NeaKarlsson
NeaKarlsson
About
- Username
- NeaKarlsson
- Joined
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Comments
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have you seen Nurse on her release ?
4.6 movement speed, 3 blinks in base kit. THAT stuff was OP
the new killer is just annoying and boring
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50% if we count the serious gameplays and not the troll games or the "i kill myself on first hook"-games
both sides should be able to enjoy the game. a killer can live with 2 kills in a match and survivors should be fine with surviving every 2nd match
having anything else than 50% on serious matches would make the game unbalanced or less enjoyable for one side
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It is impossible to balance an a-symetric game like this. there are people that even say the game was balanced when it got released even though today nobody would agree.
in addition the maps also rely a bit on luck, where do people spawn, where does the killer spawn, where ar the gens exactly placed and whats next to them,
and of course, skill levels are all over the place and it feels like the matchmaking doesnt exist.
some things should definitely get changed like... facecamping bubba. just as perfect example of stuff that just shouldnt exist like this
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doctor in general is not low tier. you can deny all vaults and pallets, build in anti-stealth kit, good synergies with specific perk and add-on combinations.
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OG spine chill was useless af though. especially on tier 1 it was more of a meme. "oh it lights up. now i know the killer looks at me from 64m away"
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Nea
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i think this is the wrong forum section for this though
try it in general discussions
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i just play for fun. if i have fun i win.
so basically if nobody camps, nobody tunnels, nobody uses toxic flashlight clicking or teabagging AND if you have a game that lasts longer than 4 minutes it is usually fun. doesnt matter if i die or not or if i get kills or not
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Sloppy Butcher, Thanatophobia, BBQ & Chili, HEX: Ruin
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there should be enough servers everywhere so you can play with a good ping too
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usually a basic design is drawn to get an idea how it looks, then it gets modeled and textured and after that cosmetic looks the way it does the artworks get created.
thats atleast how i think they do it
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sounds fun in theory but requires a LOT of rework in practice.
maps would need a rework because some of them are too small for that many players, pallet spots would be unbalanced because killers could just sandvich you, perks would need reworks, etc.
also too many objective changes are required. how many gens ? how many totems ? are hook times the same, are gen times the same and many more things. itt would be basically an entire game rework
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indeed. no change. lunge just increases the range and SLIGHTLY the hit animation but its not worth even mentioning
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september 3rd for dedicated server PTB
september 4th for new chapter PTB
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Teaachable Perks will always pop up as soon as you reached the specific bloodweb level for it so you should buy them.
once unlocked the teachable perk is as rare as any other perk
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as soon as thrill of the hunt is destroyed it loses all its effects
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as most people already said, they got removed to keep the bloodwebs cleaner. with increasing items or offerings they still want you to keep the overview so they remove some to keep it clean. otherwise you'd have to wait even longer for specific stuff that you would rather want
(also the offerings were feeling buggy anyways where common offerings felt stronger than rare ones)
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i enjoy playing against billy and nurse too aslong as they are alright. if the nurse is someone who dedicated his whole life to nurse and learned her in and out you wont have a chance. there were many streamers who proved that even with older game states where killers had more disadvantages
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to be fair both sides are very salty. killers complain abour ridiculous stuff and survivors too.
the problem is just that there are more survivors because the game needs more survivors than killers so you also get morre salt from them.
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trapper is fine now. he has REALLY strong add-ons and all speeds were improved already.
also trapper has a mindgame to himself where survivors always fear traps in every spot of tall grass or behind every window so they sometimes rather take a hit than vaulting a specific window
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Nurse and spirit depend on how good they are. a perfect playing spirit orr nurse will destroy everyone without much counter play. billy is alright and there is no reason to complain about him in my opinion
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matchmaking is very bad at the moment. there are too many killers and too few survivors which leads to longer queue times and wrong matchmaking matches. i've also seen rank 1 survivors playing against rank 10 or 15 killers
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it is nice for the first few rounds where you feel stress but later with more playtime it just gets annoying. the game is no longer about fear or fighting for your life but rather about time management, juking and always a bit of luck too.
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Claudette is better. DH is not that great unless the killer is not great (or a nurse)
points are cool but meh.
claudette offers self care and botany which helps you and your team
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also to those saying that killer lobbies work now. guess what, survivor lobbies take about 10-20 minutes
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Also the game is not a single player game where a survivor just fights for himself. surviving means teamwork. rewarding an individual for getting out even if he didnt do anything or just sacrificed others for his own good i dont think that the event should reward him then.
