If jason stays how he is I hope springtrap gets more to his kit.

Springtrap has always felt like he could be improved to make the cameras a more viable counterplay. The doors give a fixed location to look for him coming vs any pallet or window vault in the area. His undetectable is mitigated by being overly loud. He has a fixed time to down because even if he lands both hits its a fixed 8 second cooldown on the recall to make sure he doesnt 2 tap outside of the jumpscare. The shift from 4.4 to 4.6 only when he throws the axe vs just appearing. Id like to see them improve his basekit a bit and actually make the cameras a part of it. Even the idea of consistent undetectable if not revealed is kinda disproven as being strong when jason can become undetectable,invisible, and silent. No quals with jason personally was doing very good as and against him it just is hard to see him not as better springtrap which is another character I really like.

Comments

  • Yeah Jason needs to get looked at, he's way too strong especially compared to Springtrap.

  • @supersonic853 said:

    Springtrap has always felt like he could be improved to make the cameras a more viable counterplay. The doors give a fixed location to look for him coming vs any pallet or window vault in the area. His undetectable is mitigated by being overly loud. He has a fixed time to down because even if he lands both hits its a fixed 8 second cooldown on the recall to make sure he doesnt 2 tap outside of the jumpscare. The shift from 4.4 to 4.6 only when he throws the axe vs just appearing. Id like to see them improve his basekit a bit and actually make the cameras a part of it. Even the idea of consistent undetectable if not revealed is kinda disproven as being strong when jason can become undetectable,invisible, and silent. No quals with jason personally was doing very good as and against him it just is hard to see him not as better springtrap which is another character I really like.

    no clue why so many people downvoted already, because your honestly right. now the way you go about balancing him is different, but i do agree that the main thing you should do for spring trap is to make his security system more viable & more interactive/engaging for the survivors. the way you go about doing that, is feedback and suggestions you’ll have to receive by people who actually dedicate their time into getting better at the killer, and people who know the killer by heart.

  • @oreoslurpee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468640/if-jason-stays-how-he-is-i-hope-springtrap-gets-more-to-his-kit

    no clue why so many people downvoted already, because your honestly right. now the way you go about balancing him is different, but i do agree that the main thing you should do for spring trap is to make his security system more viable & more interactive/engaging for the survivors. the way you go about doing that, is feedback and suggestions you’ll have to receive by people who actually dedicate their time into getting better at the killer, and people who know the killer by heart.

    I think the cameras would be used more if they halved the time it takes to reveal springtrap. Right now it takes forever and the radius to reveal him is so small. The other main issue with it is that because the door spawn logic is… questionable at times there are going to be maps where you literally can't reveal him half the time so you can't force survivors to interact with it by making it so he gets ridiculously strong if he's not revealed.

  • I agree with wanting to give the cameras more meaningful gameplay. As it stands they’re simply not worth the risk. I personally find Springtrap really fun in a 1v1 and I don’t feel he’s particularly too weak or too strong. I also don’t mind different killers having different “strength” levels. But I can definitely understand why seeing Jason with all the stuff he gets for free could feel pretty frustrating when Springtrap, who is traditionally supposed to be a jump scare kind of killer, could’ve benefited from some of the same things Jason has. It would be nice if they leaned into the stealth strength a bit more for sure.

  • It's not Jason being tuned too high, it's the other ranged killers being tuned too low. They could all use improvements to varying degrees, Springtrap included.

  • Tbh i quite enjoy using the cameras. Most people don't bother because they don't want to risk a grab. But if I'm doing a gen I'll jump on a door if someone is in chase and do the reveal. Doesn't take too long.

  • @Blueberry said:

    It's not Jason being tuned too high, it's the other ranged killers being tuned too low. They could all use improvements to varying degrees, Springtrap included.

    I disagree if every match is gonna be a 20 minute slog because the killer gets infinite information from the get go. We're gonna lose players even faster than we are. Jason needs to be slowed down immensely. We're day 3 into his release and it's still non stop. No one is playing anyone else we should be slowing down if he truly was mid tier.

  • @Blueberry said:

    It's not Jason being tuned too high, it's the other ranged killers being tuned too low. They could all use improvements to varying degrees, Springtrap included.

