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Spotty_Rain

Spotty_Rain

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Spotty_Rain
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  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602590#Comment_2602590

    There’s no point continuing this back and forth affair. I’ll just take my leave by reiterating this:

    ”I haven’t seen this issue on ANY streams or YouTube videos. Maybe it is a thing, but no one has provided proof of it. However, it’s obvious that hit/dead hard validation is coded HORRIBLY by BHVR and needs to be fixed.”

    :) good riddance.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602572#Comment_2602572

    Yeah, there’s nothing to apologize for. I admittedly used the word “silly” (in reference to the claims, not you) which caused you to resort to name-calling.

    I screwed up a reply to this and it will pop up later, but if you think that I, saying that you had a garbage take and was being cynical because I posted something happening to me without video proof, then that's on you.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602572#Comment_2602572

    Yeah, there’s nothing to apologize for. I admittedly used the word “silly” (in reference to the claims, not you) which caused you to resort to name-calling.

    If you think I, saying that you were cynical and you had a garbage take because I said that a glitch happened to me without video representation is "name-calling" then that's on you.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602338#Comment_2602338

    You’re right, I shouldn’t have used the word “silly”… I didn’t think it would hurt your feelings and elicit the response it did.

    If what you’re saying is true then it obviously would need to be fixed. But since there’s been no video evidence to show that this is actually a thing I don’t think it’ll be addressed/acknowledged. That’s all I have to say really.

    I didn't say it hurt my feelings. If it was silly for you, then why be a dick about it? It's like a non-apology. It's just you being smug.

  • @Labrac said:

    Nurse underwear.

    I repeat.

    Nurse underwear.

    I forgot all about that, what a weird thing to keep on her model especially when it's completely hidden and probably would never been seen.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602279#Comment_2602279

    My original comment in this thread wasn’t even directed to you yet here you are calling me “cynical” and “pretentious”. Instead of getting defensive, I’d be happy to be proven wrong if you post evidence of what you’re saying. The issue everyone has been posting is audio of a hit triggering when they get dead hard validated. NOTHING has been posted (to my knowledge from the countless threads I’ve read) that the blade wipe animation occurs in this instance.

    I think this a fair thing to say, right? Now you can respond in a civil manner or we can devolve this thread further with name-calling and profanity.

    That's the thing. I think everyone here knows about what you said. The detection stuff, everyone already pretty much agrees with that.

    @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602200#Comment_2602200

    Correct. I don’t know why people are saying it’s doing the blade wipe despite the hit “not registering”. The funny thing is they never seem to post evidence of this. 🙄

    @Spotty_Rain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602231#Comment_2602231

    I understand that this is anecdotal evidence, but I swear that it has happened for me. Just because I don't have a capture system doesn't mean that it didn't happen -for me-. What reason do I have to lie about it, especially if I'm a survivor main. I shouldn't care about this nor should I show any pity for a killer having these issues. Correct for whom? Your cynicism is garbage.

    Yes, you were responding to them, thus the quote, but then you cast doubt because of the lack of evidence. Not everyone is going to post evidence and I don't expect people to always have the ability to. Yeah, it's a logical thought process that because there isn't visible evidence, it probably doesn't happen. Just because someone hasn't captured it doesn't mean it doesn't happen or exist. This is why I responded in kind. No matter what you think, your "funny thing is + emoji" is cynical and casts doubt on someone's anecdotal experience. Anecdotals, yes, doesn't mean much, but I know what I seen.

    @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602249#Comment_2602249

    Then forgive me for not believing your silly claims that you can’t back up with ANY evidence.

    🙂

    @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602242#Comment_2602242

    I’m saying Shroompy, the user I quoted, is correct.

    And next time it happens, take a video with your phone or something - capture it and post it. Because NONE of the videos of Dead Hard validation I’ve seen personally have had a blade wipe.

    You worried about name calling and it devolving? It already got there with "silly". If it's silly for you then move on. I'm not here to go out of my way to please your "happiness" of possibly being proven wrong. We can keep wasting each other's time if you want.

  • Yeah, it's a common thing. Just make double sure that your challenges are selected before you head back into a match.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602270#Comment_2602270

    If you are incapable of providing your own evidence, perhaps find a YouTube video that is showing the same thing you’re seeing.

    Your little tirade won’t accomplish anything.

    You continually attempting to belittle me for calling out your pretentious and cynical nature isn't going to make me do ground work for you either.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602249#Comment_2602249

    Then forgive me for not believing your silly claims that you can’t back up with ANY evidence.

