Avatar

FallenNugget

FallenNugget

About

Username
FallenNugget
Joined
Visits
20
Last Active

Comments

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3183995#Comment_3183995

    I never lose as Piggy with Videotape/Ruleset Nr. 2

    This addon-combo is sick. Also Deadlock is the MVP-Perk on Piggy, if u dont use the Videotape.

    I love the Amandas Letter-Gameplay (only with indoor Map-Offering) too.

    Might as well try that, thanks)

    @Takeda_Nobutada said:

    https://forum.deadbydaylight.com/en/discussion/346026/can-we-talk-about-killers-for-a-sec

    You see Whatever you say people insult you it doesn't matter how polite you are They'll insult you the moment they hear the sentence=

    Killers are Weak

    This alone lets them insult you I've been in here for quite some time and if there's one thing i realized it's that both mods-devs-community members

    Insult you because you say the facts

    So if you want advice= Don't say the facts at any cost it doesn't worth it

    I got banned for what? Getting insulted and literally defending myself and then the generous mod came to me and like *Please Don't Create BAIT Discussions*

    Saying your idea is baiting in dbd dictionary

    Well, they can insult me all they want, I'm not so easy to bait. If you want to discuss something from the game or argue with my point (this is what this forum is for, right?) - sure, if you are just gonna be like "Ur just bad lmao", then I'm going to ignore you, as easy as that.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3182663#Comment_3182663

    Well, its nothing you can do if you are chasing one survivor and the other ones are on different gens, and in a next minute at least 2 will pop, right? It's still fascinating tho, good job.

    Just to expand on this a bit, you’re not supposed to be able to reliably stop the first two or three generators from being finished early if the survivors are playing well. The game is built around the survivors having the advantage on getting gens done initially then the killer building up enough momentum and pressure that getting more than two survivors out at the end will be a close call. So the goal isn’t to stop them from popping two gens early, it’s to establish your territory you’ll be defending for the bulk of the game. By the time they have two gens done you want to have a hook, know the four gen area you’re planning to guard, and have hopefully done a bit of damage beyond that. Once you are in a cycle of being in a rough four gen with someone in a hook and someone else in chase and pallets being destroyed they naturally will be progressing a lot more slowly.

    Makes sense, thanks.

    @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3182726#Comment_3182726

    If you think most pallets are safe that’s a you problem.

    A lot of killers have powers to deal with loops, tunneling while proxycamping is very effective.

    "A lot of" is the key thing here, we are talking about killers which don't have them and are supposed to be bullied without good perks, which you obviously need time to acquire. Also there are maps that have a very small amount of unsafe pallets, it's not like there are 50% of safe pallets and 50% unsafe or smth.

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/346026/can-we-talk-about-killers-for-a-sec

    Another man who cares about Freddy? Thats really refreshing and nice. I will completely agree with you. However, Pig for example has huge slowdown, while Freddy has nothing. Its hard with him, especially now without slowdowns besides PR. Overcharge and CoB arent that huge of a deal.

    True but even Pig needs to get a down to make a slowdown work, thank god she doesn't have that crazy RNG like before.

    @rvzrvzrvz said:

    I can't play m1 killers without save the best for last, try this perk it's a game changer and only reason m1 killers are not unbearable to play for me, current meta dead hard, OTR and BT all feed stacks it's very strong atm

    Agreed 100% but even that didn't help Freddy :D

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3182697#Comment_3182697

    They don't want to play competitively, but somehow also want to speak on game balance. I get that the game has a lot of RNG, but I'm not for completely standardized maps like some people have suggested, because then you always know what to expect and it gets boring. I am for getting rid of crutch RNG stuff like 4%ing and hatch. It's funny that killers playing efficiently is also misinterpreted as scummy, but survivors being efficient never is. No, what I get mad about is getting called unsportsmanlike for playing to win. It still doesn't mean I can't get mad at how quickly and easily survivors can complete their objective compared to the killer.

    Yeah, that's true, survivors are annoyed when killers slug, but when they use 4 brand new parts it's an "efficiency", kind of sad, to be honest.

  • @Sadako_Best_Girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/3182687#Comment_3182687

    Problem is most people don't want to play competitively, and the ones that do don't really care if you are playing at the max of your abilities (hard tunneling, proxy camping, slugging), they will just answer by doing the exact same thing you are doing: Playing efficiently. And the problem is that this game just isn't designed to be played competitively, it has too many RNG elements to be considered remotely viable for competitive play, and the most efficient playstyles are very uninteractive.

    Nothing is stopping you from playing the way you like and having a competitive mentality, if you just play "scummy" you will start noticing the differences on your kill rate. Just don't get mad when the other side also plays at the fullest of it's abilities.

    Well it's not like I am a honorable knight who doesn't camp or slug or something, I just don't think it should be really necessary to win, since camping can be and mostly is boring, and some killers cant even deal with unhooks properly, so it's come to the very beginning - some killers are too weak in the places where others are not, and they still don't provide any unique strengths (not without perks).

