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Iconoclast_iv

Iconoclast_iv

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Iconoclast_iv
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  • Same problem along with the goddamn rubberbanding.

    They fix a bug and 2 others appear.

  • Yes and im tired of this #########.

    First error 111, then bad framrerate post patch, and now rubberbanding, im really tired of this.

  • @MrLimonka said:

    If I go against against a spirit with stridor and a mori, or an iridescent and infantry belt huntress, then you bet I'm going to DC. I can just save myself from the unfun game and go on to the next one.

    Otherwise? Yeah, it's probably pretty bad

    By that logic i should just d/c against any swf with OoO and toolbox stack.

    I personaly think its better to stay and try to improve against such build rather than dodge a hard match.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1612952#Comment_1612952

    The long cooldown is balanced, but a 60-second exposed status (for simply touching a regressing generator) is quite long as well. So say a survivor were to get immediately downed by this perk, perhaps unknowingly that the killer had it; hooked; then healed at the hook.. they get to be punished by it again? Doesn't seem right to me. I'm open to hearing other input though.

    The problem is that most low tier m1 killers will most likely need that time just to get near the generator, and then try to chase and catch the survivor.

    On the other hand, fast traveling ones will have the full length to chase freely

    if you nerf the time, you risk making it useless to anyone except meta killers who will still benefit from it, and maybe wraith. Making the gap between killers like the spirit vs m1 killers even worse.

  • Blight plays itself.

    As in, it does what IT wants, not what i want.

    Sometimes it bounces in weird directions, sometimes it refuses to bounce (cant detect the wall), sometimes it get stuck, sometimes it refuses to activate its power after the first bounce.

    I like the concept, but Jesus Christ, it plays terrible.

  • Out of curiosity, how do you play with ghostface? i try to be sneaky, but in the process most gens get done if i dont just start chases.

  • Is there still time to join? i have this error every match.

  • @TragicSolitude said:

    I actually keep Lightborn on 100% of the time right now because I'm lazy. Doesn't matter if there's no one in the lobby with a flashlight, I keep it equipped, and it never occurs to the ones who find a flashlight in a chest that they're against a killer who came with Lightborn just in case. It's fantastic.

    Your main options are Lightborn, Franklin's Demise, trying to face walls, slugging, and/or playing as Pyramid Head.

    Why pyramid head?

  • Depends.

    Sometimes i have a funtime and they play well, but i still have a chance to win if i do well enough.

    Sometimes i find SWF that play super defensive or super offensive.

    Defensive as in someone spotting, and everyone hides and escape before i reach the gen. I can spend the whole match not finding anyone.

    Offensive comes in 2 flavors. Either they have 1 or 2 survivors in each gen, and as soon as i get near one, the survivor will run as far away from the other gens, usually with sprint burst, to give thee other more time. when im getting near the next gen 2 or 3 gens already popped and someone is rotating to unhook.

    The other strategy seems to be to have the best looper act as a decoy/bait. Everyone is in the same gen but this one escapes sooner than the rest to grab my attention, while everyone repair as quick as possible as i chase.

    I can usually spot a bait and ignore it, but they adapt quickly and switch to one of the other 2 strats or switch bait.

    Not unbeatable, but i found myself being quite paranoid in most games thanks to that. Plus its most annoying when mixed with the above strategy, making the bait someone who repairs alone but knows i will not chase far since i will lose a lot of time chasing him.


    Keep in mind i don't have a lot of experience in the game (200 hours), so i stick with matches in order to learn and get better, but its still really frustrating having that feeling that they are just playing you like a fiddle. The killer feels more like that guy who had to try catch their backpack as the bullies threw it around.

    I will still play the match, but i'm not going to have a good time.

  • Might as well just make survivors instantly win when the last gen is done.

  • @HatchIsMyMercy said:

    https://forum.deadbydaylight.com/en/discussion/181684/as-a-killer-how-do-you-deal-with-a-3-gen-situation

    I prefer surveillance in these situations, if you regress all 3 gens, you are free to chase and if surveillance tells you a gen is being worked on, you can easily move back and force them off of it

    I do use surveilance, it doesnt help since they do the gens at the same time. I cant be in two places at once.

  • Its been around 2 weeks and no fix, so you will have to wait for a quite a while i think.