    Cant say much to the jason-Springtrap situation but The forum is funny in this regard.

    Its okay to demand buffs to survivor to make survivor+badplayer equal to survivor+goodplayer+comms.

    But buffing weaker killers to be on par with the strong who barely equal to survivor... The community rather gut the few killers who can compete.

    Maybe make cameras track and reveal survs automaticallyover time kinda like singuslarity. survs turn them off and bunnyboy turns them back on. Wouldnt that be annoying enough to force usage?

  • @CorgiSploots said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089415#Comment_4089415

    I disagree if every match is gonna be a 20 minute slog because the killer gets infinite information from the get go. We're gonna lose players even faster than we are. Jason needs to be slowed down immensely. We're day 3 into his release and it's still non stop. No one is playing anyone else we should be slowing down if he truly was mid tier.

    What are you talking about? Infinite information? You mean the info that's entirely removed by holding a crouch button?

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089415#Comment_4089415

    Cant say much to the jason-Springtrap situation but The forum is funny in this regard.

    Its okay to demand buffs to survivor to make survivor+badplayer equal to survivor+goodplayer+comms.

    But buffing weaker killers to be on par with the strong who barely equal to survivor... The community rather gut the few killers who can compete.

    Maybe make cameras track and reveal survs automaticallyover time kinda like singuslarity. survs turn them off and bunnyboy turns them back on. Wouldnt that be annoying enough to force usage?

    Yeah I really don't understand the insane push back on buffing all the very bad killers that are hardly played while simultaneously complaining that they get the same killers over and over.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089429#Comment_4089429

    Yeah I really don't understand the insane push back on buffing all the very bad killers that are hardly played while simultaneously complaining that they get the same killers over and over.

    Oh springtrap isnt hardly played i love him personally. Thats why jason is so good to me as well. Its just hard to not see him as what springtap COULD have been. He appears with a jumpscare which coulda been good for springtrap with his signature shriek. The 115 basically after jumpscaring leaning into it. The tracking from doing so. The ability to 2 tap with spear into melee vs springtrap who actually has a longer cooldown for hit (8 seconds). Also fundamentally quiet besides his footsteps but they aint any louder than other options I think. Springtrap sounds like a freight train coming at you.

  • @TurnOffTheTVs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089415#Comment_4089415

    It's absolutely Jason being tuned too high. He has:

    • Insane map traversal
    • Insane info while IN said map traversal
    • Complete and total stealth… while in said map traversal.
    • Almost little to no real tell on where he is while in said map traversal.
    • 4.6 ranged killer

    Every single ranged killer is 4.4 for a reason, because on loops like pallets they are busted as 4.6, yet here Jason is and he gets to be 4.6 while having one of the best projectiles in the game. There's no logic to it, it isn't just everyone else being bad, he straight up out classes every other ranged killer in EVERY category.

    Map traversal? Jason beats them. Info? Jason beats them. Stealth? Jason beats them. Being 4.6 while they're all 4.4? Like c'mon dawg.

    Then the nice cherry on top is that his counterplay… is doing nothing. His counterplay is boring, you just have to crouch walk around and do nothing. If you do a gen? He can see that. If you do a totem? He can see that. Which is why totem builds are so busted on him. Throw on thrill of the hunt, it takes ages to do a totem, he'll find you doing the totem and then when he appears it forces you to scream which resets the entire progress of the totem.

    He's just not well put together.

    And yet with all this he's still only a B tier killer, bottom of A at best if you want to be generous.

    You point out that every single ranged killer is 4.4 for a reason, yet all those ranged killers at 4.4 are B tier or below, aka weak. Outclassing weak killers isn't the problem you feel it is. It just illustrates that those other killers need improvements.

    You're really just pointing out how weak other killers are, not how too strong Jason supposedly is.

    Crouching removes his info entirely. I can go multiple matches in a row without screaming from his Jumpscare a single time. This isn't new counter play, lots of killers are weaker to stealth play. Maybe you don't like stealth play, but others do.

