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TBfishy

TBfishy

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TBfishy
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  • Just pips. Ive found out you have a lot more fun if you stop worrying about pips. Youve probably already hit rank 1 and know where your skill rating lies. Stop worrying about the game rewarding you and and just know you did better than them.

  • I think you got it wrong, its actually tradition that killer mains have to complain about nerfs every update. Even when 3 killers are buffed

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1108153#Comment_1108153

    Theres a few key differences

    1..killers get 1 map with breakable walls and currently they only help with shack , the others are in odd spots and can only be broken from 1 side apparently unless it was bugged

    2..Would you find it fun if a killer could just walk to a gen and snap it out of existence when it was nearly done..? No..sabo isnt a healthy mechanic as it's the killers main progression , otherwise I wouldnt be wary of it but it just plain sucks to deal with, especially with how insane the sabo toolbox is now

    For one, They plan to implement breakable walls to all maps if it works out on that map in ptb


    And Im not sure if you know, but the sabo'd hooks are only gone for thirty seconds (ten seconds with hangmans trick). And you also failed to bring up my other points. Theres perks for killers that are about the equivalent of saboing hooks like pop and corrupt intervention, saboing does not even slightly compare to deleting a gen from a game. And like i said, all you have to do is change direction for another hook. or just drop them and go for the saboteur.

  • I was using saboteur for about 10 games for the ptb yesterday. It is SO MUCH fun

    While it is a very powerful mechanic, its not anywhere near overpowered for me, heres why:

    1. Out of every game i played (with and without it), i was the ONLY person in all my games going for sabos.

    2. Just about every sabo i got i had to get downed, so i really just traded everytime. It also resulted in me getting tunneled many many times.

    3. When you're hiding around waiting for the killer, youre not exactly doing anything for your team.

    4. If the killer was smart, theyd see me before even going to the hook and just put them on another.

    Overall, if you really look at it from a standpoint of just introducing something to add more fun, its great. And honestly competetively, i think its extremely fair and not many people are gonna be going for it, because what people forget it is that most purple ranks are immersed useless players who slithered their way into high ranks by hiding.

    Im sure it will be nerfed anyway with how many killers are complaining on these forums without actually having it happen to them or just happen the minority of times

    Also i think its a fair trade, killers get breakable walls plus the few other survivor nerfs this update and survivors get sabo buff

  • Just be happy theyre adding new fun game changing aspects and stop looking at it so comparatively.

  • Im honestly glad, just because hook saboing is a barely used mechanic and it finally have some light shed on it and good use. Im sure it will be annoying as killer but just be glad there adding something to spice up gameplay. It will most likely cost survivors more so too cause theyll always be going for it instead of gens

  • Step 1. Use infectious fright or discordance

    Step 2. Slug possible DS user

    Step 3. Find another survivor and get them while the other recovers and the other survivors get off gens to get the pick up and heal

    OR ALTERNATIVELY

    Go for someone else in the first place and dont waste your time on them if youre too scared of DS

    OR ALSO ALTERNATIVELY

    Down them, pick them up and hope for the best. Theres a decent amount of survivors who either dont have the perk or will just miss. If they do have it, just eat it and be thankful they wont have it later.

    Unless its endgame, then you just gotta take that L and move on.

  • Killers always say that survivors have full immunity to being killed, but i think they forget that DS requires you to hit a skillcheck. Id say when im spectating survivors, every one in five or six will miss the skillcheck. Its a small chance, but its there. I think killers only notice when they do hit it. Ive had many killer games where id see after game survivors (that i basically tunneled lol) had ds and missed.

  • @lunaticlifter said:

    @TheRoyalOwl you don't even need to be good to chain loops, you only need to be smart.. let's be real, survivors skillcap is not that high, what does make the difference then it's the coldness in certain situation..

    The sad thing is that even Badham is bad, wich got reworked early, not for the pallet, but for the 2 god buildings, school and the house.. i don't like to be that killer main, but it's clearly that their priority is for survivors.

    Survivor definitely have a very high skill cap... it does take skill, you just may notice it when watching them. Its like watching a professional speed runner, its looks easy but it takes a lot of practice and work. I will admit some killers have a much a higher skill cap but to say survivors dont need to be good is very bias.

    And yes, there are some braindead loops with not much counter but only 3 or 4 I'd say.

  • @SyntheticAesthetic said:

    https://forum.deadbydaylight.com/en/discussion/comment/919507#Comment_919507

    pressure lol? Are you aware how big maps are and how slow killers move? They need 80 seconds and some maps going from one end to the other in a straight line takes like 20 30 (80 without any perks, which is unlikely to be that long) and slowing the gens down makes more sense since you have the time for chases even if the survivor runs a bunch of bs speed and endurance perks with items.

