Compromised Gen Perks Suggestion.
- No longer requires the generator to be completed
- Perks activate after the compromised Gen has stopped regressing
- Reduce the duration/effects of compromised perks
- Machine Learning: 30s of 8% haste or 30s of 5% haste and undetectable.
- Help Wanted: 30s of 25% basic attack cooldown reduction
- While repairing a compromised Gen, survivors are given a visual warning
Comments
Why are you wanting to nerf already bad perks that can happen at most 5 times a game when in practice it happens maybe 2-3 times.
This is a buff as they activate after the stops regression and the nerf will compensate for a strong buff, like if there's a gen with a lot of progress and survivors really want to complete it then they will stop regression knowingly the killer will get a bonus and the killer might stop them from completing the gen.
This is a pretty good buff in my opinion, especially to the spring trap perk which is currently useless.
Quite like the fact it plays into the regression bar rather than a completed Gen and if it gives the survivor a warning its compromised then they have to decide: Do I buff the killer or do I let the gen die.
I never use the perks mostly because its so situational to get any use out of it...better off running a good hex perk instead they're that bad.
Hoooo, that's an interesting idea to tie it to regression stopping instead of gen completing, I would love to see how they would perform with a condition like that.
It isn't a nerf fully. Rather than requiring a gen to be fully completed, it would instead grant the buff when the generator stops regressing.
It would make procing the perks more reliable and consistent, but they would need to be reduced in some way to match the new consistency.
Thank you, I would love to test the perks with this kind of change in order to gage how effective it would be at making them a more reliable and effective set of perks. Doing so would also promote BHVR to create more compromised perks as they would be more popular.
Exactly what I proposed back in a days. Make it trigger on stopping the regression. 30s is a bit too short. 45s is more reasonable. Also compromised perks need number tweaks to compensate diminished returns.
I would say 30s is long enough as with this change you could theoretically have it permanently active.
Currently, when a gen is completed the perk activates, whilst active you can kick another gen and compromise it straight away.
As the function would now be more consistent and easier to achieve, you wouldn't want it to last too long as it could be chained together too easily.
Yeah tbh with some perks I can see them being rather potent, for example Hex: Ruin or TBTC (Henry's perk) for their spammability of regression, or things like Jason's addon to often proc the regression
You would still need to Kick the generator. So it wouldn't work with TBTC or Auto Regression like Ruin or Jason's addon.
Compromising perks require the person to kick the gen to activate and after the compromise was activated the gen should be kicked again.
Oh, right, sorry, I haven't used these perks in such a long while I totally forgot how they even work mechanic wise, you are right, this isn't as cheesy as I thought.
More proof that such an idea would be absolutely great for testing tbh, revive the dead class of perks, being more of them in theory
No worries man. I'm just glad the idea is being decently well received.
These perks are fun, they just aren't accessible or worth the risk and I wish we would see more radical or out there changes/adjustments in DBD.