CasualConsolePlayer
CasualConsolePlayer
About
- Username
- CasualConsolePlayer
- Joined
- Visits
- 35
- Last Active
Comments
-
I'd say that Ussylis from popular ones is the best.
From killers I don't know Scorpionz is awesome Pig player.
-
@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/1214611#Comment_1214611
Here is the reality of the situation. Not every killer can tell an SWF, i get accused of it nearly every week while playing solo. So it's a falsehood to say killers can just tell. A very large percentage of killers WILL dodge swf if they get an indicator.
Suddenly que times are massive for survivors. Even if you don't care about survivor wait times, the devs now have a problem, people are already fed up of wait times as they are, add to it, and suddenly they are losing players. Meanwhile, the people who really want to circumvent this SWF marker, are dodging lobbies so they can get with their friends without having an SWF marker...que's now take even longer.
People can say that killers won't dodge if you were given an SWF marker, but since they dodge for items and sometimes even offerings, that statement is a fallacy.
Hmm. So maybe SWF is a problem if most killers would dodge hmmm...... I'd love to have some chill playing weak killer with weak add ons...
-
Just use caramarderie !! Top notch perk
-
It is the problem for both sides. Sometime there are 3 hooks next to each other and sometime I can't bring survivor to hook because there is no hook in entire area
-
@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1216098#Comment_1216098
True, the only thing I’d be confused about is if the killer had that perk cause I suck at mental timers lol. I like everything else you posted about!
Thanks for your opinion. I'm glad you like the ideas. I'm just tired of using/ seeing same perks. Those old ones could be great too, they just need a little love.
-
@th3 said:
Gear head has no counterplay beyond just don’t get hit durr
So make it that great skillchecks don't trigger gearhead. But in other hand Surveillance doesn't have counter too and it isn't op, it's a good perk tho. ( sure you can tapp the gen and leave it if you know that killer has it ) but you could do the same with gearhead if you are afraid of getting killer's attention
-
@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1212447#Comment_1212447
i never compared him to freddy... and im pretty sure there is a yellow add-on, i dunno i dont play him much but he isnt as bad as alot of people say he is, i see some good red rank clowns and my friend even mains him and i would consider getting 11hooks 4k with him at rank 1 not a bad killer, while hes much better with the extra hindered he`s not terrible at all. i made a post awhile back comparing each killer at base and clown wasnt at the bottom and even shown screenshots against rank 1`s on maps considered very good for survivor, its more than just the killer that affects how well a killer can do, you have maps, perks, the survivors you verse and their perks. there are obviously better killers that will never change, there will always be a best and worst but clown isnt the worst out there but yes freddy does do better, his snares are smaller though and cannot be thrown at survivors in the distance
This is the problem running extra hindered. He requires good add ons and he doesn't have many good ones. Extra hindered, longer duration(It's gray, green and purple), exhaustion add on, reload speed and red ones and that's it. He also needs a lot of perks like STBFL unlike Billy which can 4k without perks and add ons.
I'm playing Clown at red ranks. But with experienced survs you can't do much.
Edit. I can say same thing about Leatherface. Everyone complain about him but I 4k with him every match at rank 1. But he needs good add ons and perks.
-
@Stitch7833 said:
he`s alot stronger than some of the other killers out there, just run the two green add-on, extra hindered and longer duration (duration can be yellow) id much rather play clown than leatherface anyday and i played a clown game the other day on iron works and i manged to do well, the killers arent the issues tbh (except leather faces hes pointless) its maps, loops and just the overall speed on gens when going against a mtea swf that know how to play but the maps are getting fixed so clown will be much better by then as will every killer
There is no yellow duration. And no Freddy's snares are doing better job than Clown's entire power. Freddy doesn't require add ons like Clown (snares are slowing down more than tonics), doesn't slow down while using power like Clown and doesn't need to waste time to reload his power like Clown. Not to mention that he makes a lot of noise while vaulting so you can't mind game.
And it's just a part of his power (Freddy).
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1212387#Comment_1212387
Right, except you don't have to wait 60 seconds unless you do actually tunnel them directly off the hook. In this case, her DS was almost up and the OP could have waited just a few more seconds (hooked one of the other survivors first) and it would have run out.
Right. Maybe if you were downed before other surv was hooked DS last 60s. But if you were up while other surv was being hooked you should make enough distance.