    🙂

    What you ignored is that I don't have a reason to make it up. As stereotypes go in this forsaken forum, I'm a survivor main that isn't supposed to care about what killers go through and I should be enjoying this fix for dead hard, or for some instances, Server Side Confirmations. Server Side Confirmations are more likely than not, working as intended and that's great. I also personally have had false confirmations + cleans happen, regardless what your attitude and uppity BS says. Yes, I acknowledged I didn't capture it, nor do I have a way. No, I don't need your demands for evidence to be met because I am not trying to prove a hypothesis / a theory / etc. nor am I here to prove it to you or anyone else. I can say and express what happened to the best of my knowledge.

    @TruEternity said:

    https://youtu.be/nzxxxQ5KlaE

    Thats a video from Scott Jund, showing that you get the miss animation if the server rolls back your hit, not the successful hit wipe animation. If you are getting the full animation it is a bug, and taking a video of it and submitting it would be your best bet to get it fixed.

    TruEternity did it right. I understand that I need to get it captured but I've already explained this. If this is a bug, then it's a sufficient guess at what may be going on and he didn't go out of his way to be pretentious about someone else's experience. Thank you for being cool about it.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602242#Comment_2602242

    I’m saying Shroompy, the user I quoted, is correct.

    And next time it happens, take a video with your phone or something - capture it and post it. Because NONE of the videos of Dead Hard validation I’ve seen personally have had a blade wipe.

    I don't have to record ######### for you LOL

    Yeah, I'mma record a game with one hand on my phone and the other playing. Get real.

  • @AkiTheKitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602200#Comment_2602200

    It happened to me yesterday. Dwight hit, scream, blood, I'm slowled cleaning my weapon yet he didn't go down and instead dropped a pallet on me as soon as the wipe animation finished

    THANK YOU.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602200#Comment_2602200

    Correct. I don’t know why people are saying it’s doing the blade wipe despite the hit “not registering”. The funny thing is they never seem to post evidence of this. 🙄

    I understand that this is anecdotal evidence, but I swear that it has happened for me. Just because I don't have a capture system doesn't mean that it didn't happen -for me-. What reason do I have to lie about it, especially if I'm a survivor main. I shouldn't care about this nor should I show any pity for a killer having these issues. Correct for whom? Your cynicism is garbage.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2602193#Comment_2602193

    But the killer isnt left with cleaning off the blood, they hear the scream but still have the same cooldown as if they missed. Ive yet to see any footage of a hit thats been validated doing a blade wipe

    I don't have footage but it definitely has. I played Hag and had it happen about twice in a match. It's frustrating. I was left standing there wiggling my big ass fingers in the air above my head with no hit LMAO.

  • @Another_LegionMain said:

    Pain Reliever, then Otz. Common opinion, I know.

    damn I haven't heard Pain Reliever in a while. Good mention.

  • from what I have read in the patch notes and the videos from so many content creators, "Dead Hard" is now validated with a yes/no hit by the Server, instead of P2P. Below is something I posted in another thread, but this is just my opinion.

    "I think now, Dead Hard works "as intended", only because it's a server side decision instead of the validation being on the killer, like a P2P validation such as the older Call of Duties.

    For me, the problem isn't just Dead Hard, I think it lies in that Killers -still get the hit confirmation, the animation for that hit confirm, but nothing is given-. Dead hard false confirmations should stop giving the killer the hit animation because it's like a light version of a Decisive Strike. The survivor runs away and the killer is left cleaning off fake blood and has now lost chase. If the server side says it's not a hit, somehow, the devs have to make killers swing through like a missed swing instead. Who the hell knows how that would even get implemented. Another example of Server Side Screwiness was me as a survivor playing against a Deathslinger. I feel sorry for the killer because I'm pretty sure if it was Killer side confirmation he probably would have gotten 3 spears and 2 hits at the Fun Bus. I even watched him get a false hit confirmation as I jumped through the Fun Bus window. It was totally unfair."

  • @Raccoon said:

    Just a yes or no will suffice.

    If you want to leave an optional explanation, please do!

    I think now, Dead Hard works "as intended", only because it's a server side decision instead of the validation being on the killer, like a P2P validation such as the older Call of Duties.

    For me, the problem isn't just Dead Hard, I think it lies in that Killers -still get the hit confirmation, the animation for that hit confirm, but nothing is given-. Dead hard false confirmations should stop giving the killer the hit animation because it's like a light version of a Decisive Strike. The survivor runs away and the killer is left cleaning off fake blood and has now lost chase. If the server side says it's not a hit, somehow, the devs have to make killers swing through like a missed swing instead. Who the hell knows how that would even get implemented. Another example of Server Side Screwiness was me as a survivor playing against a Deathslinger. I feel sorry for the killer because I'm pretty sure if it was Killer side confirmation he probably would have gotten 3 spears and 2 hits at the Fun Bus. I even watched him get a false hit confirmation as I jumped through the Fun Bus window. It was totally unfair.