    Regression is better since all 4 working on the same one over and over means they have to keep building progress back up or they have to choose another gen without much thought to try and break the pattern, and if it's 4swf you put them at a disadvantage and if it's pubs you essentially can get hooks and this makes the game usually barely long enough for a 4k at best. Gen pressure is a meme and it's clear you only play survivor.

    https://forum.deadbydaylight.com/en/discussion/comment/919989#Comment_919989

    Inversely keeping the gen times this short means new killers will probably not want to play if they're getting floored by an organized team. If not make ruin permanent reduce the map sizes considerably so patrolling gens isn't just down to luck.

    https://forum.deadbydaylight.com/en/discussion/comment/920004#Comment_920004

    I mean a 4swf can get 5 gens done in like less than 5 minutes and if they run meta perks the game becomes a chore for the killer. so it'd be a logic step considering how the meta favors survivors.

    https://forum.deadbydaylight.com/en/discussion/comment/919731#Comment_919731

    this is a reddit response, it's meant to paint things in a flowery rainbow way so it doesn't sound mean since someone voting up your comment gives you a euphoric rush unrivaled by anything. Secondly why should the balance of power shift to the survivors ever? the killer has the knife, that's the most ham fisted representation of power there is. The survivors should capitalize on the killers mistakes not the other way around. You can't have both, so hop off that fence and pick a side.

    Low rank killers dominate low rank survivors, its higher ranks where survivors are able to get upper hand and learn, killers have a more noob friendly playstyle at first (not saying killers easy, just low ranks)

    I dont know how much survivor youve played, but when me and my friends got this game, ruin was the death of us. No new player is going to be hitting them, especially with the lag on them. It takes 100+ hours until you get the hang of it. Permanent ruin would drive EVERY NEW PLAYER AWAY. The low rank kill rate would be insane and the games playersbase would either stay stagnant or decline, which is not what this game needs.

    Also, I had the game for a year and a half before i got ruin (I legit got it a month ago). It is completely possible to do well without ruin, and completely possible to do good on the current map sizes.

    Instead of asking for BHVR to compromise their game for your unlucky games, you should try to take a look at your playstyle and critique what youre doing wrong, and try other perks that in my opinion are much stronger (and stay the whole game) to improve your kill rate.

    Im not trying to argue by the way, Im just trying to drive my point of why I completely disagree.

  • Making ruin permanent would kill any new players. No way you want longer gen times if you play both equally, you should know how boring it is and how discouraging it is when you miss the great.

    A better suggestion would be a second objective, not a long and boring one though. Maybe something like bringing a few things to a certain area.

    Also if you dont want them to cleanse run thrill of the hunt. It might just be you thats not doing well, not ruin.

  • That was all one sentence.

    Impressive.

  • Grabbing them and getting stunned still gets you a free hit.

    If that really upsets you then just leave them alone, being in a locker doesnt give any progression to their team. you shouldnt go for them anyway if you know theyve been recently hooked

  • @TKTK said:

    https://forum.deadbydaylight.com/en/discussion/comment/890683#Comment_890683

    Assuming he just wants survivors to be helpless really shows how biased you really are, can you not see that DS has some situations where it can be abused where the killer didn't deserve the DS or it's EGC and the killer can't do anything when they are at the exit gate slugging to it.

    Of course it can be abused, but it can be countered, and if its at the exit gate then oh well.

    Same goes for powerful killer perks, like if you get killed by noed, oh well, thats on you and theres a counter, even though theres no way you could have known (just like decisive)

    Just play smart and assume the worst

  • You know what, I think that's a genuis idea. Youve really got a point man. And lets buff ruin and noed too! Lets go gamers!

  • Id just throw the whole game away

  • @Jimsalabim said:

    OP: could you please be so kind to structure your text of wall next time. i was really disencouraged to even attempt to read it.

    Lmao text of wall

  • For those who havent done the medkit depletion challenge yet, Pharmacy is in the shrine right now if you dont already have it. Bring that and a grey med and you should have the challenge done pretty quick without wasting a bunch of medis. (Helps with health state one too)

    Just a useful tip

  • @HeshNeedsCandy said:

    I gotta say, I'm not a fan there are lines at all. No one talks in DbD, or no one did. I would have preferred it stay that way. It is an odd direction.

    Someone doesnt like evil dead

  • Are you a time traveler from july?