Pheonwings
Pheonwings
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- Pheonwings
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Do you know how many times I ACTUALLY get to use DS? Most killers I play against just slug thats literally all it takes leave them on the ground? Ok in this turn then DS is stopped by slugging, using a mori, or even just using Pyramid head and using cage since it cancels DS. I play on both sides Im actually trying to plat the game, and I think its fair. Lots of people didn't know how to play billy he would just camp and sonic across the map without ANY down time or any punishment for missing. I think all of this will be good and a good billy is going to be terrifying tbh, especially with the purple add on that silences his chainsaw unless you're within his terror radius. I stopped using DS and I STILL get crapped on cause I use dead hard (bubbas new chainsaw punishes dead hard now lol). Honestly its a perk it shouldn't be nerfed, dont like it? Leave them on the ground.
Also to the person who said killers are gonna leave I have to wait SOOOO long to get a killer match where as a survivor match I get it instantly so yeah there are a looot more killer mains, its hard to play both sides for me I end up playing survivor more because I get faster matches.
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@TransverseCaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1342141#Comment_1342141
Honestly, the game in the video is far more tame than the games I had played in the month before I uninstalled. I'd play an average of 8-12 games a day and of those over half, 6 to all 12, would all be SWFs. Sometimes with flashlights and chaining their effects, or medkits effectively restarting chases the whole game. Then there's invincible perks like BT, DS, ADR, etc along with time burners like Lithe,Sprint Burst, Balanced Landing, Dead hard, etc in conjunction and if I was real lucky there wouldn't be an Object of Obsession calling out all of my movements which is extra punishing because I was a Ghostface main. Even so it's always their best looper and guess what? There's no skill. He/she literally just has to sprint burst as soon as I get close and move from pallet to pallet, which is even easier since the rest of that team can call out where more pallets are. It's not uncommon to have only 1 hook by the time 3 gens get done in this environment.
And before you say "git gud"- I'm not the only one with this problem. I had played since the games release so it's not like I'm new to counter-looping.
"If its REALLY that broken then lets rework mori's too?"
Sure, and make ivory moris a base part of the game. The fact you would complain about this while survivors have keys is kind of odd.
Yes and when I started at a rank 20 I had a group of rank 1 swfs clicking their flashlights the only issue I truly see with the game at the moment because I truly understand both sides? Is the ranking system needs to be worked on completely and I dont think cross platform will truly help that. And no even though 99% of the community is toxic I would never say git gud it isnt funny at all to use really.
And yeah keys arent often used I play BOTH SIDES they have nerfed toolboxes, they have nerfed the syringe they have nerfed styptic agent they also nerfed bond to no longer work on gens, there are so many anti gen builds and perks to use.
It is 110% a point to use on how often you see it happen, it isnt a huge raging issue that I see they decided to use them all on one gen, when it would have been smarter to wait and use it on a gen when a friend is being chased. It is asinine to see how much killer mains complain I play on BOTH sides and so many killers complain about BNP and whatnot when they have corrupt intervention or pop goes the weasel to INSTANTLY REGRESS A GENERATOR BY 25% without having to hit a skill check where survivors have to hit 2 great skill checks for BNP to even work. There are so many anti gen builds you can run that have been given to us. Plus we have pyramid head coming out who DESTROYS deliverance and DS because if he curses them cool he doesnt need to pick them up just send them to the spiky box and if they struggle in the spiky box they have to hit skill checks to struggle if they miss it oof theyre dead. Theyre giving people what they want but then a by chance thing that happens in one game sets people off heavily its really depressing honestly when theres so much more important things to fix including just things not looking right? Theres still an issue with hooking people and having them appear where they arent supposed to be like floating and being on the porch instead of the basement so if the survivors didnt see them going to the basement they will risk a save at a wrong place and be hooked.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1342141#Comment_1342141
The number of games it occurs in is irrelevant to tge points being made in this thread.
No it isnt irrelevant because it isn't a rampant issue want to stop that? Cool run discordance and if you want to even further that to have the gen closer to you? Run Corrupt intervention boom that would never happen done congrats. It isn't hard to counter that AT ALL there are 2 perks that will help you can run either one if you want and it will help. BNPs are an ULTRA rare add on that I rarely get if ever. I play killer and running corrupt intervention or discordance disturbs that and I never have to worry about it and in any case I wouldnt worry? They wasted all of their toolboxes so I seriously see absolutely no issue.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1341576#Comment_1341576
Yeah i play killer and survivor too. Idc what platforms you play on. Youre not going to convince me that 17 seconds is ok. Ever. And yes, i directly compared this to first hook tunnel mori in this very thread. Whats insane is that anyone would ever try and justify this dumb #########
How many games have gens been done in 17 seconds? How many games have you played where they all played a very rare shroud to get them all together AND then ALSO all of them have toolboxes with BNP? Are you serious? It isnt even that bad, if you think so then I think you need to play killer a hell of a lot more I play on both sides and honestly you don't lose the game at that point, because they just wasted ALL of their toolboxes every single one of them its gone boom. ??? Its clear you only play killer then if thats a complaint for you. It also shows a lot iabout you if you really feel the need to swear that much where they have to block it out. If its REALLY that broken then lets rework mori's too?
