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Snazzy

Snazzy

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Snazzy
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  • End the game.

    There’s no counterplay to tunneling at 5 gens, it’s literally the strongest strat in the game right now and killers have it way too easy. People say “just play better” like I can magically stop getting hard targeted while my teammates are crouching around the map doing nothing.

    At that point the match is already done. One survivor is out before anything even happens, the killer gets free pressure for just focusing one person, and the rest of us are stuck trying to “fight it out” in a 3v1 at 5 gens like it’s still winnable.

    Just end it, give the bloodpoints, and let everyone go next. There’s nothing to play there.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071909#Comment_4071909

    If you are getting downed by a series of aura perks that is an issue with Looping not the perk. There are plenty of perks to counter auras to be fair.

    Calling it a “looping issue” completely ignores how much aura stacking is warping the game right now.

    Looping is supposed to rely on uncertainty and mind games, but constant aura reading just removes that entire layer of gameplay. Survivors are effectively pre located before chases even start, so it stops being about being outplayed and becomes more about being repeatedly revealed until a down is basically guaranteed.

    Saying survivors should just “run counters” honestly just proves the point. If multiple perk slots are required just to not be constantly tracked, that isn’t counterplay, it’s just a tax on basic gameplay that shouldn’t exist in the first place.

    It also gets even more ridiculous on already strong killers. Ghoul in particular becomes far more oppressive when paired with stacked aura reading, because it completely removes downtime and turns matches into nonstop forced interactions with very little room to reset or breathe.

    From solo queue especially, it’s just heavily one-sided since there’s no coordination to offset constant reveals, so you’re essentially always at a disadvantage for no real reason.

    That’s why it should be nerfed. Not small adjustments, but actual hard limits on how frequently aura reading can be applied, because right now it removes too much uncertainty from the game entirely. At minimum, all aura reading perks should operate on a token system so information isn’t handfed to the killer for free with no effort required, so survivors actually get a fair chance to play the game properly.

  • This would be amazing.

    I'm close to getting p100 Laurie so I need all the bloodpoints that I can get my hands on! I have too many retired offerings on my other survivors.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071893#Comment_4071893

    2-3 aura means only 1 slowdown, but then survivors complain if we gen regression, so we cant run gen regression, we cant run aura perks, so should we run whispers, spies? lol

    I dont get it.

    No one is saying killers can’t run aura perks or slowdown. The issue is how consistent aura reading has become when it’s stacked. At that point it stops being just “information” and starts acting like built in pressure, because you’re cutting out all the time normally spent searching.

    Saying “2–3 aura perks means only 1 slowdown” sounds like a tradeoff, but constant info often leads to faster downs anyway, which makes up for that loss. So it’s not really a weakness.

    And the comparison to Whispers or Spies doesn’t really land. There’s a big gap between occasional tracking and repeatedly revealing exact positions.

    From a solo queue perspective, it just feels like there’s no room to play around it when your location keeps getting revealed over and over. That’s why I believe it needs serious nerfing. Not because killers shouldn’t have info, but because the current level of consistency is too much, survivors are already weak enough.

    So it’s not “we can’t run anything,” it’s more that stacking aura reading this easily removes too much uncertainty from the game.

  • Not every map should cater towards killers.

    Tricksters map isn’t a “hold W simulator,” it’s just a map where you can’t mindlessly run in a straight line and expect a free down every chase.

    Yes, some tiles are strong. Yes, there are windows and pallets you actually have to respect. That’s kind of how maps are supposed to work. The idea that “there’s no way around anything” feels more like frustration than reality, there’s almost always a pathing mistake, timing issue, or missed cut off that’s doing more damage than the map itself.

    Also, calling it a maze is a bit funny when half the time the “maze” is just survivors chaining pre drops and then being surprised it isn’t a 20 second down.

    The lag complaints are fair though if the map is causing performance issues, that should absolutely be looked at separately. But mechanically, this feels less like a broken map and more like one that doesn’t instantly collapse the second a chase starts.

    Sometimes it’s not the map. Sometimes it’s just not getting the free hit within 5 seconds. Survivor is already severely weak at the moment, we need strong maps too.

  • It's ridiculous how many times I get those too.

  • Yeah I agree.

    It honestly doesn’t make sense at this point. The Blight gets toned down because he’s too strong, but The Ghoul just gets ignored when people have been complaining about him for ages.

    He already has strong chase and pressure, so keeping him at 4.6 just feels like overkill. Dropping him to 4.4 is not some extreme nerf, it’s the bare minimum to make him feel fair.

    And the worst part is the feedback is clearly there, it’s just not being acknowledged. For solo queue especially, it just feels like you’re expected to deal with it while nothing changes.

  • I agree. It’s kinda dumb how aura reading just keeps getting stronger and nothing really happens to it. Like killers can stack 2–3 aura perks and just always know where you are. There’s barely any guessing or mind games anymore, especially against stuff like Nowhere to Hide or Barbecue and Chilli. You get hooked once and suddenly your position is revealed again and again.

    And the whole “SWFs can call out killer position” argument is so overused. Most people are playing solo queue, not in some coordinated squad. Solo players just get rolled because the killer has constant info and survivors have nothing.

    It just feels like if survivors use something strong it gets nerfed fast, but killers having constant aura reading is somehow fine.