The killer hard tunnels someone at 5 gens. Soon into the game its a 3v1 at 5 gens. Would you rather the game move on or fight for what is often a loss.
There’s no counterplay to tunneling at 5 gens, it’s literally the strongest strat in the game right now and killers have it way too easy. People say “just play better” like I can magically stop getting hard targeted while my teammates are crouching around the map doing nothing.
At that point the match is already done. One survivor is out before anything even happens, the killer gets free pressure for just focusing one person, and the rest of us are stuck trying to “fight it out” in a 3v1 at 5 gens like it’s still winnable.
Just end it, give the bloodpoints, and let everyone go next. There’s nothing to play there.
How often you have the situation that a killer is hard tunneling your mate at 5 gens?
If someone getting hooked, the other can finish at least one gen.
I am not high mmr. But I have played for years with friends. And in the last year I have 5 out of 10 matches where the killer does this. Its why I am posting the question. So to simply, it happens so often that I felt the need to ask.
you have to be throwing for a tunnel our at 5 gens or someone is smurfing but that's a massive survivor skill issue and they should put on ds
I am sorry. You are right. EVERY single brand new player deserves it. Skill issue, am I right? I have been in the discord for DBD and killers in the killer section brag about looking at profiles and finding new players so they can tunnel them. What irks me about this all, well there are MANY things, but in terms of a game. Most people talk like the world has them and only them in it. There are poor souls who screwed up and bought this game thinking it could be fun. Join a game and get tunneled because killers will chase the weaker link. But you are right, that fool deserved it. Teach him to pay for a game for fun.
I am sorry. You are right. EVERY single brand new player deserves it. Skill issue, am I right? I have been in the discord for DBD and killers in the killer section brag about looking at profiles and finding new players so they can tunnel them. What irks me about this all, well there are MANY things, but in terms of a game. Most people talk like the world has them and only them in it. There are poor souls who screwed up and bought this game thinking it could be fun. Join a game and get tunneled because killers will chase the weaker link. But you are right, that fool deserved it. Teach him to pay for a game for fun.
i say this since ds is a free perk
>finding new players so they can tunnel them
that means it's a literal skill issue and a smurfing issue
Likely won't escape but I have had matches turn around occasionally. Not often. But it when it does, it's usually when said person being tunneled got hooked first and they've just chosen to exit early regardless of whether they were tunneled by trying to force DS, standing still under hook, throwing themselves at the killer.
Regardless of whether they were hard tunneled or just giving up, there's fun to be had in the chase and ultimately escaping is not a requirement for me to enjoy the game. And when it does turn around because you've taken the killer on a 3-5 gen chase, boy, does it feel good.
As with most of this community, you are being minimally realistic. Yes its free, BUT with the average mobility of killers now. Most people don't get much distance. So irrelevant. The average problem person just has no concern, like the dev for the fact that new people and people who dont want to be streamers andyoutubers play this game. YOU are clearly one of those. For the overall purpose DS is not the answer to what you quoted.
You can still get few gens done and earn some BPs. After all, it doesn't take too much to lose intentionally, besides, there's always a chance killer will ''calm'' down and there will opportunity for you do stuff, like some tricky quests.
As long as all remaining survivors unanimously agree to it, they should just be allowed to forfeit (like every other online multiplayer game has).
But assuming that's off the table… I voted "Fight" because I want it to be up to the survivors. I don't want a mere "Game Over" screen because one teammate was bad.
I don't mind fighting over hatch, but it's so boring in its current iteration. And if the killer decides to slug for the 4k, it becomes completely pointless! That entire situation needs a redesign.
You can still get few gens done and earn some BPs. After all, it doesn't take too much to lose intentionally, besides, there's always a chance killer will ''calm'' down and there will opportunity for you do stuff, like some tricky quests.
At this point, I don't need the BPs. But I will concede that some do. But it is still time vs reward. Moving into the next game and not sweating for too long in a losing situations could be more BPs. So toss up. But staying for the "hope" that the sweaty killer will calm down is a crazy take. If so the killer shouldn't be playing the 4v1 game he should fine a 3v1.
As long as all remaining survivors unanimously agree to it, they should just be allowed to forfeit (like every other online multiplayer game has).
But assuming that's off the table… I voted "Fight" because I want it to be up to the survivors. I don't want a mere "Game Over" screen because one teammate was bad.
I don't mind fighting over hatch, but it's so boring in its current iteration. And if the killer decides to slug for the 4k, it becomes completely pointless! That entire situation needs a redesign.
I disagree with the vote, but I do agree with you 100%. I have other posts about the nonsense of slugging for hatch. So solid comment. Thanks.
I understand why people don't wanna continue, but I just update my win condition to getting 3-4 gens completed a player down. If everyone else gives up, at least I get hatch.
The only thing I try to avoid is obviously trapping someone in the game if the killer is slugging for the 4k.
Also sensible. And I agree with you, i do the same. Doesn't matter in end game chat, I'll get the toxic ez anyways but I agree. Sadly in my exp over the last year a half, the hatch is almost always denied by the killer due to the slug. But thanks.
I am not high mmr. But I have played for years with friends. And in the last year I have 5 out of 10 matches where the killer does this. Its why I am posting the question. So to simply, it happens so often that I felt the need to ask.
The most are not high mmr. Doing gens is the very basic of the game. Say your friends that they don't need to instant unhook you to prevent the tunneling. Yiu should also play killer to learn more about the other side before blaming everyone else.
The most are not high mmr. Doing gens is the very basic of the game. Say your friends that they don't need to instant unhook you to prevent the tunneling. Yiu should also play killer to learn more about the other side before blaming everyone else.
Ignorant thought. I have played both. I know whats going on. So your basic counter means nothing. But I guess thanks for the comment.
How many games you have done as killer and when you started?
Just curious you want to be treated as beginner but you already played dbd over one year and know whats going on.
Ultimately, I play killer TO HAVE FUN. It is a video game, designed to be played and have fun. In this game, it is commonly understood that the killer is in COMPLETE control of how the game goes. Especially, its level of fun. And since my ego will never go down due to losing in a video game and my family is still safe and secure whether I win or lose. I feel no need to treat other people on the same game that they are playing like trash because my world and ego, being competitive is all ego, do not demand that I sweat through my matches. I run deathslinger with no addons and no perks and can 4k if I want. This game is BORINGLY EASY on killer. I do run into survivors WAY better than me. And they win. Guess what life kept going. It was fine. I didn't have to tunnel or slug or go back to hook. I patrol gens and still can 4k. The killer side argument about challenge is massively overexaggerated. The simple fact is that if you have to employ CHEAP "Strategies" to 4k then very simply put, YOU need to get better. At the end of it all, it's a video game that I really like and want others to enjoy as well. So that's what I do since as killer since I am completely in control.
How many games you have done as killer and when you started?
Just curious you want to be treated as beginner but you already played dbd over one year and know whats going on.