    He's one of the most well put together killers they've released in a while. Bar his terrible perks and many uninteresting addons.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089505#Comment_4089505

    Oh springtrap isnt hardly played i love him personally. Thats why jason is so good to me as well. Its just hard to not see him as what springtap COULD have been. He appears with a jumpscare which coulda been good for springtrap with his signature shriek. The 115 basically after jumpscaring leaning into it. The tracking from doing so. The ability to 2 tap with spear into melee vs springtrap who actually has a longer cooldown for hit (8 seconds). Also fundamentally quiet besides his footsteps but they aint any louder than other options I think. Springtrap sounds like a freight train coming at you.

    Yeah I'm not really referencing Springtrap here, I suppose I phrased that poorly. He is popular. I do think he's a bit weak though personally.

    I do find Jason to just be a better Springtrap tbh as you're referencing. I personally couldn't really get into Springtrap as he just felt too weak and clunky to me. Jason feels better designed. I wish they'd smooth out some of Springtraps clunkyness.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089509#Comment_4089509

    Yeah I'm not really referencing Springtrap here, I suppose I phrased that poorly. He is popular. I do think he's a bit weak though personally.

    I do find Jason to just be a better Springtrap tbh as you're referencing. I personally couldn't really get into Springtrap as he just felt too weak and clunky to me. Jason feels better designed. I wish they'd smooth out some of Springtraps clunkyness.

    Yeah somewhat hoping that similar what happened with lich and dracula where dracula just kinda innovated much better on vecnas stuff that they ended up doing a big patch on vecna in numerous ways to make him good in his own way. (I still think dracula goes higher but vecna is very fun regardless) so with jason they have a reason to raise springtraps bar in his own way.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089511#Comment_4089511

    Yeah somewhat hoping that similar what happened with lich and dracula where dracula just kinda innovated much better on vecnas stuff that they ended up doing a big patch on vecna in numerous ways to make him good in his own way. (I still think dracula goes higher but vecna is very fun regardless) so with jason they have a reason to raise springtraps bar in his own way.

    Yeah I agree. I personally don't have much opinion on Vecna or Dracula as I've barely played either of them. They're just not my type of killers. I get your point though and agree.

    I know many of the B tiers getting buffs like Springtrap can be controversial to some, but I at least think the community as a whole should be able to agree that anything C tier and below should be able to safely have buffs thrown at them without question or concern. I mean things like Pig, or Ghostface, or Doctor ect ect. These killers are low enough that this shouldn't really be a question imo.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089512#Comment_4089512

    Yeah I agree. I personally don't have much opinion on Vecna or Dracula as I've barely played either of them. They're just not my type of killers. I get your point though and agree.

    I know many of the B tiers getting buffs like Springtrap can be controversial to some, but I at least think the community as a whole should be able to agree that anything C tier and below should be able to safely have buffs thrown at them without question or concern. I mean things like Pig, or Ghostface, or Doctor ect ect. These killers are low enough that this shouldn't really be a question imo.

    Yeah springtraps also issue is having a power counter on a killer with ample warning and average strength. They even said with the micro buffs "if survivors want or chose to use a camera" so it sounds like they are perfectly okay with a killer having a power counter thats entirely optional. And the power has interesting features like the camera ignoring normal undetectable (doesnt matter when he warns you enough ahead of time with the door warning and loud footsteps) but you never see that because you dont need to.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089514#Comment_4089514

    Yeah springtraps also issue is having a power counter on a killer with ample warning and average strength. They even said with the micro buffs "if survivors want or chose to use a camera" so it sounds like they are perfectly okay with a killer having a power counter thats entirely optional. And the power has interesting features like the camera ignoring normal undetectable (doesnt matter when he warns you enough ahead of time with the door warning and loud footsteps) but you never see that because you dont need to.

    Yeah I feel like he's too loud and gives too much information. His map traversal also feels slow and clunky to me for the sake of thematics.

  • I haven't seen a single person put him higher than A- at most, with the vast majority putting him high B.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089755#Comment_4089755

    I haven't seen a single person put him higher than A- at most, with the vast majority putting him high B.

    In fairness, tier lists are arbitrary and opinion based. If a killer has an 80% kill rate but a streamer says they're C tier are we all supposed to pretend they're weak? Tier lists are reductive and don't really count for anything.

