Survivor toxicity.
You guys need to do something about toxic survivors, it's really annoying when they tbag you just for no reason, they ruin the gaming experience.
The new killer that's coming out, who already has it built in, is good, although I think it should activate after two tbags, not three.
For the other killers, there should be an anti-toxicity system, such as activating a hindered effect, or vulnerability or exposed, or both hindered and vulnerability or exposed.
Comments
New killer effect "focused". If survivors teabag they get focused for rest of the trial and can be moried by your hand when downed, let's teach them lesson. :)
are we serious rn.. if a survivor crouches I need them to be sentenced to divine justice lol… just kill them.
tbagging is the surv not making distance meaning its actually easier to get them downed. dont view it as a taunt, view it as a missplay and i PROMISE if you stop viewing it as a thing to tilt you but for what it actually is, an iinneficient survivor behavior you will get downs because they love to tbag.
If you want survivor toxicity to stop we first need to stop killer toxicity. The whole toxicity started when killers decided to non stop tunnel or slug every god damn match. So if you a worthless tunneler or slugger you created the problem we are suffering from and only have yourselves to blame. If you tunnel me or anyone in my group your getting reported for griefing and tbagged every whiff, every pallet you take, and every screw up you make, and at the gates or hatch and expect a nasty gram end chat as well. THE GRIEFING STOPS WITH YOU BADDIE KILLERS who are bad at the game. Soon as you stop griefing or BHVR actually does something about you abusing and exploiting situational mechanics I guarantee there will be less toxicity on the survivor end of things.
having you incapacitated on the ground and not incapcitated on a hook (both are game states where you arent engaging with the game) is objectively not "griefing" nor is proxy camping nor is tunneling.
the irony of complaing about how a group of people should not be toxic while having one of the most toxic posts you can see on these forums.
as far as im concerned, tbag me all you want, im still going to down and eliminate you and you can complain about in in end game chat
edit: just realised in your rant you admitted to reporting people for non reportable behaviors which behavior has explicitly told you not report people for. so you can report all you want but it aint doing anything buddy
he's right though, a little on the extreme side but he's right. Tunneling and Slugging are negative mechanics for the game. people aren't going to ever appreciate them because they are very often the immediate catalyst to games that are very boring and very one sided. people being tired of this will lead to more toxicity. the mechanics have to go away. and, as an extension of that, its important to say that its really not a surprise, nor is it seriously killers fault for utilizing mechanics encouraged by the developers, its the developers fault for vaulting the game into a never ending balance trap of trying to rework perks around already bad functions of the game instead of just changing the game to remove the functions and make both sides happy. people are much more likely to be positive about the game when they feel they have lost due to an actual skilled play or a competitive match rather than if its just an endless cycle of someone being tunneled at 5 immediately making for slow and boring games that usually end the same way, especially in solo queue.
its only a negative situation in some extreme cases.
at the end of the day this is a game that doesnt last for 3 minutes. games are over usually in less than 10 minutes. whether its a 4k or a 4 out.
to be mad that you were eliminated in an elimination game where people HAVE to be eliminated and its nonsensical to say that for a solid chunk of that time the killer isnt allowed to eliminate a player is rather insane to me.
Now i understand its not fun to be eliminated fast or to be slugged (frankly the slugging thing beyond a slug for the 4k is stupid. you have even less agency on hook and you bleed out slower and can move out of the killers view.
this game was never designed to not have these as functions even if there have been other flavors of those functions. you cant take them out of the game, doing that breaks the game.
the game has no rules or requirements that say you should be guarenteed to last X amount of time in the match.
if you do not like being eliminated and you cant handle being eliminated quickly once every 5-dozen plus gam,es or so (because if your being tunneled every match when there are 4 people to be tunneled then you are not very good at staying up and that is something you should self reflect on in regards to why your being eliminated so fast. You also are not being hard tunneled every single match and if you think you are, then you do not understand what tunneling is and you are misattributing misplays or bad luck to an action that was not done as is done constantly by people.
you also have access to a bunch of perks that counter and mitigate what those tactics can do. if these behaviors are truly that horrible then use the plethora of tools the game gives you.
or dont play elimination games that only last 10 minutes or less where every second matters in a game with 2 different groups trying to win the game.
