Avatar

TheGoodGuy

TheGoodGuy

About

Username
TheGoodGuy
Joined
Visits
123
Last Active

Comments

  • @NekoGamerX said:

    i'm waiting for Chucky and Tiffany mostly Tiffany

    Yeah, I’m not too picky. Killer avatars or Chucky themed perk avatars. Probably gotta wait 3 or 4 more chapters lol

  • Toy Factory full of Chucky Dolls…

  • Add all the survivor BP together and they are severely out earning Killer in BP every match. More proof that Survivors are the Golden Child.

    #SaveFreddy

  • I mean, until this post I was also excited for a Spider Queen, especially after Killers like Alien and Demo came out…but now? Well I hope it never comes out now.

  • Blindness status effect will cripple WoO users, it’s hilarious when it happens lol

  • Based off your description of the Killer and how you said you played. Camping pallets probably means insta-dropping pallets and never trying to mind-game or be greedy. Everybody is different, probably in his mind your ending the fun part of the chase immediately by dropping so quickly, at every loop, then camping the pallet/loop until he breaks it.

    It’s not how he prefers to challenge survivors, he felt you were ruining the game for him and justified his reasoning to camp hook. Nothing to get mad at for either side, your goals just didn’t align when challenging each other. Like a different Killer might love breaking pallets without needing to think too much and easily destroy your resources early instead of the mind game battle and he would have been happy to chase you for a bit.

    Just GG and continue playing the way you like, no matter what you do, you will get salt lol 🧂

  • I want an animation. Change the perk to compensate the extra second or whatever. I mean Killers cannot see but it be a nice change of pace to see a survivor slip out something from the back pocket and stab a Killer. Instead we just get a sudden and nearly unexplainable cry from the Killer and the survivors drops down and gives a couple t-bags and leaves.

    Might as well be the Killer getting a Charlie Horse, for all that we can see.

    Anyway, as far as the perk goes. It’s meant for Anti-Tunnel. I’d prefer the Survivor having 10 seconds of Endurance and Killer having a short stun. Recreating the unhook scenario, but just wherever the decisive strike happens instead of at hook. So does Killer eat the endurance hit or wait it out? And can the survivor make it to loop or have team reach him for body block in 10 seconds.

    At least this way the Killer doesn’t have to eat a forever stun and have options and mobility and survivors are still benefiting from Endurance and extending the chase.

  • Because you Don’t ######### with the Chuck!

  • Wow, so sloppy and uncaring. Sounds right lol. Well thanks for the info, guess I’ll just stop thinking about it~

  • Well if he feels playable on console now, maybe I’ll give him a try.

  • @Xyvielia said:

    Wow, never knew this was a thing!

    I also am a pinball enthusiast, and the DBD table looks great, tho unfortunately I haven’t upgraded to PC from console, so won’t be playing😔

    Incase anyone is interested and wants to check out the design from ZenStudios:

    https://youtu.be/MUaWhdINq_U?si=18AqRr8uk5CIltK0

    there’s also a Chucky’s Killer Table, as well… looks creepy!

    Yeah, those were the only two tables I bought actually lol. After being kind of mind blown by DbD table, I finally tried Chucky but his table didn’t feel as fun or smooth. Maybe I just had too much practice on the DbD table to shake off the unnatural feeling of suddenly having new goals and new slight changes to where I need to flip the ball. Chuckys table was kicking my butt, I ended up going back to DbD.

    Thanks for leaving a preview, I was too lazy.

  • Seemed like a natural occurrence in movies. It’s the best when his intended kill flops and then turns into an accidental kill. Chucky is living his best life, even when having his goofball moments lol

  • I joined this community for Freddy (literally downloaded day of release), no idea what DbD was, just saw a Freddy chapter was dropped and was like “Oh shi—, I love Freddy, whatever this is I’ll buy it.” Grinded my ass off knowing and only playing Freddy. Started watching vids to understand the game more, started buying all chapters to maximize my Freddy perk options…finally starting to make red ranks and get confident as a Freddy main. Made it far enough that I was only playing sweat squads and truly FEELING Freddy weaknesses and losing game after game.

    Growing frustrated, hoping for some tweaks and buffs. Being mind-blown when heard about a Rework. Constantly thinking about the possibilities, the rare enjoyable moment of relearning my Favorite Killer with a whole new Kit.

    He re-releases.

    Spend a month trying him out, trying builds, falling into the delusion that he is better, that I like him. Getting nerfs, getting bored, realizing that he was so much more fun as OG Freddy, start referring New Freddy as Fake Freddy. Stop being a Freddy main and instead a Killer main. Continued to be sad and disappointed for years.

    I like this game, and I like Chucky just as much as I do Freddy, but I’m not doing this dance again. Please fix Freddy, I miss him so much…but I’ll also take Chucky, just don’t do him dirty like Freddy. I beg you!

