The state of pyramid head in today's new mmr
I've recently gotten back into playing as Pyramid head since I ran out of characters I wanted to prestige, and after playing a ton of survivor rounds with my duo and seeing the current "generator explosion spam" meta on nearly 20 killers in a row, I finally swapped to good old Pyramid head and busted out a more basic build.
But the most noticeable thing in all my rounds was how HAPPY the survivors were to see that it was "just" Pyramid Head, and not miserable throughout the round seeing as i was spreading hooks and didn't have some specialist "always wins" build or explosion spam meta. Even when id resort to finnishing someone off with the most hook states with 1 generator left they never seemed mad at the end.
But my end of it was a constant struggle to get 1-2 kills per round (lucky to get 3 or 4). And I had to wonder is that the ideal balance to the game? Fight hard, kill 1 or 2 ,doors always get activated, most of the survivors seem to have fun etc. Cuz if thats what my games are going to be like the whole time itl never feel like im really winning even tho the mmr would say otherwise seeing as lots of hooks = mmr increase.
I'd also like to point out that pyramid head is the clunkiest killer in the entire game. Everyone else with a short/mid/long range m2 attack can sidestep while aiming to make it easier, but Pyramid head cannot. He is stuck moving forword only and wherever his head is facing, thats where the ultra slow projectile comes out because he also can't quickly flick around his aim either. I can't imagine what trails would be like if he could sidestep but it would be quite the quality of life improvement to his shots if he could.
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Executioner has this animation bug since 2021 that despite being acknowledged, to this day it still has not been fixed. When casting PotD, Executioner puts his sword slower on the ground later than he normally should. I think it's been so long people just assumed it's intended but it used to feel much better to initiate his power back then. Just wanted to add that because it is one of the things that makes him so weird and clunky to play as and I wish it had been fixed sooner.
So hes stuck with a slower "wind up" before being able to fire?
Not particularly, only visually. The time to use PotD is the same as before, but it looks very offputting and isn't intended to look like that. It feels really clunky though and being able to see my surroundings earlier before being able to use the ranged attack instead of a sword in my face longer helped a lot.
Oh i see. Though i can honestly say i'm giving up on playing him lol. I swear i can play the entire roster back to back and get a 4k just playing normaly. But pyramid head its a struggle to get even 1 kill in the entire game. He cannot shoot on the move like every other ranged killer it has to be around tiles. He also can't sidestep to drag his shots into the right line of fire. His trails do literally nothing besides giving him an ability that makes all hook based perks not work well with him. And he is just absolutely miserable to play as today. Out of 20 rounds (as pyramid head) today : 0-1 kills in every single round. Played as nemisis/springtrap/ghoul/the first/twins/myers/trickster/doctor < all 4ks.
Honestly, hardfought 2ks are the best games in dbd. There's been something of an arms race in this game of late. Bhvr have release some pretty busted killers of late *cough * Jason *cough * and surv teams are really maxxing out everything they can.
My surv 1v4 matches are generally a long tiring series of matches against the same killers all the damn time: Jason, nurse, wesker, spirit etc all running variations of the same builds and it usually ends one of two ways. Either we slap the killer and get a 4 out, yay for the win but feels a little one sided. Or we get stomped at 3 gens and someone gets slugged for a 4k. Mucho fun of course.
Honestly games against the A and S tier killers just get super boring and frustrating, because it's always a landslide one way or the other and that is boring and for the loser very unpleasant. The games I live for are those games against B-C tier killers when the killer player has a decent amount of skill (both macro/tactical as well as in chase reflexes), and hopefully an off meta curve ball build that they can make work. Everyone's working hard and gates get finished but the game is still under pressure. The older killers like PH, demo, huntress, nemi, slinger etc have basekits that mainly aim to do one or two things well. Unlike newer killers who bhvr stuff as many insane mechanics into to make them jack of all trades that are hard to find a decent counter for. This is why I was glad to see the judgement, she does one thing very well, and takes a lot of skill to use, bit OP in the right hands but she's very unique and games against her are interesting, unlike Jason.
