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Teshie

Teshie

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Teshie
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  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/139123/devs-adrenaline-is-fine

    And you feel the same about noed and being exposed?

    Noed has counterplay. Adrenaline nearly hasn't any.

    The only counterplay i know against Adrenaline is dropping the Survivor if down'd.

  • @Dead_by_David17 said:

    I come on these forums unsurprised at what I see all the time. I swear that large majority of all posts are all the same thing: killers whining about SWF, gen speeds, survivor meta perks, etc. Also claims that the devs are survivor sided and that they don't care about the killer player base.

    So, I figured I'd try to compile my evidence against such claims.

    1. The pallet vacuum removal

    2. The Exhaustion nerf

    3. The DS Rework/Nerf

    4. The Mettle of Man nerf, probably the most hard hitting nerf to the survivor meta in the game, ever.

    5. The Balanced Landing nerf

    6. The mere existence of the Spirit

    7. The mere existence of Iridescent heads and how they still havent been nerfed in years.

    8. The mere existence of literally wall hack add-ons such as Myer's Mirrors.

    9. The nerfs to Medkits, toolboxes, and insta heals. Admittedly yes, instas were OP and toolboxes played a large part in gen rushing. But now, both are worthless.

    10. The mere existence of the endgame collapse.

    11. The mere existence of second chance perks like NOED.

    12. The fact that bugs/glitches/exploits that benefit killers (i.e. Legion walking backwards after a survivor while their Deep Wound ticked down) don't get patched for months while ones that benefit survivors (i.e. when Wake Up buffed ALL speeds) get patched in a day.

    13. The fact that the match runs off the killers connection. If there is even a SLIGHT drop in connection quality, the survivors feel it. I literally faced a Legion playing on a Wifi Hotspot some time ago. The worst lag I ever experienced. He said he didn't lag at all.

    14. The fact that killers can get away scott free with holding the game hostage because they're scared of getting Decisive Striked/want their 4k/etc.

    15. The double standard regarding DCing. Why is okay for a killer to DC from the map they don't like, and yet it's frowned upon when survivors DC bc, say, they don't want to face a particular killer?

    16. The fact that camping and tunneling is considered strategic and yet, for example, jumping into a locker to force your DS isnt.

    Why do people post things like this and never ever respond to the counter arguments? Is it because they can't? i don't understand.

  • @SurvivorsAreRuined said:

    https://forum.deadbydaylight.com/en/discussion/137875/how-is-this-ok-in-any-circumstances

    How is your ability to slug and knock people down so fast OK? Why should it not be possible to get survivor objectives done fast if you can do the same? It’s not fair for survivors. How about you don’t have ebony Mori’s that rob survivors of playtime. Or they slow down hook timers so it’s not worth camping them anymore? You gotta think it needs to feel fair for survivors too

    Because Killers play solo against 4. Also not fair? Killers need 12 hooks while survivors need 5 gens.

  • @[Deleted User] said:

    They'll never do this. They said they would never do it again and they won't.

    Besides, many license holders don't like having their copyrighted characters looking like molten cheese.

    Yeah i know. As i said it is just an idea which i'd like to share. Not sure about the license i mean they also have normal prestige skins and if Pantsless Myers isn't a problem i guess this should'nt be one i guess. ^^

  • @Mikeasaurus said:

    If they did do this, 10 days seems very unfair to people who only have a couple of hours a night to play. Maybe a month would be a fairer choice?

    I thought 10 days because legacy should be rare but i get your point and it's probably better.

  • I love how every Survivor player complain about slugging and camping here. No but jokes aside. Camping only gets your team a free escape and it's not like Survivors don't have any second chance perks like Unbreakable to counter slugging and camping. But Killers shouldn't DC either. Same thing. You don't learn if you DC as Killer.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154916#Comment_1154916

    It's definitely more when one second, it's closer to 2 additional seconds when you enter a locker slowly. In a heat of certain moments it can be noticable, like when you need to be immediately healed up because you need to bodyblock. So it's a nerf, I got games where few seconds mattered, you know?

    If the Killer is in a chase anyways, you could also just fast enter a locker because it doesn't really matter then. I usually only see Inner Strength players with Quick & Quiet and Head on. I mean IS counters so many Killer perks so this one second or maybe(which im not even sure about) 2 secs are just fair.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/137156/opinion-on-ebony-moris

    They are a cool feature, but at the current state, Ebony moris are very overpowered. There are many good suggestions how to ballance them a bit, but devs rather delete toolboxes, Instaheals and add breakable walls.

    Probably because instaheals were broken and toolboxes were also too strong. Having literally 20% faster gens at 3/4 of the match was broken.

    But yeah moris and keys are still both very OP and should be nerfed anytime soon.

  • It's literally one second or something like this at max.

  • Killers usually want easy chases y'know? Why would they chase a good person if they can make it easy for them.

  • The Teletubbies. They scare me. They really.. really.. scare me.


    God i am going to get Nightmares again..

  • You're wondering that you're only get red ranks as rank 1? Did i miss something?

  • Probably something like stopping time while still could move with some hefty cooldown after a hit.



    or just rip the lever from the exit gates apart.

  • Survivors have imo enough second chance perks to counter camping. I mean look at BT, DS, MoM(?), Sprint Burst, DH, Unbreakable, Flashlights and more. DS and Unbreakable can literally be used as safe escape. Also camping equals usually a free escape for your team.


    Could go abit further into it but i think you'll get the point.

    in Campers Comment by Teshie
  • Red ranks doesn't mean anything my friend. If you guys would've been truly good players the reverse skillchecks wouldn't have changed anything.

    Second: how can he put all 4 of you into Madness III at once? You guys need to split and not chase after the killer.