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@Bravo0413 said:
NeaKarlsson said:@NekoGamerX said:
@Kaelum said:
@NeaKarlsson said:
since you only get the points if YOU escape
Ummmm....WRONG!
Once one survivor has escaped with a vessel, all survivors alive at the time of the escape get credit for the vessel. If you’re talking about the 4,500 BP for escaping with a vessel, big whoop-to-doo. The only thing that matters is the 45 points that you get for the gens + vessel escape. Even if you die, you get points for the progress up to the point of your death. In case you don’t understand what that means, if you have a vessel and the exit gates are open, GET THE HELL OUT SO THAT EVERYONE GETS CREDIT!!!
yea and if they make it out before you die you get the points too.
"Fixed an issue that caused survivors to obtain progress on Lunar Event objective if a different survivor would escape with a lantern"
if someone else escapes you dont get anything now and thats the point. that basically removed all the team play from this event
Oh you know that it shouldn't have been this way anyways.... like really? Someone who didn't make it is going to get the same progress as someone who did make it? It makes 0 sense... devs stated during the steam that it's supposed to be challenging to escape with the vessel and it really wasn't being that only 1 person had to escape with it
challenge is not a problem. but you get rewarded for selfish gameplay and punished for helping your teammates
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@laKUKA said:
Please shut up!:
The best event ever!!!!!
the killer waiting lobbys now is amazing! so fast!!!!
and this event force to surv to make gens! LOL!JUST LOVE IT!!!
I'm honestly not sure if we play the same game. also im not talking about queue times but about something else
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@WeaponXMetsu said:
Honestly if that is how it is after the patch then they need to grow a pair. Gen rush is still the best way to get points. No matter what you need to work together and be satisfied with at least the 20 points. On the other hand I don't blame them, but if you're going to cause a problem like this and overextend the game then why on earth play survivor? If you have a 30 minute match you could play 3 maybe killer matches and make 45 points or more.There is no call for leaving a teammate on first hook. It makes even less sense because if you leave them on the hook then you don't have as much opportunity to get gens done to get your basic 20 points. Without that "distraction" your plan for escape becomes less and less.
With that little rant... Yeah, I do agree that it brings out the greedy. However... it is interesting that Behavior didn't think the event through a whole lot. Sure killers get some points and even sometimes consistently. Maybe even some major ones to the good ones, but any more than 24 points is hard to imagine. I would like to see a lantern highlighted after hook. Hunting one down is too much out of the way if you don't know where they're at.
the whole event is designed bad itself. right now its basically survivor against survivor against killer. i'd love to see an event that requires teamplay or atleast rewards teamplay instead of punishing it
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@NekoGamerX said:
@Kaelum said:
@NeaKarlsson said:
since you only get the points if YOU escapeUmmmm....WRONG!
Once one survivor has escaped with a vessel, all survivors alive at the time of the escape get credit for the vessel. If you’re talking about the 4,500 BP for escaping with a vessel, big whoop-to-doo. The only thing that matters is the 45 points that you get for the gens + vessel escape. Even if you die, you get points for the progress up to the point of your death. In case you don’t understand what that means, if you have a vessel and the exit gates are open, GET THE HELL OUT SO THAT EVERYONE GETS CREDIT!!!
yea and if they make it out before you die you get the points too.
not since the last patch
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@MrMisanthropy66 said:
Then killers should get points for all the DCsI honestly wouldnt mind if killers would get some more points. you get just a few even for a perfect round with 12 hooks and all vessels destroyed.
i wouldnt mind if they lowered the points for survivors either. i just want normal games with teamplay instead of people that just want to keep their vessel at all costs -
@NekoGamerX said:
@Kaelum said:
@NeaKarlsson said:
since you only get the points if YOU escapeUmmmm....WRONG!
Once one survivor has escaped with a vessel, all survivors alive at the time of the escape get credit for the vessel. If you’re talking about the 4,500 BP for escaping with a vessel, big whoop-to-doo. The only thing that matters is the 45 points that you get for the gens + vessel escape. Even if you die, you get points for the progress up to the point of your death. In case you don’t understand what that means, if you have a vessel and the exit gates are open, GET THE HELL OUT SO THAT EVERYONE GETS CREDIT!!!
yea and if they make it out before you die you get the points too.
"Fixed an issue that caused survivors to obtain progress on Lunar Event objective if a different survivor would escape with a lantern"
if someone else escapes you dont get anything now and thats the point. that basically removed all the team play from this event -
Longer hair for female survivors and some Chloe price (Life is Strange) Cosmetics for Nea
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Sadly legacy wont be refunded