A ranged killer concept
The killer is tribal inspired with a tribal mask. The killer wields a Poison Blow Dart that slowly poisons a survivor, subsequent hits on the same survivor speeds up the poison, the poison injures but not downs. The killer will need to another shot to finish them. Just like the clown, this killer which have multiple options to catch the survivors. Just like The Huntress this killer will need to reload.
- Curare Dart : Fires off a Curare Dart that will slowly poison the survivors, once fully poisoned the survivors will be hindered by a percentage
- Hemlock Dart : Fires off a poisonious Hemlock Dart, once fully poisoned the survivors will be Incapacitate for a little while.
- Nightshade Dart : Fires off a Nightshade Dark that will instantly put survivors into the dying state and will poison survivors nearby. Long cooldown.
Might even want to add one or two more, the Incapacitate will not be much for than 15 seconds.
The poison works like The Plague infection. A meter will slowing go up on the survivors, different colors show different affects. The affects don't stack but the poison does, meaning a shot while injured will put them into the dying state regardless of the dart.
What are your thoughts on this killer idea, I know another ranged killer but this once has some complications.
Comments
I recall enjoying the Witch Doctor in diablo 3 as my main class, that probably had the same kind of mask and poison darts.
The nightshade dart seems like it would fit more as an iri addon like huntress carrying 1 instadown hatchet, as sounds pretty strong to be paired with the other 2 darts.
And as for the other 2 darts the hemlock dart would make the curare dart kinda useless as one makes them stop completely while the other just slows them down. Unless you get much fewer hemlock darts per reload and the curare is like your basic ammo while the hemlock is your 1 or 2 heavy shots per reload.
I think they may have meant the incapacitated status condition. Prevents survs working gens, healing or doing actions etc it's not used widely in the game, tier 3 madness does it, and eruption used to apply it before it got nerfed.
Sounds like an interesting killer concept.
Your right, the status condition. I'm aware Incapacitated is a very strong effect. That is why it will only last for maybe around 15 seconds. Not too OP but is not useless.
Tbh having it active for longer would be an interesting mechanic. Perhaps 30-45 seconds. That way you could utilise the hemlock darts as gen pressure or to prevent heals without committing to chase on the player you hit with it.
The problem then is that you could then incapacitate a survivor and leave them and they now can't do anything, which overall is just not fun at all.
Fair point, perhaps it could be reworked to allow survs to cleanse totems, open chests, maybe self heal. Or maybe with this specific instance, there could be herbs, antidotes or mushrooms etc around the map to temove the condition.
Welp you finished the idea I was missing. I wanted to add a "cleanse mechanic" like Plague but couldn'r think of an idea. Maybe this could be Claudette 2.0 chapter with a botanist killer instead. Or something like that.