ProtectDwight
ProtectDwight
About
- Username
- ProtectDwight
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Comments
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I just gave up on DH for the time being until they fix dedicated servers enough, whenever that now may be. Although IF I somehow have a day where I feel like running DH I never use it to dodge hit anymore, I use the perk for distance, which in a way is it's strongest attribute anyway imo.
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Yesterday I was queuing up with a friend of mine, we we're both at the time rank 7. We got matched with rank 15-14's several matches in a row and the killer was also rank 15-14. So clearly the match making is still not working as intended.
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I'm having this too, it's so annoying when you get a daily you want only for it to change the next time you open the daily rituals again.
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I've played several matches now and playing as killer feels pretty good, however as survivor it's horrible. Killers can swing and you hear them completely miss and 2 seconds after you suddenly get hit. Huntress hatchet hitboxes are even worse, where it looks like I completely dodge the hatchet and 1-2 seconds after I get hit by "nothing". All ping have been green (50-60) and it feels like you're playing on a 200 ping and up regarding the hitboxes.
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Dwight, cause he's a wholesome boy
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Solo survivor is decent but at higher ranks I have times I have to wait up to 10-15 minutes for a match as survivor now after the update. SWF is not even on the table anymore, the queue times for that is just horrendous after the update. I could just be really unlucky with my survivor lobbies though. Killers queues on the other hand is a lot faster.
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Wow, I would love any of these!
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@michaelkhj said:
https://forum.deadbydaylight.com/en/discussion/comment/479690#Comment_479690
sorry tagged wrong post in the previous comment. read this please :)
That's not really a counter argument though and you don't bring up anything about survivors swarming the hooks to get a unhook(please correct me if I'm wrong there), so my argument is still valid. Why would a killer leave the hook if they see survivors are around it? That's just stupidity. Why should a survivor get a free unhook when the killer knows they are around? That's where my comment comes. I play a lot of survivor and even I know that would just be stupid of the killer to do. Either the survivors have to coordinate to get that unhook or they can just all sit on gens and punish the camper hard.
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Tbh, I don't really care. I never used DS when it was strong and I barely use MoM.
If they don't change the 3 hit thing it sort of needs a harder punishment after use, like showing you to the killer when you've taken your hit and perhaps but you in the "broken" state until you go down or something. But that might be generous as well since you still don't really need skill to make it active, which kinda is the problem.
In the beginning I thought the perk was fine but I know for a fact it can be very irritating to go against, especially if more then 1 survivor has it. So I was expecting a change to it, can't say I'm that surprised.
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The thing would be though, killers that have to camp because survivors are swarming the hook trying to get the unhook would be punished as well. Should the killer just leave the hook and let the survivors get a free unhook to save their points? No, that's ridiculous. Even when I play survivor I don't blame a killer for camping a hook when they know for a fact survivors are around.
Sure camping can suck when you're the one being camped, but it's a strategy and they already lose some BP for it. A killer that camps every hook and gets a 4k is most likely not going to pip anyway, so that's already another punishment. Just take it, let them camp and move on to your next game.
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I know that Legion's moonwalk exploit needed to be fixed, but now that it has been will they be reworked properly or is this how they will stay?
I'm pretty sure that the changes they've made on the PTB is how Legion will release on live soon. They might still tweak a bit here and there but other then that, no I don't think they'll change that much more.
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I guess you're meaning if EAC bans you for changing the perk pictures or survivor/killer pictures in game? Then no, but if EAC one day feels like it wants to ban you for it, then the devs won't help to unban you. It's the same with MLGA, it's not something they would ban but if EAC decides it suddenly wants to ban you for it, you're out of luck. It's "do it at your own risk" kind of thing.
If you're meaning modding game files as in hacking then yes.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/446901#Comment_446901
The last change to PI was apparently in 2.5, where it made Event Items occur more often.
The change before that, which is also the first change, was way back in 1.3, where they reduced the aura ranges for levels 1 & 2, but increased the chance for rare stuff on all levels.
Ah, then I guess my luck got better recently, but that's still a small buff I would say, even if it doesn't give better items of recently per se. I never saw the perk as being that bad but I guess I could see why some might see it as a "waste of a perk". It doesn't guarantee anything good, just give you a higher chance of something good. Just seeing boxes is a benefit I'll take lol.
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Didn't plunderers get buffed quite recently or am I completely wrong about that? Cause I feel like I get better items with the perk more often than when I used it before. Or my luck just randomly got better.
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Just removing them wouldn't be realistic. Then you would take away way too many of her add-ons. Maybe rework? As someone stated above, but remove them? Sure I don't like playing against omega, multi-blink nurse but I also know you can't just delete something from the game without compensating or reworking it.
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I don't think people care about pipping or ranking up when they use a mori. All the people I know use mori's cause it feels good. It's a fun things to do, to mori everyone. Should it be possible to delete survivors after just 1 hook? Don't know, that's another discussion, but damn does it feel good to do.
Even if I play a survivor, I'm in a way honored when I get moried. I might have a weird look on it but I actually like it(lol). It's cool so why would I be mad when I experience it? Sure, if I got moried every single game it would start to be annoying, but that not really realistic.
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I would say it depends on your play-style. Lithe is a perk you don't have to think too much in order for it to activate. Just jump through a window or over a pallet and get a sprint burst. If you want a quick escape in the heat of the moment, Lithe would probably be the best choice, since vaults and pallets are on every map.
