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Puffnstuf

Puffnstuf

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Puffnstuf
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  • @WeenieDog said:

    I'm kind of surprised he didn't get stunned from that drop.

    same

  • @GoodBoyKaru said:

    Aight so here's what happened. When you're moving, as in running, in a certain direction you cannot drop a pallet from one side, only the far side of the pallet. Say if you were running to the pallet from ahead, you would have to run through the pallet to drop it.

    You can counter this by moving backwards or walking slightly.

    I fear this may become more common than before with the now recent removal of the reversal, where you stun a killer on the same side of the pallet you're on.

    So now I need to walk backwards if I want to try and stun the killer? Whatever it is this needs to be fixed it makes the game feel super unresponsive. I know I am raging in the clip but this is far from the first time this has happened to me. Legit happens almost every other game, happened twice in the game the clip is from. After a while it just gets infuriating.

  • League of legends does not let players play together if their ranks are too far apart and they do not let 4 man groups play ranked. Counter strike does not let you play ranked with other players until you are ranked yourself and players who's ranks are too far apart can't play together.

  • @DefaultText said:

    So im a rank 1 console player and i had a chance to play dbd in a pc cafe and holy crap the skillchecks dont have any problems.

    On console you need to press it earlier to have a great skillcheck, even with 80 ping i need to press the key outside the great skillcheck to get it and i thought it was the same on pc but i was wrong.

    On pc you really need to press it on the white area and god it feels so satisfying to do a gen in 70 secs because youve hit every skillcheck.

    Latency from using a wireless controller plus latency from most standard televisions create a delay. Play with a wired controller on a low latency monitor and you will find skill checks easier. Still not as good as PC but much better

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950493#Comment_950493

    YIKES.

    All that effort for a match you'd probably 4K against anyway lmao.

    https://youtu.be/gTpZSllfMmw?t=553

    Don't forget to check the SWF was intended proof video ;)

    Regardless of what the dev's may say in your video from 2 years ago. The game is not balanced around 4 players being able to use voice communication. If it was then we would have in game voip

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950499#Comment_950499

    Killers doesn't need help, I am rank 1 killer, you don't need any additional nerfs to SWF, just pay attention.

    20191224233455_1.jpg

    prove it

  • @Doing_gens_wbu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950477#Comment_950477

    Yes that's the sad part 🤔 however having ingame chat could be helpful for solos though.

    solos don't need help. I am rank 1 survivor and I only play solo. You don't need any additional communication other then what is already in game. Just pay attention

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950464#Comment_950464

    Killers don't care if you're in an SWF or not, the amount of times I've been "accused" of SWFing because I've taken a hit for someone is astronomical, people just want an excuse for why they played poorly (most of the time) it doesn't matter if that excuse is actually true or not.

    When I play killer I check all the survivor profiles before the match starts and If I see a swf group I always back out. But many players will make their profile private or hide their friends list to hide the fact they are doing swf

  • @Doing_gens_wbu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950430#Comment_950430

    Punishing people to play with your friends is no fun. Like I said add in game voicechat with the ability for the killer to overhear. These are absurd nerfs to just SWF.

    console players would just use party chat (which disables in game chat). PC players would just disable dbd microphone permissions and continue to use discord. This wouldn't do anything to combat the swf advantage.

  • @laurelstroodle said:

    https://forum.deadbydaylight.com/en/discussion/comment/950344#Comment_950344

    Instead of adding rewards for ranking up let's punish people for ranking up AND playing with their friends.

    k

    Never said there shouldn't be rewards for ranking up. In fact in my second comment in this thread I said there should be. If players got some kind of in game reward for being a high rank at the end of a season I think that would be great and would deter players from deranking. Because right now there is litterally no reason to be a high rank.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950423#Comment_950423

    Yes this word competitive does get thrown around a lot doesn't it, seems weird to have a competitive game but you don't want the team knowing anything about the rest of the players, and to top it all off they want to punish coordination while also telling players to "just do totems" to avoid certain perks etc etc.

    The game isn't competitive, Im sorry that you see the ranking system as some sort of indication that this is true but it isn't.

    you realize this game was built and designed around the idea of survivors not being able to communicate with each other. SWF has not always been in the game and the game wasn't created with SWF in mind.

  • @ImmortalReaver said:

    Rank should not be a factor at all because it's not hard to get to the higher ranks and you could smurf your way around that solution anyways.

    Smurfing is an issue in literally every competitive video game. But I would prefer that to the status quo

  • @Lily0 said:

    Not allowing people to play an online game with their friends is stupid, and the game would die in a year.

    the game was doing fine before swf was even in the game so I think your being a little over dramatic. League of legends doesn't let Players who are ranked gold play with their friends who are ranked bronze and that game seems pretty popular.

  • @Seanzu said:

    "We're all in purple ranks, yippee" - 3 Man

    -Plays for a few hours

    "We're all in red ranks, looks like one of you is going to have to leave"

    You have to realise the absurdity of that, right?


    Pretty much every other game that has a competative ranking system besides dead by daylight has some sort of restrictions in place to keep matchmaking balanced.

  • @Pulsar said:

    Buff Solo's to SWF levels, Lord knows that the Solo life is miserable.

    Buff Killers accordingly.

    I'm rank 1 survivor and I play solo its really not bad at all. Only sucks when you get a toxic killer or de-ranking teammates. Also just saying buff this and nerf that without giving any real constructive ideas doesn't help

  • @twistedmonkey said:

    That will never happen.

    They won't punish people for ranking up so they can't play with their friends.

    All this does is actually make them derank to be able too and then lower skilled killers are being more bullied which is the reason why the rank system was changed recently in the first place.

    With what I purposed you would still be able to play with friends. You just wouldn't be able to play with a full party if you are in the upper ranks. As for De-ranking that is already a problem and needs to be addressed separately with punishments for quitting and in game incentives for maintaining a high rank throughout the season.