Sprint Burst on Demand in 2V8 is worst than old Dead Hard

For the love of god, I would like to understand who had the idea of countering everything. Just, BECAUSE.

Press F to escape for free.

Comments

  • I can't wait for this post to get 58392 dislikes just because it criticizes the survivor side.

  • Its a casual mode lacking survivor players, so do you think the killer queue should be even longer ?

  • @HommeBizarre said:

    For the love of god, I would like to understand who had the idea of countering everything. Just, BECAUSE.

    Press F to escape for free.

    Have you heared of dramaturgy?

  • @Craftlori said:

    I can't wait for this post to get 58392 dislikes just because it criticizes the survivor side.

    Like I care, I'm mostly playing survivor since the queue is almost 1hour. I know what I'm talking about. (And no, I'm playing as medic)

    I would rather face 2 medics healing themselves in a chase than being countered by silent rush just because pressing F is a thing.

  • Idk if you are trolling or not. I will assume you are serious and don't know what you are talking about.

    Dramaturgy doesn't exist in 2V8

  • Killer's queue time is insane because everyone wants to play killer with a friend.

    This is the goal of 2V8, changing stuff won't change anything since killer's can play while they wait.

    But wait, even with this feature the queue still went from 30 minutes to 45. SO…

  • Dramaturgy gives half as much haste, needs the survivor to be healthy, there's risk of getting exposed (also screaming which does give information to the killer sometimes) and getting an item or double activation is still luck based and not that good.

  • @HommeBizarre said:

    For the love of god, I would like to understand who had the idea of countering everything. Just, BECAUSE.

    Press F to escape for free.

    I think it's a dead horse, Sprint Burst on demand has been this overpowered over many iterations now, unlikely they will suddenly realize that oh damn, the sprint burst on demand IS overtuned, need to nerf it to proper level.

    It is indeed just old Dead Hard on steroids, I swear it makes my blood boil when I see it in 2v8, and I am very apathetic about the game at this stage

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  • @Artimenius1307 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/471258/sprint-burst-on-demand-in-2v8-is-worst-than-old-dead-hard

    I think it's a dead horse, Sprint Burst on demand has been this overpowered over many iterations now, unlikely they will suddenly realize that oh damn, the sprint burst on demand IS overtuned, need to nerf it to proper level.

    It is indeed just old Dead Hard on steroids, I swear it makes my blood boil when I see it in 2v8, and I am very apathetic about the game at this stage

    It might seem overpowered but I don't think it has too much influence on the match outcomes. It's the same as Sprint Burst from the normal game, it makes everyone nearby Exhausted and so if one person uses it, anyone else that has Escapist can't use it until their Exhausted is gone. Many of the killer powers are enhanced to compensate for this (like 3 bound Wesker, 3 pounce Dracula wolf) and there are also some killer classes that give Haste.

    To be honest since they introduced Torchbearer that has probably reduced the number of Escapists as well.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109121#Comment_4109121

    It might seem overpowered but I don't think it has too much influence on the match outcomes. It's the same as Sprint Burst from the normal game, it makes everyone nearby Exhausted and so if one person uses it, anyone else that has Escapist can't use it until their Exhausted is gone. Many of the killer powers are enhanced to compensate for this (like 3 bound Wesker, 3 pounce Dracula wolf) and there are also some killer classes that give Haste.

    To be honest since they introduced Torchbearer that has probably reduced the number of Escapists as well.

    It's not nearly the same as Sprint Burst, it's much more potent and versatile. I can describe a lot of situations in which Escapist power can be used, while basic Sprint Burst wouldn't be available, but majority of them simply come down to the fact, that the sprint burst is forced to be used upon pressing shift, and Escapist power is not. And no, many killer powers were enhanced not because of Escapist, but because everything in this mode was enhanced, which makes sense since it's 2v8

    And I disagree, if anything Torchbearer would likely reduce the amount of any other class but Escapist (Especially you know the such a fun class as Engineer)

  • @Artimenius1307 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109156#Comment_4109156

    It's not nearly the same as Sprint Burst, it's much more potent and versatile. I can describe a lot of situations in which Escapist power can be used, while basic Sprint Burst wouldn't be available, but majority of them simply come down to the fact, that the sprint burst is forced to be used upon pressing shift, and Escapist power is not. And no, many killer powers were enhanced not because of Escapist, but because everything in this mode was enhanced, which makes sense since it's 2v8

    And I disagree, if anything Torchbearer would likely reduce the amount of any other class but Escapist (Especially you know the such a fun class as Engineer)

    Yeah, I meant that the killer powers are enhanced for the mode, not just for Escapist. It varies wildly per match which classes are chosen by the survivors, and usually it is quite spread out - but I can understand it's frustrating if you always get 4 in the few killer games you might play. It is the most visible effect as well I guess. In the end it's a casual mode, the speed boost is just meant to be a bit of fun. Maybe they will nerf it to 2 seconds like Sprint Burst, but I don't think it's necessary.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109158#Comment_4109158

    Yeah, I meant that the killer powers are enhanced for the mode, not just for Escapist. It varies wildly per match which classes are chosen by the survivors, and usually it is quite spread out - but I can understand it's frustrating if you always get 4 in the few killer games you might play. It is the most visible effect as well I guess. In the end it's a casual mode, the speed boost is just meant to be a bit of fun. Maybe they will nerf it to 2 seconds like Sprint Burst, but I don't think it's necessary.

