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Amaro

Amaro

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Amaro
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  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/995443#Comment_995443

    To be fair, Rocket League has done a lot of battle passes at this point. I don't know what the first one was like, but I think BHVR still has room for improvement before they start getting compared too closely to other games who have been doing this for a while.

    The first one was exactly like the one there's now. Rocket League's pass was user friendly from the start.

    I just don't understand when there have been multiple examples of passes that work, like Rocket League or Fornite's. And there already have been multiple examples of passes that just completely failed until altered completely, Apex for example. That they take the route of battle passes that received the criticism that they get now, gain the same feedback that all the other fails have gotten, and now have to alter it to appeal to people again.


    Like we have a saying where I live, "It is better to steal something good then to invent something bad"

  • @JohnyBlood said:

    https://forum.deadbydaylight.com/en/discussion/comment/994796#Comment_994796

    Yes!!! I love Rocket League Pass. Not only you can complete it by simply playing but also the rewards are pretty nice (sooo nice sometimes) + you get all your "money" back + there are hundreds of levels after you reach level 70 with some color variations and special edition stuff. That's why I will always buy it and I am happy that I can give some money to the devs. They take such a good care of their playerbase so I just want to support them.

    The Rift pass is very underwhelming in comparision. Its super grindy, challenges are not so well thought through and rewards are pretty much basic. And I dont even like charms very much. And it is also more expensive than Rocket League pass. So I just wont buy another Rift pass again soon... the grind was so frustrating towards the end!

    Aren't both the Rocket league pass and the Rift the same price?

    If I recall correctly I paid €10 for both.


    Only difference is, in Rocket League I've had 5 passes so far and in DBD I need to spend extra to get another pass because of the grind.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/987376#Comment_987376

    I spent some time at the start of the Rift, after I had finished the first level of challenges, trying to grind out one tier every day. Typically, it would take me about 12-15 games to do so, or around 2-3 hours of playtime. The challenges helped a lot with progress, so I didn't have to do that for 70 days straight, but ultimately unless you're someone who is outrageously passionate about the game and/or plays it for a living, I don't think that level of dedication is very sustainable over an extended period of time. So it doesn't surprise me that a lot of people who play more casually, or who like to spend their time on other games as well, got pretty burned out by the end.

    I didn't mean it at the begin either. It was easy to get multiple levels a day just by completing challenges, something I really didn't struggle with at all. The only one that took me some real time was the end game collapse unhook.

    But once I had all my challenges done, it quickly became clear that to grind the levels you need to be more than a casual player. But this is pretty much my experience with every battle pass I've ever bought except Rocket League's. That's the only one I know that you can just play a couple hours a week and still unlock the entire pass.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/986794#Comment_986794

    It should work with an hour pure trial time, and unfortunately it needs perfect games of exactly 10 minutes (longer games don't give you additional XP, capped at 600, and less would need another game to fill the missing XP). But regarding queue times, trial duration and everything else, this will more likely be at least 2 hours a day. So just out of curiosity, you might try to check on the next tome if 6 games a day would be what actually is the correct amount. Do you roughly know how many games a day you had?

    From my side, I played maybe 4-5 hours a day on average including queue times and also some idle times (when I just forgot to close the game while away for some time) and finished all levels within 1 week each and also finishing the rift 5 weeks before end, so also without the challenges of level 4 needed. I calculated some times and found out, that the 2 hours a day (or 6 games) should actually match to achieve it right on time.

    I think on average throughout the entire rift that I had 4-5 matches a day, depending on queue times.


    It could have been more because I had around 1 day per level to finish the rift, but the grind just burned me out and I like the game but didn't want to get burned out and put it down since a couple of friends play it as well

  • Did the survey.

    Liked the overall feel of the rift when I was doing the challenges. They promoted new ways to play for me and changed my game up.

    But had some issues with the RIFT, the grind and how DCs were handled. And ofcourse the beautifull tale of an hour a day, which was a complete lie.

    • Annoying that DCs don't count towards objectives, if I need 4 basement sacrifices and 1 disconnects, it should just count it.
    • After all challenges I was 56, grinded to 58 and already started to get burned out.
    • Challenges that promote poor playstyles/ annoying builds/ camping etc.
    • Grindy challenges like drop x pallets, just make these requirements higher but make the challenges always active. That way people will get them when they play normally.
    • The overall grind when all challenges were done

    Probably not getting the next rift if they don't reduce the grind, or wait untill I have fully completed it. Because my overall feeling right now is rather negative because of the plain lie that the average player with around an hour a day can get it. Played more than an hour a day on average and still missed around 10 levels.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/983500#Comment_983500

    That's only between Steam and the Windows Store. OP is a console player.

    Ooh didn't know that...

