Vector7707
Vector7707
About
- Username
- Vector7707
- Joined
- Visits
- 84
- Last Active
Comments
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Source on it being concluded?
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Toxicity got so bad I decided to turn my messages off. Only other game I've had to do that for is Overwatch.
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I play mostly on Switch and the bug is so bad, every other interaction bugs out. I played a couple games on PC and didn't encounter the bug once.
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I guess violently coughing while staying quiet is hard for the survivors to do.
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Nemesis, Rancor, and an Ebony Mori should do the trick.
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Yeah, not having to worry about messages or endgame chat makes the Switch version feel a lot more relaxing. Doesn't stop against teabagging flashlight clicking survivors though lol.
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Michael Myers.
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The game is bugged and is displaying handheld graphics in docked mode. I've never seen any Switch game do that before. Only Behavior, the master of bugs, could manage to pull that one off.
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Dream world is bugged, so everyone in it (Including Freddy) is trapped in an all consuming void of darkness.
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I'm using a wired connection and am still getting laggy and jittery movement
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Blight is far more frustrating to play as.
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No because I don't think Behavior wants to ban 90% of their playerbase lol.
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Great Escape - Fast vaulting over a window or pallet while in a chase calls upon the entity to block that window/pallet for 10/15/20 seconds to killers. Blocked pallets can not be destroyed. This perk can only be activated every 80/70/60 seconds.
Bloodguilt - When a survivor is hooked bloodguilt activates. While you are 24 meters away or more from a hooked survivor, for every 20/15/10 seconds that passes while the survivor is hooked, bloodguilt gains a token. (Max: 3) 1 Token: All nonhooked survivors suffer from the oblivious status effect. 2 Tokens: All nonhooked survivors suffer from the oblivious and blindness status effects. 3 Tokens: All nonunhooked survivors suffer from the oblivious, blindess, and exhausted status effects. Bloodguilt loses all its tokens when a survivor is unhooked. Status debuffs linger on survivors for 5/7/9 seconds after Bloodguilt deactivates.