Tony_
Tony_
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- Tony_
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@Regulus47 said:
Deathslinger has a gun. A GUN. That he can shoot people with at the drop of a hat, through the tiniest of holes in any tile, drag them towards him so they make no distance, and get free hits and deep wounds without even having to hit them.
At what point do we as a community need to say "no" to this kind of buff begging? Slinger is fine, squarely above average, he just takes a bit of practice to play. More killers should be around his strength, not less.
He has a GUN a super underpowered GUN. Also cracks are not real advantage. He shoots you over the crack and at best has to break chain to get super long stun and a survivor injured and in a need of mend. At that point you could just get Legion and go on a frenzy stabing others. ,,Buff begging" cmon really? This guy doesnt need a whole REWORK, just a tiny buff that would compensate his ADS time and Bigger terror radius. I can see right thru your eyes that you have this typical survivor main mindset who wants every killer to be trash tier. If you want it so bad, whatever, but remember my words when you face a sweaty nurse and die in the first 3 minutes.
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People you need to face the facts. Clown's Pinky Finger awards you for aiming your bottles and this bell thing rewards you for nothing. There needs to be a punishment.
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@mizark3 said:
https://forum.deadbydaylight.com/en/discussion/348393/pink-wraight-add-on-is-too-op
First off, there are 2 Iri add-ons, but I believe you are talking about the Silent Bell.
Secondly no, it is a fair reward for Iri rarity, and can easily be countered by paying attention on the Survivor side. It is a bit of a noob stomper since it needs a certain level of awareness that newer players lack.
no, it rewards you for nothing and its pointless and its bad for the game health. If they want to play like that they should make every killer pink add-on op. Where is my pinky finger on clown? It was nerfed becouse it rewarded you for hitting bottles. I think if you should nerf him you should nerf every other add-on. If you disagree i dont care, he is too op, face the facts.
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@almofan1001 said:
So let me get this straight...
Survivors get free unbreakable every 45 seconds because in 1 in 20 games a Nurse might slug 4 people to end the game early (happens mostly against 4-man overly altruistic SWF which is good). First off, how does that even happen? Secondly, if you got slugged as 4 men, you probably deserved to lose...
Meanwhile, killers literally have to run gen regression perks on every build to even to have a chance to win a game. That is irrespectively on how they play. It's so prelavant/needed for most of the killers that you might even call it base kit at this point.
So why is gen regression/gen slowdown not part of the killer's base kit considering that it's basically a must nowadays to have a chance to win the game?
Look, i was once just like you but then i realised. Is 45 seconds really meaningless? I mean, survivor bleedout timer is 4 minutes which means even tho he will get up, he lost nearly 1/4th of his bleedout timer. This basically means you can have 4 hook stages but without hooking them.
But i still think NOBODY should get any basekit perks. The only exception i think of is kindred, becouse it wont affect SWF but will impact solo queue. Kindred basekit is just healthy for the game, but UB and BT both aren't really healthy. I think from all the perks, theese 2 SHOULDN'T EVEN be considered making basekit
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@Sonzaishinai said:
The basekit version isn't really a problem
45 seconds is a long time, that's selfcare in the corner downtime to pick yourself up
The problem is unbreakable being grossly overbuffed. Either keep it at 35% or disable it when you pick yourself up once
There shouldn't be any perk in the game that saves you 22.5 seconds without jumping at least through a couple of hoops
Keep in mind its just one survivor down. Other 2 (becouse usually at least one is chased) can do gens without even considering going to get him.
Also keep in mind that 1 second for killer is 4 seconds for survivor so you need to divide 45 by 4 which is ~11 seconds loss for survivors.
I think they could buff it to 1 minute so survivor can be downed and pick himself up only 4 times a game. Tho it can be changed if survivors heal him. Its just horrible idea and shouldn't even come near ,,Possible" list.
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@Nirgendwohin said:
you dont have to move for mom and you dont have to get your timing right
honestly i'd rather get the timing right and move than get 3 protection hits to get it.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2965386#Comment_2965386
Or, because the game has endgame perk builds, you have a different strategy than the one they expect.
Shaming a killer for playing endgame builds, while the game literally encourages end game builds is the same as survivors expecting you to play a specific way.