    When I saw cross-play, I thought it was... well cross-play

  • We already have Cross-play, you can enable/disable it in the settings menu

  • @DBDfan12 said:

    ok so i finally made it to red rank and now i'm gonna take a break

    i play 60/40 survivor killer

    in the red ranks, there are waaaaaay too many SWF teams, which is likely how they got to red ranks, i am a solo player so i am always left on the hook or left on the ground until they save their friends,

    also when you dont save them instantly they accuse you of being selfish or god forbid you die and you're useless.

    on the killer side. oh boy. have a fav killer? hes good? not for long he will be made to be as weak as legion in a few months. also god forbid you try and win a game and you're a toxic killer , or a camper or a tunneler, or worse.

    anyway my suggestions are as follow.

    take the chat feature away permanently.

    also evenly give solo survivors a group of solo survivors to play with instead of almost always SWF team of 3.

    I feel exactly the same...

    Reached red ranks for the first time 5 days ago. Been there now and kept playing the past days, but it just drains all the fun out of the game. All there is are tryhard, which is fine don't get me wrong. But as a casual player it shouldn't be this easy to get to the top of the ranks.

    Like I have been focussing on Rift challenges, and even when I completly threw a match because I needed the pallet drops, I still got a pip because apperently I did well...


    For me now it's either deranking back to high purple, so I enjoy playing again instead of needing to sweat every single game to even get something done.

    Or just take a break and completly let DBD sit untill we've had 2 rank resets.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/897012#Comment_897012

    Lol, was abit happy one of my teammates had joined me on backing up that Huntress. Was actually the other guy who died that called him out.

    Always love that when a person that got killed starts calling the killer trash, like what are you then??

    Had it a couple of times where I got called a trash killer, you suck etc. My response is always: "Well if I'm trash, what are you then? You got killed by trash" Always followed by silence

  • @Tawnieeee said:

    It's highly unfair. Sure, *some* may not know about the glitch...but let's be real. If you play this game regularly, you know what's going on. Let's not pretend like every killer is doing it on accident - - everyone is all of a sudden running Agitation and Iron Grasp and going to the basement. It's not just a huge coincidence. We KNOW people like to exploit bugs to their advantage.

    That being said, it's crap as survivor - - we're deranking rapidly because of killers purposely hooking in the basement. Rank isn't too important, but when you're in red ranks it sucks to derank sure to something not your fault. I'm waiting on a glitch that benefits survivors for a change, bet that would be fixed immediately!

    Yeah, it's not like there are challenges that require basement hooks or even multiple at the same time.... Ofcourse it's more likely that people want to abuse a bug than do the challenges...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/887414#Comment_887414

    It's listed as one of the known issues in the patch notes.

    There's probably no ETA yet because they don't have one.

    Like how....?!

    BHVR: Ooh we have a bug in our release that prevents survivors from actually playing the game.

    Let's release it anyway, ######### the people who play our game

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/888344#Comment_888344

    Yes there is, say "hey, there's currently a bug when you hook someone in the basement, don't do that till it's fixed." Then punish those who still do. Really simple tbh and should of been done during the Wake Up bug in 3.0.0

    I mean, I would agree with you, but then they would have to complete all the right rift challenges that requires the basement for all players.

    Right now I know about the bug and I don't hook people in the basement, but I also need the basement hooks to progress. Which either forces me to abuse the bug and ruin people's games, or not do my rift at all.


    At this point there's 3 things they can do:

    1) Revert the patch

    2) Block of the basement and complete all basement challenges for everyone, so it has no impact on the rift

    3) Release a fix ASAP

  • DBD bug.png

    Had the same issue, got hooked and this happenend

  • @Hellbughunter said:

    The problem i see with the archives is the comunity.

    When the devs make the challanges short there to short, when they make them take longer there to long, you can't have gens cause that incurages gen rushing, you can't have unhooks cause that incurages bt hook farming, you can't have pallet while being chased because that incurages throwing the game by throwing all pallets instantly when chased, you can't just be chased cause then nobody would do the objectiv and would just try to get the killers atention, you can't have blinding because that incurages toxicness, but it also can't be something to specivic to not get done in a match.

    But what else could you do? The real problems with the archives is a comunity that can't let these challanges happen naturally instead having to force them threw as fast as possible.

    "The real problems with the archives is a comunity that can't let these challanges happen naturally instead having to force them threw as fast as possible."

    The challenges don't happen naturally because of the way that it's implemented. Because you need to pick a specific challenge to do, people will do that challenge.

    There's two ways to fix that:

    1) Give the option to select multiple challenges, like 3 or so

    2) Make challenges that are all active at the same time, like:

    • Repair 30 gens
    • Heal 30 healthstates
    • Get 20 safe unhooks

    etc. And make these challenges harder the further we go in the Rift