DouubleYou
DouubleYou
About
- Username
- DouubleYou
- Joined
- Visits
- 166
- Last Active
Comments
-
@Jigsaw_pprentice1993 said:
He does not need a buff
he is actually pretty good in keeping survivors busy
what he does need is make the killer instinct appear when he is within 8 meters of the box so he can use it
i feel 8 meters is enough to not make it oppressive
Do you think the way his chains work atm is at a good place? I personally feel like they are too easy to break, and that is not even when they are broken on environment, other survivors or even pinhead himself
-
@ShakeyGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2491779#Comment_2491779
Just a few minutes ago, I literally played Pinhead, with no addons and no meta perks, against a ~2000 hour Russian SWF. These guys were excellent, put up the most challenging game I have had with this killer so far.
I got a solid 3k, and the last guy slipped by me and opened a gate.
Pinhead is still very much viable against the strongest of survivors.
They may have been the hardest you have faced with Pinhead so far, but that doesn't mean he is a good killer.
Oni isn't even viable against the 'strongest of survivors', so I don't see how Pinhead will even come close.
-
I see a lot of people saying that is 1v4 is good with chain hunt, but honestly he seems to rarely have it active when I have played against him. I have only played against him 10 times or so, but of all those 10 times, the chain hunt is active for like 1 minute across the 10 games. People just solve the lament before it goes off or hold onto it for a bit to stop it.
-
@ShinobuSK said:
Only killer that needs nerf is Pig. And if those 3 were nerfed in same patch, I would probably take a very long break from dbd even tho I dont play them
Why would they nerf one of the worst killers in the game?
-
To top it off as well, they can break the chain on the environment, so by the time you even get back to pinheads body, the chain can already be broken.
Seems best to use the chain at close looping range, even then it can take 2+ chains to get a hit.
-
Honestly, I would rather take this game that another meta game. At least it spices it up a bit.
Definitely not toxic though.
-
@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2471920#Comment_2471920
Yeah, everyone who tries to claim that stretched gives you a massive advantage always have their camera glued to the floor lol. There are much bigger issues BHVR should be worrying about. Stretched is basically a non-issue.
Did you not see the video in the OP or...?
-
Subjective topic. For me though a win as killer is as many hooks as I can get with a 3k. 2k I would consider as a draw.
For Survivor, I would say to at least play a part in 3 gens or so, 3 unhooks if possible (I play solo with BT so would prefer I unhook as I don't know if the randoms have BT) and helping as many people on my team escape, even it it means I sacrifice myself to get someone else out.
-
They say in the post you can only depip so many times, so you couldn't even derank to lower ranks if your tried anyway
-
For these 4ks, were any of them facecamping 1 hooks by any chance, as that would be considered a win under the 4 kill rule, no?
-
Think with the current bugs, spirit is probably third and Nurse is top
-
Why don't they balance the perk meta by making the weaker perks stronger and more viable, rather than strong perks weaker. Same with killers perks/ abilities.
-
You would think it would be a priority as I imagine most of their player-base are on consoles, but the fact that it has taken so long to address shows even more that console versions are just a cash grab and they don't really care.
-
Default button is X I believe. I think there is an option in settings, that will show you buttons when they can be used, for example show the dead hard button whilst you are sprinting and injured, in the bottom middle of you screen.
-
As humans, we are competitive in nature, which is why tonnes of things are what they are in the world, new inventions, better models etc. I never really understand when people say things like this that are non competitive as you have described it well above, they are 2 opposing factions with a goal to beat the opposition.
-
To be fair the chat from toxic players is bad sometimes, with people telling others to ######### and what not over a game. Helps content creators too I guess?
-
Would be a great addition to be honest. It is awful trying to learn a new killer against your typical survivors as you just get wiped easily
-
Console is like an iphone atm. The more stuff that gets added as the foundation gets older, the slower it becomes. Console is in a bad state atm, and I can only see the freezing getting worse with another new content update before fixes.
-
That's a heavy derank. I understand that it is not fun at rank 1, but all the way back to 15 to stomp on genuine rank 15s seems a bit much just so that you can have some fun seems a bit crazy
-
Take a break if you feel burnt out. It is much better to take a break and do other things/ play other games if you hate the one you currently are playing. At that point it becomes more of a chore to play rather than fun so it is healthier to do so too.
-
Ego is a big factor too. I feel like the survivors that complain about the tinkerer, ruin, pop, corrupt etc are the same ones that run BT, DS, kindred, dead hard etc. Their ego's are just hurt that their meta perks didn't win against the opposition meta perks.
-
Myers easily
-
My personal top 5 would probably be the same as yours, but change Oni out for Huntress/ Twins
-
It is pretty ridiculous. Pop a gen, game freezes, survivor is hooked, game freezes, unhook, game freezes, dead hard, game freezes and you stay in place so get hit anyway.