24Life
24Life
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- 24Life
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Comments
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I'm deleting the game.
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/1139061#Comment_1139061
It’s obvious you are lying. GG to the doctor that made you so mad to make this post. We need more players like him.
Did you miss the post where you were told no one cares what you think?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1139056#Comment_1139056
Do you think that makes you special? Who isn't rank 1?
Read the posts instead of jumping in thinking that you have a point to make. I was responding to his insult insinuating that I need to "get good".
Thanks for adding substance to the conversation....
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/1139056#Comment_1139056
I’m rank 1 both sides. Doctor is so easy to counter. No way would I ever believe you are rank 1 with this kind of post. Get better at the game.
Fortunately, I don't care what you believe. Your a teenager.. Go to bed.
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@Spirez said:
He always could stop you from vaulting and dropping pallets. You probably didn’t know that because he was such a bad killer that no one played him. Now that he’s ok and not strong at all you complain about it. It just shows how bad of a survivor you really are. Instead of asking for a catered nerf in your advantage why don’t you try getting better at the game and admit you got outplayed fairly by whatever doctor player made you create this post.
I'm rank 1. Your post is baseless.
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You must all be purple ranks. Yes doctor is easy when he's rank 9. I'm rank 1 therfore I play rank 1 doctors. When you guys get to this level let me know how you're opinion changes.
If you read my post you'll see the doctor I played maximized on his abilities (to a point most killers can't because THEY DON'T AFFECT YOUR SKILL CHECKS). Maybe the capitals will help you read..
It all plays together. Your single minded and narrow points are moot when it's the entire package I'm talking about.
SMH..
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1138910#Comment_1138910
So the skillchecks are fine? Ok then.
90% of the game healing and snapping out? He gets really easy injures on you then. If he's not in a chase with you he can only afflict madness with his static blast every 60 seconds. He needs at least two static blasts to put you in Madness T3 (if you are in Madness T1 already). So you have to snap out every two minutes on average. It's also much easier than before.
He stops you from vaulting, if he hits you with his shock. You can dodge it and then vault/throw down the pallet. He can't M1 for one second after shocking.
He can see where you are for a short amount of time every 60 seconds if you are within his TR. Not half of the game.
I'm guessing you play the doctor and that's why your upset. Hey bud, if that's the only way you can get cheap 4ks it's OK. Just own up to it.
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@[Deleted User] said:
Oh and Calm Spirit is a thing, and ridiculously under appreciated.
Even when not up against Doc, I can attribute not being found by a killer many many times purely because I had Calm Spirit and was not setting off crows I was hiding near.
This, coming from a guy that uses Up The Ante in every build.. Thanks for the advice.
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1138920#Comment_1138920
Your post is literally nerf doctor because his skill checks are unfair and these build specfic perks make those skillchecks worse.
...And you list two other things doctor can do which is prevent vaulting and find survivors
There's not alot of complexity there.
Still boils down to a killer power can negatively affect me therefore he should be nerfed.
No.. it doesn't boil down to that.. that's your perspective and a terrible one at that.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1138894#Comment_1138894
Why do you complain about "difficult" doctor skillchecks then?
All you took from my post was skill checks? Maybe re-read it and then try typing something useful.
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@NursesBootie said:
Oh boy, you should've seen old ruin. If you believe it or not, to avoid that incredibly overpowered perk you had to hit GREAT SKILL CHECKS! EVERYTIME!!!
So op man.
Sarcasm btw.
We are aware. Most of us have been playing for years. Thanks for the useless post.
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@[Deleted User] said:
Get more game experience under your belt. If I could hit skill checks like that with old Ruin back when I was running the game at 20 FPS, then you can learn to do them, too.
When you learn how to do skill checks consistently, Doc becomes a joke. Even more so now that they made his madness even less threatening, is no longer passive, and the snap out of it is basically an even crappier version of Deep Wounds because it doesn't even injure you.
I have plenty of game experience "under my belt", I hit 98% of my skill checks.