Go cry for the devs to delete No Way Out, Blood Warden bro. I think end game builds are not only fun but mixes the game up.
Kinda sad you guys play the game doing the same thing over and over and over - 4 gen slow down perks rinse and repeat.
Must be boring to play that way considering the game encourages off meta builds like end game builds which I enjoy
I assure you, what you think does not matter at all.
edit: I do not run noed on every killer like its some competitive crutch to get kills, but it has its place in some builds or if its all you have. RN I have 50+ cakes to burn on Pyramid and dont have ruin, so running it on Pyramidhead and LOLing at the results. Noed is literally strongest perk I have on him the only purple tier 3 perk... Oh goodness what will I do some guy on the forums thinks NOED = bad killer.
Its obvious ppl like you take the game way too seriously
Bruh wth? You say the game encourages off meta builds? Hell nah they add op perks that fit into the meta and usually 2 filler perks that are there to be.
Example:
Clown with really good meta perk and 2 fillers that usually nobody remembers about {Coulrophobia and Bamboozle}
David King with one overpowered perk, one that is acceptable and one that is pure trash.
Also you shot yourself there... If you say ,,Want to play the game over and over and over again" you litterally admitted that running NOED like most killers do is special? Why? Cuz you dont intend to use it as a crutch? NOED IS the meta, alongside Dead hard theese are the worst perks that need rebalance and are used reaaaally god damn often.
Also you mentioned No Way Out and Blood Warden. The problem is... They need you to do something to actually work. Not like noed that just straight up gives you upside without any real fight. When survivors see you run noed, they feel the same way you feel when they run dead hard. Just another boring and repetetive game. Why dont you use blood echo? Coulrophobia? Gearhead? So many underrated perks that people really barely use and you fight about NOED being fair? It clearly isn't and you need to face it.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2964228#Comment_2964228
That is your opinion. And is survivor main rhetoric. I can tell because you assume the game is over when the gens pop. No Meg, game is over when you leave the gates. Killer has not lost until you leave the exit gate.
NOED is one of the funnest perks in the current meta with boons and healing so much, I run it instead of ruin on some killers. Go ahead, pop all the gens, I don't care. Survivors expect killers to play a certain way, I refuse to run 4 slow down perks, I rather run noed and just meme on you.
Its called having fun. 3 genning every match running gen slowdown perks is boring. Noed makes me LOL IRL>
My favorite part about noed is it forces survs to leave at end of game, either find the totem or go... no 99ing the gates teabagging, I prefer faster games without ruin tbh.
i know i may sound like survivor main, but for real im a Clown main and i think both sides have some broken perks that should work diffrently. Yes NOED IS the current meta, but why break the game for survivors?
It works something like that: Survivor is rude to killer ---> Killer camps, tunnels and tries his best to win ---> Survivors complain about OP perks ---> Killers complain about survivor perks ---> Killer is rude to survivor ---> Survivor is rude to killer [And repeat]
All im saying is that to fix the current meta, you need to fix both sides perks, not only one.
Btw why are you mad at me for saying? Also assuming im survivor main... Im just your normal killer main that wants the game to be 100% fair and not only for one side.
Noed needs to get a stat that somehow makes you do something to gain it, not just get it. Something like {To work you need to hook at least 2 survivors} and it already rewards killer for at least doing something.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2964277#Comment_2964277
I mean... 5 gens popping is literally completing the objective, killers can get noed while standing still the entire game, I don't think NOED should be nerfed but lets not pretend their conditions for getting them are even close to the same.
It doesnt need a nerf, same with dead hard. I think they should just work a little diffrent and reward you for doing something not just fix your mistakes like that. Adrenaline is fair, it rewards you for surviving.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/324778/meta-nerf
Because in a game with 100 + perks. Maybe 8-10 get used regularly. It's stale and boring.
It's time to nuke all meta and have the base game be the deciding factor. Not perks
Damn bro, couldn't agree more. I hope to see more fun perks used and not just repetetive dead hard, unbrakeable, borrowed time and decisive strike.
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@DrDeepwound said:
NOED rewards the killer for playing with 3 perks entire match. It's like Adrenaline.
It doesn't work like that. It punishes survivors for ignoring totem, but also rewards killer for literally nothing. Losing match is no real reason to just get free exposed on everyone.