It was never stated that they are a beginner, they mentioned that in regards to actual new players having to deal with killers tunnelling, but I agree that if someone is tunnelled out at 5 gens or even 4 gens left, I say go next, people are saying stay in the match and try to get blood points but you would just earn more in the next match, I also vote "end the game" because if a killer needs to tunnel to win the game like their family are being hold hostage I try to limit their blood points also by giving less hooks, less hits etc.. If that makes me a bad person, I would agree the killer go what they deserved. Its the same agreement with people complaining about 4 survs botting out, the reality of that situation is most likely those survs didn't want to waste their time dealing with these "legitimate strategies". Every killer that employs these "strategies" also just comment be better, what is the most ironic thing, firstly same could be said about the need to tunnel, if the killer just got better then they would not need to tunnel, also they mentions things like DS however the most used killers atm have high mobility and/or ranged so DS's value is very limited, especially with it being a once use thing. For the people that will mention bully squads as a excuse, I agree they are annoying however there isn't really many of them running around maybe around 1 in every 15 games, and the best part is most bully squads still lose the game because as your chasing a surv, you will have 1-2 more survs just following not doing gens and along as your not a complete fool, you will gain more value in the game as to the lost value the survs have from following.
P.s We got conviction we know, a perk that only works in conjunction with other perks and can only be used if the killer slugs.
How would you even manage to tunnel someone out at 5 gens? I mean if you simply run as soon as you see the killer (or you hear his terrorradius) you can already delay him by 20 seconds probably for his first hit, the second should also take at least 15-20 - so we are already at 35-40 seconds for the first down. Most of the time the first gen is doubled basically instantly at the start, so even with that chasetime that should be achievable basically always and for everyone, you are at least at 2/3 of the first gen - and you're not even hooked. If you don't run perfectly into this gen it should be done probably when the killer arrives or even before that.
You have to make a lot of mistakes to manage to not even complete a gen with 1 person dead already. If that actually happens to you, you won't win that match, but at least you get better what you bitterly need if that happened xD
How would you even manage to tunnel someone out at 5 gens? I mean if you simply run as soon as you see the killer (or you hear his terrorradius) you can already delay him by 20 seconds probably for his first hit, the second should also take at least 15-20 - so we are already at 35-40 seconds for the first down. Most of the time the first gen is doubled basically instantly at the start, so even with that chasetime that should be achievable basically always and for everyone, you are at least at 2/3 of the first gen - and you're not even hooked. If you don't run perfectly into this gen it should be done probably when the killer arrives or even before that.
You have to make a lot of mistakes to manage to not even complete a gen with 1 person dead already. If that actually happens to you, you won't win that match, but at least you get better what you bitterly need if that happened xD
Thanks for the comment meant only to insult people. DBD is lucky to have people like you.
Thanks for the comment meant only to insult people. DBD is lucky to have people like you.
Where did I insult people? The last commend is only a little tease but also correct because it shouldn't happen - it actually does make sense to get chased more then, because you will get better at looping then.
The upper part is just factual - as long as your mates do the simple thing to double a gen (what almost everyone does at the start) and you simply run it's basically guaranteed that you complete at least 1 gen.
The only way why you wouldn't complete a gen at the start is a lot of mistakes from the survivors:
so people leave the gens even tho theres no reason to leave.
They never started gens.
Pain-res + dms and they didn't let go before your hook.
Ps: it's pretty hard to even awnser your initial question because you didn't mention anything about the situation - no perks, no killer, no map, nothing. Without that the first question is simply what killers would even able to do that, because a trapper ain't. A nurse could make that happen with a lot of slugging, but then it's no tunneling anymore xD
the votes do enough. Half of people know what I am talking about. Truthfully, if you have never seen it then I don't think your vote is a true vote. So I'll even retract my statement to you and apologize. The votes are for those that dealt with it and have an answer. YOU are not wrong but in solo queue with 3 new people, for example, nothing about what is a legit that you said matters. Because the new people don't know and are still just learning. Or even better those games we all have where someone is upset at 5 because they hate the map or killer and are quitting. The scenario can happen because of numerous this. And most of those are outside of the control of one or two people who know what they are doing.
the votes do enough. Half of people know what I am talking about. Truthfully, if you have never seen it then I don't think your vote is a true vote. So I'll even retract my statement to you and apologize. The votes are for those that dealt with it and have an answer. YOU are not wrong but in solo queue with 3 new people, for example, nothing about what is a legit that you said matters. Because the new people don't know and are still just learning. Or even better those games we all have where someone is upset at 5 because they hate the map or killer and are quitting. The scenario can happen because of numerous this. And most of those are outside of the control of one or two people who know what they are doing.
I don't think the downvotes are for any insults, it's for the idea that it must be 100% the survivors' fault for getting tunneled and still having 5 gens, completely ignoring the existence of new players, certain killers that are often able to keep up pressure across the map or at least delay, smaller maps, etc. In no way did they insult you though. I understand that the topic is frustrating, just as experiencing it is frustrating, but even though I fully disagree with their comment and think that with a bit more survivor experience they would know that there are a lot more factors that can cause this, it's just a bad take and that's that. They weren't insulting you, and I don't think you should use people's downvotes to support you on that when it's clear they were just downvoting their take
If your teammates have common sense, the game is very winnable when being hard tunneled as they will either A: have anti-tunnel or B: just split gens 3 ways.
If you pre run as soon as you hear TR that's a solid 7-10+ seconds of distance depending on if the killer takes a straight path to you or not. (Using my personal experience) I can pretty consistently take up 90 seconds of the killers time as long as I have 2-3 loops since its about 30-40 seconds for first hit and about 20-30 for second hit, plus the added time of hooking and catching up to the pre-run being about 20-25 seconds.
Also to newer survivor players reading this, if you are the ONLY person on death hook. Literally just rat in a corner as the killer will be completely focused on finding you and you can waste tons of time or remove a significant amount of pressure from your team.
Ultimately, I play killer TO HAVE FUN. It is a video game, designed to be played and have fun. In this game, it is commonly understood that the killer is in COMPLETE control of how the game goes. Especially, its level of fun. And since my ego will never go down due to losing in a video game and my family is still safe and secure whether I win or lose. I feel no need to treat other people on the same game that they are playing like trash because my world and ego, being competitive is all ego, do not demand that I sweat through my matches. I run deathslinger with no addons and no perks and can 4k if I want. This game is BORINGLY EASY on killer. I do run into survivors WAY better than me. And they win. Guess what life kept going. It was fine. I didn't have to tunnel or slug or go back to hook. I patrol gens and still can 4k. The killer side argument about challenge is massively overexaggerated. The simple fact is that if you have to employ CHEAP "Strategies" to 4k then very simply put, YOU need to get better. At the end of it all, it's a video game that I really like and want others to enjoy as well. So that's what I do since as killer since I am completely in control.
Can you pls show your killer stats?, like KR and amount of time played.
In high MMR on a killer below A tier, tunneling is necessary to have even a chance in winning and a perk that actually makes it basically impossible to tunnel is shoulder the burden, like gen rushing and pallet density update really made it really hard for killers and it's not an easy as you say it is.