  • @Leatherface1990 said:

    Pumpkin seeds the more you bring the more you get.

    I understand that. What happened to me in particular is that I finished a tangled generator but it didn't count towards the challenge progress.

  • @Sweet_Tour said:

    Like all you gotta do is finish it. You don't even have to repair the thing just tap it and if the tap completes it then walla. But if you repair it to 99% but the killer shows up, and you run away and someone else completes it then you get no progress.

    I appreciate your response. Something must have definitely been weird then for my match in particular. I'm actually glad to hear that even if you love tap the machine for a finish, it counts, but I'm also still dumbfounded as to why it didn't count when I finished it from start to finish. I'd hope to see a BHVR response as to why.

  • *uses "FIND" "USSYLIS"

    "0 matches*

    Thank goodness.

    Otz is probably my favorite, the most well rounded and he tries to create in-depth content constantly. I read in the thread that he plays "scummy", I have to disagree. If he ever did, I've seen him admitting the need to tunnel out a survivor to ensure his streaks at times but I don't even consider what he does tunneling anyway. He's a good bean.

  • @dugman said:

    I highly, HIGHLY recommend Michi's channel, he's one of the top Hags in the game. And he also has a really interesting Hag Trap guide that goes into both basic and advanced strategy regarding traps.

    https://youtu.be/AX5AGQiNKg0

    ^ this here. Michi introduces different perk set ups and addons. He's highly consistent in his gameplay (for what he shows).

    @WishIcouldmain said:

    Very glad to see a potential Hag main let me help you out

    1.You don’t need perks or add ons to win. Hag is that strong so you don’t need to grind another character for a certain perk. Or add-ons

    2.Don’t put all your traps around the hook. Lame strat and a shame to her potential.

    3.Don’t need to worry about maps. There isn’t a map where she is guaranteed to loose. Haddonfield of all maps is great for Hag

    4.Don’t make your traps obvious or else survivors will react in time and escape the lunge range. Hide them on dark ground. Or around corners. Put them in unexpected spots.

    5.Don’t just traps loops or else they’ll just take a hit and avoid the loops, trap areas where they’ll run away and areas they’ll move through

    6.Only chase if it corrals them to your traps Hag can’t chase number one killer in dropping chase.

    7.Have fast reactions a trap can be triggered at any moment

    8.Slug if need be to get snowballing since if you pick up someone they’ll begin to disarm your traps

    All I got for now ask if you want more tips glad to help

    This is also a really good list of stuff for Hag. Also, if you watch some Michi, you will notice that he takes advantage of what I guess I'll call "camera pull" with the survivors. Hag's body will pop out of the traps and the survivor's camera will pull. Once you realize this, you as Hag can place traps in weird corners that will disorientate the survivor's direction and can help you either get a hit or re-corral them a different direction.

    There's a lot of Hag hate in the community from the survivor side, but a good Hag player you go against is actually really fun. Watching someone like Michi work is really fun to see because there's not a lot of hag players.

  • LOL the first time I seen a Clown go zooming across the map during this event, I just laughed. Good times.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2579232#Comment_2579232

    As with everything, it's completely different when testing something on an internal basis to having 100k plus players playing. I'm very sorry for the frustration that these issues are causing our players but I'm really trying to help find out as much information as possible here so that we can get a fix out for it.

    Right, but what is the PTB for? I'd love to be a fly on the wall and see what goes down behind the scenes. Just as in any profession that requires building something onto a foundation, if the foundation is weak and substandard and the engineers ignore all the warning signs and move forward building the project onto it, it eventually has all kinds of problems and weaknesses. I know you want to help, but five years into this and the same foundation has crumbled away, rebar is sticking out of the concrete and eroded, and the building is leaning. It's just covered up with fresh coats of paint every patch.

    If one PTB isn't enough, then keep PTB'ing it.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/288817/infinite-loading-screens

    We're trying to find as much information as possible on this, the more information you can add to that thread to help us to narrow down the cause will be great - thank you for your help.

    Honest question: What else could cause it besides the garbage coding? Nothing from players has changed unless you guys think it's a combination of perks, items, cosmetics, or characters we are equipping that is causing it. We merely do what we are supposed to do and ready up. The real question here is why you guys don't test this stuff thoroughly before releasing it. Instead, it seems like it's just easier to release the patch and let the consumer actively playtest, find the bugs and report and sift through people complaining like I am, and just say sorry and fix it later. It's ridiculous.