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Murph

Murph

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Murph
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  • i think hes c tier.... bad earlygame which is the worst possible trait for a killer, walmart pyramid head power, LOUD, tentacle is inconsistent af... but he's still better than trickster and myers.

  • Aww Mandy has to click delete on a few threads.. so sad. Much sadder than cyberbullying

  • my-image.png

    I think Hag is very overrated and billy underrated.

  • Remove the sprint and make it a pure i-frame perk. It's still useful for BT plays, hit mindgames, etc but it's nowhere near as BS as an on-demand sprint just when you need it.

  • I think everyone forgets about the 50 percent slower gen speed while sleeping on old Freddy. People lost their ######### over NEW Freddy's pathetic slowdown compared to that..

  • Some kind of end game collapse modification would be cool for these situations. Like, after a certain amount time, the killer could go to the basement and interact with something there which starts a timer and mutually reveals auras but also boosts gen speeds.

  • His problem was that he has a low skill floor. Instead of reworking him the devs took the easy way out and just lowered numbers.

  • @onark said:

    Everybody thought it was going to be the cosmetic of this Rift. A lot of comments about it in Twitter, no one denied this, even the person who writes in their name on that account said "A different Bill..." in a comment, and now we can see is the same Bill as all these 4 years.

    This whole thread is hilarious lmfao. The bill twitter thing was abt bill nye

  • Survivors hate not being in control and not being able to braindead loop a pallet. See: Nurse/spirit/blight/hag/pyramid complaints.

  • His laughs are SO ANNOYING and also directional for the survivors.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2109621#Comment_2109621

    He just needed some QoL changes and not this whole rework.

    I think the main issue was, that since so few survivors faced him, they never learned what his power actually did.

    Yep.. He was INCREDIBLY popular during his week of release (20m killer queues lol) only to be nerfed so badly so quickly and was promptly forgotten and shoved into the m1 killer bin by the greater community. What makes things worse was that all the complains were so stupid, like complaining about his lunge being long (same as every other 115..) or his invisibility being unfair (even though survivors had 7 seconds of literal Godmode when they could see him which is more than enough to make it to a pallet or vault)

  • Any word on Trickster's knives not increasing the chaser emblem being fixed?

  • @Shenshen said:

    The SBMM won't be there for long. Killers and Survivors will complain because they don't win matches anymore and then BHVR will turn SBMM off. I'm pretty sure this will happen.

    Exactly. Killers will be very mad since all they get are op swf squads and survivors will be very mad since all they get are nurses and spirits.

  • You are the killer. You kill the survivors. Why do you care what they think about you?

  • @Phasmamain said:

    He shouldn’t really be a 115% to be honest. Make it so you can save main event and he’d be good

    Yep, the killer with 0 slowdown, worse than average mobility, and a power that needs 14 more hits than Huntress will be good once they buff the ability you can't vault in.

  • He still won't be good after this. He doesn't have to be a m1 110% anymore but will find a nice place in D tier since he moves slow, has a poor, limiting power, constantly gives away his location with directional laughing, and has no slowdown at all.


    Deathslinger can quickscope and makes survivors mend. Huntress has a HUGE skill ceiling and her great lethality makes up for her slow speed and simple power. What's trickster got?

  • Debatable as second worst (to trickster) or worst killer IMO. He has a gimped start with horrible mobility and 0 chase potential during the MOST IMPORTANT part of the game when all 4 survivors are at work, and having to stalk his way out to even become a powerless m1 killer hurts.


    Once in tier 2 he has 0 powers at all except a small terror radius and has to give up even more time to stalk for tier three. With all that buildup, tier 3 has got to be super strong right? Nope. It's a minute of instadowns, and in that minute against good survivors Myers will never get a hit since they will play safe and shift W miles away since he is just a m1 killer at the end of the day. Oh, and if you play well and suck all the stalk from someone? ######### you, survivors have a max stalk limit. Also, common perks like spine chill hurt his only possible potential of preparing t3 and ambushing survivors.


    0 pressure. Negative mobility. Tall and very noticeable. M1 power. Slow start. This guy desperately needs some buffs ASAP. Ghostface and Oni are simply better at what Myers tries to do (gf's stealth and infinite stalking, oni's 'power up' mode, oni gaining strength from survivors..) Myers has just about nothing going for him. Why do people play him, again?

  • I don't understand why they love and refer to "the data" so religiously. The data says nurse is the worst killer and pig and myers are top tier. That alone should be enough to disregard 90 percent of it...

  • Facts. Judging by how no survivor seems to be using it any more, the perk was never "anti-tunneling" to begin with for them. They lost their ######### when it was initially a 100% unavoidable perk for killer whenever picking up anyone (literal third health state), they're losing their ######### now because they can't abuse it to finish gens or force grabs while unhooking... It's a bit embarrasing :)

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063002#Comment_2063002

    There is not a single point in human history where the good guys were the ones censoring speech.

    Censorship is evil.

    LMFAO cringe. It's a video game, boohoo there's a chat filter for the chat almost exclusively used by angry people screaming at each other.

  • After DS' nerf tomorrow, it'll be the second most busted perk after OoO. Press E for free distance and an artificially longer chase.