This game is BORINGLY EASY on killer
If it's so "BORINGLY" easy, why do you play killer?, you have said for fun but it's not fun when it's so boring for you.
I think once they add killer bots, the dc penalty should no longer exist (except for loss of bloodpoints ofc). Cause the games where the killer hard tunnels a survivor out just makes the game not fun anymore, and it would be nice to have an option to at least leave the match.
if you get tunneled out at 5 gens, you are either really bad at the game (and there is no rule or expectation beyond entitlement to demand you have a certain amount of guarenteed time in the match in an elimination game and just need to get better if you go down so fast and/or your team is all bad at the game and not touching gens whatsoever or being rpoductive. )there is no way you should be on death hook at 5 gens. thjere should (well should just referencing the reality) be 1 -2 gens popping before the first hook in most games if your teams actually playing the game right.
i know that being quickly eliminated in every other game isnt fun either but its an elimination game and i feel its a bit childish(in general not saying you are childish) to demand that in an elimination game your not allowed to be eliminated until X point and thing has happened.
matches go for 7-10 minutes. sorry but you need to be eliminated, not all teams decide not to touch a gen the entire time someone is able to be 2 or 3 hooked and killers dont have the luxury of knowing ahead of time if its a group of survs who dont know how to press m1 when they spawn next to a gen or survivors who do actually know how to play the game and can finish a gen before the killers even gotten their first chase.
at the end of the day 2 opposing teams are trying to beat the other and not liking that one team employs a strategy with which there is a plethora of tools to asisst with and ignore how your own team allowed you to be in that situation invalidates any real complaint about being tunneled at 5 gens.
as a solo queue player, end the game. its not even a matter of "Knowing How it Ends" its just so immediately boring that I don't want to be in the match anymore. oh man the killer is ignoring everyone but one person so we all just sit on gens and run the clock down (the 5gen tunnel happens mostly because people would rather altruism bomb than just idle on gens and go next).
if you get tunneled out at 5 gens, you are either really bad at the game (and there is no rule or expectation beyond entitlement to demand you have a certain amount of guarenteed time in the match in an elimination game and just need to get better if you go down so fast and/or your team is all bad at the game and not touching gens whatsoever or being rpoductive. )there is no way you should be on death hook at 5 gens. thjere should (well should just referencing the reality) be 1 -2 gens popping before the first hook in most games if your teams actually playing the game right.
i know that being quickly eliminated in every other game isnt fun either but its an elimination game and i feel its a bit childish(in general not saying you are childish) to demand that in an elimination game your not allowed to be eliminated until X point and thing has happened.
matches go for 7-10 minutes. sorry but you need to be eliminated, not all teams decide not to touch a gen the entire time someone is able to be 2 or 3 hooked and killers dont have the luxury of knowing ahead of time if its a group of survs who dont know how to press m1 when they spawn next to a gen or survivors who do actually know how to play the game and can finish a gen before the killers even gotten their first chase.
at the end of the day 2 opposing teams are trying to beat the other and not liking that one team employs a strategy with which there is a plethora of tools to asisst with and ignore how your own team allowed you to be in that situation invalidates any real complaint about being tunneled at 5 gens.
Yeah because getting off hook and immediately chased by a nurse while already missing a health state when you don't have second chance perks is always a skill issue and not because its the strongest killer in the game bullying someone out so the rest of the game is free for them.
Yeah because getting off hook and immediately chased by a nurse while already missing a health state when you don't have second chance perks is always a skill issue and not because its the strongest killer in the game bullying someone out so the rest of the game is free for them.
not sure where bullying applies with the example you provided. there are a couple free second chance perks everyone has access to and large chunk of the playerbase have lots of other ones. not the killers fault you didnt equip a perk for counterplay. if your running into this that much then why wouldnt you have the counterplay perks equipped?
thgat does sound like a skill issue if your not adapting. but it does make sense to not have second chance perks equipped when the reality is your not hard tunneled as often as claimed.
and i dont see survivors not doing gens when the killer is way behind. I assume its the same for you.
you join an elimination game in a match that lasts 10 minutes or less typically then i dont see the point of whining because you or your team couldnt avoid or punish a tunnel and you got eliminated.
and yes in an elimination game, the more people that are eliminated the stronger the other team becomes. you are correct about that. therefore it makes sense that in an elimination game you wouldnt go "hurr durr dont eliminate me, your not allowed to eliminate me until ive fulfilled my arbitrary quota of fun in this match even if that puts the game state in a bad spot for you"
hard tunneling only leads to victory if there is a huge mismatch(which means youve lost anyays) or your team is playing poorly and not touching gens and playing right into it.
Thats why i only tunnel in situations where i feel its required to get the game back in control as i understand the game well enough to play far better if im not hyperfocused on one person.
but at the end of the day, if you are so bad at the game you constantly get eliminated early in the game thats usually a you/your team issue.
not sure where bullying applies with the example you provided. there are a couple free second chance perks everyone has access to and large chunk of the playerbase have lots of other ones. not the killers fault you didnt equip a perk for counterplay. if your running into this that much then why wouldnt you have the counterplay perks equipped?
thgat does sound like a skill issue if your not adapting. but it does make sense to not have second chance perks equipped when the reality is your not hard tunneled as often as claimed.
and i dont see survivors not doing gens when the killer is way behind. I assume its the same for you.
you join an elimination game in a match that lasts 10 minutes or less typically then i dont see the point of whining because you or your team couldnt avoid or punish a tunnel and you got eliminated.
and yes in an elimination game, the more people that are eliminated the stronger the other team becomes. you are correct about that. therefore it makes sense that in an elimination game you wouldnt go "hurr durr dont eliminate me, your not allowed to eliminate me until ive fulfilled my arbitrary quota of fun in this match even if that puts the game state in a bad spot for you"
hard tunneling only leads to victory if there is a huge mismatch(which means youve lost anyays) or your team is playing poorly and not touching gens and playing right into it.
Thats why i only tunnel in situations where i feel its required to get the game back in control as i understand the game well enough to play far better if im not hyperfocused on one person.
but at the end of the day, if you are so bad at the game you constantly get eliminated early in the game thats usually a you/your team issue.
Bullying someone out of the game = removing from the game without letting them play it, which is what hard tunneling at 5 gens is. you just assumed a ton of things and justified a lot more bad design problems along with it so lets talk about it:
you're endorsing people having to bring second chance perks rather than the extensive other perks in the game rather than endorsing a gameplay state where everything is viable not "second chance perk hell caused by tunneling being so common nobody wants to run anything else. this also empowers the only real survivor problem which is how strong a dedicated SWF can be. regular players in solo queue or even in a group that aren't minmax style SWFs are getting turbo stomped in this meta, that's not a good thing. it also ruins the game, its not fun to deal with even if you know how to deal with it. especially since DBD has no real Ranked system and the MMR is atrocious. but yeah lets just pretend like a foundationally unfun element of a game is a good thing and its the fault of the people dealing with it because they didn't want to run the same ten perks all of the time.
you just assumed I am the one being tunneled, there's four survivors. as soon as someone's getting tunneled at 5 gens its over. for a lot of reasons too, the major one is nobody likes it. people immediately quit because its so hated but its also because believe it or not, a good killer versus a good survivor who has -1 health state at all times is going to get them, and they are going to do it fast.
you cannot compare "Survivors doing gens" to "Killers singling out and ruining a game for someone on purpose" and the reality is that while some people are doing it because its viable, a lot of people also do it because they can. survivors are only provided a single objective and there is no other way to accomplish it, thats its own problem as theres no reason an asymmetrical game should be so linear but regardless there's no other methods to doing gens, the devs haven't put forth any. Killer can absolutely win without immediately going for one person and throwing them out of the game, they do all the time. and note that the killer is functionally the role of power in DBD which means they are a disproportionately strong role in a game where four people are supposed to be balanced as equal to them. S tier killer with decent experience can absolutely win games on repeat by tunneling people out.
