4fingeredfreddy
4fingeredfreddy
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- 4fingeredfreddy
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Comments
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1386929#Comment_1386929
These are free? Cosmetics are usually like $4 a piece, why wouldn't I want to get as many as possible?
but i mean, its not even that great of a cosmetic and imo it can be a give away for survivors because it can be seen over some rocks and other covers that are usually crouchable. So idk i dont even see it as a good cosmetic.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1386738#Comment_1386738
#unbothered
Go back a couple of pages ago where I already gave you my reply.
I am LGBTQ and consider me not needing “protection” against the people who would normally show their hate and bigotry regardless of who I am playing. Stop trying to suppress the presence of someone else’s lifestyle, because of your own fears.
Also, for future reference just because someone doesn’t agree with you doesn’t mean they want to “fight”. Maybe learn some proper forum etiquette and then come back and have a discussion without your unnecessary name calling.
Dude what the ######### ever, Obviously theres no winning with you. Im obviously just a homophobic piece of literal ######### that deserves absolutely ######### nothing in your eyes even though nothing could be farther from the truth. By all means BHVR, lets just push it a step further and go ahead and make every lgbt member glow bright yellow with their aura permanently visible. Cuz god knows they really do want to stand out. ######### this thread yall cant be reasoned with and its exactly why no one will ever take you seriously. Im done. ######### me for giving a ######### i guess.
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I mean, its a freaking cosmetic why does it matter?
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hmm maybe i should just bbq to 1 mil to make it easier then. Thanks @Peanits
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@brokedownpalace said:
I think a million gets you to around 35, so probably about 500k?
Ok tysm :)
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Eh, im not so sure about this. Myers in himself is still very powerful even without other perks. Its just not as easy. And leatherface i would say is still good hes just not as good as others. Adept is supposed to be hard though. Just gotta push through it
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1386643#Comment_1386643
So you came back to start more drama?
Get a grip and move on.
See youre literally just an internet prick. Literally all you are. You start a fight, lose, and just say some ridiculous nonsense to try to get out of it. Absolute cretin.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1351438#Comment_1351438
You put your own words into your own mouth: (This was from the first comment I responded to from you)
"My point is to try to find an alternative towards making sure that everyone is safe and can have a great experience in game still."
and yet you still deny it:
Also i didnt say in ANY of my comments that it would effect my gaming experience at ALL or anyones for that matter.
Hello??? 🤣
Sorry took a hiatus from the forums, but no youre still wrong and just trying to pick a fight. The only problem here is my phrasing, but if youi were smart enough youd understand my meaning regardless, though i shoudve been smart enough to know you wouldnt.
My point was that bringing in something like this would provide more negative experiences for the LGBT COMMUNITY, not for anyone else. MEANING it will NOT effect ANYONE BUT THE LGBT COMMUNITY in a negative light. MEANING IM TRYING TO PROTECT THEM FROM THIS. Stop trying to make me out to be a bad guy. Youre literally just here to start a fight you cant even win. And its honestly pretty pathetic.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1348525#Comment_1348525
Everybody knows that lore is an aspect of this game. Lore which unveils and develops storytelling for that specific character.
I don't really understand how making a gay character or essentially revealing an existing one's via a tome or something, is going to change your gaming experience.
They can still do pride event related things too. I don't understand why there have to be "limitations" when no one ever thinks that for any other group that they are catering to.
jesus i though i was done with this.... This response is proof enough that the lgbt community is entirely too sensitive for what they are asking for. Also i didnt say in ANY of my comments that it would effect my gaming experience at ALL or anyones for that matter. But thanks for putting words in my mouth bud.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1348525#Comment_1348525
Why should we kowtow to homophobes, though? Why should their homophobia impede everyone else from having things they enjoy?
The LGBT community won't give a rat's ass if it's done properly, which is a different issue altogether that every single fandom suffers from. It has nothing to do with people being LGBT, nobody likes a poorly written character.
well, no, we shouldnt cater to them, but we should cater to the ones at stake, which is the lgbt community in this particular instance. But having a lgbt character is still not the best way to do that. Im sorry, but its just not.