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1339618#Comment_1339618
I play trapper too, the spots he put them in are good spots gens or no. And just to reiterate, those traps came into play so clearly that was the right call.
What were talking about is the fact that its even possible to do a gen in 17 seconds. That is ######### broken idc what they burned to do it or what decision he made that could have stopped it. Broken AF. We can agree to disagree cause theres nothing youre going to say to convince me thats ok.
This is a symptom of the problem. There are things those kids could have done that are much worse as i explained to the other guy.
Honestly as someone who plays both killers and survivors on PC and console, it isn't broken. It takes a while to get a BNP usually on bloodwebs, do you also complain about Mori's? The one hook now you're dead ones? They WASTED 3 BNPs on ONE generator at the start they no longer have it, toolboxes have been nerfed to hell and back. Do you want them to just take them out of the game completely? As a killer knowing all 3 wasted their toolbox AND BNP on one generator I'd be elated knowing I really don't have to worry about it anymore, they have nothing else for gen pressure further on it's done. He also has a general idea on where they all are now to chase them down, he got a 4k. It's insane how much killers complain on the forums it's all about needing to nerf survivors. They're already bringing in pyramid Head who pretty much destroys deliverance which in itself inflicts broken for a full on minute so you're screeching in pain for a full minute in the match he also pretty much destroys decisive strike because he can just focus on one curse and that's it, it also doesn't count as an unhook if people are trying to do an archive challenge so..? What else do you guys honestly need? They wasted 3 BNPs an ULTRA RARE add on that isn't on every single bloodweb I've had it a handful on times on one character that I prestiged 3 times. You'll argue that mori's are very fair but then come screaming because an SWF that got bodied wasted 3 BNPs on one generator. Ok cool.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1280052#Comment_1280052
I don't think he disagrees because he doesn't go against Docs at high ranks. I've played against the new Doc at red ranks often enough and I think he is perfectly fine. Not too strong and not too weak.
I bounce rank 1-3 as a survivor. I have died to many killers obviously and won many games the only killer I have literally 0 fun against is the doctor. How is it fair that he can hit someone 2 feet away and someone at the very very end of his static blast and they'll both be affected by exactly the same thing? How his madness never fully goes away you get it once and that's it for the rest of the game. Or he can spam static shock with no problems whatsoever so even if they somehow manage to get away if you weren't paying attention you have maxed out madness so if they miss the clockwise or counterclockwise spin for the skill check theyll scream but if they get past that they may mess up the generator because of madness or fake docs will pop up so he knows where you are. No matter what way you swing it he really is op he needs a bit of a rework, a small nerf sure keep him annoying with taunting doctor players blah blah but fix him make it so I don't dread playing a 15 minute game with the worst killer I have more fun against unfair Freddy than I do the doctor. And yes I use calm spirit, but that's not that much help anyways.
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@Zolvez said:
https://forum.deadbydaylight.com/en/discussion/comment/1278969#Comment_1278969
Kind of, but I think you should scale ot down to a minor nerf
Yeah I should have put minor nerf stuff needs to be tweaked a bit on him. I'm rank 2-3 it switches between those and I see so many doctors barely enough nurse. Otherwise I get Michaels and t bagging scream players.
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I think its heavily based on what youre playing on, I havent played enough on PC yet but on ps4 I rarely see the gunslinger
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I think they need to fix a LOT more before they even consider mori's, hair clips through things, the nurse gets stuck on a lot of things, Ive had many killers admit to lag switching and they don't care, Ive been hit and had friends be hit even though the killer was nowhere near us and I have no idea how that happens. They need to really work on punishing the toxic community, working on whats reportable and fixing a lot of just the cosmetic issues with stuff thats already out instead of more moris and 110% instead of selling more cosmetic outfits since most outfits are already clipping and broken lmao
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I don't think they will add slender man as yeah the attempted murder that happened which they made a movie out of and god knows where the licensing for him is anyways. And Jeff the Killer is JUST like the legion and I think they're focusing on a different killer than the standard stealth ones which we have a lot of
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I find the licensed characters are really cool I'd love to see Pennywise my only issue is the licenced characters is that they are very much limited to how they can look outfit wise they really don't have much. I HATE playing against scream cause 90% of the time they teabag lmao but it would be much funnier if they had the "WASSUP" mask.
