Bring back Franklins

Bring back old Franklins where it sapped an items charges.

Comments

  • I loved old franklins because people actually had an incentive to get their item back. Now it's only a support perk for some aura reading.

  • @Angy_Quentin said:

    I loved old franklins because people actually had an incentive to get their item back. Now it's only a support perk for some aura reading.

    Huh? No new franklins actually gives people an incentive to go back for their item. Old was just it's gone and a waste of time to go for since it'll probably have at most like 20% left.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104693#Comment_4104693

    Huh? No new franklins actually gives people an incentive to go back for their item. Old was just it's gone and a waste of time to go for since it'll probably have at most like 20% left.

    Sorry, my bad. Old franklins gave people an incentive to come back for their item FAST. It created a side objective you usually didn't want to ignore. Current franklins is a light inconvenience at best and you can pick up your item whenever its efficient.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104693#Comment_4104693

    Huh? No new franklins actually gives people an incentive to go back for their item. Old was just it's gone and a waste of time to go for since it'll probably have at most like 20% left.

    Yeah becouse it's beyond useless. The only thing going for it was to drain medkits and it cannot do that

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104702#Comment_4104702

    Sorry, my bad. Old franklins gave people an incentive to come back for their item FAST. It created a side objective you usually didn't want to ignore. Current franklins is a light inconvenience at best and you can pick up your item whenever its efficient.

    Nonetheless better they go for a stroll for their item than ploping on a gen 😏

  • @RedCentipede said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104708#Comment_4104708

    Nonetheless better they go for a stroll for their item than ploping on a gen 😏

    But that's the problem. Currently people can just sit on a gen/heal/unhook/whatevers priority and take their item at the most convenient time.

    Old franklins created a side objective that took priority. If you did not take your item back in time you at least payed a price. Now you just...take the item again.

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104702#Comment_4104702

    Sorry, my bad. Old franklins gave people an incentive to come back for their item FAST. It created a side objective you usually didn't want to ignore. Current franklins is a light inconvenience at best and you can pick up your item whenever its efficient.

    Again not really? If it was a medkit it was probably dead the second you got hit, maps were never worth risking anything for, toolboxes yet again you'll lose more time than save going for it, flashlights I guess but after so many nerfs I can't imagine the point in risking anything for it. I'll give you keys though, if you are playing soloq having an escape option is good.

    Either way I don't think it was a particularly healthy perk since it heavily punished soloq and was almost totally ineffective against swf after the first hit.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104708#Comment_4104708

    Again not really? If it was a medkit it was probably dead the second you got hit, maps were never worth risking anything for, toolboxes yet again you'll lose more time than save going for it, flashlights I guess but after so many nerfs I can't imagine the point in risking anything for it. I'll give you keys though, if you are playing soloq having an escape option is good.

    Either way I don't think it was a particularly healthy perk since it heavily punished soloq and was almost totally ineffective against swf after the first hit.

    As most perks are. Franklins had a purpose as a standalone perk, even if it just countered items. Now it's a dead perk slot at worst and an inconsistent aura provider at best.

  • @TheMruczek said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104702#Comment_4104702

    Yeah becouse it's beyond useless. The only thing going for it was to drain medkits and it cannot do that

    No? Franklins was a very strong perk. Being able to essentially remove the survivors power by just hitting them with an m1 was very powerful.

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104797#Comment_4104797

    As most perks are. Franklins had a purpose as a standalone perk, even if it just countered items. Now it's a dead perk slot at worst and an inconsistent aura provider at best.

    Again no. If you look at peoples item's in the lobby and they are all bringing medkits then that's a lot of time wasted going back for their medkits rather then on gens.

  • They nerfed all the items. What’s even the point of bringing Franklins? Just for flashlights? You might as well bring Lightborn. Besides current Franklins is closer to how original Franklins worked. It didn’t use to drain your chargers to empty.

  • @cammoking123 said:

    They nerfed all the items. What’s even the point of bringing Franklins? Just for flashlights? You might as well bring Lightborn. Besides current Franklins is closer to how original Franklins worked. It didn’t use to drain your chargers to empty.

    And no one took it then either because there was no point