He still makes the game less playable. Or are you arguing that playing against him is more fun and you get objectives done quicker because you have so much experience under your belt?
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What do you mean?
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@Oicimau said:
The Iron Will is not supposed to work when you are downed (sadly?). The survivors you cant hear when downed are silent cause of a bug. They dont even use Iron Will at all.
Actually they do use iron will, as I have been the one playing against them and checking after the match, but thanks for letting me know what's happening in my games....
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OP, I thought your idea was well thought out. I don't personally care what killers are added, but to see these children's responses of "no, stop asking for it", "no, I don't want him or him or her" is ridiculous.
Keep coming up with interesting ideas and forget what these haters have to say. They have no respectable reasoning behind their opinions yet still think they are important. Sad to see.
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@Rex_Huin said:
Played 5 killer matches last night and it was miserable.
All but one of my games were against red and purple ranks and I got smashed.
One game I got 3K with plague only to discover at the end of the game that 2 were rank 20.
I can catch most survivors eventually but anyone half decent can waste enough of your time that the match is gone.
If survivors just do gens they win. I just have to hope they get complacent and start getting distracted.
The game is addictive still but its a horrible sort of addiction that comes from frustration and it makes me feel bad inside.
Agreed.
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@monstermaster42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1112591#Comment_1112591
So you play poorly and whine you don't get rewarded, seems like somebody has some issues, how sad for you
I just said I get 4k's, do you know what that means little buddy?
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@badrepo said:
https://forum.deadbydaylight.com/en/discussion/comment/1112591#Comment_1112591
Ebony moris should never award pips. If you're slugging then maybe. I'm just assuming "not playing the way the devs want" is using a Mori to kill on first hook. Which makes sense since you're not getting the hook points.
I never said anything about using moris buddy..
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@Archimedes5000 said:
Yeah, the new layout is way worse.
Most of the more used options are in inconvienient spots
Eg:
- Menu does not float anymore, you need to enable it at the top of the site, and it closes every time you refresh.
- You cant see how many comments/views a thread has anymore
- There are less threads per screen (the panel for each thread is higher, so you need to scroll more)
- There is no back to the top button, which makes the new menu even worse
- Floating "folder up" button is gone
The new layout is great.
Archimedes5000, maybe it's because you are using an iPhone 5. Ask if mommy or daddy will let you have their upgrade this month?
And yes, tbh, a lot of your comments sound like whinning.
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@monstermaster42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109138#Comment_1109138
Right, why would you want to play the game how it was ment to be played
I play the game how I want to, if I get 4k when I do - I should be rewarded - as the point of the killer is to kill all 4 people before they escape. Not to have to stick to the constraints of what tasks the devs think makes for a "fun" game for the survivors. Do you understand now little guy?
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I love getting no pips or losing a pip after getting 4k just because I didn't play the way the devs want. It's awesome.
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Iron will does work in the dying state. Just played killer and followed the last downed survivor (who I confirmed had Iron will) around for 2 minutes and they made nothing but crawling sounds.
Yet when I use iron will and am down I can hear my survivor making noises.. I don't get it.
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Thanks for the responses children.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1101622#Comment_1101622
And I thought devs replied to this multiple times and even made a their own thread about it. And even reminded about it today. Whats the point in complaining about a system that is already schuleded to be axed?
No devs replied to this thread.
There's multiple reasons..
1) To vent frustration.
2) To reinforce the issue.
3) To have more of a discussion with the community.
Etc.
What is the point of replying to threads only to complain about someone else's opinion?
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100533#Comment_1100533
Then whats the point of this thread?
I'm referencing what you said specifically.
The point of this thread is to bring to the attention of the devs the issues with matchmaking. I thought that was apparent, but obviously you have a difficult time comprehending.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100457#Comment_1100457
Hahaha
Your post is the thing that took 0 effort.
You didnt even bother to check the news to see that devs are planning a matchmaking rework...
No one cares..
