Jason Proves Trickster needs Buffs
Jason has a way more Lethal Power and gets to be a Pseudo 4.6 Killer with his constant Jumpscare 5% Haste for 25 seconds.
Just make Trickster gain 1% Haste per Style Rank that's just a Max of 5% it wouldn't be op and the Trickster Players will be happy.
Comments
Not really. Trickster is somewhat in his own little corner that isn't easily compared to other killers. He's projectile killer, but thats where the similarities end.
Technically, Trickster is actually more lethal than Jason with a much faster TTK provided he hits all of his knives and reaches B - S rank. He's also far more lethal at shorter loops with no line of sight blockers. You could even make the argument that Jason's projectile is weaker because he actually gives the survivor more distance in open areas since they're pushed so far back.
The actual big difference that makes Jason better is map mobility. A killer with mobility will always outclass a killer that has none like Trickster.
Basically Jason isn't a good comparison to judge whether or not Trickster needs buffs. Trickster does need changes, but not in the spirit of being stronger. He's miserable for survivors to go against, so thats where changes should be made, so both sides have fun. Thats never going to happen but its a better perspective than playing the comparison game to push changes.
That is definitely a hot take I cannot agree with sorry I do not think Trickster is more lethal then Jason
I did say technically. Even pre-trickster still had the fastest ttk in the game, but was still a terrible killer. The same goes for now. He's technically incredibly lethal and without line of sight blockers, will always get a down. I think his full potential without missing is maybe 1.5 or 2 seconds at S rank, but he falls really short without good mobility.
He's 4.4 and even has a lullaby.
Jason is a better killer and overall is more lethal. The origanl point though was that Jason isn't a good comparison to justify pushing changes. Huntress and Deathslinger in that regard are no different, and can be used as comparison since they're projectile ranged killers.
I did say technically. Even pre-trickster still had the fastest ttk in the game, but was still a terrible killer. The same goes for now. He's technically incredibly lethal and without line of sight blockers, will always get a down. I think his full potential without missing is maybe 1.5 or 2 seconds at S rank, but he falls really short without good mobility.
He's 4.4 and even has a lullaby.
Jason is a better killer and overall is more lethal. The origanl point though was that Jason isn't a good comparison to justify pushing changes. Huntress and Deathslinger in that regard are no different, and can be used as comparison since they're projectile ranged killers.
Trickster is worst 110 killer, only thing he is good at is shreading survivors health states but on very low loops where he can shoot over or in open area and thats it just range slower version of bubba nothing more.
I find it strange that projectile killers like huntress or trickster that heavily depend on their power that is limited and is gain/recharged from lockers which are huge rng inconsistent in place, arent 115 speed when they have no projectiles left or few of them like trickers having less then 6 to take health state.
I think this is very reasonable change that should have happened long time ago. I think even slinger could be 115 speed when he has no shell loaded because he has very long cooldowns and has no mobility unlike springtrap. But slinger has atleast good antillop compare to huntress and trickster and he doesnt need to go out of his way to locker to gain his power which is very outdated mechanic.
Nothing changes fact that tricksters is currently worst 110 speed killer and argument “but if he hits every knife he is very good”. Yeah and huntress with this logic is even better, henry is ss-tier or god tier with nurse, pyramidhead and unknown are top a-tiers and slinger is a-tier/high a-tier too if he doesnt miss single shot and many other killers do on these but if he doesnt miss, these things arent realistic in human exetution (because no one newer hits every shot and when he does its nothing consistent because even the best players miss) unless you have killer played by bot who is like first 2v8 nurse bot that almost newer missed and there were people winning games just by with this bot alone (still many powers can be doged conpare to nurse blink due to their travel speed or delay like on phead or henry so this “but if he doesnt miss” isnt even realistic on a bot tbh because its not like point and click like in csgo where bullet travels there instantly or other shooting game with this mechanics).
I used the word lethal, not good. I never stated at all whether that Trickster was a good killer, but that he was the most lethal killer under the right circumstances, technically.
He's also way better than people give him credit for, something evident with Trickster mains like Wacek who make Trickster an A tier killer. He also has a nasty glitch where he can get hits through walls as well.
Anyways, I'm only comparing possible lethality and why mobility is what automatically makes Jason better than Trickster. Jasons ttk with his projectile into M1 or another projectile is overall lower than Tricksters possible ttk of 1.5 - 2 seconds. Obviously I'm speaking in a theoretical sense and not as if it can happen multiple times in every game. Why do I have to clarify that?
I understand what u mean. Hes got the potential to shred health states much faster, and the more speed he has the easier it is to do depending on surroundings, while jason relies on the aim of 1 shot, which can push a survivor to the next loop, and has to be reloaded at hooks/piles mid chase.
The bold and polarizing take: Trickster should be nerfed so Survivors don't have to deal with a slow as bricks, loud as hell, ranged killer that needs 6 hits within 3-5 business days to deal damage. Not every Trickster is Wacek, my friend.
Jason and Trickster play so differently that I don't really think its a fair comparison, or one that even makes sense really. Dont get me wrong, as a Trickster player its not like I would cry if he would all of a sudden become 115, but I understand why he isn't. His counterplay is somewhat the same as Nurse in that it involves trying to put as many LoS breakers between yourself and him and some times taking odd pathing is how you achieve that. 115 Trickster didn't really care what you did since either way he was getting within lethal range. Current Trickster at least allows for more back and forth, but his main issue are on maps like RPD where you can simply hold W since the whole map is n LoS blocker. So I propose the following: Make him 115% as long as nobody has any laceration. That way he can more easily catch up on maps like RPD, but also make it so chasing has the same level of counterplay as it does now.
Trickster is not even at that level to justify nerfing him. Yes he's annoying, but he's not stalling out games like original Skull Merchant, nor is he destroying lobbies left, and right.
I enjoy playing Trickster, and getting better at him is just a time investment. Anyone can be as good as Wacek if they want to put in the time, so completely disregarding Waceks skill is not a good perspective.