Mr_Critical
Mr_Critical
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- Mr_Critical
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The Devs already said in the most recent Q&A that they are probably going to change Dead Hard in the 'near' future, and that they dislike that it gives free distance no matter what, so there prob going to make it that you only get the extra distance if the killer hits you during it or something
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2815725#Comment_2815725
No... in April 2020 they changed it.
https://forum.deadbydaylight.com/en/discussion/141304/developer-update-april-2020
They also made every map smaller.
They changed it from a 10% to a 15% reduction, not from a 1:1, and also gave survivors a perk to counter the reduction.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2815595#Comment_2815595
Ok let's debunk all of this.
When you constantly buff killers and nerf survivors,
Look at every single killer add-on that gets buffed every update. Recently Nemesis got a really strong one.
making perks that block all generators,
It is hardly counterable if you're going against a killer who it's specifically great for like Doctor or Artist. Artist is completely busted right now and it's ridiculous.
create maps that are just straight hallways,
There's like one good loop on RPD granted it's a god loop. It also just got buffed for killers by adding 2 hooks that can be completely blocked by a killer and are unsaveable.
keep incentivizing tunneling and camping,
Tunneling and camping is just extremely unfun to go against. It's not that it's too OP or anything it's just not fun in the slightest dying on first hook or basically being disabled from playing the game by a killer.
rarely change any survivor perks in a stale meta,
We agree on this.
Somehow make holding W meta,
Agree.
don't fix window and pallet vaults,
I get 30 ping every game. Pallet drops and stuns are fine because they got fixed but they have not fixed vaults yet and that's been confirmed by devs. It's still objectively killer sided because whatever happens on the killer's screen is law. Vaults are not server sided like pallet stuns.
making basic functions not work (spamming space bar 5 times and nothing happening),
Sometimes actions just don't work even though you press the button as many times as you want. You can also be halfway through a vault and something can block you and cancel your action. Button presses are literally suggestions lol, they aren't actual actions you can perform.
slowing down generator speeds,
A while ago (maybe a year, I don't remember) they slowed down gen speeds when you're working on them with multiple people. It used to be a 1:1 ratio where 1 person = 80 seconds and 2 people = 40 seconds but they changed it so that there's diminishing returns. Now 2 people = 45 - 50 seconds and 3 people = 40 seconds, etc.
I'm not surprised you missed almost all of this. There's a lot of changes to the game that you just aren't familiar with and I get that, just don't come after me when you don't know what you're talking about.
You are wrong about gens, they have always done that since the start as stated by the devs, all they did was make it a red bar so people knew about it, it was never a 1:1 ratio
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@Desh said:
Script Kiddies*
i forgot what they were called, and yes that does.
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/2560597#Comment_2560597
I mean since ruin doesn't have activation requirement how about we give it one?
Ruin is a hex, Iron Will just makes you have no sounds while injured permanently, that's a big difference, it also makes perks like 'Off the Record' & 'Self Preservation' nearly pointless with its current existence as a absolute perk, the only one that competes is Bite the Bullet
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It's a meme build but it's mean,
Coin Flip Pig, use Amanda's Letter and another Trap addon, then after you trap the one or two Survivors Bodyblock one of the jigsaw boxes so they can't use it, so because of Amanda's Letter there is only two jigsaw boxes and you block one of them so the trapped survivors have a 50% chance of dying.
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Minotaur Oni
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/2427397#Comment_2427397
yeah I understand what you're saying... that's why I say the consistency needs to be better because I have had moments where I went to bounce off the pre-school and slid all the way to the white fence..
Just so you know this is NOT a problem with Blight, this is a problem with the objects themselves, since blights bounce is based off if you can smack the 'wall' with your weapon, which is why if you look up or down it changes what he can bounce on, the problem is some of the objects i guess don't have the correct collision detection, Blight just makes the miscreated objects obvious, so the devs have to fix every object that has this problem and not Blight. (Info taken from former Dev Mclean who created and fixed Blight)
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Id say Blight might be stronger then Spirit (or the same strength as her), i always do good with blight and find him way funner, not counting stupid collision stuff but id say the main thing is that he is harder than spirit, im not going to count some of her stupid addon combos like MD Ring and Amulet since thats a red and purple.