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We don't all play on the computer where you can communicate with the other players..
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Congratulations, your response took zero effort. Thanks for wasting everyone's time.
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We get it.. "just do gens" is a terrible response. Some people don't have the ability to communicate that as we all don't play the easy way of swf.
That means we need to rely on what we see and hear in game and if you can't tell he's camping until you run across the map to check on the hook (and that goes for every other survivor. Because, AGAIN, we all don't play swf). This means a whole lot of time is wasted not being able to do gens because we rely on each other as a team.
Please stop thinking "just do gens" is a reasonable response to this camping with one hit downs issue..
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That's not the perfect way as playing solo you can't communicate. Thanks anyway.
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What if the hook timer slowed by 50% when the killer was within 10 meters. That could coerce them to stay further away.
If not standard, it could be a survivor perk.
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6th game. 4k. 2 gen's complete..
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OP:
I play killer half as much as survivor. I'm usually around rank 8 or so.
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Haha, whatever.
It should be just as easy to win as a survivor as it is as the killer. That's all I'm saying. You said you survive a fraction of the time. I probably escape 1/4 or 1/5 times. Yet as a killer I get 4ks about 60% and at least 3ks 80% of the time. That's not a fair balance.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/818331#Comment_818331
So survivors are always supposed to win? I'm just trying to follow the logic. I get how it is because I play solo survivor too and only escape a fraction of the matches I play. But you are saying the hook time needs to be extended because the KILLER needs to improve their skills? That doesn't make sense to me.
I said hook time should be extended to avoid camping/tunneling. I wasn't talking to you in the first place, but you interjected yourself in my response to the OP.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/818277#Comment_818277
Also, your post highlights the fact that much of what happens in this game is left to chance. Should I stay on this gen or go for a rescue. It's all about risk vs reward. It sounds like you want there to be more of a guarantee that survivors can pull of their moves. What does that mean for killer then?
That the killers have to improve their skills..
A killer is a one man team, they only need rely upon themselves. A survivor has to rely on 3 other random people of random skill sets, intentions, abilities. If one goes down it severely limits the possibility you can escape (i.e. The point of the game). And even if in the end one survivor does escape, the killer has ended the game for 3 others (a loss for each of them and 3 wins for the killer). We all don't have online friends to play SWF with which makes the game so much harder to effectively escape from (win).
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/818207#Comment_818207
The problem isn't the hook timer, It's fact that the other survivors are immediately running for the hook and abandoning gens. If they would stay on the gens until they pop, that would draw the killer away allowing for a safe rescue.
There is no guarantee of that. And popping a Gen is just setting back progress while a survivor is closer to dying. You also can't ensure that another survivor is going to rescue the hooked while you sit popping gens and if you expect to unhook them yourself after popping the Gen the killer is most likely going to be in your immediate area for popping the Gen.. The focus needs to be having the killer choose a random direction to search for survivors and leave the hook. Idk why there needs to be an unhooked audible notification anyway.
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I think a better way to discourage camping, tunneling hooked-unhooked survivors would be to make the phase times longer on the hooks. If a killer knew the other survivors were less likely to leave gens for a hooked teammate so quickly the focus for the killer would switch to leaving the occupied hook and searching out other survivors.
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The response of, if it's taking too long to connect as a survivor - play killer, is asinine. How about if it's taking too long to play as the killer you like - play as a killer you don't like? Would you enjoy that?
I don't want to play killer or I would, and I have used this tactic at times, but being that there are 4 survivors and 1 killer, they only need 20% of players to want to play the killer to have a perfect connection flow. If the company can't get enough people that want to play killer they need to fix that issue. I'm on PS4 BTW.
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Personally I DC when I'm fed up with the game. Could be first thing or I could be the last alive after accruing 25k points. The points don't matter to me, but making a point to the killer of a BS death in a cheaty game does. I constantly have a million points to spend and have 1k items and offerings at any given time so what does it matter if I lose a game worth of points?