No one is complaining about genrushing or tunneling. It's efficient way to play the game while it a lot of times hurt more than help, i don't blame either side for doing so. Yet, killer is the power-role and must be treated like that. Being chased by the killer should be deathsentence, something you try to avoid and if it happens you have hard time getting alive from it. Killer in DBD is a joke role where most of the roaster is so underpowered that in the end you will lose games to gen efficiency simply because those killers don't have enough tool to down people enough. I already said that they should make it so for certain amount of time that survivor is chased, the entity will gradually decrease their movement speed. Let's say if you are chased for 40s without taking a damage you get 5 % hindred scaling up to 15 % for 60s of not being damaged. What will it do to top 10 killers? Absolutely nothing. But towards rest underpowered roaster it would give them a pressure tool without needing to hard tunnel in order to maintain the pressure. The game should be heavily killer-sided and escaping should happen rarely. 50-60 % killrate on top tier killers is a joke. Should be minimum 75-85 % when everyone scream for their nerfs to justify it.
no, its almost always a negative situation. you and tons of other people are just purposefully refusing to acknowledge that something obviously detrimental to gameplay is exactly that. the point I was making is that those mechanics currently are viable and sometimes are needed for killers in the current state of the game. but they're absolutely loathed mechanics. when a game features mechanics that literally nobody likes to deal with, then the game needs to change, and it needs to change so that the game is still fair for killers.
it is not a matter of me being tunneled every other game, its that someone is being tunneled nearly every game. admittedly slugging is less of a problem at large and more of a situational problem, also something survivors can more easily combat. but Tunneling, especially in Solo Queue is almost always the collapse of a game. MMR is and has always been janky and expecting a team to know how to play against tunneling never works out, even when it does the games are boring. it has to change.
Please do not waste the time of our Player Support Team for reporting on that are not against our game rules. And a nasty end game chat - really??? Now that's one that should definitely be reported.
in a competitive game no one likes to lose or to struggle and feel you ar at a disadvantage or that other people are playing better than you.
this game has always been designed with these features. this not hidden nor suprising. if you do not like this aspect of gameplay, go play a game where thats not part of the gameplay loop.
its not fun for killers to get destroyed in a match and its not fun for survivors to die super fast.
its part of the game. doesnt matter if you like it. the only thing that matters is to attempt to try and keep one specific playstyle from dominating match types (tunneling does not dominate match types in the na servers anyways, i cant speak for any other region but i find it doubtful)
its like going into a match of fortnight and thinking your entitled to not get killed in the first 30 seconds of the match. thats not fun but thats part of the game design regardless of whether you like being murked the second your feet touch the ground.
its the same with dbd, slugging and tunneling are intentionally allowed as part of the design and games identity even if you dont personally enjoy it. but thats what dbd is. yopu want the game to be something its not so that you can feel less bad about being eliminated quickly in an elimination game.
I really cant think of any other elimination game where the games playerbase is so adamant on not being eliminated first or for some arbitrary amount of time before you opponent is allowed to eliminate you.
ill never respect that perspective because its irrational.
Just saying killer toxicity through griefing by tunneling slugging and camping are the main reasons for the survivor toxicity. Of course not 100% but still it creates the most. If you dont report the toxicity from the killers to bhvr how else are they supposed to know its an issue. Especially when 95% of the game someone is being griefed by killers with these tactics. How else can we report killer toxicity on this end to get another possible solution to the killer griefing by these tactics. Now it normally wouldnt be an issue if killers used it situationally as bhvr has said it was meant to be during the anti tunnelign patch attempt , however its being exploited every single match over and over 5 gens 99% of the time. It has become a huge issue and its being done to grief. BHVR has no problems messing things up for survivors when its an issue for the killer, how about some survivor respect as well, If you dont want us tbagging at the end stop the damn tunneling.
because slugging and tunneling literally isnt griefing. you would have to have more going on than that for it to be reportable.
By definition of griefing it is. Its not a banable offense but what other options are there to report it to try and get it fixed. 2 years ago it was fin, but now there are so many bad killers exploiting it you see it 99% of the time.
Ehh… no? Sorry but this is a terrible idea. There's no actual way to determine this is actual griefing since there are numerous killers and situations where "tbagging" is potential counterplay for their powers like for ranged killers trying to bait out a m2.
Weird. I think there's already a hindered effect applied to me when I crouch to avoid hatchets or skeletons.
By definition of griefing it's not, griefing is trying to make other players experience miserable basically, tunneling and camping is done to win or to secure a kill (slugging is done to grief sometimes), if you hate those strategies so much use the various effective perks bhvr has given to survivors to counter those strategies (using shoulder the burden in swf with ds literally makes tunneling impossible).
Also I would argue tunneling is the opposite of griefing as you give the opportunity for the tunneled survivors to chase the whole game which is definitely more fun than doing a gen whole game and makes that survivor better at looping, if a survivor dies at 5 gens then it's definitely a skill issue cuz its not that hard to survive for >90 seconds, it's 70 seconds for a hook stage so ideally the survivor gets unhooked after 40 seconds for both hook stages.