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@sesawyer3127 said:
Thats crappy to hold the game hostage like that. I do admit that I hate to see the DR! I dont think any killer should be able to just charge, shock then find you. It makes matches incredibly easy for the DR to win. Had a Spirit the other night hold me and the other survivor in the game for over 30 mins slugging us while we were doing the gen to out. He/she would not hook us just kept downing us. Thankfully I recorded it and sent it in, hope something will be done about it.
Well its not like the doctor can down you in ten seconds like spirit can, and lockers do counter him and the perk Calm Spirit hard counters the info part of his power, its just not meta.
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If all survivors are not doing gens and just hiding for an extended period then that is 100% Holding the game hostage since its extremely easy to do at least one gen (ON HADDONFIELD) it clearly shows a want to not do the objective and just hold the game in place.
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I remember this being a glitch with the twins, they would ignore DH, maybe they didn't fix it.
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/2021656#Comment_2021656
I think it's a huntress problem. Deathslinger doesn't have consistent phantom hits like this. Hatchets need to have a serious overhaul for a long time now.
The huntresses hitbox is bigger then deathslingers, and also the survivor leans forward while injured and the hitbox stays where their feet are, so they lean out of their hitbox, and then add latency then its a party.
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We have never had to pay for new maps, they are just added to the roster of maps, you don't have to pay for chapters to play on maps for those characters, all you get when you buy chapters is the characters, this has always been true.
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Its not really the hatchets problem its just they forgot to fix areas of autohaven I guess, it will hopefully get fixed with Trickster since he does the same thing as huntress.
Also, some tiles cant be thrown over if you are to close to them, you have to step away a bit to throw over, if you don't the hatchet will just instantly break.
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The Hatchet Has two Hitboxes, Ones the damage box that hurts the survivor, the other is the Collision Hitbox that breaks the hatchet when it hits something. They Are Separate.
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There are no truly overpowered perks in dead by daylight currently, in recent years the only overpowered perk was original mettle of man but it's got a well-deserved Nerf.
NOED- can get destroyed before you can use it and makes you only use 3 perk slots for almost all of the game.
DS - is getting nerfed
OoO- You need friends to make overpowered, and prob geting nerf in future
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@Claudette_Baguette said:
https://forum.deadbydaylight.com/en/discussion/comment/1966989#Comment_1966989
What are you talking about? Nobody would play Trapper or Myers in a tournament anyway, they only play the strongest killers so perma ruin is just stupid.
Id like to reiterate the point that he said you can only play killers once, so you cant only play Spirit and Nurse, you have to be good with multiple killers. so you also have to strategize whether to use the strong killers at the start or save them.
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@RaSavage42 said:
Ok... I feel kinda lost (probably cause I play casually)
Can someone explain how Comp really works
Or show me where to go for the information
https://www.youtube.com/watch?v=YZlLZqJu9Mw Here you go
EDIT: That was the Sequel Video Here is the Original- https://www.youtube.com/watch?v=dB-AbVDFsY4
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@PodgeNotRodge said:
People saying that an uncleansable ruin is fine. Until every killer is a Sprit, Billy, Oni, Nurse... you know... snowball killers when paired with certain perks. So yeah, Ruin is gonna be fun and interactive.
It's a killers choice to run what perks they want. If they want to run a perk that can get cleansed, it's their choice. But making an invincible perk is retarted, regardless of how other tournaments went. Cause this from start is already rigged. So what he punishes campers and tunnelers.
If you actually listened to Trues idea you would know he has it so you can only play any killer only once, so you haft to be good with multiple killers, and it adds strategy of when to use stronger killers, so your argument is void.
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@Nullclines said:
Yeah, there's a bug report and a Reddit video about it:
Oh my god, a bug added in a bugfix only patch that hard counters slugging, BHVR at their finest 🤣
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I use to main Nurse, and i have to say that when playing survivor good nurses are some of the most fun chases i have ever had, running a nurse is all about getting distance and losing line of sight and tricking her, but here is the problem, I feel your putting all the blame on the nurse and not the map, the game is her best map because of its small size and they recently made the map EXTREAMLY open on the top floor now, if the map was Red Forest that game would have been hell for that nurse.
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This is probably just a mistake from the map team, like the autohaven bus currently.
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Yea, I think the biggest problem is the devs aren't communicating in a good way, i hope they learn from this and succeed, because i want to see this games true potential.
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The Problem with your argument is that DS Is Stronger then Power Struggle on its own, Power Struggle needs other perks to be good and plus its still situational, DS you can run into a locker and stay up and not get downed, but with Power Struggle The killer can just leave you on the ground.