This mid tier skill reliant area tends to be my niche as killer, I run mainly Demogorgon and a bit of nemesis, sprinkling in random killers for variety of I don't mind losing a game. Neither of those are considered GOOD killers but I've put a lot of hours into each and can land some nasty hits with their M2s, know how to squeeze every thing I can out of their base kits and it makes me a threat even to decent 4 man sets that I play against. Those are the good games. I just wish the game was geared more towards that instead of releasing these new killers with overstuffed basekits and having to nerf survivor perks every other month.
I get what you mean if its a weaker killer fighting a tough team but still managing to get a draw or something.
But the trouble i'm having with pyramid head specifically round after round, is that his shot is so slow and predictable, that you have to be within a very specific range for it to hit. You also cannot maintain that range and hit someone in an open area, so i am often stuck slowly following them (as everybody holds W with pyramid head) until you reach a wall or corner they have to go around and so you aim, lead your shot, fire, and still miss because they have been training in henry creel's dojo Where they've been dodging giant mortar blasts on rapid fire so this wave of molasses & maple syrup is in slow motion to them.
Aside from it being harder to hit survivors with his m2 these days, the trails you leave are so easy to avoid i could lace a whole chunk of the map with it and they will still loop around it because of increased pallet density, making the next loop 10 steps away.
And survivors are so used to seeing heavy hitters that when they see pyramid head, they are comfortable all dancing around him as he tries to protect an almost finnished generator, and theres nothing he can do because of how slow and predictable his m2 is. For example my last round was on nostromo, and i was getting some hooks but gens were flying, so they got 2 left and the one in the main ship is almost done, i have it regressing but 3 people are around me at different ends waiting for me to leave or chase one of them, the 4th person finnishes a gen on the other end of the map and theres now 1 left and me poking everyone with a stick to shoo them away but its like im just an annoying Bee to them and not a real threat. This same scenerio occurs nearly every round, 2 of them usualy on deathhook so i chase one down and let them finnish the gen because its either they finnish that one or person number 4 gets the other one done. I end up with 1 kill usualy, maybe 2 but its just an awful experience of helplessness each time rather than a "hard fought" battle.
I played 7 other killers afterwords and managed to kill 4 each time as I never felt helpless On each of them.
Yh TBF pyramid head is in a very bad spot. I'm not the best in chase and even I see him as an easy option. His ranged attack is very easy to dodge unless you get caught unawares. And his trail is basically useless. He could certainly do with an update
genuine curiosity - are you controller or m&k? and if you're m&k, do you play on above 60fps?
M&k and above 60 fps. Last time i tried out going below 60 fps the skillchecks on survivor had such an input delay that i would press the button right when it reachest the great, and it would not trigger till it almost misses the skillcheck completely lol
interesting - same as me. i ask because a lot of people struggle on controller or over-60fps because it changes how he controls, shoots, flicks, etc. maybe i could get some gameplay for you tonight so you can see how i deal with his controls and play to help you out? i really struggle putting it into words tbh LOL. only if you want obviously.
Thats ok I've been playing him since about year 5, and I tend to be pretty decent with every character on the list, got 100% achievements ages ago, got my 10th p100 last month, finnished all the challenges long before they stopped making them etc. Its just Pyramid head has always felt somewhat unreliable. And with the power creep of todays killers, the difficulty of survivors has gone up significantly. Beforehand you could just line up your shot to hit slightly infront of them, and theyd walk into it nearly every time. Since The First however, everyone expects the attack infront and now doubles back, so i would think maybe to aim behind them then, yet somehow when i change it up and do that they just hold w, so its become increasingly difficult to hit them from the side. I'm also rewiring the brain to get used to the thin attack line compared to the fat attack line in 2v8 lol
My mmr seems to be higher on him as well since the reset. Meanwhile every other killer on the board im still getting 4 kills around 2-3 gens remaining.
okay, thats great, but i fundamentally disagree about exe being bad/worse. ive played him since 2020 & have been invited to play some practice games against a comp team bc of him. hes really not that bad, and definitely not unreliable - he just plays differently, and you need to do different things. hence my offer of trying to get some gameplay to help you out lol