and there actually have been games that added a character as requested by the community and the community giving them crap for it because apparently "they shouldnt have to ask" or "its almost homophobic how we are bing portrayed" or alot of other things. Its a very touchy community to deal with and theres alot of sensitivity so 9 times out of ten there will be backlash about one thing or another. If BHVR acts on this post in their best interest, honestly they will ignore it as to not even get involved because of how bad it can get for them with just one small mistake. So theres a good chance that nothing will even come of this in the first place. And thats honestly ok and no one should really care imo
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Youre missing my point entirely and thats one of the problems with what youre saying. Im well aware not everyone is heterosexual im not some gay hating prick thats gonna try to tell you otherwise. Dont be an ######### an try to make me seem like im trying to target the community just because i dont agree with what you guys want to do. My point is to try to find an alternative towards making sure that everyone is safe and can have a great experience in game still. and dont go saying "oh so they all have to be straight for everyone to have a great experience? wow" because thats not what i mean at all. I just think theres a better way that having the devs come up with a specific character or lore for an existing character that overall could turn into a homophobic uproar. Outfits with pride flags would be better, username tags would be better, trading cards would work, any flare would work better. Thats what most games do and it works. And besides, every time other games have made a lgbt character its been an uproar, and not only in homophobic terms, but also inside the lgbt community its been an uproar. so no, im sorry, but i think its a bad move.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1348394#Comment_1348394
There's already heterosexual representation in the game, which can lead to heterophobic slurs and targeting by heterophobic killers.
Heterophobic targeting? So theyre just gonna kill everyone? Im not sure how you can know someones sexual orientation outside of username and in which case that can be changed in seconds for free. Not exactly the best argument. The only real argument against my point would be "who cares" and in which case, no one should, but they do on both sides apparently for some strange reason that will always elude me. and i honestly am not in understanding towards why a character would have to be lgbt in the first place for there to be representation anyways. Why not just have an outfit across survivors and killers with the pride flags or something of that nature? Why must one of them be a lesbian or a transexual or a gay man or any of that?
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I mean, he did close hatch. There are no rules against what he did really except maybe exploit but even then he didnt gain anything from exploiting this. If anything he actually lost points because he got spiked instead of hooked if im not wrong. Theres nothing against a minor annoyance.
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actually it is passive because the player cannot control it. Thats what passive is in gaming
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Wait but why does the lgbtq+ community need representation in video games I don't really understand that very much? In my experience, having an lgbt character in a game leads to homophobic slurs and can lead to targeting lgbt members. Not only that but i dont really see why a developer needs to recognize any community unless they really want to. And usually when they want to its to pull in people from that community for profit, not so much to help a cause of any kind. Idk i just see more negatives than positives coming from it especially in a game like this. If they did do it they would have to make is a killer and not a survivor because it could lead to tunneling from homophobic killers.
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Ok i see now. The rank resest makes sense. The ruin thing though doesnt really make sense cuz at higher ranks you cant really gen rush and pip as easily so it would make no real difference in this instance. Played some survivor today though and saw some things worth noting with red ranks on my team.
1) theyre always going for either altruism, boldness, or a rush and doing it poorly
2) they have terrible timing
3) Their loop ability is extremely low and often get caught in some of the worst parts of maps to be in.
Most of the green rank survivors i see actually usually are outperforming the red and purples by a long shot. So in my opinion i do believe we need to do hard resets every new season OR implement an mmr based system that works off of what you are doing in game rather than just giving points for pips. Thats obviously the best option but they will never do it because of 2 reasons. First one being because they would have to admit that their system is flawed and do an entire reset of everything. And the second would be that all these little baby survivors and baby killers would cry in the forums forever because they cant pip easily anymore. So it will never happen and after pyramid head hype ends the game will slowly start to die once again
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1331003#Comment_1331003
But all the killer has to do is go around and in most cases you don't get enough distance to get to another loop.
https://forum.deadbydaylight.com/en/discussion/comment/1331005#Comment_1331005
LOL what? Killer sided? Sorry but no. Both sides should have equal and fair opportunities.
All we need are semi-safe pallets with mind games. We don't need any of this fancy nonsense that hasn't been tested. Every loop should have LOS blockers with some holes so that you can trick each other, a short side that is unsafe, and a long side that is semi-safe as it assumes you win the mind game but have to COMMIT to an option to do it.
actually believe it or not, the game is supposed to be killer heavy. Because in the end, its a 1v4. meaning the killer literally needs to have more utility than individual survivors. meaning giving survivors another potential loop point on every map yall think is killer heavy instead of getting imaginitive because youre lazy would literally break the game and no one would want to play killer after getting to around rank 12 because you would just constantly lose. The devs in my opinion have given survivors more than enough since ive started playing. games are just getting harder and harder for killers the more that yall complain. So please either stop, or be rational.