"you join an elimination game" every PVP game is at its end, an elimination game, but good game design makes it so that even in elimination you get to actually play the game as its meant to be played. it is a bad game design that favors killers running one person down and downing them over and over again to win.
these points are all ultimately again, just affirming bad gameplay design and telling people who call it out that they are just bad at the game.
Why would anybody see that about half of people hate a mechanic and would rather not play if its involved (just per this poll alone but i guarantee you if only survivor mains were allowed to answer it would be almost entirely people who don't want to play a game where someone has been hard tunneled) and consider it a them problem and not a gameplay problem? its incredible to me that people are so against finding a solution to something people clearly hate. remove it from the game if nobody likes it, make the game balanced without it.
if you got tunneled out you still played the game. Just not as much as you would like. do not make just blantantly fasle claims by using words that factually do not apply to the concept your pushing as it muddys the waters when communicating.
hard tunneling doesnt happen anywhere near as much as people like to claim it does. At least per the NA servers that i play on. maybe other servers are different but the NA has alot of people and while it exists its not even 50% of matches. the majority of matches play out normalls.
this is an elimination game. if there was supposed to be a period of time where you were supposed to have guarenteed match immunity then that would have been factored into the game. The fact of the matter is this is an elimination game with matches lasting between 7-12 minutes. there is not always time to ask your opponents for permission to eliminate them from the elimination match because they havnt had an arbitrary invisible amount of fun yet. if you are getting tunneled out of matches right from the start every game then YOU need to get better at the game. The game provides a PLETHORA of chase extentions, chase evasions, stealth, tunneling, hook stage sharing, endurance ect. if your team refuses to touch gens while you have 70 second hook stages AND all the off time of the hook in addition to where your team has no pressure on the gens then that is your team messing up. Hard tunneling only works if you suck in chase(and because you suck at chase you should be ignored and left to sit around on a gen instead or healing others or in general taking pressure away from the killer is a talking point that baffles me) and your team is incompetent and doesnt touch a gen. Which is what happens in most matches. you have survs spending all their time following a killer or another surv with a flashlight or doing nothing at all towards progressing the teams objectives.
You are absolutely right that you can win without hard tunneling, and the majority of killers do not try and hard tunnel because its not easy to do unless a team is playing poorly or ther in general is a big mismatch in skill. The exaggeration of what happens in game by both killer and survivor players is absurd. you all exaggerate to each other and then validate your own perceptions by the exaggerations of other people who agree with you.
Please let me know what other elimination pvp games exist that guarentee you a chunk of the match where you cant be eliminated or are given immunity because you are playing poorly/worse than your opponent. Why is it in fortnite your allowed to be killed in the first 10 seconds after dropping? Im pretty sure thats unanimously unfun to be eliminated that fast and its IMPOSSIBLE to be eliminated that fast in dbd unless you DC. You are guaranteed to be able to play at LEAST 20-30% of a match even if you are hard tunneled.
This is a pvp game that people are competitive with. I dont see survivor players making sure not to push gens too fast if the killer isnt getting any hooks in order to preserve the killers fun nor should there be any expectation of that. is it fun for a killer to have half the gens done before they can get 1 hook? no. Is it fun for killers to be at 1 gen left no hooks and then BB and saboed to prevent the single hook? no. But its a part of the game and the killer doesnt deserve to be treated like an 8 year old and be given a handicapp due to being outplayed by the opposing side.
This IS entitlement. This is a game where 2 opposing sides are attempting to beat the other. Both sides use the most effective methods within their capabilities or knowledge and both sides have tools that can be used to address a multitude of various playstyles.
You are not owed being babied by the game to stick in a competitive match where the goal is to eliminate/not be eliminated where you are not capable of using the tools the game gives you or the support your team should be giving you.
Do you also ask for your opponents to go easier on you in call of duty if you are 0 and 10? because im pretty sure thats not "fun" and it seems only whats fun to YOU should determine on whether its valid to be in the game or not.
I do not mean this insultingly or even directed at you but to the group at large on both killer and survivors who constantly parrot this very childish and entitled demands to have your hands held because you lose or are out played by an opposing team you gotta grow up a bit and do not play pvp elimination games if you cant handle being eliminated quickly. DBD games dont last long enough to have any reasonable demand for that. and a courtesy is demanded thats not offered in the other direction.
if you got tunneled out you still played the game. Just not as much as you would like. do not make just blantantly fasle claims by using words that factually do not apply to the concept your pushing as it muddys the waters when communicating.
hard tunneling doesnt happen anywhere near as much as people like to claim it does. At least per the NA servers that i play on. maybe other servers are different but the NA has alot of people and while it exists its not even 50% of matches. the majority of matches play out normalls.
this is an elimination game. if there was supposed to be a period of time where you were supposed to have guarenteed match immunity then that would have been factored into the game. The fact of the matter is this is an elimination game with matches lasting between 7-12 minutes. there is not always time to ask your opponents for permission to eliminate them from the elimination match because they havnt had an arbitrary invisible amount of fun yet. if you are getting tunneled out of matches right from the start every game then YOU need to get better at the game. The game provides a PLETHORA of chase extentions, chase evasions, stealth, tunneling, hook stage sharing, endurance ect. if your team refuses to touch gens while you have 70 second hook stages AND all the off time of the hook in addition to where your team has no pressure on the gens then that is your team messing up. Hard tunneling only works if you suck in chase(and because you suck at chase you should be ignored and left to sit around on a gen instead or healing others or in general taking pressure away from the killer is a talking point that baffles me) and your team is incompetent and doesnt touch a gen. Which is what happens in most matches. you have survs spending all their time following a killer or another surv with a flashlight or doing nothing at all towards progressing the teams objectives.
You are absolutely right that you can win without hard tunneling, and the majority of killers do not try and hard tunnel because its not easy to do unless a team is playing poorly or ther in general is a big mismatch in skill. The exaggeration of what happens in game by both killer and survivor players is absurd. you all exaggerate to each other and then validate your own perceptions by the exaggerations of other people who agree with you.
