Killer coop
I would like to suggest a mode similar to 2v8.
Instead of having two full killers, the second player takes a support role that assists the main killer.
Victor is a good example of the kind of gameplay I imagine. The support character can be temporarily defeated, help track survivors, create distractions, or apply pressure in other areas of the map.
The goal is to increase teamwork and map presence without simply doubling the number of killers. The support role would not be able to down or hook survivors, only assist the main killer.
Comments
I suppose they could make a new killer who is designed around 2 players playing
I mean you can do this with the twins if you swap people who play any time you go in power its pretty fun but like an idea such as this is too complicated from an design standpoint and won't happen
What part of the design do you think would be the most difficult to implement?
Making it balanced? Sorry but this kind of idea would need custom maps, custom lobby code, and a lot of work for what amounts to a weird 2v8 thing and we all know the devs are just going to make 2v8 permanent eventually. Seriously, this idea while neat has so many issues that it'd be a waste of time.
The reason twins is more or less okay slugging aside is that the killer can only control one at a time.
I can understand concerns about balancing it, but why would it need custom maps?
The support player wouldn't be a second full killer. The idea is closer to a player-controlled support role that helps with tracking, distractions, pressure, or utility while the main killer still handles downs and hooks.
That seems like a very different balancing challenge from adding another full killer to the match.
I honestly think that this sounds rather boring for the person who does the support role.
If the role involves searching for survivors, damaging them and getting them downed - it could be fun.
I'd think of a pet-like system where entity offers a different pet to a player to choose from. Each pet would have it's own strengths and weaknesses and would join another player who would play as the killer. That way we get the 2v4 mode where people can go hunt survivors together.
I think that depends on the player. Some people enjoy support roles more than being the main threat.
There are already players who enjoy scouting, tracking, information gathering, setting up plays, or helping teammates succeed rather than being the one securing the final hit.
The support role would probably not appeal to everyone, but neither do killers or survivors. The goal would be to offer a different way to play.
That's actually pretty close to what I had in mind.
I used Victor as an example because I like the idea of the support player being active in the hunt rather than just watching the killer play. Tracking survivors, creating distractions, applying pressure, scouting areas, or using unique abilities could all make the role feel engaging.
Different support characters or "pets" with different strengths and weaknesses could be an interesting way to expand on the concept.
There's so much wrong it'd take me like thirty minutes to type it all out and I don't have that kind of time so. First off tracking would be horrible, all that means is that the support role follows the unhooked survivor and there's nothing they can do to hide or get away, second it'd create horrible three gen scenarios after you easily tunnel out a survivor. Hence why you would need bigger maps like in 2v8 to prevent an automatic win. Being able to just have your support stand at two gens and just tell you when someone is working on it would be horrible as you protect the other one.
Distractions are pointless as seen with doctor, so what's the point?
Pressure how? Kicking gens? That sounds incredibly boring for the support player.
Utility how? Giving the killer haste or increased break speed?
This idea is so heavily undercooked, I'm sorry I know you are trying something here but this needs a lot more details because as it sounds it's either incredibly broken, encourages the worst possible gameplay, or is incredibly boring and weak to play.
Those are fair concerns, but I think you're assuming the strongest possible version of the support role.
The support role would not necessarily have unlimited tracking, permanent generator monitoring, or constant information. Those would be balance questions that depend entirely on how the role is designed.
My suggestion was more about the concept of a cooperative killer mode where the second player acts as support rather than being a second full killer.
I do agree that more details would be needed before discussing the balance of specific mechanics.
You've mentioned in other comments that you want them to be able to injure and down survivors. That's already broken and too strong. Either way, it's a neat idea but you need to cook it a bit more.
I think there may be a misunderstanding there.
In my original post I specifically said the support role would not be able to down or hook survivors, only assist the main killer.
Another commenter discussed a version where the support could damage survivors or help get them downed, but that was not part of my original concept.