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Name123
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@deckyr said:
i do like this.
i think maybe haunted grounds should spawn a random amount of time into the match. under 30 seconds, to be sure, but just so that they don't see it immediately and say "oh, that's haunted grounds".
I was going to make 2 different methods, one like this where the totems spawn after some time; but decided against it as some hexes are really helpful in the early game.
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@glitchboi said:
Solid idea, but I'm worried that it'll make HG and Retribution worse.
Yeah I mentioned that, it would suck. I can't think of another way to make them work like this but still be of the same strength.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1742113#Comment_1742113
Bubba can cut straight through BT if someone saves in your face, assuming they can even get to the hook without being instadowned. He can bring stealth perks like insidious or trail of torment. Freddy ignores BT while camping as well. And that's for face camping.
For proxy camping Bubba is still god tier, and the hag is probably the best for it.
I was judging this without perks. If we included perks, Bubba is the king of the basement.
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@DaKnight said:
No killer will be better at camping than bubba. That's why he is so scary to me, always has been. Any down could be your last.
Well once one person is getting camped, no sane person will go in without good perks, especially if they know you are in there. Since the Twins don't have a terror radius, you won't use BT and you could get caught off guard.
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@ad19970 said:
I mean it's good that you can't switch between them or release victor when too close to a hook, but it's true there is some camping potential with them. Still not even nearly as good as Leatherface in my opinion, since when he decides to camp, he can make sure no one can rescue the hooked survivor.
It would be nice if Victor was forced back to Charlotte if a survivor is hooked too close to him though, in addition of course to certain buffs the twins need as well.
There is some transition time when switching from Victor back to Charlotte, which is very good though. Not sure if there is much else the devs could do though, but at the very least they could force Victor back to Charlotte when too close to a hook that a surivor gets hooked on.
To me the following makes sense: Bubba has been around for more than a year and literally the whole playerbase knows that Bubba can destroy in the basement. Also, since I'm judging this with no perks, so Bubba cannot have Insidious which means people would know if he is in the basement whereas the Twins don't have a terror radius assuming you are playing as Victor. Since there isn't a terror radius, a survivor would most likely be caught off guard.
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That is the most broken thing I've ever seen.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1728198#Comment_1728198
I get that argument as well. I guess the difference is we all know items bought could suddenly become cheaper or put on sale.
I am not defending this, just pointing out what they have said.
I understand, wasn't starting an argument.
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@Clevite said:
It sounds nice, but the Devs have stated they are not changing the Adepts.
They said it would be unfair to those that have already accomplished these.
Well by that logic wouldn't it be unfair to the people who already bought the blighted skins for full price only for them to get a discount later?
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I think this could be an ok change if the demo knows portal placement since a good demo can still utilize portals effectively even if the demo put it there for a different purpose (like pressuring a gate late game). This wouldn't be ideal for newer demos as they would probably place portals in places where they are useful for one thing. And once that thing has been completed, that portal just sits there and becomes useless. Good survivors would see this and not break the portals so making them a permanent thing would be bad unless you cycle through it again like hag traps.
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It just seem that the way devs counter op perks, killers, etc is with more of the same on the opposing side.
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edit: this was a rant i removed because it was dumb and pointless.
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Maybe with addons a certain amount of times or on base kit only one miss.
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/1653525#Comment_1653525
Well I never used them because I had all Killers, but idk why they removed them, was a cool way to let players test the Killer before purchasing them.
Maybe because they tought they would play with the splinter and perform bad and affect the decision of the player of buying it, so they will end up losing money. For example, famous DLC Killers which are licensed like Demogorgon and Pyramid, fanbase of the series would play with the Splinter, perform bad and lose the interest.
I mentioned it in another comment. I think they removed them because of the bug i encountered where it would give you the killer basically for free.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1653525#Comment_1653525
What bug was that?
idk after the match with a splinter it would just go to the menu and i had myers. I'd assume the same with pig, bubba, and freddy when you use their splinter offferings.
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@Kees_T said:
They will never implemeted something like this sadly. I also have plenty of event items and also splinters too. I won't prestige them.
I miss the splinters. There was a bug where it would literally unlock the character for you and that's how i got myers to lvl 50. Also, i got like 3 Black Splinters on Myers somehow.
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@huntressmain03 said:
I had this same issue playing Freddy, without Enduring or anything. I asked some people I know and it's apparently a not well known bug so hopefully it gets recognised
Yeah its really game breaking and makes a bunch of perks and items obsolete.
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Btw other stuns like Oni after his power ends also were shortened to like 0.2 seconds and they were sometimes random, not constant.
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@Aven_Fallen when you wiggle off you become injured regardless if you were injured or not prior to being grabbed. If the killer drops you then yes, you are in the dying state.
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Camping is not that annoying most of the time. It's just a tactic some killers think is effective and use it, but it's not. A camper just focuses on one thing which is the hooked survivor more than other objectives like stopping gen progress. So people can do gens freely and other important objectives. So, camping is not the worst thing to happen (if you're not being camped that is). Also, there are many things you can do to counter campers like Borrowed Time, Deliverance+ Decisive Strike, or even having a teammate rush the hook. I had a game with a camping Myers, I took the down, saved the teammate, and then the flashlight saved me and we all got out. Camping isn't a big deal.