Please let me know what other elimination pvp games exist that guarentee you a chunk of the match where you cant be eliminated or are given immunity because you are playing poorly/worse than your opponent. Why is it in fortnite your allowed to be killed in the first 10 seconds after dropping? Im pretty sure thats unanimously unfun to be eliminated that fast and its IMPOSSIBLE to be eliminated that fast in dbd unless you DC. You are guaranteed to be able to play at LEAST 20-30% of a match even if you are hard tunneled.
This is a pvp game that people are competitive with. I dont see survivor players making sure not to push gens too fast if the killer isnt getting any hooks in order to preserve the killers fun nor should there be any expectation of that. is it fun for a killer to have half the gens done before they can get 1 hook? no. Is it fun for killers to be at 1 gen left no hooks and then BB and saboed to prevent the single hook? no. But its a part of the game and the killer doesnt deserve to be treated like an 8 year old and be given a handicapp due to being outplayed by the opposing side.
This IS entitlement. This is a game where 2 opposing sides are attempting to beat the other. Both sides use the most effective methods within their capabilities or knowledge and both sides have tools that can be used to address a multitude of various playstyles.
You are not owed being babied by the game to stick in a competitive match where the goal is to eliminate/not be eliminated where you are not capable of using the tools the game gives you or the support your team should be giving you.
Do you also ask for your opponents to go easier on you in call of duty if you are 0 and 10? because im pretty sure thats not "fun" and it seems only whats fun to YOU should determine on whether its valid to be in the game or not.
I do not mean this insultingly or even directed at you but to the group at large on both killer and survivors who constantly parrot this very childish and entitled demands to have your hands held because you lose or are out played by an opposing team you gotta grow up a bit and do not play pvp elimination games if you cant handle being eliminated quickly. DBD games dont last long enough to have any reasonable demand for that. and a courtesy is demanded thats not offered in the other direction.
The problem is that both existing and new players are pushed away from the game by this kind of playstyle. As soon as they add basekit anti tunnel, the experience will improve for everyone, and killers will still win easily. Who wants to invest time in learning counterplay and looping when a killer can just pick the weakest or nearest and get rid of them without consequence?
If you think this is totally fine then you don't play survivor enough.
The problem is that both existing and new players are pushed away from the game by this kind of playstyle. As soon as they add basekit anti tunnel, the experience will improve for everyone, and killers will still win easily. Who wants to invest time in learning counterplay and looping when a killer can just pick the weakest or nearest and get rid of them without consequence?
If you think this is totally fine then you don't play survivor enough.
well as ive stated and stand by, it doesnt happen anywhere near as much as people say it does. i think people are all parroting each other and inventing an exaggerative reality amongst themselves thats not actual reality.
Tunneling and slugging has been around for the entire games existence and used to be even worse. The game is not dead or dying or driving players away in droves. this doom speak is nothing new and thats the same claim thats been made for a decade. idk why you claim something that is not true especially if behavior is saying the game is doing better now than it ever has. and thast with all these "driving players away"
"Who wants to invest time in learning counterplay and looping when a killer can just pick the weakest or nearest and get rid of them without consequence?" If there is no consequence to the killer for doing this then that is the failure of the team.
You can have the opinion that i dont play enough survivor because i dont play along with the BS that fills the forum and community, but i know better. played surv since launch. Not sure what my actual split is since 2020 when they started tracking as i cant log in to the stat page for some reason but overall im 100% sure ive played significantly more surv and i play them currently about 50/50 nowadays and use pwyw extensively
well as ive stated and stand by, it doesnt happen anywhere near as much as people say it does. i think people are all parroting each other and inventing an exaggerative reality amongst themselves thats not actual reality.
Tunneling and slugging has been around for the entire games existence and used to be even worse. The game is not dead or dying or driving players away in droves. this doom speak is nothing new and thats the same claim thats been made for a decade. idk why you claim something that is not true especially if behavior is saying the game is doing better now than it ever has. and thast with all these "driving players away"
"Who wants to invest time in learning counterplay and looping when a killer can just pick the weakest or nearest and get rid of them without consequence?" If there is no consequence to the killer for doing this then that is the failure of the team.
You can have the opinion that i dont play enough survivor because i dont play along with the BS that fills the forum and community, but i know better. played surv since launch. Not sure what my actual split is since 2020 when they started tracking as i cant log in to the stat page for some reason but overall im 100% sure ive played significantly more surv and i play them currently about 50/50 nowadays and use pwyw extensively
It happens plenty, and I am only speaking from my own experience in solo queue - experiencing hard tunnelling, either myself or a teammate, puts me off playing and makes it difficult to introduce friends to the game. There is likely a very high churn rate in players - 70 million bought the game but only a small fraction of them still play.
well as ive stated and stand by, it doesnt happen anywhere near as much as people say it does. i think people are all parroting each other and inventing an exaggerative reality amongst themselves thats not actual reality.
Tunneling and slugging has been around for the entire games existence and used to be even worse. The game is not dead or dying or driving players away in droves. this doom speak is nothing new and thats the same claim thats been made for a decade. idk why you claim something that is not true especially if behavior is saying the game is doing better now than it ever has. and thast with all these "driving players away"
"Who wants to invest time in learning counterplay and looping when a killer can just pick the weakest or nearest and get rid of them without consequence?" If there is no consequence to the killer for doing this then that is the failure of the team.
You can have the opinion that i dont play enough survivor because i dont play along with the BS that fills the forum and community, but i know better. played surv since launch. Not sure what my actual split is since 2020 when they started tracking as i cant log in to the stat page for some reason but overall im 100% sure ive played significantly more surv and i play them currently about 50/50 nowadays and use pwyw extensively
I have played about 10 survivor games since 2v8 ended against a variety of killers and in EIGHT out of those 10 games there has been tunneling from the outset. some killers are forced into a design that encourages it too, which is bad for the game. The Pig is a weak killer who is encouraged to harass and tunnel a person because her head trap easily becomes a guaranteed kill if she just abuses "chase" mechanics. just because she's not "strong" doesn't validate diminishing someones gameplay experience to running around starting a mindless trap removal interaction until the pig interrupts you and resets the progress and then chases you for a bit, rinse and repeat until you die. horrible gameplay design, not even defensible. Myers is encouraged to tunnel because of two reasons: Solo Queue players favor altruism over objective, they see a teammate hooked and run to it, and myers gets faster stalk with more in view, so he just returns immediately once someone comes to the hook and downs people in quick succession. horrible indefensible gameplay design. the fact that game design is endorsing it is an actual problem whether you will admit it or not. and neither Myers or the Pig are even examples of what a strongest killer can do.
you can reasonably loop both myers and the pig for a while, that doesn't make the design something people want to experience. if Pig can get away with it, the Nurse and Blight can do it tenfold, and they do. Artist Players tend to not only tunnel but use their power to get free hits on people unhooking which is a mandatory mechanic, if you don't unhook your teammate they die. if you do, you get hit by artist birds and are injured while the artist runs your teammate down and throws them right back on hook. there's literally endless examples and ignoring them as if these problems don't really exist is just going to cause a continued bleed of survivors.
Tunneling is the number one most complained about issue and has been for all the years I have played this game. people aren't just making it up out of frustration.
