Chrismor
Chrismor
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- Chrismor
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@FSB75 said:
@SuperboyPrime said:
I don't mind getting outplayed, half the fun of this game is adapting to your opponents. But the Killer simply cannot compete with the amount of Survivor crutches. Why is it that the Survivors get so many crutches, but the Killers don't? If the Killers are in the power role, shouldn't they have more crutches? The Survivors should be the ones that constantly have to work their butts off to pick up the win, not the Killer.
I truly appreciate your taking the time to respond and in such detail.
There's so many points in your response that I wanted to respond to....but I found your closing comments to be the most striking.
Based on your overall attitude about the game, and when I say attitude, I don't mean in a sense of good or bad...perhaps....perspective is a better word; I don't think you are going to find much satisfaction.
"If the Killers are in the power role, shouldn't they have more crutches? "
I don't believe the killer were ever meant o be in a "power role". I think this is flawed logic wherein the idea of balance comes into play.
Allow me to explain. I have experienced everything you mentioned above. the window juking, the pallet looping, the perks, the chases....all of it. No, that doesn't happen to me anymore. I don't chase, and I only hook when optimal.
I completely understand your frustration. It's the start of the trial...wait for it (30 seconds), here comes one, two, or even sometimes as many as three survivors running up to me.....flashlights clicking, all tea bagging away. I completely ignore them. As of right now....the current state of the game, I have 2 play styles, and I have NO control over which one it will be from trial to trial.
I find 3 gens that are within close proximity to one another (no more than a 7 second walk), and I never stop patrolling and kicking gens (there was a time where killer couldn't kick gens). Survivors come running in...I don't chase, I don't care.

The game, I'll concede, has been reduced to me kicking gens with overcharge, and slugging players over and over again. A trial may last well over 30 minutes this way, but everyone gets a ton of points, I usually wear down the survivors to walk away with 2 kills (ranks 10 - 5....I've never broken rank 5 myself).
The point I'm trying to make is that I, as the Killer completely control the game. None of the perks matter, none of the equipment matters....because I, as the killer, choose not to bring them into play.
What good is sprint burst if your not being chased? What good are pallets if your not being looped? What good is a flashlight if the killer isn't hooking? What good is DS if the killer isn't carrying survivors?
Most survivors absolutely HATE this type of game play, but it's hard to argue with the results. I tell you, with great honesty, that 4Ks are very common (rank 8 -12) on Bunny Mom, Billy, and Doc. The range and mobility makes this type of strat pretty easy to execute.
My friend...I don't have a personal interest to see you continue to play this game. If you're not having fun, I agree with you completely....stop playing. I've changed my play style at least 4 or 5 times based on the changes made to the game. Adapt or die. I won't say that I have amazing fun with every trial....but there are those that stick out.
https://www.youtube.com/watch?v=7j60Ufn2K1Y Start at the 1:40 markIt's moments like these that keep me, personally, playing. I do think you have a problem with the game at a fundamental level, which makes enjoyment difficult. I see it, I understand it. The killer will NEVER be in a power role....it's simply contrary to the essence of balance.
HAHAHAHA yeah I use that strategy also although I only use it when I find players who love to annoy the killer
only that I never hook anyone my goal is only to bother if they want to be toxic to me that gives me the permission to be toxic too so I lengthen the game 40-50 minutes until they are tired they teabagging me, clicking their flashlights let me hit them once to urge me to chase them and i only laugh at the comments full of fury of the post chat -
@HIPSTERLION said:
then entity would chop their d!@# off so they never feel such thing in a shity situation like this .
Seriously though would you fall in love with some1 when hag is chasing you to eat your b@!!s O_Owe are talking about fiction no one knows exactly the rules of the entity's realm maybe in the day when the campfire is off they can interact and when it gets dark and the campfire lights up the game starts
If it is literally one encounter after another, it is very easy to lose the will to go on, but if friendships and couples are formed, it gives them something to keep going even if they have already lost hope of returning home. -
Well from the point of view of fiction, as they say above I think that the entity would allow it, after all the love would give them even more reasons to keep fighting
It would be cool and cruel XD if the entity sends them to the same campfire if they escape through the same door but if they do it through different doors or one is sacrificed they are sent to different campfires so they would have to play countless games until they could match again
PS
if you see this idea in a fanfic remember I said it first XD -
We definitely need a killer scarecrow
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So that's mean that you only get shards when you level up or the level up just determines how much you earn per match ?
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@lasombra1979 said:
Freddy to me is a killer I play to just have fun. I go into a match with him not expecting any more than 1 kill if that. But he is a blast to play if you just want to have some fun, mess around with survivors, and give them some panic. He is extremely weak I agree. But he is fun if you go into a match knowing this.That's what I was talking about, when you find the mechanics fun, it does not matter if you do not even have one kill
Freddy has always been my favorite horror movie villain so get into the role of the nightmare and drag the survivors into the world of dreams, that in itself is fun
I think the problem of Freddy and any other "weak" killer is just that whoever plays it is a person who really gives importance to the rank, takes the game too seriously or gets angry very easily when being trolling
and the same goes for the survivors who shout "OP" all the time -
he do nothing to me,
give me my BTS Jake XD -
@Runiver said:
Some people do consider having their balls crushed to be a fun hobby.the bizarre thing is that in fact there are people who enjoy that XD
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i´m a dump, noob killer and always get at least 2 kills that's amazing for someone that want quick BP, my favorite killer is the huntress and i´m lucky if i get 1 kill but since I find it fun, throwing axes honestly I do not care
so I guess it depends on which mechanics you find more fun, although I can not even master the skills of the nurse the character and his power are very attractive to me so I do not get tired of trying but on the other hand the mechanic of the trapper, It seems horrible to me besides that the character does not like me very much, so it is the one that I use the least -
Claudette´s coffee beans outfit but with karaoke night head
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@Outland said:
For a game that wanted to keep the game from becoming a joke, a shirtless model is a step in the wrong direction. At least I can buy that its from David's lore as a brawler.Shhhhhh shut up, do not alert them or I'll never gonna have my sailor moon costume for feng ming and my tuxedo mask costume for Jake XD
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children and terror and gore have always been a taboo very few movies have had the "courage" to show or even suggest child deaths that are not in the context of an accident
right now I only remember The Blob and the Japanese movie Battle Royale about a child killer, what about that "little boy" in the movie Trick'r treat kill with a lollipop would be fun
