Jackthryn
Jackthryn
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- Jackthryn
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Comments
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@Kurri said:
I don't care when players leave. It's a casual game and I will never be fine with players being forced to play a GAME they are not having fun in. That's why it's a game - to have fun.
It's so many DC's before that player quits the game entirely if they are leaving games because it's unfun.
What makes even less sense is players being forced to stay in games against hackers, and rule breakers. It makes even less sense to be punished because of performance issues, and server issues. It makes even less sense to be punished for having to DC because of bugs.
It also doesn't make sense that Survivors can suicide on hook, but Killers are forced to wait out till the end of a match.
https://forum.deadbydaylight.com/en/discussion/comment/2637869#Comment_2637869
This game isn't clean enough like League of Legends to have a harsh leaver penalty.
I absolutely agree with you
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@Clowning said:
Leaving when the gates are open.
Definitely the smartest play you can do as survivor
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Doing gens is the objective, why would I not do them quickly? Especially against some red rank million hour nurse, I want to get out of there as fast as I can.
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I get tunneled by almost every single wraith I go against, I could care less if the entire world hated them.
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I hope you're joking
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Just the idea of adding fnaf to Dbd makes me cringe, I'm really glad they didn't add Springtrap and instead added a real horror icon.
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How are you going to talk down to console players when you are one? I highly doubt that you're much better than them.
Are you trying to get some kind of validation from PC players?
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@Hex_Ignored said:
It's not practical but whenever there is a totem challenge I run small game, inner strength, head on and deception
and for healing challenges I use empathy, we'll make it, desperate measures and botany knowledge
Both of these builds make the respective challenges a breeze and if they work they can be fun
I'm not worried about them being practical or not practical, any new survivor builds are considered fun builds! Thank you!
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@Apollos said:
No Mither, Resilience (put the wrong perk before lol), Unbreakable, Iron Will
This is my go-to for David. It's fun not having to worry about healing and having those buffs at all times (never make any noise, perform every action quicker, recover from the dying state faster and always pick yourself up). I haven't ran it for a while since he's my only tier III 50 with as many perks as he has. So I've been running a decent unhook build, which is:
We're Gonna Live Forever, We'll Make It, Borrowed Time, Botany Knowledge/Leader
Earn points while helping others. BT buffs WGLF so you max it faster, while WMI+BK allows you to heal survivors quickly if killer isn't around. Using Leader instead of BK allows the unhooked survivor to heal you faster if you're injured, but it also allows another survivor to heal faster as well if they beat you to the hook and WMI didn't activate.
You can also pair certain perks together to do whatever you need at the time. For instance, I had a decent anti-Doctor build on Dwight for a while for fun:
Prove Thyself, Leader, Calm Spirit, Technician
I had two of his base perks since I always keep at least one unique perk on each character (and because I didn't have any others available to buff the other two), while Calm Spirit made it to where Doctor's charges wouldn't make me scream and Technician prevented the gen from exploding if I missed the Overcharge skill check.
I really want to try out the first and third build you suggested, thank you a lot for these new build ideas!
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@[Deleted User] said:
Builds I use:
Gen rush build:
Better together, bond, prove thyself, resilience. After first injure never heal and gen rush. If chips fells into place sometimes matches end in like 4 minutes lol, most toxic build to run.
Drag idiots through exit gates build:
Borrowed, kindred, for the people, botany knowledge with a medkit. Help your team escape by all means, even if you die. Have medkit with few heals in it so you could reactivate for the people.
Locker build:
Decisive stirke, quick and quite, head on, inner strength + a purple map to find totems. Ruin/undying is gone in few minutes + you are monster in a basement.
Gone build:
Iron will, lucky brake, quick and quite, lithe + a medkit with at least two heals.
Gen defence build:
Blast mine, repressed alliance, kindred, prove thyself. Kindred to see if killer coming your way, blast mine the gen, if killer kicks it when block the gen with repressed alliance and save it from pop. Works once every 20 matches.
Slug build:
Tenacity, flip flop, power struggle, unbreakable. Also works once every 20 games.
Heal build:
Self care, botany knowledge, we'll make it and empathy with a green medkit. You heal yourself and others in seconds. Can replace we'll make it with autodidict for memes.
Thank you so much for the multiple build ideas! I'm really interested in trying the "Drag idiots through exit gate" build.
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@humanbeing1704 said:
Don't know if any of these are considered meta but this is a build I like using
Quick and quiet, dance with me, small game, for the people,
I really like the idea of this build, thank you a lot for the suggestion!
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@Firellius said:
Self-care - Desperate Measures - Botany - Bite the Bullet
I call it my 'field medic Jake' build. You heal yourself almost as fast as others can heal you, and you heal others extremely quickly. Very satisfying to run.
Plunderer's Instinct - Appraisal - Streetwise - Ace in the Hole
Scavenger David (Or Hobo David as my friends have taken to calling it, as I exclusively play David without a shirt) pulls high rarity garbage out of chests. This one is extremely unlikely to win since you'll never get something worth the time you wasted going for a chest, but you have a better chance of getting a key, which can be nice. And showering your teammates with medkits can't hurt either.
For the People - Inner Strength - Resilience - This is not Happening
My main build is quite similar to this, only with DetHunch and Fixated, but it struck me that the whole 'Resilience/TINH + No Mither' thing could actually be put into a format that doesn't make all your teammates disconnect on the spot by using For the People. Just steal someone else's injury and use it to bumrush a gen.
Thank you so much for these builds! I'm definitely trying these all out soon!
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@GannTM said:
Tunneling and camping isn’t toxic it’s just a play style whether it’s boring to go against or not.
How long have you played Dbd? Because yes, tunneling and camping are considered playstyles, but they are both extremely toxic. I can understand camping or tunneling at the end of the game for a last resort, But, playing the game just to camp and tunnel every match is most definitely toxic.
Plus, I mentioned that Pig mains are prone to head nodding and hook slashing because they play scummy and can't handle being outplayed the majority of the time.
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@Katie_met said:
https://forum.deadbydaylight.com/en/discussion/comment/2147377#Comment_2147377
Ironic that you say that with a hag profile picture, a killer who whenever is played, can trap hooked survivors and effectively camp.
Considering that you're attacking the killer they play instead of discussing the actual topic here, you're proving that the majority of pig mains are toxic. It's well known throughout the entire Dbd community that there's a lot of Pig players who play very scummy every game.
I'd rather go against fifty hags than a single Pig because there's a 90% chance they will tunnel me off-hook and camp my body for the rest of the game for no reason at all.
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@danielmaster87 said:
Pig is another Leatherface, where people will play her solely because she can guarantee a kill off of a single down. She puts a headtrap on, it activates after a gen is popped, and then she can tunnel that person the whole game, making it impossible for them to get the trap off their head, and guaranteeing the kill. It's petty, but that's how they want to play: settling for 1 kill. And they know that once the headtrap is on there's nothing the surv can do, like when Leatherface has someone in basement, so they're gonna be toxic and rub it in their face.
I personally haven't seen many pigs acting toxic, but most of them play scummy, as you said, and in the way I have described above.
I absolutely agree with you; comparing Pig to Leatherface is very accurate.