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Comments
How often you have the situation that a killer is hard tunneling your mate at 5 gens?
If someone getting hooked, the other can finish at least one gen.
End the game.
There’s no counterplay to tunneling at 5 gens, it’s literally the strongest strat in the game right now and killers have it way too easy. People say “just play better” like I can magically stop getting hard targeted while my teammates are crouching around the map doing nothing.
At that point the match is already done. One survivor is out before anything even happens, the killer gets free pressure for just focusing one person, and the rest of us are stuck trying to “fight it out” in a 3v1 at 5 gens like it’s still winnable.
Just end it, give the bloodpoints, and let everyone go next. There’s nothing to play there.
I am not high mmr. But I have played for years with friends. And in the last year I have 5 out of 10 matches where the killer does this. Its why I am posting the question. So to simply, it happens so often that I felt the need to ask.
you have to be throwing for a tunnel our at 5 gens or someone is smurfing but that's a massive survivor skill issue and they should put on ds
I am sorry. You are right. EVERY single brand new player deserves it. Skill issue, am I right? I have been in the discord for DBD and killers in the killer section brag about looking at profiles and finding new players so they can tunnel them. What irks me about this all, well there are MANY things, but in terms of a game. Most people talk like the world has them and only them in it. There are poor souls who screwed up and bought this game thinking it could be fun. Join a game and get tunneled because killers will chase the weaker link. But you are right, that fool deserved it. Teach him to pay for a game for fun.
i say this since ds is a free perk
>finding new players so they can tunnel them
that means it's a literal skill issue and a smurfing issue
Likely won't escape but I have had matches turn around occasionally. Not often. But it when it does, it's usually when said person being tunneled got hooked first and they've just chosen to exit early regardless of whether they were tunneled by trying to force DS, standing still under hook, throwing themselves at the killer.
Regardless of whether they were hard tunneled or just giving up, there's fun to be had in the chase and ultimately escaping is not a requirement for me to enjoy the game. And when it does turn around because you've taken the killer on a 3-5 gen chase, boy, does it feel good.
As with most of this community, you are being minimally realistic. Yes its free, BUT with the average mobility of killers now. Most people don't get much distance. So irrelevant. The average problem person just has no concern, like the dev for the fact that new people and people who dont want to be streamers andyoutubers play this game. YOU are clearly one of those. For the overall purpose DS is not the answer to what you quoted.
You can still get few gens done and earn some BPs. After all, it doesn't take too much to lose intentionally, besides, there's always a chance killer will ''calm'' down and there will opportunity for you do stuff, like some tricky quests.
As long as all remaining survivors unanimously agree to it, they should just be allowed to forfeit (like every other online multiplayer game has).
But assuming that's off the table… I voted "Fight" because I want it to be up to the survivors. I don't want a mere "Game Over" screen because one teammate was bad.
I don't mind fighting over hatch, but it's so boring in its current iteration. And if the killer decides to slug for the 4k, it becomes completely pointless! That entire situation needs a redesign.
At this point, I don't need the BPs. But I will concede that some do. But it is still time vs reward. Moving into the next game and not sweating for too long in a losing situations could be more BPs. So toss up. But staying for the "hope" that the sweaty killer will calm down is a crazy take. If so the killer shouldn't be playing the 4v1 game he should fine a 3v1.
I disagree with the vote, but I do agree with you 100%. I have other posts about the nonsense of slugging for hatch. So solid comment. Thanks.
I understand why people don't wanna continue, but I just update my win condition to getting 3-4 gens completed a player down. If everyone else gives up, at least I get hatch.
The only thing I try to avoid is obviously trapping someone in the game if the killer is slugging for the 4k.
Also sensible. And I agree with you, i do the same. Doesn't matter in end game chat, I'll get the toxic ez anyways but I agree. Sadly in my exp over the last year a half, the hatch is almost always denied by the killer due to the slug. But thanks.
The most are not high mmr. Doing gens is the very basic of the game. Say your friends that they don't need to instant unhook you to prevent the tunneling. Yiu should also play killer to learn more about the other side before blaming everyone else.
Ignorant thought. I have played both. I know whats going on. So your basic counter means nothing. But I guess thanks for the comment.
Did you played killer in live or in custom games?
How many games you have done as killer and when you started?
Just curious you want to be treated as beginner but you already played dbd over one year and know whats going on.
Ultimately, I play killer TO HAVE FUN. It is a video game, designed to be played and have fun. In this game, it is commonly understood that the killer is in COMPLETE control of how the game goes. Especially, its level of fun. And since my ego will never go down due to losing in a video game and my family is still safe and secure whether I win or lose. I feel no need to treat other people on the same game that they are playing like trash because my world and ego, being competitive is all ego, do not demand that I sweat through my matches. I run deathslinger with no addons and no perks and can 4k if I want. This game is BORINGLY EASY on killer. I do run into survivors WAY better than me. And they win. Guess what life kept going. It was fine. I didn't have to tunnel or slug or go back to hook. I patrol gens and still can 4k. The killer side argument about challenge is massively overexaggerated. The simple fact is that if you have to employ CHEAP "Strategies" to 4k then very simply put, YOU need to get better. At the end of it all, it's a video game that I really like and want others to enjoy as well. So that's what I do since as killer since I am completely in control.
It was never stated that they are a beginner, they mentioned that in regards to actual new players having to deal with killers tunnelling, but I agree that if someone is tunnelled out at 5 gens or even 4 gens left, I say go next, people are saying stay in the match and try to get blood points but you would just earn more in the next match, I also vote "end the game" because if a killer needs to tunnel to win the game like their family are being hold hostage I try to limit their blood points also by giving less hooks, less hits etc.. If that makes me a bad person, I would agree the killer go what they deserved. Its the same agreement with people complaining about 4 survs botting out, the reality of that situation is most likely those survs didn't want to waste their time dealing with these "legitimate strategies". Every killer that employs these "strategies" also just comment be better, what is the most ironic thing, firstly same could be said about the need to tunnel, if the killer just got better then they would not need to tunnel, also they mentions things like DS however the most used killers atm have high mobility and/or ranged so DS's value is very limited, especially with it being a once use thing. For the people that will mention bully squads as a excuse, I agree they are annoying however there isn't really many of them running around maybe around 1 in every 15 games, and the best part is most bully squads still lose the game because as your chasing a surv, you will have 1-2 more survs just following not doing gens and along as your not a complete fool, you will gain more value in the game as to the lost value the survs have from following.
P.s We got conviction we know, a perk that only works in conjunction with other perks and can only be used if the killer slugs.
I say end the game. It's no more fun to sit on gens and watch your one teammate get tunneled than it is to get tunneled yourself.
How would you even manage to tunnel someone out at 5 gens? I mean if you simply run as soon as you see the killer (or you hear his terrorradius) you can already delay him by 20 seconds probably for his first hit, the second should also take at least 15-20 - so we are already at 35-40 seconds for the first down. Most of the time the first gen is doubled basically instantly at the start, so even with that chasetime that should be achievable basically always and for everyone, you are at least at 2/3 of the first gen - and you're not even hooked. If you don't run perfectly into this gen it should be done probably when the killer arrives or even before that.