  • Sometimes I get worked up over getting beaten up by a good survivor group, but I realized there's just no point in getting angry over DBD. The matches are short, the ranking system is worthless, and games are meant to be fun; why bother getting angry over a bad game? Move on and remember that there's nothing hinging on getting that one toxic survivor.

  • You need to be well rounded as survivor to pip in high ranks.. it sounds like you probably got a good evader and lightbringer but nothing or bronze for the altruism and the escape one so you were short of having enough to safety pip. It's a really bad system but hey think of it this way, more depips means easier killers.

  • Ootl. Is this about that thing where killers couldn't pick up survivors by the gate? That happened to me earlier and I was so confused.

  • tier list.PNG

    Twins excluded because I missed their launch, don't own them, and have never played against them lol.

  • Old ruin could be negated by just getting great skill checks, which is easy for red ranks. New ruin is definitely better IMO

  • I always run Remember Me over Blood Warden. Blood Warden activates very rarely and only actually works in the niche scenario where survivors are camping the gates for some reason while their friend gets death hooked. Also, Blood Warden is easily countered by 99ing gates which everyone does nowadays.


    Remember me always works, and I've never lost a 1v1 egc with it. It's just generally more useful than Blood Warden which survivors can wait out anyways.

  • The grind is insane and only gets worse every chapter. In a perfect world they would remove perk tiers but that's not happening.

  • I think he's better than people say but still farbelow average and not worth playing.

    Clown pros can end chases quickly and that's all he can do. So, he's better than trapper/myers/others who have parts of their power that works against them but his loud movement and vaults + lack of slowdown, mobility, and snowball potential hurts him.

    On my tier list I'd put him snug in D tier with pig and wraith, above trickster myers and trapper in f.

  • Yeah, it looks like going all out with perks for it might be the wrong approach because of how luck based it seems. I think I'll just try to play nice and not toxic and point to a gen/drop my item when the opportunity comes

  • I just do the easy challenges and ignore the actual battle pass- no point in panicking over your character's pixels. If I get some free stuff, that's cool. Still not dropping the money on the premium version so I can pay to stress myself out.

  • Dead hard one thousand percent. Press E, make that pallet, chase goes on for potentially a very long time. Made a mistake? Press E! The killer missed their swing because of it and now you made that vault.


    A perk is problematic when killers get bad fear of the unknown because of its existence and have to play differently because of it- decisive strike, unbreakable, borrowed time, dead hard, etc. You can't afford to make a good lunge in the first chase and miss because the survivor pressed E. Imagine if killers could press E to make the survivor they're chasing exposed on a 40s cooldown. That'd be dead hard for killers.

  • SHAPE

    • Starts in tier 2. Can switch between tier 1 and 2 with a small cooldown at will.
    • Max stalk per survivor is increased.
    • Stalking at close distance is much quicker than normal, but stalking at a long distance is a little slower than now.

    HAG

    • Traps can now be wiped away by the survivors.
    • Walking no longer triggers traps.

    HUNTRESS

    • Indirect, but fix the misleading hitboxes of so many props (especially on coldwind)

    NIGHTMARE

    • Visually extend Freddy's arms by two feet so that survivors realize his lunge is the same as all other 115%s but can look BS because his weapon is so short.
    • Add back the old 'ghost' hand effect from Old Freddy whenever placing a snare/pallet. It looked cool!
    • Teleport can no longer be cancelled.

    PIG

    • Increase crouch transition speed
    • Increase crouch movement speed
    • Having a trap on now always kills if the survivor tries to leave regardless of whether it's active or not (this was the dumbest nerf ever jfc)
    • Traps will temporarily disactivate when the Pig is within 8m

    LEGION

    • Can now hit a survivor multiple times during their frenzy each rush increases how fast the deep wound timer by 25% up to a max of 100% (so 10s timer max) and increases mend time by 10%. Mend time is increased when being mended by/mending someone else.

    PLAGUE

    • Fully infected survivors now vault X% Slower
    • Plague no longer interacts with fountains. Instead, the more the survivors are infected, the more the power gage fills. When it's full, the Plague enters a short animation and gains corrupt purge.
    • Fountains can be used as many times as survivors want; they aren't blocked like how they are now.
  • Slugging takes way too long. I'd only ever do it while going for an adept achievement.

  • Remember when killers could equip others' powers? Myers with the chainsaw was... something.


    Things got better after Freddy was released IMO

  • The lore is good and I like how closely the new characters are tied together. The perks don't seem game changing (although the new exhaustion perk seems like a upgrade from sprint burst) and they all fill their niche.

    The trickster's power seems boring for both sides and I hope it gets changed. It doesn't look like much fun to mindlessly hurl knives until you get enough in / try to avoid them the same way as with every other projectile killer's power. His powerup mode will probably get countered by good old stealth like with Myers/plague/etc and since his terror radius is smaller, infectious fright won't work as well.

    I think his designs also a little too normal looking- most of the other 'normal' killers have some kind of corruption like with the trapper's body hooks, but the trickster doesn't have anything but blood. Replace his animations with that of a survivor and I'd never know the difference tbh.