  • Gotta enjoy it as much as possible, before BHVR does BHVR things!

  • Curse of Chucky build. Just a Hex build on Chucky.

    Im using Pentimento, Devour, Undying and trying out Two can Play.

  • Incoming Lollipop Bill, this is so pathetic…

  • I got a soft spot for Twins and Grims Embrace, I hope they do them justice. Pretty exciting stuff but it’s BHVR so, I’m going to go ahead and mentally back up these plans by three months (in my head) for better accuracy purposes lol

  • Nice, the more useful Chucky perks are the more potential to sell the chapter. Pretty silly to nerf this perk so soon, save it for when you nuke him a few weeks later lol~

  • Everyone only seems interested in FttE but I love Hex builds and I find poetic justice in mutual self mutilation so…I’m going to mostly be playing around with Hex: TcP. I think the price is a little steep (2 free stuns) and the duration is too short, for any real impact (1.5 seconds of blindness) BUT it has more longevity then the usual Hex perks. I think meme would be more interesting if a stun effected all survivors. Imagine casually doing gens and you see a skill check pop but then suddenly a flash of blindness and a gen explosion. I’d laugh out loud every time I was stun and heard a gen explode shortly after.

    Info/exposure is highly sought after, so I’m sure FttE will find its way in some builds but I’m up in the air about Batteries Included. I’m sort of envisioning a (Power-Up) build where the Killer grows stronger as gens pop. Fire Up, Coup de Gras, Batteries Included and your Ultimate Form with NOED. Other then that gimmick, can’t think of a reason to use after nerf. Technically, it might pair well with Bitter Murmur but not work without some kind of lethality to back it up.

  • @akaTheBARON said:

    https://forums.bhvr.com/dead-by-daylight/discussion/398053/chucky-in-2-days

    I would have prebought this DLC if it let me. Even if there was no real benefit/added bonus. I just would have felt hyped to click "purchase" on it LOL. I'll be getting it first thing tomorrow for sure, and the Tiffany skin too. I may even play with the Tiffany skin first XD. I wonder how many skins he'll have in the shop aside from Tiffany. I would think not getting the scarred version from the Bride of Chucky era would be leaving money on the table. :)

    Do Legendary skins happen day 1? I was trying to remember if Pinheads Chatterer skin was day one. I’d love to have Tiffany skin tomorrow too, but didn’t wanna hype myself for it, assuming it would drop later.

  • Yeah, never fun to get excited for a New Killer, invest time energy and money, then have the rug pulled from under you and now you got a Killer you no longer enjoy playing. For me, happened with Freddy, with Plague, with DeathSlinger and with SkullMerchant. So help me god if they screw up Chucky after I get use to his kit…it’s 100% going to be my last straw. I’m just never coming back.

  • BHVR stopped caring about fun, that’s why we got MMR. I support your efforts but if Freddy taught me anything, it’s that BHVR always double downs on terrible Killer changes. If your not careful they might add a new mechanic where Hillbilly occasionally trips while chainsawing, just saying~

  • Ah Billy, The Killer who got flipped and gutted for no reason. One of the few Killers most people found to hit pretty close to the fair and balanced category. Video was a nice walk down memory lane. Personally I only used Leatherface because chainsaw surfing wasn’t my thing BUT even I have fond memories of going great distances and randomly hitting a survivor and getting overly hyped about it.

  • I’m pretty excited to play him.

    Going to make a Curse of Chucky build, probably all Hex. Been watching everyone’s Chucky footage, although that seems pretty dry now, only a few kept a backlog of Chucky games and release it once a day. I’m sad to see the PtB section of the forum is gone, I was letting it build up and wanted to read it all in one go but now it’s gone. Was funny trying to search Chucky on forum and see how many posts were ‘it’ll never happen but…I want Chucky’.

    I’m here for the Iconic Killers and mostly only play them. I was an Old Freddy Main from the release (when I downloaded the game) till the remake. Chucky and Freddy are my favorites and I couldn’t stomach what they did to Freddy so my interest in DbD died a lot, but I got high hopes for Chucky. At the very least he has enough pull to bring me back and play for at least a solid month.

    No survivor though? Thats a travesty, so many options and to not include a toy factory full of Chucky dolls, so many funny moments could have been created.

  • If you took away hooks for one week, Killers would make bleed out builds and Knockout would be used, but survivors would equally come up and spread some basic knowledge/strat that would spread like wildfire and help the SoloQ out. Right now, not used enough to create a common knowledge solution.

    For example, if Killer Facecamp, eventually it was understood to do gens and leave, so the Killer only gets one Kill.

    So like make some unwritten knock out rule to crawl or check the completed gen(s) when knocked out or whatever. I’m not Survivor main, so I don’t know what strat you’d make but you could do it if it was necessary lol

  • Yeah, I was eye-balling a few Killer cosmetics today but none were on sell so I bought a new game instead, which was on sale. You’ll have to wait till the next Chapter to get my money BHVR~

  • The Collector from the movie The Collector and The Collection. We need a REAL trap Killer. I love traps, I love the few Killers in movies who use them, but sadly our only Trap Killer in DbD, Trapper, has the most limited and lame power with exactly one Trap. Sad.

