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Snazzy

Snazzy

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Snazzy
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  • I’m actually at the point where I don’t understand what the anti camp system is supposed to be doing anymore. Just had a match where I get hooked, killer “leaves” for like 5 seconds, realizes no one is immediately there, and then just hovers the area the entire time. Not close enough to fully trigger anything meaningful, but close enough that nobody can realistically get a safe save without trad
    10 comments 251 views last activity
  • Slowdown perks are fine in theory, but this isn’t just slowdown anymore. When killers stack multiple regression perks, it stops being about managing generators and starts being about constantly deleting progress with almost no real effort. It doesn’t feel balanced, it just feels excessive and honestly kind of lazy in terms of how it plays out. In most matches, progress barely sticks at all. You
    1 comments 221 views last activity
  • I genuinely think old DS should come back, because current DS just doesn’t meaningfully deal with tunneling in actual matches. Old DS actually functioned as a real anti tunnel tool. You got unhooked, and if the killer immediately picked you up again, you could activate it and be freed from the grab. It forced killers to think twice before just hard committing to one survivor straight off hook an
    14 comments 241 views last activity