Judgment Snipe VFX Might Be Necessary

After Judgment's been out for a week, I do think that bringing the "you're getting sniped" VFX is necessary.

One of the most common scenarios this Killer puts Survivors in is hitting people that the Judgment wasn't trying to hit, since it's such a long-range effect. Or, it's being hit from a snipe that came from so far away you couldn't tell it was coming for you and react in time.

Players are already giving up and DC'ing against this Killer en-masse and part of the reason is because the constant sniping is miserable. (Celestial+Nemesis doesn't help, but that's another conversation)

I know there was a lot of backlash, but truly I do think the snipe warning was a good idea. It's exhausting to always be "on" against a Judgment. You can get injured from anywhere at any time.

I think less emphasis should be put on long-range snipe gameplay and more effort should be focused into making the close range gameplay as and against Judgment feel and play better for both sides, and this would be a great start.

It wouldn't make snipes impossible, if anything it would make them more skillful because now instead of feeling good sniping people who aren't paying attention because they don't know where to pay attention to, you'd be feeling good intentionally sniping people that are actively engaged with the game.

Comments

  • Simple answer…

    No

  • There's a directional global sound that plays when Judgement starts charging her beam. Pay attention to the game.

  • To add, stop putting the whole onus of skill on the killer, it doesn't need the visual display, plenty of folks have already started dodging the power with ease, allow the survivors to show some skill expression by simply paying attention.

    Not every killer should play the same if they did you'd have 44 variants of the same thing and that would be boring. The judgment finally shakes things up and is making things more interesting.

  • I chose to not take a side until after full release and as of currently… the VFX would probably kill Judgement, it's not that difficult to stop healing and take two steps to either side and start again… the VFX would be too blatant

  • @Crowman said:

    There's a directional global sound that plays when Judgement starts charging her beam. Pay attention to the game.

    ^

  • you'd be feeling good intentionally sniping people that are actively engaged with the game.

    Doing the main objective of the game is "not actively engaging with the game" now?

  • I feel my point is being intentionally misconstrued to align with the initial social media vitriol felt towards this feature's announce before it was even tried in-game.

    @DodoSwarm said:

    I chose to not take a side until after full release and as of currently… the VFX would probably kill Judgement, it's not that difficult to stop healing and take two steps to either side and start again… the VFX would be too blatant

    Judgment is a very unique character in the DBD roster in that they're the only character that can instantly injure just about anybody on the map, anywhere, any time.

    If adding an accessibility feature would kill the Killer because the only way they are able to get downs is by hitting people nowhere near the Killer who are focusing on objectives and have no idea where they're about to get hit from, then something is seriously wrong with the Killer's design.

    The Killer needs to be viable in chase. If a Killer's only viability is by attacking players who are both not currently engaged in chase or expecting to be attacked, that is a design failure.

    @LeFennecFox said:

    you'd be feeling good intentionally sniping people that are actively engaged with the game.

    Doing the main objective of the game is "not actively engaging with the game" now?

    You've taken my comment out of context to passively insult me, which is not very kind nor productive. Please keep conversations respectful on here.

    When players are healing or doing gens, with no terror radius in sight, they may reasonably not be expecting to be attacked and have no idea where the beam is coming from. Often times, by the time Survivors realize a beam is coming, they can't react quick enough.

    I'm not having a bad time playing against this, but I'm advocating for the average casual DBD player. Many, many players are clearly not enjoying this chapter and are struggling against this Killer because they can't react in time to getting shot from an unexpected direction.

    I can't get through a single Judgment game without players insta-DC'ing after getting sniped or insta-giving up or going next. While you and I more hardcore gamers may not necessarily think they're OP, I think this should say something about the broader player experience.

    @Crowman said:

    There's a directional global sound that plays when Judgement starts charging her beam. Pay attention to the game.

    An additional consideration, as the devs explained, is accessibility concerns. I know you can hear the beam coming. Of course you can pay attention to that if you can hear it. It's very clear that you can hear the Beam coming. If you can hear the Beam coming, then even if you're not looking at it, you should know it could be coming your way and to move.

    But what about Deaf and Hard of Hearing players who can't hear it coming?

    If a visual VFX were added, that wouldn't kill Judgment any more than a global SFX, which already exists. It's just another feature that would help people react and would be great Deaf/HoH accessibility.