Btw. Thanks for responding
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1212376#Comment_1212376
Any one of those people could have had unbreakable, as I've mentioned. It makes sense to pick up the most recovered survivor first and go back for her later. She'll need to recover for a while anyway before she can get back up while the other guys could be at 99% already.
Yes I got it. But it's just makes no sense that killer is forced to ignore this survivor for 60s. There could be 4 same looking survs with similar names and he wouldn't even know that was her. It can be fixed really easy as I wrote.
-
@Peanits said:
Of all the people you have on the ground, you picked up the one that was the least recovered (furthest away from being able to use Unbreakable if they have it) and the only one that was unhooked recently. The smart move would have been to pick up one of the other survivors in case they're running Unbreakable, preferably the first person you downed since they're the most recovered.
Maybe she had unbreakable? As a killer you need to pick up and get ds'd or let her use unbreakable to save everyone. Because she is untouchable for 60s
-
@Speshul_Kitten said:
A Developer, A Killer main, A survivor main... can anyone logically explain why I am punished for capitalizing on all my opportunities?
It's not even that bad. The best thing is when they abuse DS, saving, taking hits, jumping to a locker or do gen in front of you because they have unbreakable and ds.
Simply change: If other survivor was hooked your ds is no longer active. Problem fixed.
-
Recent change to aim sens while aiming down sight with Deathslinger, can you revert it or make a new settings allowing us console players to play normally? I don't want to have "200% aim sens" by default in next patch. I just wanna get back aim sens which was before the hotfix.
-
@ClickyClicky said:
Its a problem with the games balance. Its not quite balanced for a good 4 man swf so killers are unhappy, but it’s also not balanced for 4 solo survivors so survivors are unhappy too. Hence why killers are both OP and UP at the same time.
Worse still is all the bs in the game that stacks.
Play solo survivor, nobody in the lobby has items? Here’s a top tier killer with red add ons, NOED and an ebony mori.
Want to chill with a low-mid tier killer with decent but nothing special add ons? Here’s a 4 man on comms with their best items.
I wouldn't explain it better
-
@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1211511#Comment_1211511
https://forum.deadbydaylight.com/en/discussion/comment/1211511#Comment_1211511
Imagine going into the match knowing at the beginning that you're going to loose. This is the NOED mentality.
So it's DS and unbreakable. Survs can have 10 second chance perks but killer can't have 1 which can be easily avoided
-
@bunnibeetea said:
https://forum.deadbydaylight.com/en/discussion/comment/1210880#Comment_1210880
Thank you, I really just wanna get points to level ppl up but ita so frustrating going against survivors with crazy strong loops, disrespectful and bm behavior too. I just bought the plague for my birthday recently and I've had the worst time of of ever playing this game lately. Again, thank you 🥺
Plague is weak. I like the killer but I'm getting gen rushed while playing her. Power makes them injured but survivors have more perks to help them while injured which is stupid. Injured surv should be valurable, instead they have dead hard, resilence etc.
-
I'm getting everyone injured and then use nursr+sloppy and power to interupt healing- ez downs
-
@1234512345 said:
https://forum.deadbydaylight.com/en/discussion/comment/1196044#Comment_1196044
i meant different perks when i said 8 perk
Ah my bad sorry.
-
@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1195947#Comment_1195947
yeah, we'll see how healthy these changes are when we don't even get to use our brains just bloodlust every unsafe pallet, no mindgames nothing just mindlessly 4k every match. sounds like so much fun.
until they balance this game correctly without any stupid bias i'm out. can't have fun as survivor and can't have fun as killer neither. for some people easy 4ks might be fun but i prefer a real game instead of a killing simulator on it's easiest mode. uninstalled. hope they fix their damn game and learn to think further than this moment.
Yeah 45s to bloodlust 3 for every pallet. You'd be gen rushed after 3 pallets. My only problem with bloodlust is that you can transfer your BL to chase with other surv. Btw it's fine or need little nerf. There are still maps like disturbed ward. Or you can be looped around 1 loop as deathslinger or huntress without bloodlust
-
Yes for different perks.
No for 8 perks for 4 people
-
@mouse0270 said:
Though I don't agree with this person attitude, I usually mori the person who brings a key. Both keys and mori's currently break the game in a unfun way for both sides.