You have to make a lot of mistakes to manage to not even complete a gen with 1 person dead already. If that actually happens to you, you won't win that match, but at least you get better what you bitterly need if that happened xD
Thanks for the comment meant only to insult people. DBD is lucky to have people like you.
Where did I insult people? The last commend is only a little tease but also correct because it shouldn't happen - it actually does make sense to get chased more then, because you will get better at looping then.
The upper part is just factual - as long as your mates do the simple thing to double a gen (what almost everyone does at the start) and you simply run it's basically guaranteed that you complete at least 1 gen.
The only way why you wouldn't complete a gen at the start is a lot of mistakes from the survivors:
so people leave the gens even tho theres no reason to leave.
They never started gens.
Pain-res + dms and they didn't let go before your hook.
Ps: it's pretty hard to even awnser your initial question because you didn't mention anything about the situation - no perks, no killer, no map, nothing. Without that the first question is simply what killers would even able to do that, because a trapper ain't. A nurse could make that happen with a lot of slugging, but then it's no tunneling anymore xD
the votes do enough. Half of people know what I am talking about. Truthfully, if you have never seen it then I don't think your vote is a true vote. So I'll even retract my statement to you and apologize. The votes are for those that dealt with it and have an answer. YOU are not wrong but in solo queue with 3 new people, for example, nothing about what is a legit that you said matters. Because the new people don't know and are still just learning. Or even better those games we all have where someone is upset at 5 because they hate the map or killer and are quitting. The scenario can happen because of numerous this. And most of those are outside of the control of one or two people who know what they are doing.
I don't think the downvotes are for any insults, it's for the idea that it must be 100% the survivors' fault for getting tunneled and still having 5 gens, completely ignoring the existence of new players, certain killers that are often able to keep up pressure across the map or at least delay, smaller maps, etc. In no way did they insult you though. I understand that the topic is frustrating, just as experiencing it is frustrating, but even though I fully disagree with their comment and think that with a bit more survivor experience they would know that there are a lot more factors that can cause this, it's just a bad take and that's that. They weren't insulting you, and I don't think you should use people's downvotes to support you on that when it's clear they were just downvoting their take
If your teammates have common sense, the game is very winnable when being hard tunneled as they will either A: have anti-tunnel or B: just split gens 3 ways.
If you pre run as soon as you hear TR that's a solid 7-10+ seconds of distance depending on if the killer takes a straight path to you or not. (Using my personal experience) I can pretty consistently take up 90 seconds of the killers time as long as I have 2-3 loops since its about 30-40 seconds for first hit and about 20-30 for second hit, plus the added time of hooking and catching up to the pre-run being about 20-25 seconds.
Also to newer survivor players reading this, if you are the ONLY person on death hook. Literally just rat in a corner as the killer will be completely focused on finding you and you can waste tons of time or remove a significant amount of pressure from your team.
Can you pls show your killer stats?, like KR and amount of time played.
In high MMR on a killer below A tier, tunneling is necessary to have even a chance in winning and a perk that actually makes it basically impossible to tunnel is shoulder the burden, like gen rushing and pallet density update really made it really hard for killers and it's not an easy as you say it is.
If it's so "BORINGLY" easy, why do you play killer?, you have said for fun but it's not fun when it's so boring for you.
I think once they add killer bots, the dc penalty should no longer exist (except for loss of bloodpoints ofc). Cause the games where the killer hard tunnels a survivor out just makes the game not fun anymore, and it would be nice to have an option to at least leave the match.
if you get tunneled out at 5 gens, you are either really bad at the game (and there is no rule or expectation beyond entitlement to demand you have a certain amount of guarenteed time in the match in an elimination game and just need to get better if you go down so fast and/or your team is all bad at the game and not touching gens whatsoever or being rpoductive. )there is no way you should be on death hook at 5 gens. thjere should (well should just referencing the reality) be 1 -2 gens popping before the first hook in most games if your teams actually playing the game right.
i know that being quickly eliminated in every other game isnt fun either but its an elimination game and i feel its a bit childish(in general not saying you are childish) to demand that in an elimination game your not allowed to be eliminated until X point and thing has happened.
matches go for 7-10 minutes. sorry but you need to be eliminated, not all teams decide not to touch a gen the entire time someone is able to be 2 or 3 hooked and killers dont have the luxury of knowing ahead of time if its a group of survs who dont know how to press m1 when they spawn next to a gen or survivors who do actually know how to play the game and can finish a gen before the killers even gotten their first chase.
at the end of the day 2 opposing teams are trying to beat the other and not liking that one team employs a strategy with which there is a plethora of tools to asisst with and ignore how your own team allowed you to be in that situation invalidates any real complaint about being tunneled at 5 gens.
as a solo queue player, end the game. its not even a matter of "Knowing How it Ends" its just so immediately boring that I don't want to be in the match anymore. oh man the killer is ignoring everyone but one person so we all just sit on gens and run the clock down (the 5gen tunnel happens mostly because people would rather altruism bomb than just idle on gens and go next).
Yeah because getting off hook and immediately chased by a nurse while already missing a health state when you don't have second chance perks is always a skill issue and not because its the strongest killer in the game bullying someone out so the rest of the game is free for them.
not sure where bullying applies with the example you provided. there are a couple free second chance perks everyone has access to and large chunk of the playerbase have lots of other ones. not the killers fault you didnt equip a perk for counterplay. if your running into this that much then why wouldnt you have the counterplay perks equipped?
thgat does sound like a skill issue if your not adapting. but it does make sense to not have second chance perks equipped when the reality is your not hard tunneled as often as claimed.
and i dont see survivors not doing gens when the killer is way behind. I assume its the same for you.
you join an elimination game in a match that lasts 10 minutes or less typically then i dont see the point of whining because you or your team couldnt avoid or punish a tunnel and you got eliminated.
and yes in an elimination game, the more people that are eliminated the stronger the other team becomes. you are correct about that. therefore it makes sense that in an elimination game you wouldnt go "hurr durr dont eliminate me, your not allowed to eliminate me until ive fulfilled my arbitrary quota of fun in this match even if that puts the game state in a bad spot for you"
hard tunneling only leads to victory if there is a huge mismatch(which means youve lost anyays) or your team is playing poorly and not touching gens and playing right into it.
Thats why i only tunnel in situations where i feel its required to get the game back in control as i understand the game well enough to play far better if im not hyperfocused on one person.
but at the end of the day, if you are so bad at the game you constantly get eliminated early in the game thats usually a you/your team issue.
