IndigoWendigo
IndigoWendigo
About
- Username
- IndigoWendigo
- Joined
- Visits
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Comments
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Boohoo, another Survivor main complaining, the game is already easy enough for you, but go ahead. Keep crying about killers playing effectively.
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They should only do it if No Mither is removed from the Survivor’s perk roll. Too many instances where either I or someone else gets completely screwed over by it.
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”Oh no, the killer is playing effectively and trying to earn more points, how dare they?”
Yall call securing a 4th kill sweaty while Adrenaline is still a thing.
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Just typical Survivor Main behavior, being the scum of the earth they are.
BMing even though their role is always gonna be fundamentally easier, and has very little skill attached to it.
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I’ve played against 2 Unknowns today, neither of them could do much, I don’t expect to see them again.
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Best way to fix Skull Merchant is to just remove from the game. It’s not like anybody actually liked that chapter anyways lmao
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Multiple Factors.
- Maps being too large.
- Many killers being far too weak/having no map pressure (looking at you myers, trickster, etc.)
- Rude survivor etiquette (tbagging, excessive flashlight clicking) often tilts killer players into tunneling purely for revenge.
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I’ve ran exhaustion perks for about 3% of all the survivor games i’ve ever played. I like being altruistic, plus totem-based builds help a lot for archives challenges.
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With how terrible killer fov is already, an fov slider would be more than welcome.
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Big win for the one person on planet earth that uses sole survivor
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If he sent you any messages over playstation, the best thing to do is to report the message itself, from my experience. I got plenty of notifications talking about how “the appropriate action has been taken” after I reported them, so I can only assume they were banned.
Other than that, I’d keep crossplay on just to have a larger pool of players to go with/against, just to lower your chances of finding that same guy again.
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Feng was already the first survivor I played, but her cosmetics are what made me get her to prestige 3-50.
I don’t use a specific set, rather just parts of different ones, specifically:
Pink-Hearted Headphones, Kitty Vest & Dress Shirt, and the Stripes And Spots shoes.
As for killers, I mained Wraith for quite a while thanks to his “The Angel of Music” set. My only complaint with the outfit is that the weapon takes up a third of the screen.
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As a Killer main I don’t see SWF’s as an issue. Communication doesn’t matter if they can’t loop very well.
The actual issue is the map design. The vast majority of maps are just too big. (Looking at you, Autohaven Wreckers, Raccoon City PD, etc.)
If the majority of maps were smaller, (not dead dog saloon small, but still) more competent survivor squads would be a bit more managable, regardless of communication.
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Good lord, I expected at least a little sympathy for this poor sap who just wanted to play the game, but this is awful.
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Can’t wait for the meta survivor perks to get nerfed so the survivor queue times can actually be short.
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Ah yes, people asking for a meta perk being used every game for years to be nerfed is apparently a bad thing.
Good riddance.
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Every Nancy or Jill player i’ve met have always been toxic towards me, not only do I not give them hatch, but I let them bleed out.
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Absolutely not.
This game already generates tons of toxicity, allowing people to communicate via voice at the end of the match is only a recipe for disaster.
Nobody needs to have a bad match only to get badmouthed by the other team. Killers especially.
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Hillbilly to me is the peak of killer design, at least before they added the overheat mechanic and butchered him.
Not only is he very fun to play as and against, but I actually find him scary compared to most other killers.
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I don’t find it that hard considering I already play solo every time i’m on survivor, they’re still loopable, just hard. And you have to hope that your teammates know how to handle them as well. Difficult, but not mechanically.
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Survivors just love to DC when they don’t get to be the dominant role in their match.
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I don’t see a problem here honestly. (Not because I like to play Legion), but because I always found NOED easy to counter. Most totem spots are memorizable at this point, and even then there are plenty of things in the game to help you find them, from perks to map add ons. A 8% movement speed is huge, of course, but with a meta that heavily encourages interacting with totems, this really shouldn’t be a problem at all. And that 8% speed bonus only really applies if Legion manages to hit EVERY survivor. And even then, NOED doesn’t insta-down when using powers, only basic attacks.
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No doubt in my mind that we can all agree on the killer FOV being garbage. (They need to just make Shadowborn basekit for everyone at this point).
I get the same kind of anxiety going into killer games too, it’s totally understandable. I just lower my expectations and goals whenever I know i’m not gonna get what the game calls a “win.” If I can’t get 4 kills, I’ll at least try to get 1 or 2, or just a lot of hooks. Taking the game too seriously makes it less enjoyable. I’ve had more fun hunting adept achievements on Killers than actually playing with a meta build.