If you are doing a challenge or going for the achievement, their are perks for that. I don't mind survivors who find a key and escape, It's annoying when its brought though.
Yeah. I was flammed by some surv because I took ebony for 1 kill just to do a daily challenge.
I used ebony like ivory (because I didn't have any) and surv had problem with that haha. Game was over btw 2 killed and 2 on the ground.
But sometime if I see a key I bring mori too. What? He can be making challenge? = I can do "daily" to kill someone
-
If DS will get removed too
-
@Science_Guy said:
They were quite obviously only interested in addressing killer map complaints. We get to keep "enjoying" Shelter Woods, Hawkins, and the like.
Oh yes. But disturbed ward staying one big loop is killer site map? They just did some maps, just wait another 3 years for your map to be reworked
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/141321/can-someone-explain-who-and-what-candyman-is
Candyman was a son of a former slave turned wealthy industrialist in the 1890s. He was studying art in Chicago when he was commissioned to paint family poratraits for a rich white man. He fell in love with the man's virgin daughter and started a romance in secret. Her father found out about the couple and gathered a lynch mob to kill Candyman.
The mob kidnapped him from his home. They beat him, chopped of his painting hand, covered him in honey wax and then burnt him alive while teasingly chanting Candyman.Filled with vengeance his spirit haunted the Chicago area killing anyone who dared to mock him or doubt him. Those who chanted his name would cause him to appear.
He has a hook for a hand, his body is burnt and decayed. Like Freddy or a Zombie. It's also filled with bees. Candyman can teleport, hypnotize people, levitate, summon bees, and is capable of telekinesis. He can also mess with people's mind and cause hallucinations.
There's a lot for the devs to work with.
I think they didn't burn him. From what I remember, he died from bees because he was covered in honey. Before he died he made a curse.
-
@Steve0333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1190422#Comment_1190422
The devs could have it programmed to where bps show up more in survivor bloodweb than bound envelope, but I doubt that is the case. I think the odds are the same for all green items.
You could flip a coin ten times, doesn't mean you are going to get heads 5 times and tails 5 times. You could get heads all ten times you flip the coin, but that doesn't change the fact that your odds of getting heads was 50% everytime.
Yup very well explained
-
@RobMeister88 said:
Deliverance and 4% should synergize with BT.
No?
But if you have deliverance active and it's your first hook and you are the last survivor you should be able to use it. Maybe you have DH, DS, Unbreakable, Deliverance and key so you have still a chance, but no it just kills you
-
I usually tunnel the OoO guy or when his team is blocking me etc from tunneling, I'm starting to face camp. At least I have fun. Sometimes they want save their teammate so bad and they end up giving me 4k and flaming after match
-
Ye you need to be shoot'd dead for those names, clearly psycho at run. You're welcome
(It's a joke for those with low iq)
-
@Steve0333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1190305#Comment_1190305
Exactly. Learherface and hillbilly get an ebony mori every bloodweb. Guaranteed. Imagine playing a hillbilly with an ebony mori every game.
My suggestion for fixing this which a lot of people might not like is to move all the map offerings into the ultra rare category. That would balance it out to where ivorys become much more common than ebony moris. Ebony moris will actually be "ultra rare" and so will red keys on the survivor side. And each time a new map is added they become even rarer.
Personally I would like a lot more bps in the game then ebony moris. I dont like the fact that each time a new map is added we are being cheated out of more blood points. Most people dont look at it that way but that's essentially what happens.
You're right. Even making BPS as ultra rare (for some weird reason) would make it more common than now as "rare" aka green offering
-
Because they removed killer offerings (for playing dlc killers). They were trash but ultra rare so ebony wasn't that common. Now with Billy or LF (both killers don't have ultra rare addons) have only chance for ebony as ultra rare item. From ultra rare mistery box on this 2 killers you have 100% for ebony. While with those trash killer offerings it was 20%
-
My problem with keys looks like this:
- I'm playing Trapper. I lose 2-3 gens just to prepare the area I want to defend.
- I'm getting hooks and they finally get 4th gen done.
- I have a 3 gen strat and they finally lose 1 teammate. 1 gen left and 3 survs.
