TetsuAvenger
TetsuAvenger
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- TetsuAvenger
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Comments
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@Notionless said:
https://forum.deadbydaylight.com/en/discussion/comment/2927568#Comment_2927568
Thats fair, I play very little of cenobite personally. I do play a good amount of nemi however, and i think he can be better with a bit of zombie RNG? but Legion is definetly out of the clown wraith doc etc range of weaker killers. What does legion need in your eyes to really get good?
Nemesis can probably be a bit better with good Zombie rng yeah, and at least he can do something at loops. Honestly, I wish I had ideas for what Legion needs, it's probably just a general problem with m1 killers in the current state of the game. I just know that being given the possibility of our power being useful outside of injuring someone but next to impossible to pull of against most teams makes us the Legion feel incompetent. It's like even if we manage to connect 3 hits on a big map somehow they won't mend and the 4th guy will just hold W and you'll time out before even getting to them, which just feels awful, like all that time was wasted since you should have just ended frenzy and went back to being weak m1 Andy.
I personally don't have access to Enduring, Corrupt Intervention, Spirit Fury etc. which are probably great tools to enhance his strengths/band aid his weaknesse. And as I am a bit new to DBD in the grand scheme of things only 200~ hours or so, I'm not quite sure if killers and their powers should be reliant on other killer's perks to be able to perform, it just feels odd. I don't know if that's my ignorance talking but I do like sharing my thoughts and appreciate the conversation.
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@Notionless said:
Even if it isnt common, you now have a reason to not just get the hit "over with" while hes in frenzy, since you risk going from 4 healthy to 3 deep wound + 1 downed, which is almost hillbilly level snowball.
The 3s cooldown instead of 4s makes 2 of his old and arguably then best addons basekit, and the extra speed boost makes him more reliable. He also has a TON of combos at his disposal when it comes to addons now, which i adore btw.
sure hes not at a spirit level, but hes now as good as nemi or cenobite imo.
All these changes make him feel a lot more fluid, which i, as a billy main approve of.
and the new music is fire.
The new music is quite nice, albeit it's too loud for me most of the time and I can't hear anything else. I'm not familiar with Nemesis, but I'd argue Cenobite is a bit better than Legion as those 2 are my most played killers(Legion being my most played). And Cenobite has a bit more going for him I feel like.
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@tippy2k2 said:
Yeah, I don't really understand the fuss. The biggest boost given to them (5 chain hits) takes a survivor team of such incompetence that it might as well not exist. I suppose once in a blue moon it might happen by sheer luck/accident but overall survivors have to feed the Legion five hits for you to pull it off.
The other changes were nice but I don't feel like anything Legion got was all that wonderful.
Except their new chase music of course. That ish is straight fire.
I agree with this quite a lot, and the music is fire it is quite loud to me tho I feel like I genuinely can't hear anything else and it bothers me a bit in that regard.
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@BenZ0 said:
Thats why its not an rework, its just an update
Yeah fair enough, my bad on the wording there. I think the point still stands tho even if as far as his base kit goes, buffs/changes would be a better word than rework.
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@Sonzaishinai said:
Legion update was pretty much perfect for me.
Still the same Legion that i know and love but smoother and more polished.
I couldn't be happier
They definitely polished him up and the quality of life changes are there! Him still being the same is definitely a positive and a negative in a way, but the issue is probably not exactly with the state of the Legion themselves but the state of the game as a whole maybe.
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@CashelP14 said:
To me Legion is in a good spot now. Still feel like he should be given a 0.25 seconds of invulnerability from getting stunned after getting a frenzy hit.
I think now they should focus on other killers.
That could be nice, personally I have no issue with getting stunned if I greed for a frenzy hit through a pallet. I understand how annoying that can be against competent survivors tho, if anything most times the pallet hitbox feels off when I think i massively respected a pallet but get stunned anyway. I genuinely don't think the devs are gonna give him any more buffs tho sadly, if anything they might end up adjusting him if he stomps too many baby lobbies.
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@Chocolate_Cosmos said:
For me it changed a lot. From "meh / below avarage" fun level killer went to "quite fun" to play as.
He is faster, less cluncky (aka cooldown reduction helped him A LOT) and his chase music fits so well.
Now, in terms of balance he is a bit better but still weak killer.
That being said... I am happy for his changes because for me is more important how fun is to play the killer than how well can I 4K with him.
I definitely can see the fun aspect being raised by a lot, going for chain hits has been a lot of fun initially on my side as well. Sadly him being faster doesn't feel like it does much on most maps for his frenzy, and bringing never sleep pills for the duration can feel like a death sentence without a map offering.
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Sadako really needs some love, piggy too.