Most Evil Judgement Build
And you thought The Judgement wasn't supposed to hook? Just wait til you learn how brutal Dead Man's Switch is on Judgement + BBQ. You can instantly shoot an ability to it, and even if you miss, that gen is now blocked for 35 seconds and you can then pressure other survivors. Unlike other killers, you can pull this off effectively 100% every time after a hook. With 8 hooking stages, that means that this single perk can win you 280 seconds of blocked gen-time.
I promise you, it's brutal.
With the only downside being is that it can activate DH and Shoulder, undoing some of the benefits if the enemy team is running it.





Comments
The issue is with this build is you don't get zealous, which is quite important for judgement so I won't be using this build personally.
And like all DMS builds with these types of killers, you stop repairing before the hook and wait for the snipe. But adapting to the situation is a bad word around here.
Typically what Ive found still works is alternating between Exile and Hooks. That way they cant save 2 people at once and you still have the benefit of hooking perks
I won't copy this myself but thanks for sharing. have you been running this for a while?
Zealous actually isn't that great atm. You get two main bonuses from zealous.
1. Beam gets 10% bigger which considering this is only a 0.3m increase and you can get a 50% increase from just running order of inquisition is quite underwhelming.
2. The curve which is only active for 0.3 seconds currently which is incredibly undertuned.
So putting this together I could actually see this build being quite viable with how underwhelming zealous currently is.
I've tried messing with the beam addons like Order of Inquisition and they all seem terrible...I thought with a healthy dose of "get good" they'd shine but I keep farming Killer Instinct. so I can't help but wonder if the Zealous size is helping us more than we realize.
Zealous is still free injuries imo, nobody expects 1 frame flicks and even if they do its extremely hard to dodge near guaranteed hits.
I haven and its been doing absolutely great!
If you have any sort of momentum, your games will often have ended with 5-4 gens left, its crazy. All because of DMs. Because the PR + DMS already wins u 50+ seconds back
you running Improvised Detonators or is that unneeded?
I heavily disagree zealous vs no zealous is a different killer. You are much much harder to dodge in chase, have more uptime on pressuring the map, and the beam size is just a bonus on top. The order of inquisition heavily nerfs you into being exclusively a ranged sniper and the size bonus comes at the end of the beam giving more reaction time to survs instead of just spawning a larger beam close to the gen.
If you find zealous makes a difference for you sure I can't argue with that. I will however defend order of inquisition as a very good add on and disagree it forces you to only snipe. The beam grows over 1 second and starts 25% smaller and winds up 50% bigger meaning it only takes 1/3rd of a second to get to it's original size of 3m. So you're not really nerfing your close range potential very much.
I typically play add-onless. I'm a pathalogical hoarder
I can't bring myself to unequip Searchers Skull it brings me joy to see survivors swap to flashlights last second