  • @Blueberry said:

    It's not Jason being tuned too high, it's the other ranged killers being tuned too low. They could all use improvements to varying degrees, Springtrap included.

    This is the truth. Buff the killers that are undertuned. There is no reason to nerf killers except for Blight and Nurse.

  • @TurnOffTheTVs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089415#Comment_4089415

    It's absolutely Jason being tuned too high. He has:

    • Insane map traversal
    • Insane info while IN said map traversal
    • Complete and total stealth… while in said map traversal.
    • Almost little to no real tell on where he is while in said map traversal.
    • 4.6 ranged killer

    Every single ranged killer is 4.4 for a reason, because on loops like pallets they are busted as 4.6, yet here Jason is and he gets to be 4.6 while having one of the best projectiles in the game. There's no logic to it, it isn't just everyone else being bad, he straight up out classes every other ranged killer in EVERY category.

    Map traversal? Jason beats them. Info? Jason beats them. Stealth? Jason beats them. Being 4.6 while they're all 4.4? Like c'mon dawg.

    Then the nice cherry on top is that his counterplay… is doing nothing. His counterplay is boring, you just have to crouch walk around and do nothing. If you do a gen? He can see that. If you do a totem? He can see that. Which is why totem builds are so busted on him. Throw on thrill of the hunt, it takes ages to do a totem, he'll find you doing the totem and then when he appears it forces you to scream which resets the entire progress of the totem.

    He's just not well put together.

    I get the frustration, but that comment kind of overstates it, like balance is this simple thing where one factor fully decides everything. It is not.

    First, “Jason is being tuned too high” doesn’t really follow from “he’s strong in map traversal and stealth.” Those are kind of ceilings/strengths, but match balance isn’t only stats. It’s also the player skill, the whole loadout setup, and what tradeoffs are actually happening. If he’s exceptional at moving around, and hard to pin down, that can be a response to the fact that ranged pressure (and strong projectiles) still needs time to impact. It also needs clear line of sight, and then it has to punish missed shots, failed predictions, all that. In practice, strong ranged kits often look “unfair” only when the opponent is taking the wrong paths or not respecting spacing, like at all.

    Second, the “every ranged killer is 4.4 for a reason” line feels incomplete. Tuning isn’t always symmetrical across killers because different kits apply pressure differently. Some lean more into mobility, some into direct chase strength, some into information, some into zoning. A killer can be “4.6” and still not be universally better in every real match situation, specially when players coordinate perks, add-ons, body-block routes, sound cues, and survivor roles just to deny his particular win condition. That comment assumes 4.6 automatically equals outclassing “every category,” but categories are only meaningfully comparable when kits and counterplay constraints line up.

    Third, “counterplay is doing nothing” is kind of the tell that it’s being framed too simplistically. Crouch-walking around might reduce some visibility or information, but it doesn’t mean that’s the only counterplay, and it definitely doesn’t mean it’s “doing nothing.” Survivors can still affect how effective he is through positioning near vaults and pallet webs, stealth windows, baiting line of fire, splitting up so his projectile connects with fewer targets, and choosing the route options that force bad angles… even if the comment stops early, the actual in-game options aren’t that empty.

  • Yeah…

    I originally was pushing back on the idea that Jason is just better ST and I still believe there are some differences worth noting, particularly with the orbital potential. However, that's a niche, clip-farm kind of play that isn't often the most optimal choice. I kind of have to accept that anything you want to accomplish with ST is available to Jason, and easier to do to boot.

    The KI aura on the axe when embedded in the map is now all ST has in normal play (and Jason has a Temu version of this via addons). Even the more unique ST addons that create interesting build opportunities, such as those that mess with his TR, can be recreated and executed arguably more efficiently with Jason. ST is less punished for taking longer chases, but burst potential is better than sustain in a game where time matters, and Jason's entire loop hinges on that burst potential.

    I'd settle for them changing the cloned addons in Jason's kit so ST has unique options again at a minimum.

    I'll likely continue maining ST just because I find him aesthetically fun and his gameplay is still enjoyable to me, but it kinda sucks knowing I'm essentially nerfing myself.