm on board with any ideas that anyone comes up with as long as it solves this problem.

    Has anyone got any ideas for this as i'm not happy to be doing all the work or being chased for so long so they can mess about leaving me to die on hook with no gens done or for them all to die too quick leaving me to do two generators so i can get the hatch as it is way to hard for just me.

    One idea that may be helpful would be that we can rate each player when playing with them so that when we are in the lobby waiting to join it can tell us their ratings out of 100% or something so we know if they are going to be terrible or not, but that is just a suggestion.

    The reason we are paired up with bad Survivors is so that when we get good Survivors, we appreciate it more.

    This is actually true but still though they could at least make it so that if we get paired with bad survivors that they aren't as bad as they are now if that makes sense

  • @Poweas said:
    1- Nice idea.
    2- Er kind of OP we don't want them getting across the map even faster then they can rn
    3- Actually sounds fun
    4- Broken af.
    5- The numbers could be like
    1 unhook= 3% more speed up to a maximum of 15%?
    6- Op af like number 4.

    Nice ideas they're pretty fun.

    Thanks for the feedback we didn't think too much on the killers side of these perks i guess but from now on we will consider the killers side when thinking of ideas, but with the transporting killer one it could actually benefit the killer in a way as they may spawn near other survivors and they wont even know about it but yeah it still is op your right

  • @Master said:

    @anonymous456 said:

    @Master said:

    @anonymous456 said:

    @Master said:

    @anonymous456 said:
    Why is it that we have to put up with many bad players? i know i'm not the only one who gets annoyed when terrible survivors are put into my team as it only makes it more work for the people who actually do the game. there needs to be a resolution to being put in a team with bad players. i'm on board with any ideas that anyone comes up with as long as it solves this problem.
    Has anyone got any ideas for this as i'm not happy to be doing all the work or being chased for so long so they can mess about leaving me to die on hook with no gens done or for them all to die too quick leaving me to do two generators so i can get the hatch as it is way to hard for just me.

    One idea that may be helpful would be that we can rate each player when playing with them so that when we are in the lobby waiting to join it can tell us their ratings out of 100% or something so we know if they are going to be terrible or not, but that is just a suggestion.

    We already have such a rating, its called rank.

    Sadly the community begged for easy pips and the devs actually handed them to us. Now we can deal with the situation. Sucks when even a complete beginner can rank up to rank 1, doesnt it?

    i know it sucks but can't we do something about it keep them to their level and keep them from [BAD WORD] us all over?

    Sure, we can vote for making it harder to pip again.

    we should it is way to easy now.

    Well you can try to persuade some of your fellow survivor mains, but good luck with that :wink:

    ill try after all i'm very persuasive :chuffed: plus we have a very good reason for it so they don't have much to argue over really do they?

  • i love this so much! 😂 i do wish they add more too but maybe instead of only having a choice of 4 they can add more but will have to choose the 4 they want most before getting into the lobby. also sometimes when i'm trying to point to someone they don't see it so maybe they could add a little sound that only the survivors near can hear so they will then notice your trying to say something. but i absolutely love this idea especially the dance ones if they did that i would be using that one constantly.

  • @Master said:

    @anonymous456 said:

    @Master said:

    @anonymous456 said:
    Why is it that we have to put up with many bad players? i know i'm not the only one who gets annoyed when terrible survivors are put into my team as it only makes it more work for the people who actually do the game. there needs to be a resolution to being put in a team with bad players. i'm on board with any ideas that anyone comes up with as long as it solves this problem.
    Has anyone got any ideas for this as i'm not happy to be doing all the work or being chased for so long so they can mess about leaving me to die on hook with no gens done or for them all to die too quick leaving me to do two generators so i can get the hatch as it is way to hard for just me.

    One idea that may be helpful would be that we can rate each player when playing with them so that when we are in the lobby waiting to join it can tell us their ratings out of 100% or something so we know if they are going to be terrible or not, but that is just a suggestion.

    We already have such a rating, its called rank.

    Sadly the community begged for easy pips and the devs actually handed them to us. Now we can deal with the situation. Sucks when even a complete beginner can rank up to rank 1, doesnt it?

    i know it sucks but can't we do something about it keep them to their level and keep them from [BAD WORD] us all over?

    Sure, we can vote for making it harder to pip again.

    we should it is way to easy now.

  • @Master said:

    @anonymous456 said:
    Why is it that we have to put up with many bad players? i know i'm not the only one who gets annoyed when terrible survivors are put into my team as it only makes it more work for the people who actually do the game. there needs to be a resolution to being put in a team with bad players. i'm on board with any ideas that anyone comes up with as long as it solves this problem.
    Has anyone got any ideas for this as i'm not happy to be doing all the work or being chased for so long so they can mess about leaving me to die on hook with no gens done or for them all to die too quick leaving me to do two generators so i can get the hatch as it is way to hard for just me.

    One idea that may be helpful would be that we can rate each player when playing with them so that when we are in the lobby waiting to join it can tell us their ratings out of 100% or something so we know if they are going to be terrible or not, but that is just a suggestion.

    We already have such a rating, its called rank.

    Sadly the community begged for easy pips and the devs actually handed them to us. Now we can deal with the situation. Sucks when even a complete beginner can rank up to rank 1, doesnt it?

    i know it sucks but can't we do something about it keep them to their level and keep them from ######### us all over?

  • @brokedownpalace said:
    All that would do is add to the salt and griefing. "This guy didn't save when the killer had NOED and I was hooked 15 miles away from an exit. 0 stars!"

    it was just an idea i didn't really put much thought into it but true i didn't think of that tbh

  • i like the idea but like everyone says it can be abused very easily, but i play KYF with some of my mates as we are all different ranks so with the newer players they can practice a bit more as well as if we go with SWF we could be put with a higher rank ( i'm quite a high rank where as they are more lower ranks ) so maybe lower the 50% to like 15% blood points as you may gain some but not enough to be abused.

  • I mainly play as a survivor so i don't have favourite perks for killer but self heal and bond are a definite for me they are so useful in my opinion!