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Theyre 110% fine, its not as if the key is guaranteed win either you have to have more generators done than people that are alive so it isnt a for sure use anyways and Mori isnt always for sure, I hate Mori's but its fair and its very expensive on the bloodweb.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1279198#Comment_1279198
There's no way you're past green ranks. You seem like a new player who wants to whine on the forums instead of getting good.
- Of course I'm going say that, I actually pay attention during my games.
- Madness can be overcome by being good at the game.
- A minute can be a LONG time in DbD. You would know this if you were somewhat decent at the game.
- Shock Therapy has a 1.5 second cooldown where he can't attack or shock. If he keeping shocking as much as he can and he's still getting you at loops, then that's because you were at an unsafe loop or you made a mistake. In both cases, he should get the stun and hit.
- I play Doctor, Freddy, Demogorgon, Plague, and I'm thinking about adding Wraith to the mix. ;)
I won't screenshot my account to prove anything to you I think it's rude that you decided to devolve the conversation on insulting my rank. This is why new players wont join.
1. I have played the doctor and so has my partner we both play survivor together as well he agrees the doctor is far more powerful he feels bad using him but he uses him to farm bloodpoints to level up all of his other killers, he feels bad but it's the fastest way to do it.
2. I have had one game where his range didn't reach me all game because 3 people were bunched on one side of the map which was my saving grace, yet ever other map like Gideon meat he can hit you even if you're a floor above or below which is completely unfair, the plague couldn't puke on floors above her so why should he be able to?
3. He isn't punished for missing though it is really hard to lose when chasing a survivor if you really want to see what slow is play as the nurse.
4. The doctor absolutely dominates in indoor maps than any other killer, Hawkins, Leroy's, and Gideon I really don't think you understand his range as much as you say.
Play against the killer who's using the doctor as a high rank survivor instead of just killer and you will understand. When I first started yes I whined I was new and thought stupid things as a killer. As I played more and am close to being able to prestige my main survivor a 3rd time with calm spirit to avoid screaming and iron will etc I still find myself struggling when the doctor has madness 3 since it will never go down past 1, if anything I'm asking to atleast lower it after to 0 if you're far enough away or even better yet fix it so he CAN'T cover 2 entire floors with it seeing as he's the only killer that can.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1278969#Comment_1278969
Doctor gets punished for missing both of his abilities. He has a 1.5 second cooldown after using Shock Therapy where the only thing he can do is move and if he misses his Static Blast, then he has wait an entire minute to get it back.
You play the doctor so you will obviously say this but play any other killer and I guarantee you will rethink it. You can get madness up a disgusting amount so easily and you can never ever get rid of it so it messes up healing, and fixing anything so even if you miss finding them, a messed up generator will let you locate them. I'm not saying get rid of the doctor or destroy him but let us get rid of madness after a while that's fair enough. Plus a minute for static blast isn't a lot ESPECIALLY if you get AT LEAST one during the entire game because they'll be messed up the whole time. You can create illusions of yourself with madness, screw up every skill check, make fake palettes, make it so if they hit 3 they think you're after them and they have to successfully hit every skill check to get rid of it before they can even touch anything.
Yes the doctor is unfair as someone who has played killers. The nurse is unbelievably hard and I give mad props to those who can play her really well. Her blink can get her stuck in really messed up situations, she's beyond slow as well
Also static shock can be spammed and it can make you miss vaults, make it so you can't throw pallets either.
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@DetailedDetriment said:
The only change should be madness levels dropping over extended periods of time.
I completely agree, like the saw pig it sucks once I had to go to the fifth one or so to get rid of the head trap.
But yes at least make it go to 0 if necessary cause I'd rather not have to keep as far away as humanly possible also it's COMPLETELY unfair at Gideon cause it's small as is and he can hit both upstairs and downstairs with his madness shock. I have a lot of perks to try and keep me safe as well but no matter what I do or how well I play the doctor is unfair
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The Oni looks REALLY cool I'd love a plushie of him hes scary to play against when hes speed boost chasing you lmao
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I think he needs to be nerfed every other killer in the game if they mess up their move they suffer a slight annoyance such as leatherface once he moves he can only really move in one direction and cant stop his chainsaw, the hillbilly can only move REALLY fast with slight changes in his movement, the nurse bows her head down and shakes it if she misses hitting someone after blinking, michael has terrible vision as does scream it seems. The chain for the cowboy is ANNOYING because he has to reload if he misses.
I dont really see the doctor suffering from ANYTHING at all to be completely honest with you, hes easy to farm bloodpoints on too to unlock his stuff at higher levels and farm bloodpoints to get other killer perks like the hag has some great ones.