It should be easier now because I got rid of one... but they have a key so it's 3 man FREE escape from situation which I should get 3k. They 3 gen themselves by gen rushing and then boom just sacriface 1 teammate or "random" for escape. Then I see "gg ez camper".
Perfectly balanced.
Mori just be able after 2nd hook not first- ez fix
-
@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1190224#Comment_1190224
Clown isn't even that bad. The fact you are complaining about haddo after the BL nerf speaks volumes. It's really not even that good for survivor anymore. You get a couple basement houses, a few safe pallets, and a large map, and that's it.
When things like springwood exist still?
Meanwhile; the devs are moving towards maps like Hawkins and Dead Dawg Saloon, where the killer just gets free hits at almost every pallet, because most killers are just awful and can get looped at the shack for 5+ minutes because they don't know what a mindgame is.
Saloon is the most balanced map in my opinion. I haven't needed pallets anyway while looping just get good lol. The only problem with this map are big a$$ bushes where Claudettes are invisible. Making killer to stay focused on 1/2 survivors, because they don't want to take the agro
-
Yeah you overpovered poised just a little bit.
Idea for any means: (leave it how it is on live servers) you see aura of dropped pallets
-
Better idea for hope:
After every generator completed (you don't need to be one who repaired it) you gain 5% speed for 20/25/30s. Has cooldown which it's also a duration.
This would be finally something what I'd try in builds.
-
Big NO for resilence buff.
If you want infinite hope, I want noed to be a non hex perk ;}
-
@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/1189192#Comment_1189192
According to https://steamcharts.com/top dead by daylight is the 22nd most played game on steam currently and as per https://steamcharts.com/app/381210 the game does not appear to be dying by any sense of the world.
22nd on steam not top10. Have you seen queue times on PC? Or having 17 rank in red rank games because there is not enough players? 22nd place on steam is on a paper nothing more. Why everyone want crossplay ? Because of queue time
-
@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1164169#Comment_1164169
Hate to break it to you, but consoles aren't 60% of the games community. PC carries more players than console does.
I played on both PC and PS4. Queue time on PC is 4x longer than PS4, there are 2 other consoles too. 3 consoles have more active player base than PC.
Btw. About 100% sens. No I tried it and it's too slow you can't flick your shots and it was the best part for me to end loops.
-
@freddyisdeadagain said:
https://forum.deadbydaylight.com/en/discussion/comment/1188850#Comment_1188850
The change to Pop is a bit strong I know, and I don't feel it really needs any change at the moment, but I figured if I was looking at the other two perks, why not Pop too? As for the Hangover Tonic getting a cooldown? All that would do is weaken it's ability to track survivors. I think there should be a limit of maybe 8 clouds on the map at any given time, but certainly not giving a cooldown to the ability.
Hm... I think like 1 token or max 2 would be enough. With 110 killers I don't run Pop because of 60s limit but with token you'd use it whenever you want so I like the idea. Maybe level 1 Pop has 60s (like live version), level 2 has 1 token and level 3 - 2 tokens. (?) I don't know
-
@VCDiamondFinder said:
https://forum.deadbydaylight.com/en/discussion/comment/1182093#Comment_1182093
I dont agree, survivor requires teamwork or a good player who can loop the killer, most of the time playing solo or duo makes the game so hard against a good killer, I feel they are good
Survivors require holding m1/r1/rb for 80s while other surv is at 10th safe pallet or infinite window. Rework maps, new saloon map is good not many safe pallets, good windows but not op. My only problems with this map are bushes covering all character and breakable walls in place where it should be already open making them waste of time
-
I think pop goes would be too powerful with 3 gen strat. (Get 4 tokens early and then spam it for endless game). Maybe hungover tonic could have long cooldown like doctor's static blast
-
Making 50% slower repair would make legion S tier killer. It's good idea but with 10-15% numbers on the table.
Killers were forced to use ruin. Now after ruin nerf we are forced to play with Pop or corrupt. So it changed s..t.
They are scared about buffing killers' perks or nerfing surv because there are 4 killers in the game that would dominate everything. Making weaker killers struggle
-
Same here you can't flick shot anymore with controller. Ending loops are almost impossible now because you have something like 1% of your base sens. In previous patch everything was perfect, he required skill.
"Hotfix" without thinking about console players who are 60% of game's community.
Revert changes or make new setting rather than doing lazy fixes for pc players.