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you know, people do often forget that this game is supposed to be killer sided and that survival isnt necessary to pip as survivor. If you bring complete balance to the game in terms of 1v1 (as in 1 survivor vs the killer), it becomes nearly impossible for the killer to kill because youre outnumbered. THAT BEING SAID, I do believe that pallets should not be buffed in some areas, but instead removed entirely and be replaced with either loopable stracture to give the the survivor a better chance, or mildly open area to give the survivor room to dive hits. But i do not believe that they need to keep the same structure and just like raise walls around it or anything like that, because on some maps that were mentioned there are a fair amount of loops as it is that could be utilized to outplay the killer with proper play and perks.
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whats a ping line
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Why is hidden mmr bad? You people really want exploits with people finding ways to speed climb with no skill? Y'all rather stay on the garbage system we have right now? I honestly am convinced this community will cry like babies any time something changes even slightly. You don't like what's going on in game? Play another one. Tired of getting on forums and seeing period blood.
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I mean in that context the way i see it is there will always be a survivor perk or 2 to counter any killer so truly in my opinion the competitiveness of the game is dead in that sense and i think content is what should be the focus of the game which is actually why ive decided to make posts like this to hopefully inspire that into the devs minds sine they are more survivor centric towards most things due to the player base for survivors being so much bigger than the killer player base.
So im hoping to get them into thew mindstate of giving killers more content and giving survivors more survivability that way both parties can be still equally satisfied. That being said this killer would definitely not be overpowered in the slightest but would open up another playstyle similar to that of nurse, hag and freddy. All 3 of which survivors dont really enjoy playing against but dont mind really either, meaning its an all around win.
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Freddy with noed, discordance, remember me, and blood warden. I know there are stronger builds, but this just feels so good to to me. Sometimes I will replace discordance with either pop or tremors depending on how I feel, and sometimes I'll take fire up over remember me if I don't wanna hunt one person and want to play quicker.
Always take snares over pallets with jump rope and paint brush or pill bottle when possible
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I mean honestly battle passes are usually for veteran players as an added bonus for them to keep them playing regardless so it really isn't for casual or newer payers regardless. Plus shards aren't hard to pile up just don't spend them on crap. I average like 1 to 2k an evening playing a few hours. So it really shouldn't be a problem to get her if you want it that badly ya know?
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And everyone else as well thank you for being easy on me yall are right i probably just need more practice and to be more patient with the grind. thank you all!
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@NullEXE said:
I'm a Rank 1 Freddy main, and I can confidently tell you that - my god is there some bad advice in here. Freddy isn't "the easiest killer" by far. He is the "best killer" when used right, and you still have to learn how to use him right. If all you do with his projection is teleport with it, then your wasting a lot of time, and throwing away a really good chase mechanic. If you don't put your snares properly than people will trip them when it doesn't matter, or simply not at all. Freddy at the same time takes a lot of skill in prediction, as all of his abilities each come with a cast time, and sound notifications/animations when he uses them. Forever Freddy is actually a terrible build, and may be one of the weakest - most pointless builds you could do with him, for the sole reason that any survivor that know's how to beat Freddy would simply wake up, and that deny's almost all regression you have from add ons - and that is easily done by a competent team of survivors who will just safe loop you to their clocks till you give up chasing them, or they wake each other up after you hook someone. Though here is the build below, and you can try it yourself. I am posting the original Forever Freddy build, and not the even weaker recreations people have been making up (because a lot of - not the most skillful survivors will all call any build on Freddy: "Forever Freddy, Christ even TallerToast said a Freddy with Distressing and BBQ with no add ons was "Forever Freddy" and he's a somewhat popular streamer).
Forever Freddy - Swing Chains, and Jump Rope (Add-Ons)
Sloppy Butcher, Thanatophobia, Pop Goes The Weasel, Hex: Ruin
A big thing about Killer is knowing that for certain - you are not protecting the first few gens, you simply cannot unless your very lucky with Ruin, and good survivors will find that bad boy in a matter of seconds at the start of a match - so it's also unreliable. Instead aim for the survivors to only get 2 or 3 gens repaired, and for when there is only 3 gens on the map.
Teleport across the map only when you absolutely have to - for example; If you know for certain they are working on a gen across the map, teleport to it. In a 3/4 gen scenario and you have to get across the whole trial to patrol it - you can teleport there, though sometimes that's even risky, only do it if you know for a fact they are working on it.