Bullying someone out of the game = removing from the game without letting them play it, which is what hard tunneling at 5 gens is. you just assumed a ton of things and justified a lot more bad design problems along with it so lets talk about it:
you're endorsing people having to bring second chance perks rather than the extensive other perks in the game rather than endorsing a gameplay state where everything is viable not "second chance perk hell caused by tunneling being so common nobody wants to run anything else. this also empowers the only real survivor problem which is how strong a dedicated SWF can be. regular players in solo queue or even in a group that aren't minmax style SWFs are getting turbo stomped in this meta, that's not a good thing. it also ruins the game, its not fun to deal with even if you know how to deal with it. especially since DBD has no real Ranked system and the MMR is atrocious. but yeah lets just pretend like a foundationally unfun element of a game is a good thing and its the fault of the people dealing with it because they didn't want to run the same ten perks all of the time.
you just assumed I am the one being tunneled, there's four survivors. as soon as someone's getting tunneled at 5 gens its over. for a lot of reasons too, the major one is nobody likes it. people immediately quit because its so hated but its also because believe it or not, a good killer versus a good survivor who has -1 health state at all times is going to get them, and they are going to do it fast.
you cannot compare "Survivors doing gens" to "Killers singling out and ruining a game for someone on purpose" and the reality is that while some people are doing it because its viable, a lot of people also do it because they can. survivors are only provided a single objective and there is no other way to accomplish it, thats its own problem as theres no reason an asymmetrical game should be so linear but regardless there's no other methods to doing gens, the devs haven't put forth any. Killer can absolutely win without immediately going for one person and throwing them out of the game, they do all the time. and note that the killer is functionally the role of power in DBD which means they are a disproportionately strong role in a game where four people are supposed to be balanced as equal to them. S tier killer with decent experience can absolutely win games on repeat by tunneling people out.
"you join an elimination game" every PVP game is at its end, an elimination game, but good game design makes it so that even in elimination you get to actually play the game as its meant to be played. it is a bad game design that favors killers running one person down and downing them over and over again to win.
these points are all ultimately again, just affirming bad gameplay design and telling people who call it out that they are just bad at the game.
Why would anybody see that about half of people hate a mechanic and would rather not play if its involved (just per this poll alone but i guarantee you if only survivor mains were allowed to answer it would be almost entirely people who don't want to play a game where someone has been hard tunneled) and consider it a them problem and not a gameplay problem? its incredible to me that people are so against finding a solution to something people clearly hate. remove it from the game if nobody likes it, make the game balanced without it.
Please let me know what other elimination pvp games exist that guarentee you a chunk of the match where you cant be eliminated or are given immunity because you are playing poorly/worse than your opponent. Why is it in fortnite your allowed to be killed in the first 10 seconds after dropping? Im pretty sure thats unanimously unfun to be eliminated that fast and its IMPOSSIBLE to be eliminated that fast in dbd unless you DC. You are guaranteed to be able to play at LEAST 20-30% of a match even if you are hard tunneled.
This is a pvp game that people are competitive with. I dont see survivor players making sure not to push gens too fast if the killer isnt getting any hooks in order to preserve the killers fun nor should there be any expectation of that. is it fun for a killer to have half the gens done before they can get 1 hook? no. Is it fun for killers to be at 1 gen left no hooks and then BB and saboed to prevent the single hook? no. But its a part of the game and the killer doesnt deserve to be treated like an 8 year old and be given a handicapp due to being outplayed by the opposing side.
This IS entitlement. This is a game where 2 opposing sides are attempting to beat the other. Both sides use the most effective methods within their capabilities or knowledge and both sides have tools that can be used to address a multitude of various playstyles.
You are not owed being babied by the game to stick in a competitive match where the goal is to eliminate/not be eliminated where you are not capable of using the tools the game gives you or the support your team should be giving you.
Do you also ask for your opponents to go easier on you in call of duty if you are 0 and 10? because im pretty sure thats not "fun" and it seems only whats fun to YOU should determine on whether its valid to be in the game or not.
I do not mean this insultingly or even directed at you but to the group at large on both killer and survivors who constantly parrot this very childish and entitled demands to have your hands held because you lose or are out played by an opposing team you gotta grow up a bit and do not play pvp elimination games if you cant handle being eliminated quickly. DBD games dont last long enough to have any reasonable demand for that. and a courtesy is demanded thats not offered in the other direction.
The problem is that both existing and new players are pushed away from the game by this kind of playstyle. As soon as they add basekit anti tunnel, the experience will improve for everyone, and killers will still win easily. Who wants to invest time in learning counterplay and looping when a killer can just pick the weakest or nearest and get rid of them without consequence?
If you think this is totally fine then you don't play survivor enough.
well as ive stated and stand by, it doesnt happen anywhere near as much as people say it does. i think people are all parroting each other and inventing an exaggerative reality amongst themselves thats not actual reality.
Tunneling and slugging has been around for the entire games existence and used to be even worse. The game is not dead or dying or driving players away in droves. this doom speak is nothing new and thats the same claim thats been made for a decade. idk why you claim something that is not true especially if behavior is saying the game is doing better now than it ever has. and thast with all these "driving players away"
"Who wants to invest time in learning counterplay and looping when a killer can just pick the weakest or nearest and get rid of them without consequence?" If there is no consequence to the killer for doing this then that is the failure of the team.
You can have the opinion that i dont play enough survivor because i dont play along with the BS that fills the forum and community, but i know better. played surv since launch. Not sure what my actual split is since 2020 when they started tracking as i cant log in to the stat page for some reason but overall im 100% sure ive played significantly more surv and i play them currently about 50/50 nowadays and use pwyw extensively
It happens plenty, and I am only speaking from my own experience in solo queue - experiencing hard tunnelling, either myself or a teammate, puts me off playing and makes it difficult to introduce friends to the game. There is likely a very high churn rate in players - 70 million bought the game but only a small fraction of them still play.
I have played about 10 survivor games since 2v8 ended against a variety of killers and in EIGHT out of those 10 games there has been tunneling from the outset. some killers are forced into a design that encourages it too, which is bad for the game. The Pig is a weak killer who is encouraged to harass and tunnel a person because her head trap easily becomes a guaranteed kill if she just abuses "chase" mechanics. just because she's not "strong" doesn't validate diminishing someones gameplay experience to running around starting a mindless trap removal interaction until the pig interrupts you and resets the progress and then chases you for a bit, rinse and repeat until you die. horrible gameplay design, not even defensible. Myers is encouraged to tunnel because of two reasons: Solo Queue players favor altruism over objective, they see a teammate hooked and run to it, and myers gets faster stalk with more in view, so he just returns immediately once someone comes to the hook and downs people in quick succession. horrible indefensible gameplay design. the fact that game design is endorsing it is an actual problem whether you will admit it or not. and neither Myers or the Pig are even examples of what a strongest killer can do.
you can reasonably loop both myers and the pig for a while, that doesn't make the design something people want to experience. if Pig can get away with it, the Nurse and Blight can do it tenfold, and they do. Artist Players tend to not only tunnel but use their power to get free hits on people unhooking which is a mandatory mechanic, if you don't unhook your teammate they die. if you do, you get hit by artist birds and are injured while the artist runs your teammate down and throws them right back on hook. there's literally endless examples and ignoring them as if these problems don't really exist is just going to cause a continued bleed of survivors.
Tunneling is the number one most complained about issue and has been for all the years I have played this game. people aren't just making it up out of frustration.