For balanced landing you'll have to scope out before hand drops and hills you can use it off of(still a thing for Lithe but vaults aren't that hard to find). Certain maps have more of this and other not so much, so BL is a bit of a gamble sometimes. When you get a map with lots of drops it feels amazing to use but when you get maps with very few or next to none it feels pretty bad(obviously). I myself prefer Balanced Landing, mostly because of the passive reduced stagger effect. Maybe Lithe would've saved me more often but I still prefer BL over it.
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Then we would have the "camping exit gate" problem. When last gen gets popped the killer could just zoomed over to the only exit gate and stand there, making sure no survivors leave. This in turn could hold the game hostage from the killers side. Slap NOED on top of it and you're sure to at least smack down one of them if not more. Then you can just slug to your hearts content until they bleed out and doing it over and over again to either the survivors DC cause they can't even have a chance to get out or they all die due to slugging. Have a one way escape if never a good thing imo. There's too many problems that comes along with it.
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I wouldn't really say this is exclusive to Billy, many of the killers hit boxes are as big as the map it feels like sometimes. I've swung at survivors that I expected with certainty would miss and they hit and as a survivor been hit through more pallets, windows ect that I can count that should clearly miss but doesn't. I think the devs as been mentioned before over me are well aware of this issue. When will it be fixed? Who knows.
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I would actually really like this, both as a killer and a survivor. Maybe the sound shouldn't be high enough to be too distracting, so you can still hear vital information but god I love that SAW tune. I would want to have a activated trap on my head just to hear that tune go off haha!
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I don't know how many matches I've been in where survivors just DC:s the moment they get downed, screwing over the rest of the team, or DC:ing the moment they hear a certain killer.
I've never understood the reasoning behind it. I myself can get a little "salty" if I keep getting tunneled and camped several matches in a row but I never DC because of it. Even thought I don't like it I equip the new DS to have somewhat of a chance of getting away and when I see I get games where I'm not tunneled or constantly camped anymore I take it off.
I too have killers I don't particularly like to go against but I still play the matches. If I'm doing bad, I'll just know I'm have a bad day and move on to the next game. The other day I had a game where all 3 survivors DC:d leaving me with 5 gens to do. Did I also DC? No. I ran up in the killers face, letting him kill me and moved on. I have days where I get found first all the time, really quickly and some days where I rarely get found at all. The only reason I see for a DC right now is if you're stuck and cant get out or if someone is exploiting so you can't end the match. Just DC:ing for doing bad at a game or because you don't like a killer ect is just screwing the rest of your team over and is very selfish. DC:ing for such reasons won't make those killers disappear or make you as a player any better.
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As for the cosmetic I use the most for survivor it's Dwight's "ugly" Christmas sweater and the hallowed blight pants for him with the keys + his default head(maybe p3 head sometimes). Although I'm a big fan of shirtless David, military pants and the black cap too.
For killers I have quite a few I enjoy. One of my absolute faves are the Wraith hallowed blight skin. His top there is just perfection. Trappers newest skin(Miner) is pretty rad and I like the school girl outfit for spirit with the Messy Maru Mage head.
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I love the EGC but I do also have 1 slight problem with it. If the killer closes the hatch and triggers the EGC, a survivor have to go into super stealth mode. There's no way a survivor in all cases are going to camp a exit door, of course they'll also try and look for hatch when it spawns.
All of this is fine, but the problem comes in when the hatch is closed and the killer even gets the slightest glimpse of the remaining survivor. That survivor is dead, period. The killer doesn't even really have to try and down them, they could just lazily follow them around until they die. I've done this a few times on the PTB just to see. That survivor doesn't even stand a chance at that point. My suggestion would to either make the gates open faster if 1 survivor is left or one of the exit gates open at random when the killer closes the hatch. Then the survivor could still run to the wrong one and get caught, but could also stand a chance if they get spotted before a gate is open.
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Actually, the basement can be a form of the old face-camping(when you couldn't unhook from the sides). I've seen several games where one survivor is hooked in the basement and the killer just stands in the stairs, blocking any survivor of even being able to attempt saving the one hooked in the basement. I don't really see why this should be a thing.
I get that being able to body block survivors running out is handy but you could still technically body block them in if you keep moving side to side along with them if the stairs just got ever so slightly bigger, giving the survivor just enough room to squeeze through. Both of the survivors wouldn't be able to run up at the same time anyway there, so you would still get free hits off like before.
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Are your intention to change the end game with the End Game Collapse update? Or is this update meant to take away hatch stand offs and survivors holding the game hostage? I've seen a lot of people taking this update as a way to actually change the end game, so a clarification on this would be great, thank you!
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How come you decided to take back the "bone rattle" noise when the Wraith uncloaks?
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I don't think I agree on the faster gate opening either. I can see where they're coming from if 1 survivor is left(and killer has closed the hatch), to have a slightly higher chance of opening the gate before the killer comes. If you're not the obsession and the killer has Remember me you're not getting that gate open. However, that's still buffing the gate time overall when all survivors are still left, which imo is just strange and completely unnecessary.
I don't think 3 minutes is too much on the timer though. There's pretty often a survivor that's being chased when the gates are being opened and often goes down too. 3 minutes is the perfect amount of time. Not too long when you don't want to be bothered anymore as a killer but enough time to save and get out for survivors. The times does slow down when they're dying or hooked, sure, but that's fair cause then the game is not completely over yet. Otherwise you could just slug so everyone dies due to timer or blood warden. I've played several games on the PTB and those 3 minutes doesn't feel that much in game tbh.
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MoM is not OP, it's useless against certain killers. So I don't see why they would nerf it when there's so many other things to put focus on.