And tunneling at 5 gens is not exactly 5 gens as different gens still have progress which could be like 2.5 gens in total.
Exactly and thats what tunneling and slugging is doing you just proved my point.
HOW exactly did I prove your point, your point is that tunneling is griefing, I have explained how it's not griefing and slugging can be done to grief but it's just an effective strategy most of the time and survivors get abandoning feature against slugging.
This is, again, you doing exactly what I already called you out for "If You Don't Like it, Play another Game" is the worst most abysmal justification for anything in any game regardless of PvP or not. It isn't a matter of me not liking it. NOBODY likes it, thats why these posts are always going around. and it isn't a "ah man nobody likes to lose" scenario at all. its actually that people like to play the game and therefore are upset when a persistent mechanic ruins the entire gameplay loop from the very outset of the game.
also, note that you call DBD a competitive game yet the balancing is horrible, there is no hardline ranked system, theres no valid communication of any kind for Solo Queue, there's nothing at all to signify that DBD should be fiercly competitive. People play MOBAs because they want to play a very competitive game, people play Team Shooters because they want to play a very Competitive game. A majority of people who start playing DBD are playing it because they want to play a game where they have to flee from a killer. Which is where we find our issue: Tunneling removes the entire game from someone. It isnt fun, it isnt scary, it isn't an experience people want more of, it just ruins the game because unlike other competitive games DBD puts a singular player at a high advantage over other individuals and one on one 90% of people are going to lose pretty quickly to any decent killer player, Which means it is totally within the power of that one person to stomp someone into the ground and that shouldn't be a viable strategy at all, it's certainly not one you see in any other game. "just get better" is also not helpful in any means at all considering people who get tunneled most often are the weakest link and cannot loop killers well, you know what absolutely stunts your ability to learn to play a unique game? Being run down and repeatedly thrown onto hook.
Tunneling is Toxic for the gameplay loop as a whole, its toxic for the sake of new players, its boring for the sake of people who have been playing the game a ton and now know that they either have to just sit on gens and never help their teammate and then just leave without really enjoying the gameplay loop or in the case of Solo Queue, the whole team divebombs and throws the game with altruism attempts because there's no communication.
"its an elimination game so my goal is to get you out as fast as possible" yeah okay lets endorse moving the game in the direction where we just prevent people from playing it then. its not a Battle Royale, and you are not playing on an even playing field with the one other person you chose to force out of the game. what you're trying to pass as a good game idea is literally just tell people to be okay with being immediately removed from a game they want to play and then telling them that if they don't want that to happen they should not play the game that they want to play. that's how backwards the logic is.
You gave the definition of griefing which is exactly what tunneling is.
Griefing is deliberately annoying or sabotaging the other player, tunneling is a strategy where the person tunneling is only trying to win with no consideration of the other person, it wasn't a deliberate action to ruin survivor experience and I have explained how tunneling can be more enjoyable for the survivor.
If tunneling is grifieng then gen rushing or getting flashlight/pallet saves is also griefing.
Griefing is the exact definition of tunneling by your own words. Deliberately annoying or sabotaging another player. By tunneling you are annoying that survivor your tunneling and your sabotaging their game because you as the killer know your doing it. Tunneling is a lack of strategy where the person is trying to win because they suck at landing a kill otherwise so they abuse and exploit a mechanic that was meant to be used situationally in the game. And yes it is a deliberate action to ruin the survivor experience because you as the killer knows how the community feels about it and there is no situation where tunneling is an enjoyable experience because your destroying one persons game guaranteeing them a loss and minimal bloodpoints. No one enjoys being tunneled thats an excuse you only hear from bad killers trying to defend their griefing tactic to score a kill and an attempt to keep yourself from losing that griefing tactic. Now if tunneling didnt happen in 99.9% of the matches then you might have a point There is no such thing as gen rushing thats an excuse you baddie killers create to justify the griefing by tunneling especially since doing generators is actually a full mechanic of the game for the survivor to win and flash light saves is also part of the game meant to be there and are not situational mechanics from the start. Tunneling is not meant to be a thing there are no perks to support it or tomes to complete it. as BHVR said in the video discussing the anti tunnel patch its a situational mechanic meant to be used situationally but was being used by bad players to get kills they didnt earn, you can go find that first dev video discussing it on youtube when they first brought up the update. However if theres a bully squad constantly harassing you with flashlight spam and 2 people are always there to spam you non stop then yes I would call flashlights griefing. Unlike tunneling griefing with flashlights happens less than 5% of the time where tunneling happens 99% of the time. Theres a huge difference in tunneling being abused and flashlights being abused.