    DBD players have been arguing and fighting against Deaf and Hard of Hearing accessibility features in this game since day one. This game has been infamously inaccessible since its inception. It took us six years of us fighting AGAINST accessibility before they decided to add the visual heartbeat, and now it's one of the more beloved features in the game. It took us almost a decade before simple colorblindness accessibility features were added.

    I'm not clear on why everyone hates the idea of a non-directional VFX even for accessibility concerns when there's already a global directional SFX. A screen VFX wouldn't give you any more information that you can't already hear - as a matter of fact, it would give you less information since it doesn't tell you where it's coming from or how close it is.

    I'm earnestly asking, what is the concern with adding a Screen "Beam is heading your way" VFX? Would it ruin your ability to hit players who have no idea where they're about to get sniped from? That it would tell players who can already hear that a beam is nearby thanks to the global directional SFX that a beam is nearby?

    Everyone keeps pointing out that you can hear it, so genuinely, what difference would a non-directional VFX make if it's supposedly easy enough to sidestep it from directional SFX alone?

  • @NotJared said:

    I feel my point is being intentionally misconstrued to align with the initial social media vitriol felt towards this feature's announce before it was even tried in-game.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113901#Comment_4113901

    Judgment is a very unique character in the DBD roster in that they're the only character that can instantly injure just about anybody on the map, anywhere, any time.

    If adding an accessibility feature would kill the Killer because the only way they are able to get downs is by hitting people nowhere near the Killer who are focusing on objectives and have no idea where they're about to get hit from, then something is seriously wrong with the Killer's design.

    The Killer needs to be viable in chase. If a Killer's only viability is by attacking players who are both not currently engaged in chase or expecting to be attacked, that is a design failure.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114028#Comment_4114028

    You've taken my comment out of context to passively insult me, which is not very kind nor productive. Please keep conversations respectful on here.

    When players are healing or doing gens, with no terror radius in sight, they may reasonably not be expecting to be attacked and have no idea where the beam is coming from. Often times, by the time Survivors realize a beam is coming, they can't react quick enough.

    I'm not having a bad time playing against this, but I'm advocating for the average casual DBD player. Many, many players are clearly not enjoying this chapter and are struggling against this Killer because they can't react in time to getting shot from an unexpected direction.

    I can't get through a single Judgment game without players insta-DC'ing after getting sniped or insta-giving up or going next. While you and I more hardcore gamers may not necessarily think they're OP, I think this should say something about the broader player experience.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113899#Comment_4113899

    An additional consideration, as the devs explained, is accessibility concerns. I know you can hear the beam coming. Of course you can pay attention to that if you can hear it. It's very clear that you can hear the Beam coming. If you can hear the Beam coming, then even if you're not looking at it, you should know it could be coming your way and to move.

    But what about Deaf and Hard of Hearing players who can't hear it coming?

    If a visual VFX were added, that wouldn't kill Judgment any more than a global SFX, which already exists. It's just another feature that would help people react and would be great Deaf/HoH accessibility.

    DBD players have been arguing and fighting against Deaf and Hard of Hearing accessibility features in this game since day one. This game has been infamously inaccessible since its inception. It took us six years of us fighting AGAINST accessibility before they decided to add the visual heartbeat, and now it's one of the more beloved features in the game. It took us almost a decade before simple colorblindness accessibility features were added.

    I'm not clear on why everyone hates the idea of a non-directional VFX even for accessibility concerns when there's already a global directional SFX. A screen VFX wouldn't give you any more information that you can't already hear - as a matter of fact, it would give you less information since it doesn't tell you where it's coming from or how close it is.

    I'm earnestly asking, what is the concern with adding a Screen "Beam is heading your way" VFX? Would it ruin your ability to hit players who have no idea where they're about to get sniped from? That it would tell players who can already hear that a beam is nearby thanks to the global directional SFX that a beam is nearby?

    Everyone keeps pointing out that you can hear it, so genuinely, what difference would a non-directional VFX make if it's supposedly easy enough to sidestep it from directional SFX alone?

    I mean I know what you're saying but people who main killer wanted something different and judgement is definitely that… as a survivor player I think she can be decently fun to go against even if she's got a strong snowball potential she also has a strong flop potential… Judgement is just nowhere near the top of my "least favorite killer" list…