  • @danielmaster87 said:

    Killers are weak, which is why they needed stuff like pre-nerf Pop/Pain Res to play catchup. The best examples of killer weakness is when you play M1 killers like Freddy or Pig, with or without perks. They have nothing for them in chase, so you're struggle to get a single down against good survivors. I don't allow myself to be fooled when I get 3ks and 4ks, because I'm reminded that those were given to me rather than earned, and that's a result of survivors having the advantage from the start. Top caliber or approaching top caliber survivors can just do the gens in the blink of an eye, and regardless of it they go down quick or not, you're not gonna be able to get them out of the game in time to play catchup. Remember, Prove Thyself and toolboxes were not touched, and new gen speed tools like Overzealous and Deja Vu were introduced.

    It's so rough for killer, I literally don't try out new perks but for a few matches and on certain killers, because unless it's blatantly meta shifting like if we got a new Pain Res equivalent, it's probably not worth shoehorning into your build to see if it works or not. This mentality has crossed over to how I play survivor, not really testing out new/fun perks or builds. It's the price of being competitive.

    When you play killer you either stop caring about losing, or you do everything you can to minimize your losses, which often times isn't enough. There's still too many broken loops for survivors on every map that have no gameplay for 90% of the killer cast. Quicker attack cooldown and 10-second longer gens didn't change any of this. The biggest downside of playing killer competitively is that you're constantly hit with gaslighting, virtue signaling, and skill questioning from the community. It takes guts to make posts like yours, truth be told.

    Yeah, the problem is that if you nerf certain loops so that m1 killers would be in a better position, you will make the other killers too strong on them. It's like they are from another game which doesn't have that problem, bhvr needs to do something about it, it's kinda unfair that some killers have to go through so much just to be able to play, thank you for your time <3

  • @[Deleted User] said:

    So why are most of the killers so dependant on perks?

    This has always been the case. The thing is you used to be able to just throw Ruin on just about anyone and chill to have a good chance of winning (if your totem wasn't cleansed in the first 14 seconds of the match) but now you have to go full gen control +/- endgame perks +/- whatever info/chase you want and tailor the specific perks (and playstyle) to the killer you're playing. This sounds good on paper as it should promote more variety, but in practice it's just made the game pretty damn boring on both sides if both sides are legitimately trying to win. Lots of 3 gen standoff gameplay if you're playing a weaker killer, or just straight up ultra fast games if you're facing a team that's pretty strong and hard to down all around (or proxy/tunnel gameplay).

    If you play someone like Blight/Nurse you can just chill, chase whoever, not care too much about perk choice, and have a good chance of winning without having to care about the boring 1v4 aspects of the game but with anyone else you really have to try your little heart out in a lot of matches these days. Prolly cause all the solos are quitting or grouping up, idk.

    Okay, I think I got it then, thank you <3

    @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3181413#Comment_3181413

    It’s a bit of a myth that you need to bring strong gen slowdown. I’ve got a 70% kill rate at the moment and my most used loadouts on almost every killer have no gen slowdown. One loadout I’m having fun with for instance is Discordance to interrupt Prove Thyself attempts, Third Seal and Undying to negate Windows of Opportunity which is the most used survivor perk and other auras, and Fearmonger to negate Exhaustion perks. Then I just play like I normally do, making sure I don’t chase one survivor too long and keep the pressure spread and slug if if I think I can get more immediate value by chasing a new target, etc.

    Mind you, I’m not saying slowdown perks aren’t good too. I’m just saying being good at the macro game to know how to naturally keep survivors off key objectives more efficiently is more important than your actual loadout.

    Well, its nothing you can do if you are chasing one survivor and the other ones are on different gens, and in a next minute at least 2 will pop, right? It's still fascinating tho, good job.

    @HugTheHag said:

    I mean... Survivors are also dependant on perks.

    Perks are what makes the gameplay viable on both sides.

    You can play any survivor with default perks, but killers have powers, which means you need a specific perk to unlock a full potential of your power, like Freddy-Pop or Hag-Make Your Choice, etc.

    @Kirahie said:

    https://forum.deadbydaylight.com/en/discussion/346026/can-we-talk-about-killers-for-a-sec

    Discord, one of the best detection perks in the game is literally in the shrine right now.

    That aside, due to the fast gen meta survivors are using right now, Killers generally need to bring very strong slowdown perks to have a chance.

    I suggest call of brine and overcharge combo for gen regression, discord or bbq as your information perk, and the last slot is free.

    Yeah, ik, but the text above was about "why do I need to own such perks to win", it is true that with specific perks your winrate will be better.

    @RaSavage42 said:

    It's more of Killers lack of good addons

    And yes this game is perk based

    And Killers have specific powers... and when you get used to their power perks are an afterthought

    Well Freddy's power alone is kinda useless, don't you think so? If you are not going to deliver a pop or call of brine to the gen your tp to, that teleport literally means nothing, so it's actually mostly about perks, its not an afterthought (at least on some weaker killers).

    Thanks for the answers tho, I think I now know how this game works a little better, love you all <3

  • @Murgleïs said:

    Try tunneling fast and hard 90% of your problems will be solved as Killer

    Well thats true but ds, off the records, etc etc. + It's kinda boring.