    I would be lying if I said that yes I face 4 Escapists every game. No, that's not that case, I do face them often, but not nearly every game, so yes, it's not always the class which is picked all the time.

    Doesn't change the design flaw of sprint burst on demand. As you correctly stated, it is the most visual of the abilities, as Medic, the other visual ability, has a much larger cool down, so it's seen less frequently

    The other issue being, the flashbacks of old Dead Hard. As a killer, you are not outplayed by skill, you are outplayed by pressing a button, and it leaves such sour aftertaste. It's made worse by the fact that it's an actual sprint burst, so the possibilities are so much larger compared to dead hard for distance.

    Needless to say, the peak of frustration is when it's 4 Escapists. You are pretty much forced to always be next to your killer partner, because solo you are now powerless, every survivor you chase might be an Escapist, or have an Escapist nearby, they press button, and now even if you snuck up on them, they win the start of the chase, cuz button pressed. And you can't just leave and go find other survivors, they have Escapist too.

    It's previous iteration, which was an aura sprint burst pretty much, was already strong, and then they giga buffed it more, and never did anything with it. I mean, they could at least make it 1v4 exhaustion timer, but now, it's 20 seconds, which is laughable

  • @Artimenius1307 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109161#Comment_4109161

    I would be lying if I said that yes I face 4 Escapists every game. No, that's not that case, I do face them often, but not nearly every game, so yes, it's not always the class which is picked all the time.

    Doesn't change the design flaw of sprint burst on demand. As you correctly stated, it is the most visual of the abilities, as Medic, the other visual ability, has a much larger cool down, so it's seen less frequently

    The other issue being, the flashbacks of old Dead Hard. As a killer, you are not outplayed by skill, you are outplayed by pressing a button, and it leaves such sour aftertaste. It's made worse by the fact that it's an actual sprint burst, so the possibilities are so much larger compared to dead hard for distance.

    Needless to say, the peak of frustration is when it's 4 Escapists. You are pretty much forced to always be next to your killer partner, because solo you are now powerless, every survivor you chase might be an Escapist, or have an Escapist nearby, they press button, and now even if you snuck up on them, they win the start of the chase, cuz button pressed. And you can't just leave and go find other survivors, they have Escapist too.

    It's previous iteration, which was an aura sprint burst pretty much, was already strong, and then they giga buffed it more, and never did anything with it. I mean, they could at least make it 1v4 exhaustion timer, but now, it's 20 seconds, which is laughable

    Thats exactly what I am feeling. The fact that the cooldown is 20 seconds feels like everytime we drop a chase and comeback. sprintburst is on again.

    Being denied a hit just because someone pressed a button, feels really frustrating

  • Yeah it's really not fun playing an m1 killer, finally catching up to someone, just to have them activate sprint burst and zoom away.

    I also don't think that nerfing it would impact queue times, given that legion was removed and the queue times have actually gotten worse since then. so clearly buffing the survivor side doesn't bring more survivor players. The problem with the queue times is there is nothing new or novel on the survivor side, so it is the same old boring survivor gameplay, just with you being significantly more powerful, whereas killer gets to play with a friend which is something new you can't experience in 1v4.

  • Lots of things are annoying in this mode. Getting blastmined is annoying. Getting unhooked, only for the hillbilly that hooked you to sprint up to you 3 seconds later is annoying. Scouts with wall hacks are annoying. Oni is annoying. Sprint burst is annoying. Queue times are annoying. Other random team members are annoying. Gen speeds are annoying.Pallet density is annoying. Constantly having your aura revealed is annoying…

    One thing I really think they should do is adjust the comeback mechanic so that repair speed does not increase per hook, but per death. A healthy survivor with no hook states can repair generators just as fast as an injured survivor on death hook.

  • @YamamuraVideoRentals said:

    Lots of things are annoying in this mode. Getting blastmined is annoying. Getting unhooked, only for the hillbilly that hooked you to sprint up to you 3 seconds later is annoying. Scouts with wall hacks are annoying. Oni is annoying. Sprint burst is annoying. Queue times are annoying. Other random team members are annoying. Gen speeds are annoying.Pallet density is annoying. Constantly having your aura revealed is annoying…

    One thing I really think they should do is adjust the comeback mechanic so that repair speed does not increase per hook, but per death. A healthy survivor with no hook states can repair generators just as fast as an injured survivor on death hook.

    The comeback mechanic working via hooks instead of deaths is ironic, bhvr is trying really hard to discourage tunneling, but this comeback mechanic encourages tunneling very much, which I find to be the funniest joke