Place snares in unconventional places - instead of in front of a pallet, put it in the areas leading to a pallet from a generator, or around the corner of a pallet. Then survivors will try to safe loop you, but run into snares instead leading to a confirmed hit.
Having your teleport available really throws survivors off, because they get so used to always winning safe loops - but safe loops are not so safe when the killer can teleport to the generator ahead of you halfway through a chase to the next safe loop. Between loops, if there a generator near or at the next safe loop, try to teleport to it to throw the survivor off.
There are other uses for your teleport as well, if they are working on a generator in a high place, like the houses in Haddonfield, or the pier in the Swamp. Try faking a teleport to the generator they are working on, and they may just foolishly jump off/out the side right in front of you. You can also fake a teleport to a generator in a chase, forcing the survivor to either run to the side towards an unsafe area, or back again into you. Get creative.
Here are some nasty tip's for Freddy, that survivors hate (and rightly so).
- Denying DS: If you down a survivor right after they get off hook, and the other survivor either was running to a safe loop, or is too far away to chase as well - that you are forced to take the survivor you just downed. Don't worry. Place 3 snares in succession toward where the survivor can only go, and then pick them up. If they succeed DS - then they have to go through 3 snares in order to even get away since you already hit them putting them into sleeping state. 2 Free hits, and second hook - i'll take it in most games.
- Forcing Skill Fails: Know of a survivor working on 1 gen, but you don't have time to patrol it right away because you're so close to downing his injured survivor? Throw fake teleport at the generator(s) you know survivors are working on, the blood may scare them to try and jump off just as a skill check comes in, and the regression really messes with them.
- Keep everyone asleep. Free hits is your best friend, always take them, sure they can heal quickly enough, but brutality as as categories is maxed faster by hitting survivors, and they are slower at doing gens by default while being in the dream world. Not to mention that the dream world is difficult to see in, they glow so it's easier for you to see them (hah take that blendette), and you annoy them with that obnoxious lullaby.
- Don't chase, if they run to a safe loop that you don't preemptively have snares at, or can teleport ahead of them to. It will take too much time for you to set up snares while in chase, push them around for the pallet - into the snares, and then return to a generator. The free hits however will stack up and fall into your favor.
- Keep hooked survivors within your patrol, and an even better method is patrol only the 3 gen's nearest a hooked survivor. You are strongest against a 3 man, 3 gen left scenario. They simply cannot finish the last gen of a match without a 4th man. (This is a general killer tip) (Salty players have started to call it "Proximity Camping"). Just remember by the end of the day they can die and double pip, you require at least 2 sacrifices to black pip in red ranks.
- If using a perk like "Make Your Choice", hook survivors next to generators, then walk away. The moment someone saves them, teleport to that generator. You get Make Your Choice go off because you were outside it's required radius of the hook, and at the same time you jump on the survivors quickly. They will probably call you a "camper" - just remember to ignore the hate, it's not easy playing Killer.
Here's the build I typically use, the best thing about Freddy since of his teleport ability you don't require Ruin to play well.
The Nightmare - Pill Bottle, Unicorn Block
Make Your Choice, Surveillance, Pop Goes The Weasel, Barbecue & Chili
There you have it, a moderately sized guide to playing Freddy. As far as perks go, I would suggest playing other Killer's first to unlock perks for Freddy to use, as he is much better with perks that are not his own. This also means you are going to have to be fine with losing - a lot at the beginning. I would suggest doing Killers in this Order;
- Cannibal: Level 35, Barbecue & Chilli
- Clown: Level 40, Pop Goes The Weasel
- Pig: Level 35 - 40, Surveillance, Make Your Choice
Good luck Killer, may the trials be ever in your favor.
This is amazing advice tysm!!! I fake a lot with projection but not enough i don't think. And i probably should be using snares more often than pallets i've started to see that lately. I definitely project way too far when i follow through i think trying to predict and it gets me in trouble. This helps a lot thank you!
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I want to see a Grudge, Ring, It, or Friday the 13th Chapter, but all pretty unlikely
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I honestly feel that ruin wasn't all that strong to begin with because it was still possible to get through it. Harder yes, but still possible. Imo I feel there needs to be a new perk or attachment for certain killers that an slow gen rush better and equally a survivor attachment that could speed it up. Or maybe just make gens take a little longer in general would be good route as well