    This guy ‘Always takes one’ aka, he will definitely have an obsession perk, tends to kill everyone but the one he wants to add to his Collection. Looks simple, but cool and would give a different element of DbD less used. I mean the chances are slim but that’s the idea of the thread lol.

  • if we were going to do something to ‘stop tunneling’ then I’d personally prefer something besides forced compliance by game mechanic or anti-tunneling perk buffs.

    Give more INCENTIVES to not tunnel.

    if ‘not tunneling’ isn’t the Killers choice but a punishment for trying to tunnel or a game mechanics forcing the inability to tunnel, then the Killer players are going to hate it.

    like if an orb was RNG on to the map every time I hooked a different survivor, after another was unhooked (and only one orb per unhook), then when retrieving orb did something helpful for Killer…be that Gen regression, speed boost, or aura reading then the Killer would have Purpose and Reason to not tunnel immediately because they would benefit.

    adjust to not make over-power and orbs have to be retrieved which wastes killer time and attention.

    orbs on map has been done before, proposed orb functions are not new and survivors have been dealing with it already, gives Killer momentum for building pressure which could/should be equal or better then tunneling one person out. Just a very basic idea but you get the direction I’m going with. Not everything has to be a punishment, try rewarding the behavior you want to create or be used instead.

  • I tunnel. Tunnel can make survivors rage quit, or submit and stop running or try and kill themselves. I’m not here to justify what strategy makes me comfortable as a Killer, but if the survivor I’m trying to tunnel was a good sport about it. I usually don’t finish the last hook and just drop them next to a hook and leave them alone (or slug if they start body blocking).

    • Tried to stay interactive in chase
    • Didn’t give up
    • Always struggled on shoulder
    • No BM

    Basically when we both know what I’m doing and you accept the situation and still do what you need to do for the team, without being toxic and seemingly asking me to focus you, then you’ll earn my respect and I’ll let you go.

    In my mind, when you play like your treating tunneling as a valid strat and playing ‘normally’ then you have a good understanding of how it is for Killer, probably been in the trenches too and it’s like I lose all my motivation to kill you. I know I could Kill you, you know you should have died, we both know why I’m tunneling so…I’ll throw the game.

    I dunno, it’s like when you’re in public and you see another version of yourself.

    Im that survivor who gets tunneled out too, I do my best to loop, I don’t give up when I’m targeted over and over after unhook and I continue to struggle to give my team of strangers as much as I can before I get taken out. As more of a Tunneling Killer, I see so many give ups, team abandoning and over time I just became more sensitive and soft on the ones who keep trying and playing despite the overwhelming disadvantage (in a personal but not team level). I’ll have plenty of wins against the rage quitters and weak-minded survivors so, I don’t mind letting some games go if I find a Kindred spirit.

  • BHVR acts like someone who Traps doesn’t know how to hide the traps also lol. Instead of hiding a plain old Bear Trap, either in plain sight or in grass, just also have Trapper cover it in mulch. Always. Then give him the ability to always put down mulch even if he happens to have no Traps. Done.

    Now you get a new mind game, the anxiety/thrill of testing your luck in chase (as survivor), traps are always hidden, Trapper always feels like he has some kind of ability the entire match and you can make it harder for survivors to tip toe around traps or make them ‘teleport’ without making them feel cheated.

    Although I’m an avid fan of using Fake Pallets on Freddy and Survivors hated that too so… I’m probably wrong~

  • I’m still looking.

  • When Chucky comes out, assuming they make no changes to Scamper, then you’ll see more Lilthe gamers lol.

  • @CatnipLove said:

    I hope he does well. He seems to be a pretty fun killer. At least that's what my peasant console eyes have gleamed from watching videos on YT.

    Same, but my peasant console skills question if I can control slice and dice. I don’t like Oni, Blight, or Billy…can’t control them. Chucky Lunge seems short and not overly necessary but hug tech is being used and that looks like it involves flicking. I hope he feels decent on console.

  • Collab? Are they going to add our Lord? LORD TACHANKA!

    Praise him.

    Who am I kidding, I bet they pick Ash or Twitch skins. Not my beefy big boys~

  • I got a hot take.

    We got nearly 40 survivors available…I don’t want to see multiples of the same person in the trial. It would look better, be less confusing for both sides (gameplay wise) and could incentivize more people to dress up or level up more then one character incase someone takes their favorite (positive for BHVR). I don’t think it’s so crazy, I play lots of games where you don’t share the same character and you learn to broaden what you like or are use to and it could be a positive change. Sadly this community would probably use the opportunity to fight and bicker about stealing each others character D: