What are some weak killers in Dead by Daylight that you hope get a buff or a rework soon?

What the title says, what are some killers in the game that are so weak right now that they deserve some sort of buff or rework?

Tagged: Killers

Comments

  • Trapper for me or a very small buff to hagatha. but i would play trapper frequently,, i love traps but he is very slow to get running and the game speed is too fast for him these days

  • If they arent A tier according to your fav tier list, theyre in need of buffs.

    We be talking about mostly mutually exclusive characters, theres always only one of them in a trial.

    Survivors should have to face a constant killer power level.

    Yes there'd still be a gap between good and bad players (like on survivor side), but the difference in the characters themselves should not be that obvious like it curtently is.

  • @QuantumEcho said:

    What the title says, what are some killers in the game that are so weak right now that they deserve some sort of buff or rework?

    Dredge they are c tier on there good maps due to so many bad maps and pallet density. They need buffed and I wish they would make it so lockers unlocked when nightfall happend but lockers took longer to break out of in nightfall sense the survivors would have to relocate lockers near them if they wanted to slow down dredge and just add lockers ass a killer item that can spawn more in if your on dredge huntress or trickster sense dead zones hurt them so bad

  • Hag and Trapper

  • @Wezqu said:

    Hag and Trapper

    just make hag 4.6 and let her trap respawn after like 50 second if a survivor wipes them

  • agreed i think all the killers should be good but the problem is effort to reward like singularity and artist should get more value from there abilies sense they are harder to use un like trapper or blight whos powers are super easy to use

  • @Domicci said:

    agreed i think all the killers should be good but the problem is effort to reward like singularity and artist should get more value from there abilies sense they are harder to use un like trapper or blight whos powers are super easy to use

    With Artist I would make it so that survivors could not fast enter lockers when swarmed so it would make it slower to get rid of the crows and would be way harder to use lockers in chase to do it.

    I don't really know if Singularity needs changes its quite strong killer when you know how to play him already.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097648#Comment_4097648

    With Artist I would make it so that survivors could not fast enter lockers when swarmed so it would make it slower to get rid of the crows and would be way harder to use lockers in chase to do it.

    that and make severed hands base kit.

  • I'd love it play Dredge again but the locker spawns are so inconsistent. Lery's and Badham alone pretty much made me drop playing it. I'd like more lockers to spawn in with Dredge and at this point I think the locks could just go, considering the Jason power creep. Maybe the exit could be a little slower, but Dredge's teleport is one of the weakest in the game as is.

  • @HexSlugged said:

    Trapper for me or a very small buff to hagatha. but i would play trapper frequently,, i love traps but he is very slow to get running and the game speed is too fast for him these days

    trapper could start the match with all his traps already open as base kit, meaning you don’t need to waste 2-3 gens setting up

  • What I worry about with Trapper and Hag is straying away from their simplistic kits, which is not great as the game absolutely needs killers you can just pick up and use, both for newer players and for people that want a more chill game that day.

    Problem then becomes buffing those simple kits too much would make them joyless to go against if the entire survivor team isn't on the same page. It's why I feel these buffs have been so slow to realise.

    Hag being 4.6 is a simple and decent start.

    Trapper having basekit Sack without the downside of not being able to reposition traps after setting them would be something. Yes, you wouldn't get random trap value from Iri Stone, but you'd have total control over how to set up, be able to adapt on the fly and save god knows how much time on collecting traps through the map.

    Or we could give Trapper a dash attack that breaks pallets /s.

  • @cogsturning said:

    I'd love it play Dredge again but the locker spawns are so inconsistent. Lery's and Badham alone pretty much made me drop playing it. I'd like more lockers to spawn in with Dredge and at this point I think the locks could just go, considering the Jason power creep. Maybe the exit could be a little slower, but Dredge's teleport is one of the weakest in the game as is.

    A good Dredge game makes you think you're playing the ultimate M1 killer design. It's so much fun. However, when 70% of that fun is reliant on the map being Midwich I can't commit to playing Dredge more than the occasional flight of fancy.

    We need a quality of life locker densisty update just for Dredge. Sarky wording aside, wouldn't it be possible to have a Dredge game force spawn every possible locker to help keep things consistent?

  • doctor, hag, trapper, pig, wraith, nemesis, onryo, huntress, etc.

  • Doctor, Pig, Trapper, Hag, Twins (rework to put their power in not slugging), Nemesis, Ghostface.

    If they touch my Huntress with a Trickster style 'rework' I'll cry.