Quentiplex
Quentiplex
About
- Username
- Quentiplex
- Joined
- Visits
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Comments
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Seeing a Bubba play a legit game is great fun, for sure.
Seeing a Bubba camp one of my teammates or I, one of the worst experiences.
My opinion on The Cannibal is 50/50.
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In my opinion, the best Halloween event so far... but there's always room for improvement.
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Very annoying, but as a killer, unless you know it's a SWF, I wouldn't waste time going out of your way to find it and stomp it out.
If you do stumble upon a lit Boon totem while in chase, or patrolling generators, definitely stomp it out.
I think the fact that it takes merely 2 seconds to stomp a Boon totem out is what makes them okay in my opinion.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2566708#Comment_2566708
I'd show you a clip but I can't as it's against Forum rules.
I believe you in at least seeing a hacker. You're good.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2560325#Comment_2560325
what ?? It doesn't matter how often cheaters are there or not. Cheaters are cheaters and have no place in DBD or other games. Furthermore, cheaters are ALWAYS a problem in a game and it should ALWAYS be the highest priority to fight such. BHVR is a company and I don't think they want to mess that up.
I agree with cheaters not being welcome, I do. What I'm saying though, is that it makes sense why they aren't the highest priority to deal with. With that said, a fix, a better anti-cheat, or whatever would be welcomed completely, though expected to not be at the top of the to-do list for BHVR. Obviously, there's other things with higher priority that BHVR values for being a company that owns a video game. I do think they should put the hacker-cheater problem higher than it seems on their priorities, though.
I'm not trying to enable hacking as a-okay, no, but just looking at it through the eyes of a company.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2560325#Comment_2560325
I've literally seen PC Hackers get into Console-only lobbies.
It's an issue. I've had 10 hackers in the last two weeks and I play with crossplay OFF
Man, I play all the time and never encounter hackers or cheaters. Either you're exaggerating to get your point across, or you assume hacks when there really is none. I just don't know how 10 is even possible in a two week span. Like the Demo guy said above me, I haven't even seen close to ten in my hundreds of hours of playing.
If I give the benefit from the doubt on that 10, I see noone complaining about it at that number truthfully either.
I don't know man, maybe you're just very lucky after all.
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It was at first, like what everyone else is saying... but at this point it's more jump-scary than actually being scary.
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The players that spend countless hours on Nurse can make her exceptionally strong, we know that. With that said, probably less than 5% of Nurse players are representing her strength and the argument to nerf her, while the other 95% that use her aren't showing she needs a nerf whatsoever. You can't pick Nurse up and have a champion's breakfast, y'know?
In all honesty, basically every killer can be very strong if player by the right people, and can be absolute trash when played by others. I just think that the small bit of people capable of killing 4 survivors within 2 minutes using Nurse shouldn't be the reason she gets a nerf. The amount of time it takes to learn how to do what I mentioned is days, most likely months worth of time. A killer shouldn't turn to crap because of those people that play her excellently, in my opinion.
Long story short, Nurse is fine.
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In all honesty, cheaters and hackers aren't all too common unless you sit and play the game all day--every day. Though there's only 5 people per game, cheaters/hackers just aren't as big of a problem in DBD as some other games may be. I don't think there should be no action just cause a game isn't chalk-full of hackers, but I'd understand why it isn't a top priority to BHVR. Though, like any company in charge of anything, they want their money. So, that explains the top priority action of people cheating out Auric Cells. Just the way the world is with that one. Sad to see, but I'm just glad DBD isn't a hacker hangout for many.
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Basically what the guy above me said. When carrying a survivor, just avoid them like pallets if you run into that problem, but it seems like you're just asking about the stun. When you're lagging constantly everything is a bit harder, but a fake (whether to bait the head-on or fake a fake to then grab into the locker) is the easiest way to bait a free hit or grab, yes. Some are good enough with it, and if you can't fake them out, just take it.
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I play Killer 7/10 of the matches I play on DBD. I am extremely experienced with most of them, especially Clown, and I just rock everybody so often I feel bad. I'm not stroking my ego, but what I'm saying is that I am winning consistently, yet being faced with "terrible" survivors. Whether I haven't played enough since it was added (how?) or what, I have no clue why every match feels too easy. Every once and a while I get my foot kicked in, but ever since skill-based matchmaking was implemented, I've been pretty consistent at getting a 3 - 4k or so every game. On the flip-side, I am quite a terrible survivor, but I'm mixed in with an equal amount of god killers and okay ones. I think what most people are complaining about is the exact opposite of what I am, though.
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He's a very solid pick, but as someone said up there he is kinda of dog against good survivors.
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These are all very creative, props to you for planning them up. Some seem much better than others, but overall almost all are solid for a Boon Totem perk. Good stuff for sure, I'd be interesting in seeing the one I picked.
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It's a cool concept, but to have to play the entire match in monochrome would honestly hurt my eyes.
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Yeah, I think you are completely fine. It happens, and I don't think there's a record for it that will impact you in any way besides that 5 minute cool down and the 2 point de-pip.
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I can see the great amount of detail that went into the development in that map, and it is almost exactly the same as it is in the Resident Evil games. Crazy close. I admire that, but in DbD... not only is it extremely survivor sided, but confusing and personally completely unenjoyable to play on. It has crap loops, but also extremely good ones. Not much in between terrible and extremely strong. Though, with time and exposure to something not so fun, it grows to at least become "bearable."
I do want to see a change though, badly.
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I played against her (and as) a bit in the PTB. I do think she was nerfed enough, but not as much as I'd like to see. Skill comes into play MUCH more than before... for the survivor, annnd killer. I think that's a lot of what made her come off as this terribly overpowered killer. (not saying she wasn't)
There is still a lot of things I'd considered powerful that will and are still there, but a solid A-tier pick nonetheless. In my opinion, I'm satisfied with the changes.
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With Trickster being the only one in my opinion to be able to abuse this to a far extent, I wouldn't be too concerned about it being over-powered or mad annoying. I think Blood Favor is finally Hex worthy, and that I do love to see.
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Whenever Clown wheezes.
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I might actually try this in a custom later today. If I were to guess, I'd assume the one that is most recently applied overrides the previous in terms of the length of time it's blocked. (at least for that gen)
With that said, I haven't tried it... so I'm not 100% sure.
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Definitely not unheard of. You'll get that stuff for as long as you play this game. People can be salty babies, even if you be nice about everything as much as possible.
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Yes! Mine does the same thing, just with Laurie instead of Jane. I don't know how to change/fix it, but it's just a small annoyance anyway.